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Keeper (PlayStation)

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Title Screen

Keeper

Also known as: Block Keeper (KR)
Developer: Fupac
Publishers: Success (JP), Monosoft (KR)
Platform: PlayStation
Released in JP: October 24, 2002
Released in KR: 2003


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Keeper is a port of one of Success' successes from the early 1990s, originally on the Sharp X68000. Why they decided to port it to the PlayStation nine years later - and two after the PlayStation 2 was out - is left as an exercise to the reader.

Early Menus

A rather crude series of early screens can be found in the game's files, presumably from an internal operation demo build.

KeeperPSX EarlyTitle.png

KeeperPSX EarlyDifficulty.png

KeeperPSX EarlyRanking.png

KeeperPSX EarlyBoard.png

KeeperPSX PlayDemo.png

KeeperPSX PlayDemoJP.png

The Japanese text roughly translates to "operation demo".

Arcade Remnants

Ever wonder why this budget PS1 game's UX is so arcade-like, with timed menus, a drawn-out attract mode, and a difficulty system that exchanges starting at a later level for bonus points? Turns out that this version of Keeper seems to have been originally developed for a PS1-based arcade board, but Success unsuccessfully sought a distributor and ended up deciding to cut their losses. There are rumours that said arcade board was supposed to be the Taito G-Net and that it even made it into a location test at a Taito arcade in Shibuya in 2002, together with Sanvein, Battle Qix and Bomb Boat - all of which being fellow SuperLite PS1 titles with suspiciously arcadey feel. There seems to be no hard evidence for the existence of this location test, but the existence of arcade version remnants in all these titles except maybe for Sanvein and the fact that Success was the most prolific third party involved with the G-Net do corroborate the claim.

Bootup Screens

KeeperPSX LegalNotice.png

A run-of-the-mill legal notice about using Japanese arcade games outside Japan.

KeeperPSX Fupac.png

A screen with the logo of the port's developer, Fupac, who had also made the Super Famicom port. May have been used in the operation demo instead of the scrapped arcade version, if not on both.

Insert Coin(s)

These graphics are available in a variety of palettes. They are represented here in the ones used in the final version.

KeeperPSX CoinTitle.png

These lines are found in the bitmap with the start screen menu graphics.

KeeperPSX CoinHUD.png

Lines intended for the in-game and attract demo HUD. The "1P PUSH START" lines are used in the demo and their 2P counterparts are used during a one player game. The "PRESS START BUTTON TO START" goes unused, presumably intended to display after the player inserts a coin.

Continue Screen

KeeperPSX ContinueOverlay.png

KeeperPSX Continue.png

Graphics for a continue screen. The retail version just boots you back to the title screen on game over. The border overlay is duplicated as a standalone bitmap file, which also seems to be unused.

Test Mode Remnants

Hmmm...
To do:
Is there any code left for the test mode?

Most arcade games have a test mode, accessible by pushing a hidden test button or by toggling a DIP switch. Keeper was not going to be an exception.

KeeperPSX TestModeBG.png

KeeperPSX Moire.png

KeeperPSX ColorTest.png

Graphics intended for the screen test.

References to Arcade Controls

Unused Used
KeeperPSX RulesGFX.png KeeperPSX RulesGFXPS.png

Arcade button and lever graphics for the tutorial. The PUSH! graphic is used in a different palette to the one pictured here.

Unused Used
KeeperPSX RulesBotan1.png KeeperPSX Tutorial4.png
KeeperPSX RulesBotan2.png KeeperPSX Tutorial5.png
KeeperPSX RulesBotan3.png KeeperPSX Tutorial6.png


All references to "the button" were changed to the ○ button. Similarly, the lever is now referred to as the D-Pad.

Unused Tutorial Page

KeeperPSX RulesMiracleBalls.png

An unused page from the tutorial explaining the miracle orbs, a bonus item. It is unclear why this was scrapped.

Alternate Labels

KeeperPSX Fever.png

The graphics for the labels and indicators for the special blocks and almighty multipliers are present both in katakana and in Latin letters, the latter of which goes entirely unused. The Korean version uses hangul. This bitmap is available in multiple palettes.

Keeper

KeeperPSX Keeper.png

Keeper.

Scribble

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

KeeperPSX Main.png

The bitmap for the in-game screen has a sloppily written note pointing to the empty floor tile graphic.

Unused Music

Hmmm...
To do:
Is this really unused? The only place it could be used is when you win the game by reaching level 100, but I ain't good enough to check for myself

The disc's two audio tracks have pointers to them on the disc's root as REMIX.WAV and TECH.WAV. They don't seem to be used anywhere. On the Korean version, these are actual WAV files contained within the data track.

REMIX.WAV:

TECH.WAV:

Regional Differences

In 2003, Success released four of their games in packs of two in South Korea through the local publisher Monosoft, one of which being Keeper. For some inscrutable reason, they decided to rename it Block Keeper for the Korean release. The other three games were released with their original titles. Notably, all the games were fully translated to Korean, a rarity at the time.

Japan Korea
KeeperPSX Title.png KeeperPSX TitleKR.png

Besides the obvious title change, the references to Ryuji Kuwaki (designer of the original X68k version of Keeper) and Enterbrain (whose involvement with this port is unclear, however its fellow ASCII subsidiary Datam Polystar was the publisher of the original 1993 version) were removed for the Korean release. Likewise, a reference to the SuperLite 1500 Series, the budget game collection under which Keeper was released in Japan, was removed as well. The placement of some elements were slightly adjusted and the copyright year was updated from 2002 to 2003. Lastly, for some reason, the word "BUTTON" in "PRESS START BUTTON" was changed to lowercase.

Japan Korea
KeeperPSX TutorialBG.png KeeperPSX Tutorial2KR.png

The title of the game was also changed accordingly in the tutorial.

Hmmm...
To do:
Any chance the intro music was accidentally disabled in the Japanese version by hardwiring a DIP switch setting to the wrong position?

Oddly, while the Japanese version's intro is completely silent, the Korean version plays music. This song is only used on the intro.