We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Jr. Pac-Man (Arcade)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Jr. Pac-Man

Developer: General Computer Corporation
Publisher: Bally Midway
Platform: Arcade (Namco Pac-Man)
Released in US: October 18, 1983


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.


DCIcon.png This game has a Data Crystal page

The adventures of the offspring of Pac-Man and Ms. Pac-Man, often snubbed for console ports and compilations (likely due to it being stuck in copyright hell).

Unused Graphics

Jr-pacman-fruits-unused.png

A whole bunch of unused toys (this game's equivalent of prior games' fruits): a skateboard, a cowboy hat (which appears twice), a rattle, a baby bottle, a pogo stick, and a pacifier. These are almost certainly leftovers from the game's earlier "Pac-Baby" (not to be confused with the separate 1982 game Baby Pac-Man) phase of development.

Jr-pacman-cat-drum-unused.png

Early (or otherwise alternate) unused graphics of the drum set and cat, which differ slightly from the ones used in-game.

Jr-pacman-circles-unused.png

Two large circles, purpose unknown.

Jr-pacman-yumyum-unused.png

An unused Yum-Yum, seemingly meant for the title screen.

CO

Part of Namco's logo. a leftover from Pac-Man (which some of this game's graphics were copied directly from).

Pacman-key.png

The key "fruit" from Pac-Man.

Jrpacmanarcade-x.png

A tiny X, used as padding in the game's graphics.

JrPacManArcade-Moby.png

Moby.

Uncompiled Code

Towards the end of the data is a portion of what seems to be source code:

MAP
LIST BABYMAP
LOAD BABYCODE
DEBUG
LOCATE SPIN,RANGE(9F20,9FFF)
LOCATE SCROLL,RANGE(9800,BFFF)
LOCATE GOVER,RANGE(9800,BFFF)
LOCATE SUBS,RANGE(9800,BFFF)
LOCATE BABYMAZE,RANGE(9800,BFFF)
LOCATE MAZE0,RANGE(9000,9469)
LOCATE MAZE1,RANGE(A000,BFFF)
LOCATE MAZE2,RANGE(A000,BFFF)
LOCATE MAZE3,RANGE(A000,BFFF)
LOCATE MAZE4,RANGE(A000,B

As with the unused toys, the multiple "BABY"-labeled codes likely relate to the game's "Pac-Baby" development phase.

Oddities

Jr-pacman-cat-outline-enabled.png

The final sprite of the cat has a thick outline around it, but it is blacked out due to the color palette used. This is what the graphic would look like with the outline enabled (colored blue).