If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
🎄 Merry Christmas, TCRF! 🎄

Legend of the River King GB

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Legend of the River King GB

Also known as: Kawa no Nushi Tsuri 3 (JP)
Developer: TOSE
Publishers: Natsume (US), Victor Interactive Software (JP), Nintendo (AU)
Platforms: Game Boy, Super Game Boy
Released in JP: September 19, 1997
Released in US: August 1998
Released in AU: 1999


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.


Released a second time for the Game Boy Color.

DEBUG MODE

Legend of the River King GB US SGB Debug.png

Game Genie codes 071-73F-E6A + 001-78F-F7A (Game Boy), 071-9EF-E6A + 001-A3F-F7A (Game Boy Color) will start the game in a very basic debug menu offering event testing, area warping, and in-game stats manipulation. A palette was only programmed for the Super Game Boy and the screen will appear white when the debug mode is accessed when using a regular Game Boy.

GOTO PRG

Legend of the River King GB US SGB GOTOPRG.png

Test various events and warp to any point in the game.

GAME EDIT

Legend of the River King GB US SGB GAME EDIT.png

Allows you to edit game variables. Toggling DEBUG values seems to do nothing.


(Source: nensondubois)

Version Differences

Hmmm...
To do:
Compare the GB and GBC versions.

Game Boy Color enhancements were added to the US re-release, as well as the European version. This upgrade was never available in Japan.