Mario & Luigi: Superstar Saga/Unused Enemies
This is a sub-page of Mario & Luigi: Superstar Saga.
To do: Apparently the Time Bob-Omb is known as "Bombabum" in Spanish and "Cronobomba" in Italian. Check if any other unused enemies names were localized. |
Enemies which didn't quite make the cut. Note that enemies don't have a set POW value, as it is determined by their attack pattern.
Contents
Fully Unused
Goomba
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
100 | 3 | 100 | 2 | 2 | 100 |
A dummy enemy which uses the name and sprite of a regular Goomba, but with unique stats.
Getme!
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
5000 | 3 | 100 | 999 | 2 | 100 |
Another dummy Goomba enemy, except this one is known as "Getme!".
Dummonster
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
100 | 3 | 100 | 2 | 2 | 100 |
Yet another dummy Goomba enemy, this one simply named "Dummonster" (from "dummy monster") and with the exact same stats as the first dummy Goomba.
Mossy Goomba
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
3 | 3 | 0 | 2 | 2 | 1 |
An unused blue palette swap of the Goomba enemy with stats lower than that of the average Goomba.
Pop Goomba
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
3 | 3 | 0 | 2 | 2 | 1 |
Yet another unused Goomba palette swap, this time red, but with the exact stats as its blue counterpart.
Paragoomba
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
3 | 3 | 0 | 2 | 2 | 1 |
An unused enemy, a Paragoomba, which once again has lower than average stats. While this enemy was most likely scrapped in favor of Parabeanies, it would end up being used in the Bowser's Minions mode of the game's remake.
Sgt. Starshade
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
100 | 3 | 0 | 2 | 2 | 100 |
While Sgt. Starshade appears in the battle tutorial, unused data reveals that at one point of development he was the one you had to fight, instead of a regular Fighter Fly. He has two sprites: his regular right facing overworld sprite, and an unused dizzy animation. The game freezes when he is attacked.
Nice Guy
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
100 | 3 | 0 | 2 | 2 | 5 |
An unused enemy which appears to just be a standard Hoohooligan. It’s unknown where this enemy would have been used.
Unused Stats of Used Enemies
Sledge
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
5000 | 3 | 100 | 2 | 2 | 99 |
Sledge has a full set of stats, but since he never attacks they don't ever come into play.
Mallet
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
5000 | 3 | 100 | 2 | 2 | 99 |
Similarly, Mallet also has a full set of stats, but since he never attacks they never come into play. Moreover, since he can't be targeted his name is never shown to the player.
Time Bob-Omb
HP | Defense | Speed | Experience | Coins | Level |
---|---|---|---|---|---|
5000 | 999 | 1 | 0 | 0 | 99 |
This unique kind of Bob-omb which appears in the fights against Roy, Wendy, and Larry Koopa is referred to as a "Time Bob-Omb" in the game's files, but since it can't be targeted the name never appears. Moreover, its stats don't ever come into play since it can't be targeted and never attacks.