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Kirby: Nightmare in Dream Land/Unused Enemy Palettes

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This is a sub-page of Kirby: Nightmare in Dream Land.

As in Kirby Super Star, a large number of enemies have unused palette variations.

Palette Variants

Most enemies and minibosses have 4 palettes available, but only use 2 or 3.

In the USA version, go to 35DD70 in a hex editor and replace the values 01 09 00 with the values indicated to turn the first Waddle Doo in Vegetable Valley level 1 into the appropriate enemy with the unused palette.

Blade Knight

Kirby NIDL-Blade Knight 3.png

Palette 3: 01 1D 20

Bonkers

Kirby NIDL-Bonkers 4.png

Palette 4: 02 00 30

Broom Hatter

Kirby NIDL-Broom Hatter 4.png

Palette 4: 01 03 30

Bubbles

Kirby NIDL-Bubbles 2.png

Palette 2: 01 16 10

Bugzzy

Kirby NIDL-Bugzzy 4.png

Palette 4: 02 05 30

This palette is used in a debug room, but not in any proper level.

Cappy

Kirby NIDL-Cappy 2-3-4.png

Palette 2: 01 08 10
Palette 3: 01 08 20
Palette 4: 01 08 30

Chilly

Kirby NIDL-Chilly 3.png

Palette 3: 01 06 20

Coconut

Kirby NIDL-Coconut 2-4.png

Palette 2: 01 0F 10
Palette 4: 01 0F 30

These palettes are used in debug rooms 149 and 14B, but not in any regular levels.

Coner

Kirby NIDL-Coner 3.png

Palette 3: 01 21 20

Fire Lion

Kirby NIDL-Fire Lion 3.gif

Palette 3: 02 06 20

This palette is used in a debug room, but not in any normal areas.

Grand Wheelie

Kirby NIDL-Grand Wheelie 2.png

Palette 2: 02 02 10

Hot Head

Kirby NIDL-Hot Head 3-5.png

Palette 3: 01 18 20
Palette 5: 01 18 00 (See Note)

Note: To see Palette 5 in-game, you will also need to go to ROM offset 2563AC in a hex editor and change the values A4 57 to 18 64. This has the side effect of making all orange Hot Heads throughout the game use the unused pink palette instead.

Kabu

Kirby NIDL-Kabu 3-4.png

Palette 3: 01 0D 20
Palette 4: 01 0D 30

Laser Ball

Kirby NIDL-Laser Ball 3-4.gif

Palette 3: 01 05 20
Palette 4: 01 05 30

Mr. Tick Tock

Kirby NIDL-Mr Tick Tock 3.png

Palette 3: 02 04 20

Mr. UFO

Kirby NIDL-Mr UFO 2-4.gif

Palette 2: 01 25 10
Palette 4: 01 25 30

Needlous

Kirby NIDL-Needlous 2-3-4.png

Palette 2: 01 24 10
Palette 3: 01 24 20
Palette 4: 01 24 30

Pengy

Kirby NIDL-Pengy 2-4.png

Palette 2: 01 04 10
Palette 4: 01 04 30

Phan Phan

Kirby NIDL-Phan Phan 2.png

Palette 2: 02 07 10

Poppy Bros. Sr.

Kirby NIDL-Poppy Bros Sr 3.png

Palette 3: 02 01 20

Rocky

Kirby NIDL-Rocky 3.png

Palette 3: 01 01 20

Scarfy

Kirby NIDL-Scarfy 3-5.png

Palette 3: 01 15 20
Palette 5: 01 15 00 (See Note)

Note: To see Palette 5 in-game, you will also need to go to ROM offset 255034 in a hex editor and change the values 90 49 to A0 50. This has the side effect of making all orange Scarfies found in the game use the unused pink palette instead.

Shotzo

Kirby NIDL-Shotzo 2.png

Palette 2: 01 11 10

Sir Kibble

Kirby NIDL-Sir Kibble 2.png

Palette 2: 01 07 10

Squishy

Kirby NIDL-Squishy 3.png

Palette 3: 01 14 20

Starman

Kirby NIDL-Starman 2-3.png

Palette 2: 01 17 10
Palette 3: 01 17 20

Sword Knight

Kirby NIDL-Sword Knight 4.png

Palette 4: 01 1C 30

Twister

Kirby NIDL-Twister 2-3.png

Palette 2: 01 13 10
Palette 3: 01 13 20

Waddle Doo

Kirby NIDL-Waddle Doo 2.png

Palette 2: 01 09 10

Wheelie

Kirby NIDL-Wheelie 2.png

Palette 2: 01 22 10


(Source: Mattrizzle)