LittleBigPlanet (PlayStation 3)/Unused Materials and Properties
This is a sub-page of LittleBigPlanet (PlayStation 3).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Document unused shaders and gmat files. |
Contents
Unused Special Materials
To do: Get pictures of the materials in-game. |
Unused materials that are separated from the rest because they have special and unique properties. All of the materials that are on this list are here.
Gold
This material can be seen in pre-release gameplay.
It uses the same gold textures that are used on the bevel for the Aztec Gold material from the final game.
In terms of a bevel, it has a unique rounded appearance that isn't used on any other material.
It has a unique .mat
file that is used to determine its physical properties.
Orrible
The most well-known material from this list, this was an early version of the Fire Hazard.
It doesn't work properly anymore, however, because it was replaced. It has a unique effect where it changes its brightness that makes it look like it's burning. It has a unique .mat
file that is used to determine its physical properties.
Chi
This material was used for the Creative Zones at one point in development, before eventually being scrapped.
Whatever textures it used to use, they've been replaced, and it now resembles more of a glassy material than what can be seen in development videos. A bevel texture map for it exists, but it doesn't have a unique bevel in the files anymore. It has a unique .mat
file that is used to determine its physical properties.
Fluid
This material isn't seen in any pre-release footage, so it's unknown what it was supposed to look like or do.
It has a unique .mat
file that is used to determine its physical properties, along with several shaders and its own .bev
file.
Unused Materials
To do: Document each of the materials separately, and get pictures of the materials in-game. |
Materials in Levels
Dark Glass Material
Dubbed "Dark Glass" by members of the game's community, this material has the properties and texture of Dark Matter but is transparent and has sharp edges like Glass. It can be found in some Gardens levels.
Unused Material Textures
There are unused materials within the game's data.