Käpt'n Blaubär: Die verrückte Schatzsuche
Käpt'n Blaubär: Die verrückte Schatzsuche |
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Developers: Similis,
Shin'en Multimedia This game has a hidden developer message. |
Käpt'n Blaubär: Die verrückte Schatzsuche is a German-exclusive puzzle game featuring Käpt'n Blaubär, better unknown in English as Captain Bluebear, a blue bear who is also a ship's captain.
Contents
Sound Credits
Martin Wodok's sound engine and Manfred Linzner's compositions are credited at 0x20030.
GHX Sound Engine Ver.00530 (c) 2000 SHIN´EN Code: M. Wodok Music: M.Linzner
Song Index
Located at 0x23193 is an index of songs and their names that may suggest a sound test.
SONG 0: EMPTY............ 01: START LEVEL..... 02: LEVEL SELECT.... 03: LEVEL OK........ 04: OPTIONS......... 05: MAIN TUNE....... 06: MAP............. 07: SHINEN.......... 08: SHINEN WEG...... 09: TITLE BILD...... 10: INSEL 0.........
The text found in the game has no line breaks, so some are inserted manually here. Also, those periods really are periods. 2E and everything.
DMG Font Characters
About half of the font at 0x23600, used for the GBC-only screen on monochrome Game Boys, is never seen. In addition to the F, Q and Ö (not shown), all of the digits and most of the punctuation is unused. Some of these glyphs are relatively nonstandard and include a sword, a smiley face and various arrows.
Level Names
The puzzle maps in the game are uncompressed and essentially "human-readable": each is simply a 16*15 grid of bytes, which lines up with the traditional 16-column view in hex editors. As such, the stage in a hex editor is recognizably similar to the way it appears in the game, at the expense of a massive amount of space that's simply not used. Notably, each stage also has a name in its header; and they're in English, to (das) boot! Individual stages aren't named during gameplay, and it appears the developers stopped giving them unique internal names after a certain point as they eventually start repeating heavily.
An additional oddity is that Todesklippe stage 11 and Schatzinsel stage 1 (both SKULKER internally) are exactly the same puzzle.
Todesklippe stage 11 | Schatzinsel stage 1 |
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The first set of puzzle maps is found from 0x30000-0x32CFF and the second runs from 0x34000-0x36CFF.
Klippen Küste | Todesklippe | Klaubauter Eiland | Stieffelolmen Riff | Seeschweine Bucht | Schatzinsel | |
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01 | THE BEGINNING |
A BIT TRICKY |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
SKULKER |
02 | STILL EASY! |
HANDSOME |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
BRIDGES 4 YOU |
03 | BROKEN ARROW |
STAY A WHILE! |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
TURN AROUND |
04 | FOOLED! |
THE LETTERMAN |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
MO SPIRALS |
05 | WALKABOUT |
BAD FISH |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
KEYS ON KNEES |
06 | TWICE THE FUN |
GOOD FISH |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
KEYS ON KNEES |
07 | DR.JONES SHIP |
THE SPACESHIP |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
KEYS ON KNEES |
08 | THE LOCK |
KEYS ON KNEES |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
SANDHOME |
09 | THE LOCK |
DUAL CREW |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
KEYS ON KNEES |
10 | STAY A WHILE! |
KEYS ON KNEES |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
OLYMPIA |
11 | KEYS ON KNEES |
SKULKER |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
THE LOCK |
12 | TURN OR DIE! |
TURN OR DIE! |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
THE LOCK |
13 | TOXICS SPIRAL |
THE LOCK |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
THE LOCK |
14 | ROXBOX |
STAY FOREVER! |
STAY FOREVER! |
BACK FOR GOOD |
KEYS ON KNEES |
THE LOCK |
15 | ROXBOX |
MAZE-O-MANIA |
STARBUST |
BACK FOR GOOD |
KEYS ON KNEES |
THE LOCK |
Several of these stage names appear to be references to games and scene groups. TURN OR DIE! may be a reference to the classic game Skate or Die!, STAY A WHILE! and STAY FOREVER! refer to the famous digitized vocal line in Impossible Mission and DUAL CREW is a scene group active at the same time as Abyss (see below).
Nasenbär Insel stage select
Nasenbär Insel has a fully functional stage select screen and even graphics for its name (it's not a font). Trying to load a stage either crashes the game or loads a bunch of garbage. Not really suprising as there are no stages for this world.
Reference to Shin'en's Origins
Shin'en began as the scene group Abyss. Spanning from 0x80000-0x83FFF in the ROM is the repeating string AYS!. Readers can copy and paste that 4096 times to get an impression of what it might look like.
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