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Life is Strange (Windows, Mac OS X, Linux)

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Title Screen

Life is Strange

Developer: DON'T NOD
Publishers: Square Enix (Windows), Feral Interactive (Mac/Linux)
Platforms: Windows, Mac OS X, Linux
Released internationally:
Episode 1: January 30, 2015,
Episode 2: March 24, 2015,
Episode 3: May 19, 2015,
Episode 4: July 28, 2015,
Episode 5: October 20, 2015,
Full Season Patch: June 16, 2016,
Mac OSX Full Release: June 16, 2016,
Linux Full Release: July 21, 2016


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

Life Is Strange is an episodic game where you take the role of Maxine "Max" Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.

It also contains a massive amount of unused dialog, including some dating back to the game's earliest points of development.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Life is Strange EP1 Icon.png
Episode 1: Chrysalis
"When a door closes, a window opens... Or, something like that."
Life is Strange EP2 Icon.png
Episode 2: Out Of Time
"Since you're the mysterious superhero... I'll be your faithful chauffeur and companion."
Life is Strange EP3 Icon.png
Episode 3: Chaos Theory
"I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!"
Life is Strange EP4 Icon.png
Episode 4: Dark Room
"Welcome to the end of the world, ladies."
Life is Strange EP5 Icon.png
Episode 5: Polarized
"Time to change time..."
TextIcon.png
Revisional Differences
Changes made across episodes and with the Physical Release Patch.

Unused Text

Unused text meant to be used across all episodes.

HUD.INT

There is no instance where this text is shown. When the player is unable to leave the area, the unique-by-area prompt fades out instead.

[Int]
CantExit="Can't exit now"
(Source: Original TCRF research)

Unused Audio

General Voice Lines

Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.

Audio: Cue: Line:
Act_GEN_AngerDisagreement_Max_30= "No way"
Act_GEN_AngerDisagreement_Max_40= "Are you serious ?"
Act_GEN_AngerDisagreement_Max_120= "You gotta be kidding me!"
Act_GEN_BoredomDisappointment_Max_10= "This blows."
Act_GEN_BoredomDisappointment_Max_30= "Just great."
Act_GEN_BoredomDisappointment_Max_80= "Well…"
Act_GEN_BoredomDisappointment_Max_150= "Duh"
Act_GEN_NegativeSurprise_Max_10= "Damn!"
Act_GEN_NegativeSurprise_Max_20= "Damn it!"
Act_GEN_NegativeSurprise_Max_100= "Rats!"
Act_GEN_NegativeSurprise_Max_220= "NO!!!"
Act_GEN_NotWorking_Max_10= "It won't work"
Act_GEN_NotWorking_Max_20= "This does not work"
Act_GEN_NotWorking_Max_30= "No can do"
Act_GEN_NotWorking_Max_60= "Not gonna happen "
Act_GEN_NotWorking_Max_70= "Well, this isn’t working"
Act_GEN_NotWorking_Max_90= "I best try something else"
Act_GEN_PositiveSurprise_Max_10= "Wowser!"
Act_GEN_PositiveSurprise_Max_20= "Awesome."
Act_GEN_PositiveSurprise_Max_30= "Oh yes."
Act_GEN_PositiveSurprise_Max_50= "Hella yes!"
Act_GEN_Useless_Max_10= "I don't need to do this"
Act_GEN_Useless_Max_20= "No need for this"
Act_GEN_Useless_Max_30= "This is useless"
Act_GEN_Useless_Max_70= "Max, this is pointless"
Act_GEN_Useless_Max_80= "Stop, Max"
Act_GEN_Useless_Max_90= "This is worthless"

These lines go unused as each location has its own set of unique idle dialog.

Audio: Cue: Line: Note:
Act_GEN_Idle_Max_10= "Yep, I'm bored now"
Act_GEN_Idle_Max_20= "Boring"
Act_GEN_Idle_Max_30= "La dee da, la dee da"
Act_GEN_Idle_Max_40= "I’m just chilling like a villain"
Act_GEN_Idle_Max_50= "So I guess I’ll just chillax for awhile"
Act_GEN_Idle_Max_60= "How long can I stand standing here ?"
Act_GEN_Idle_Max_70= "If time is like a river, I’m stuck here"
Act_GEN_Idle_Max_80= "What to do, what to do…"
Act_GEN_Idle_Max_90= "Max, you need to stop talking to yourself. Agreed ?" Max answers to herself with "Yes", which is not included in the subtitle.
Act_GEN_Idle_Max_100= "Tick tock, tick tock, tick tock…"
Act_GEN_Idle_Max_110= "That’s all she wrote, folks"
Act_GEN_Idle_Max_120= "It’s great to watch the world pass you by..."
Act_GEN_Idle_Max_130= "I’d love to stand in this spot forever"
Act_GEN_Idle_Max_140= "And then inertia set in"
Act_GEN_Idle_Max_150= "If I took a selfie now, it would be a still life"

Unused Rewind Dialog

In the final game, objects and photos in Max's possession are unaffected by her powers.
Unused, however, is dialog indicating Max at one point lost her photos upon rewinding. The inclusion of this dialog is rather strange, as it didn't exist in the What If? prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.

Audio: Cue: Line:
Act_GEN_PhotoRewind_Max_10= "Aw shit, my photo vanished!"
Act_GEN_PhotoRewind_Max_20= "Man, there goes another Pulitzer!"
Act_GEN_PhotoRewind_Max_30= "Damn, I wanted to keep that picture!"
Act_GEN_PhotoRewind_Max_40= "Are you kidding me? I wanted that shot!"
Act_GEN_PhotoRewind_Max_50= "I totally lost that picture forever."
(Source: Original TCRF research)

Oddities

DVD Cover Textures

A model of a stack of DVD cases uses concept art as textures.

LifeIsStrange DVDCoverTexture.png

Column 1 Column 2 Column 3 Column 4
Row 1 LifeIsStrange ConceptArt tornado14-hd.jpg LifeIsStrange ConceptArt concepts 36.jpg LifeIsStrange ConceptArt concepts 28.jpg LifeIsStrange ConceptArt concepts 21.jpg
Row 2 LifeIsStrange ConceptArt concepts 28.jpg N/A LifeIsStrange ConceptArt tornado14-hd.jpg LifeIsStrange ConceptArt concepts 21.jpg
Row 3 N/A LifeIsStrange ConceptArt concepts 36.jpg LifeIsStrange ConceptArt football-bigfoots.jpg Life Is Strange Concept Art EC grange-hd.jpg
(Source: Kett Redfox, IgelRM)

Polaroids in Chloe's Room

Some of the Polaroids in Chloe's room are reused concept art and stock images, dating back to the earliest known points of development.

LifeIsStrange PolaChloe01Texture.png

Column 1 Column 2 Column 3
Row 1 LifeIsStrange ConceptArt sunset.jpg N/A N/A
Row 2 N/A N/A N/A
Row 3 N/A N/A LifeIsStrange ConceptArt MaxRewind.png
(Source: Kett Redfox, IgelRM)