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Little King's Story

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Title Screen

Little King's Story

Also known as: Ōsama Monogatari (JP)
Developers: CiNG, Town Factory
Publishers: Rising Star Games, XSEED Games, Marvelous Entertainment
Platform: Wii
Released in JP: September 3, 2009
Released in US: July 21, 2009
Released in EU: April 24, 2009
Released in AU: April 22, 2009


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • A bevy of unused and cut content, including models, cutscenes, and developer's tools.
  • Document PC version differences, e.g. many severe glitches

Little King's Story is an action-adventure lifesim RTS-RPG hybrid brimming with personality, created as a passion project by a collaboration of developers and companies including Yoshiro Kimura and Yasuhiro Wada.

Due to its troubled development, this critically-acclaimed Wii title has many unused elements.

Some information here is shared with the Little King's Story Wiki, with permission from its admins: https://littlekingsstory.fandom.com/wiki/Beta_Elements

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
UMA Onii Onfly.png
Unused Graphics
Some unused graphics.
LKS Ground A01.png
Unused Areas
Some unused areas.
LKS Ground A01.png
Unused Events
There are too many unused events in this game...

Unused Models

Test Character

Little Kings Story ms9998.png Little Kings Story cb0080.gif

This friendly-looking green fellow is a test character, as evidenced by the texture being named test_chara02. The Japanese writing on the chest says "king", suggesting that this may have even been a placeholder for the player character. There are four copies of the model (cb0080, cb2000, cb9999, and ms9998), the last of which is located in the enemy folder. Of the four copies, cb0080 has an extra animation called c__test, shown above. Note that the animation does not match the model's proportions and twists one of the hands incorrectly, suggesting that the animation originally belonged to a different model.

Early Corobo

Early Final
Little Kings Story Corobo Early.png Little Kings Story Corobo Final.png

There is an early version of Corobo, divided up into parts like most of the characters in the game. All of the files are given the number 0001, while the final Corobo pieces all use 0002. When the pieces are combined together, the crown is shown to be centered atop the head, perfectly upright, unlike the the final model. The early model is also a bit smaller overall.

cc0001 cc0002 (Final)
Little Kings Story cc0001.png Little Kings Story cc0002.png

The early crown has a much thinner brim and less ornate details than the final version.

cf0001 cf0002 (Final)
Little Kings Story cf0001.png Little Kings Story cf0002.png

The most obvious difference with the face is that Corobo's eyes were originally meant to be red. Other differences in the early version include a larger chin, lack of light coloring on the undersides, and less hair on the right side. There are also no eye animation frames.

cb0001 cb0002 (Final)
Little Kings Story cb0001.png Little Kings Story cb0002.png

The early version is much simpler than the final version, hardly suitable for a king.

Little Kings Story cb0004.png

There is also a different version of the body with smaller sleeves, straight hands, and a bigger neck. There are four identical copies of this model, named cb0003, cb0004, cb0005, and cb0006.

ce0001 ce0002 (Final)
Little Kings Story ce0001.png Little Kings Story ce0002.png

The early scepter is much simpler in design and features a spherical jewel at the end. It is also noticeably larger and lacks the alternate color options that the final version has.

Prologue Models

Corobo, Liam, and Verde have models of their appearance in the intro cutscene, leftovers from when the prologue was meant to be playable. Howser does not have an extra model as his outfit always remains the same.

Corobo

Little Kings Story cb0007.png

Corobo's pajamas, as seen in the intro, named cb0007. The proportions match the final body model, and it presumably used the normal head model.

Liam

cb0020 cb0021 (Final)
Little Kings Story cb0020.png Little Kings Story cb0021.png

Besides the obvious missing decorations, Liam's prologue model also has some subtle changes compared to the final version. The prologue model has less polygons in the face, ears, and feet. The skin is also a bit darker, possibly to compensate for an increase of brightness in the game's lighting.

cb0020 cb0020a (Final)
Little Kings Story cb0020.png Little Kings Story cb0020a.png

Curiously, his model used in the Game Over screen funeral is based on this version, though his paler skin is hard to notice in the dark lighting.

Little Kings Story ce0020.png

The stick Liam wields in one of the unused cutscenes is also here as ce0020.

Verde

cb0040 cb0041 (Final)
Little Kings Story cb0040.png Little Kings Story cb0041.png

Unlike Liam, the only difference with Verde's prologue model is the outfit. She even has her pencil and book, indicating that she would have allowed the player to save the game even during the prologue.

cb0040 cb0040a (Final)
Little Kings Story cb0040.png Little Kings Story cb0040a.png

Her funeral outfit for the Game Over screen is based on this version, with the pencil and book removed.

Little Kings Story ce0040.png

In ce0040, there is a small knife, presumably for Verde to use in combat. The knife is only a little bigger than her pencil.

Corobo's Mother

Little Kings Story cb0150.png

Character model cb0150 is Corobo's mother, likely from the cut prologue. Her relationship to Corobo is confirmed in the list of character names found in the debug files with the entry コロボの母 ("Corobo's mother"). She has a set of unique animations, with actions such as working around the house and scolding.

Little Kings Story cf0150.png

Like Liam and Verde, there is a redundant copy of her head. Strangely, the face texture has added blank space on the bottom compared to the body model's texture, so it displays incorrectly on the model.

Extra Character Pieces

Many character models in the game are designed to use a combination of separate body, head, headgear, and equipment models. This is mostly for use with the Job system, but also applies to some characters such as Corobo and Howser. However, most of the important characters have their head and accessories as part of their body model, yet they still also have the separate parts that go unused. Many of the unused extra pieces are identical to the meshes used in the final model, but some of them have minor differences signifying changes late in development.

Below is a list of unremarkable extra parts:

  • cf0040 - Verde's head
  • cf0060 - Skinny Ray's head
  • cf0070 - Kampbell's head
  • ce0180 - Princess Bouquet's book
  • cc0190 - Princess Kokomo Pine's accessories
  • ce0190 - Princess Kokomo Pine's flower
  • cc0200 - Princess Shizuka's headband
  • ce0200 - Princess Shizuka's egg
  • cc0210 - Princess Spumoni's crown
  • ce0230 - Princess Ferne's crown

Liam

Liam's unused head is based on his prologue model, described earlier.

Kampbell

Little Kings Story ce0070.png

The extra version of Kampbell's mallet has less polygons in the head, using only four polygons around rather than six. The texture is also twice as big as the final version.

Princess Apricot

Little Kings Story cf0170.png

The extra copy of Princess Apricot's head (cf0170) features a different hair model that uses texture transparency to define the shape rather than polygons. The hair is fixed at a downwards angle, rather than being controlled by bones. The rest of the model is mostly the same, other than the face.

cf0170 cb0170 (Final)
Little Kings Story cf0170 head anim.png Little Kings Story cb0170 head anim.png

The head texture lacks the final facial expression, which is used near the game's ending. This suggests that the head models were phased out before the ending section was finished. All of the other princess faces share this same trait.

Little Kings Story cb0170b head anim.png

The model cb0170b has a copy of Princess Apricot with an alternate face texture. The face is less refined and only has very few expressions. The rest of the model is identical to the final version, including the fully-modeled crown and hair, which suggests that the low-poly head and crown were either created afterwards or had the face texture updated.

Little Kings Story cc0040.png

Like the extra head, the tiara model (cc0170) uses transparency instead of polygons to define the shape. Very strangely, there is a copy named cc0060, which is the number used for Skinny Ray.

Princess Boquet

cf0180 cb0180 (Final)
Little Kings Story cf0180 head anim.png Little Kings Story cb0180 head anim.png

Like the other princesses, Boquet's head model lacks the final expression.

cc0180 cb0180 (Final)
Little Kings Story cc0180 cap.png Little Kings Story cb0180 cap.png

The groove in Boquet's cap is sharper in the final version.

Princess Kokomo Pine

Little Kings Story cf0190.png

Similar to Apricot, Kokomo Pine's head uses texture transparency for her curly hair rather than polygons and bones.

cf0190 cb0190 (Final)
Little Kings Story cf0190 head anim.png Little Kings Story cb0190 head anim.png

Like the other princesses, Kokomo Pine's head model lacks the final expression.

Princess Shizuka

cf0200 cb0200 (Final)
Little Kings Story cf0200 head anim.png Little Kings Story cb0200 head anim.png

Like the other princesses, Shizuka's head model lacks the final expression. Her irises are also different, lacking the glazed-over look of the final version.

Princess Spumoni

cf0210 cb0210 (Final)
Little Kings Story cf0210 head.png Little Kings Story cb0210 head.png

The only difference with Spumoni's head is that her skin is slightly lighter than the final version. It was likely adjusted for the same reason as Liam.

cf0210 cb0210 (Final)
Little Kings Story cf0210 head anim.png Little Kings Story cb0210 head anim.png

Like the other princesses, Spumoni's head model lacks the final expression.

Princess Martel

Little Kings Story cc0220 cap.png

The texture for Martel's strawberry accessories is twice the size of the final version, but the mesh itself is the same.

cf0220 cb0220 (Final)
Little Kings Story cf0220 head anim.png Little Kings Story cb0220 head anim.png

Like the other princesses, Martel's head model lacks the final expression. There is also an equipment file (ce0220) for her containing a dummy model.

Princess Ferne

cf0230 cb0230 (Final)
Little Kings Story cf0230 head anim.png Little Kings Story cb0230 head anim.png

Like the other princesses, Ferne's head model lacks the final expression. There is also an equipment file (ce0230) for her containing a dummy model.

Ginger

Little Kings Story cf0240.png

Ginger's extra head (cf0240) features a number of changes compared to the final version. The most notable differences are the bald head, straight nose, missing jowls, smaller eyebrows, and simpler texturing. The final version has no modeled scalp beneath the hat.

cf0240 cb0240 (Final)
Little Kings Story cf0240 head anim.png Little Kings Story cb0240 head anim.png

His facial expressions were almost completely redone, with only the eyes remaining the same.

Little Kings Story cc240.png

The extra hat (cc0240) is simpler in design, with a much less messy brim, and has a much smaller paint brush than the final version. The shading on the brush's tip is also simpler.

Mr. M

Little Kings Story cf0250.png

Ginger's extra head (cf0250) is mostly the same, other than having a different eye texture and being smaller in size. Unlike Ginger, the final version of Mr. M's model has a bald scalp hidden under his hat.

cf0250 cb0250 (Final)
Little Kings Story cf0250 head anim.png Little Kings Story cb0250 head anim.png

The old version of the facial expressions all feature very tiny eyes, which would have been hard to see from the game's typical camera view. While most of the expressions were redone to feature much bigger eyes, a few (presumably unused) expressions keep the old tiny size. Strangely, those remaining tiny eyes were moved down slightly and partially redrawn.

Little Kings Story cc250.png

The extra hat (cc0250) features a different color scheme and a much larger metronome weight. The hat is also smaller than the original, fitting the smaller head.

Unused Audio

JIN_03

The wake up music isn't technically unused, but only a few notes play in-game. Slightly more of the track plays in the PC version.

JIN_06

Appears to have been intended for an alarm clock.

JIN_10

Resembles other music from Mr. M.

JIN_12

M22_Amecomi

Amecomi translates as "American Comic". This music is from one of the channels that appears in TV Dinnah's cutscene, featuring a superhero saying "Love and Peace". This channel has a full looping track in the game's files, as with the other channels in the cutscene, so was likely intended for the TV Dinnah battle.

M22_melodrama

From another channel in TV Dinnah's cutscene, specifically the one where a man says "Because I love you!" Likely intended for a similar purpose as M22_Amecomi.

M31B_DEMO

Possibly an unused castle music, which is heard in some unused events.

M39

Possibly an unused Ripe Kingdom theme.

M45

From an unused cutscene where Corobo is playing in his house and gets lost in a forest after chasing the rats.

M46

M60

Similar to M45, and seems like it would be used when talking with a princess.

se_map021_short

A strange sound.

se_map023_2

Unused Onii sound.

se_map023_3

An Onii saying something like "Yoshi".

se_map047_s

se_sys032

An ominous sound.

se_sys038

Unused Text

Several letters from Omelet exist, which hint at a side-plot about his relationship with Shizuka. Despite being unused, these are still referenced by the Alpokian Eggan:

After much deliberation, 
I decided to write this
letter. Shizuka, how are
you? If you can fathom
his mysterious charm,
I will present you with
a golden egg... I think.
-Indecisive Omelet.
After much deliberation,
I decided to write this
letter. Last night, I saw
your dog John trying to
dig up my golden egg.
I'm not mad, because it's
a gift for you, Shizuka.
-Indecisive Omelet.

Note: an unused event is related to these letters, where we can see Shizuka's dog, John, digging something up in the Worrywart Kingdom.

A letter from God saying that Corobo and Him are the same, and they should have fun together until they grow old. This was likely removed to make the ending chapter more mysterious and keep the twist hidden from the player. However, it is also possible that this was intended for a scrapped post-game.

To the king,
You are me.
I thought I was the
only me.
Let's play together until
we turn into old men!
-God(?)

A letter from Long Sauvage after his defeat, stating that he has kidnapped hikers:

.srekih eht deppandik I
.kcab meht tnaw uoy fI
.Em ot emoC
.enreF kcab eviG
gnidih ni yats ll'I, ton fI
.em dnif t'nac uoy erehw
.ereh ylenol os sleef tI
-Egavuas gnol