We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Karateka (Commodore 64)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Karateka

Developer: Brøderbund Software
Publisher: Brøderbund Software
Platform: Commodore 64
Released in US: 1985


PiracyIcon.png This game has anti-piracy features.


(Translator's note: "Karateka" means "practitioner of karate".)

Anti-Piracy Features

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: How are these actually triggered?
Hmmm...
To do:
List the effects of the routines which do not have the effects listed.

The game has multiple routines related to copy protection, taking a minefield approach to anti-piracy:

  1. A routine that checks one byte, which scrambles music.
  2. A routine that checks one byte, which makes playing by the keyboard impossible.
  3. A routine that prevents the player from walking through a door.
  4. A routine that increases the opponent's regeneration.
  5. A routine that makes the hawk invulnerable.
  6. A routine that prevents movement when facing the final opponent.
  7. A routine that crashes the game when played on a North American system.
  8. A second routine that prevents walking through a door.
  9. A routine that is active before the game loads the levels.