Kirby: Nightmare in Dream Land/Unused Enemy Palettes
This is a sub-page of Kirby: Nightmare in Dream Land.
As in Kirby Super Star, a large number of enemies have unused palette variations.
Contents
- 1 Palette Variants
- 1.1 Blade Knight
- 1.2 Bonkers
- 1.3 Broom Hatter
- 1.4 Bubbles
- 1.5 Bugzzy
- 1.6 Cappy
- 1.7 Chilly
- 1.8 Coconut
- 1.9 Coner
- 1.10 Fire Lion
- 1.11 Grand Wheelie
- 1.12 Hot Head
- 1.13 Kabu
- 1.14 Laser Ball
- 1.15 Mr. Tick Tock
- 1.16 Mr. UFO
- 1.17 Needlous
- 1.18 Pengy
- 1.19 Phan Phan
- 1.20 Poppy Bros. Sr.
- 1.21 Rocky
- 1.22 Scarfy
- 1.23 Shotzo
- 1.24 Sir Kibble
- 1.25 Squishy
- 1.26 Starman
- 1.27 Sword Knight
- 1.28 Twister
- 1.29 Waddle Doo
- 1.30 Wheelie
Palette Variants
Most enemies and minibosses have 4 palettes available, but only use 2 or 3.
In the USA version, go to 35DD70 in a hex editor and replace the values 01 09 00 with the values indicated to turn the first Waddle Doo in Vegetable Valley level 1 into the appropriate enemy with the unused palette.
Blade Knight
Palette 3: 01 1D 20
Bonkers
Palette 4: 02 00 30
Broom Hatter
Palette 4: 01 03 30
Bubbles
Palette 2: 01 16 10
Bugzzy
Palette 4: 02 05 30
This palette is used in a debug room, but not in any proper level.
Cappy
Palette 2: 01 08 10
Palette 3: 01 08 20
Palette 4: 01 08 30
Chilly
Palette 3: 01 06 20
Coconut
Palette 2: 01 0F 10
Palette 4: 01 0F 30
These palettes are used in debug rooms 149 and 14B, but not in any regular levels.
Coner
Palette 3: 01 21 20
Fire Lion
Palette 3: 02 06 20
This palette is used in a debug room, but not in any normal areas.
Grand Wheelie
Palette 2: 02 02 10
Hot Head
Palette 3: 01 18 20
Palette 5: 01 18 00 (See Note)
Note: To see Palette 5 in-game, you will also need to go to ROM offset 2563AC in a hex editor and change the values A4 57 to 18 64. This has the side effect of making all orange Hot Heads throughout the game use the unused pink palette instead.
Kabu
Palette 3: 01 0D 20
Palette 4: 01 0D 30
Laser Ball
Palette 3: 01 05 20
Palette 4: 01 05 30
Mr. Tick Tock
Palette 3: 02 04 20
Mr. UFO
Palette 2: 01 25 10
Palette 4: 01 25 30
Needlous
Palette 2: 01 24 10
Palette 3: 01 24 20
Palette 4: 01 24 30
Pengy
Palette 2: 01 04 10
Palette 4: 01 04 30
Phan Phan
Palette 2: 02 07 10
Poppy Bros. Sr.
Palette 3: 02 01 20
Rocky
Palette 3: 01 01 20
Scarfy
Palette 3: 01 15 20
Palette 5: 01 15 00 (See Note)
Note: To see Palette 5 in-game, you will also need to go to ROM offset 255034 in a hex editor and change the values 90 49 to A0 50. This has the side effect of making all orange Scarfies found in the game use the unused pink palette instead.
Shotzo
Palette 2: 01 11 10
Sir Kibble
Palette 2: 01 07 10
Squishy
Palette 3: 01 14 20
Starman
Palette 2: 01 17 10
Palette 3: 01 17 20
Sword Knight
Palette 4: 01 1C 30
Twister
Palette 2: 01 13 10
Palette 3: 01 13 20
Waddle Doo
Palette 2: 01 09 10
Wheelie
Palette 2: 01 22 10