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Life is Strange (Windows, Mac OS X, Linux)
Life is Strange |
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Developer: DON'T NOD This game has unused graphics. This game has a prototype article This game has a notes page |
Life Is Strange is an episodic game where you take the role of Maxine "Max" Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.
It also contains a massive amount of unused dialog, including some dating back to the game's earliest points of development.
Contents
Sub-Pages
Prototype Info |
Notes |
Episode 1: Chrysalis "When a door closes, a window opens... Or, something like that." |
Episode 2: Out Of Time "Since you're the mysterious superhero... I'll be your faithful chauffeur and companion." |
Episode 3: Chaos Theory "I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!" |
Episode 4: Dark Room "Welcome to the end of the world, ladies." |
Episode 5: Polarized "Time to change time..." |
Revisional Differences Changes made across episodes and with the Physical Release Patch. |
Unused Text
Unused text meant to be used across all episodes.
HUD.INT
There is no instance where this text is shown. When the player is unable to leave the area, the unique-by-area prompt fades out instead.
[Int] CantExit="Can't exit now"
Unused Audio
General Voice Lines
Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_AngerDisagreement_Max_30= | "No way" | |
Act_GEN_AngerDisagreement_Max_40= | "Are you serious ?" | |
Act_GEN_AngerDisagreement_Max_120= | "You gotta be kidding me!" | |
Act_GEN_BoredomDisappointment_Max_10= | "This blows." | |
Act_GEN_BoredomDisappointment_Max_30= | "Just great." | |
Act_GEN_BoredomDisappointment_Max_80= | "Well…" | |
Act_GEN_BoredomDisappointment_Max_150= | "Duh" | |
Act_GEN_NegativeSurprise_Max_10= | "Damn!" | |
Act_GEN_NegativeSurprise_Max_20= | "Damn it!" | |
Act_GEN_NegativeSurprise_Max_100= | "Rats!" | |
Act_GEN_NegativeSurprise_Max_220= | "NO!!!" | |
Act_GEN_NotWorking_Max_10= | "It won't work" | |
Act_GEN_NotWorking_Max_20= | "This does not work" | |
Act_GEN_NotWorking_Max_30= | "No can do" | |
Act_GEN_NotWorking_Max_60= | "Not gonna happen " | |
Act_GEN_NotWorking_Max_70= | "Well, this isn’t working" | |
Act_GEN_NotWorking_Max_90= | "I best try something else" | |
Act_GEN_PositiveSurprise_Max_10= | "Wowser!" | |
Act_GEN_PositiveSurprise_Max_20= | "Awesome." | |
Act_GEN_PositiveSurprise_Max_30= | "Oh yes." | |
Act_GEN_PositiveSurprise_Max_50= | "Hella yes!" | |
Act_GEN_Useless_Max_10= | "I don't need to do this" | |
Act_GEN_Useless_Max_20= | "No need for this" | |
Act_GEN_Useless_Max_30= | "This is useless" | |
Act_GEN_Useless_Max_70= | "Max, this is pointless" | |
Act_GEN_Useless_Max_80= | "Stop, Max" | |
Act_GEN_Useless_Max_90= | "This is worthless" |
These lines go unused as each location has its own set of unique idle dialog.
Audio: | Cue: | Line: | Note: |
---|---|---|---|
Act_GEN_Idle_Max_10= | "Yep, I'm bored now" | ||
Act_GEN_Idle_Max_20= | "Boring" | ||
Act_GEN_Idle_Max_30= | "La dee da, la dee da" | ||
Act_GEN_Idle_Max_40= | "I’m just chilling like a villain" | ||
Act_GEN_Idle_Max_50= | "So I guess I’ll just chillax for awhile" | ||
Act_GEN_Idle_Max_60= | "How long can I stand standing here ?" | ||
Act_GEN_Idle_Max_70= | "If time is like a river, I’m stuck here" | ||
Act_GEN_Idle_Max_80= | "What to do, what to do…" | ||
Act_GEN_Idle_Max_90= | "Max, you need to stop talking to yourself. Agreed ?" | Max answers to herself with "Yes", which is not included in the subtitle. | |
Act_GEN_Idle_Max_100= | "Tick tock, tick tock, tick tock…" | ||
Act_GEN_Idle_Max_110= | "That’s all she wrote, folks" | ||
Act_GEN_Idle_Max_120= | "It’s great to watch the world pass you by..." | ||
Act_GEN_Idle_Max_130= | "I’d love to stand in this spot forever" | ||
Act_GEN_Idle_Max_140= | "And then inertia set in" | ||
Act_GEN_Idle_Max_150= | "If I took a selfie now, it would be a still life" |
Unused Rewind Dialog
In the final game, objects and photos in Max's possession are unaffected by her powers.
Unused, however, is dialog indicating Max at one point lost her photos upon rewinding. The inclusion of this dialog is rather strange, as it didn't exist in the What If? prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_PhotoRewind_Max_10= | "Aw shit, my photo vanished!" | |
Act_GEN_PhotoRewind_Max_20= | "Man, there goes another Pulitzer!" | |
Act_GEN_PhotoRewind_Max_30= | "Damn, I wanted to keep that picture!" | |
Act_GEN_PhotoRewind_Max_40= | "Are you kidding me? I wanted that shot!" | |
Act_GEN_PhotoRewind_Max_50= | "I totally lost that picture forever." |
Oddities
DVD Cover Textures
A model of a stack of DVD cases uses concept art as textures.
Column 1 | Column 2 | Column 3 | Column 4 | |
---|---|---|---|---|
Row 1 | ||||
Row 2 | N/A | |||
Row 3 | N/A |
Polaroids in Chloe's Room
Some of the Polaroids in Chloe's room are reused concept art and stock images, dating back to the earliest known points of development.
Column 1 | Column 2 | Column 3 | |
---|---|---|---|
Row 1 | N/A | N/A | |
Row 2 | N/A | N/A | N/A |
Row 3 | N/A | N/A |
The Life is Strange series
| |
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Windows | Life is Strange • Life is Strange: Before the Storm • Life is Strange: True Colors |
Mac OS X, Linux | Life is Strange |
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