JoJo's Bizarre Adventure (Arcade)/Unused Characters
This is a sub-page of JoJo's Bizarre Adventure (Arcade).
Contents
Unused Characters
Tower of Gray/Gray Fly
Tower of Gray/Gray Fly is in the game's roster and he can be selected via using the debug mode or the developer mode. The information for assembling what the sprite looks like is unfinished and thus it uses Jotaro's sprite assembly method. Gray Fly has sprites for the beetle and the stand user, all inside the game. They are all mostly finished (around 95% done).
- This is how Grey Fly appears in-game.
- Grey Fly has Winning VS logo files, death animation, and an in-game fight portrait.
Animation
All animation was taken from the Object Test in the Dev Menu. These are approximations on what the move was most likely to be (a little was based on the PSX version). The last frame of the animation is extended for 5 more frames.
- This serves as one of the attacks that Grey Fly has. In the PSX version, it forces a wall bounce.
- This is also an attack, in which Grey Fly would just headbutt the opponent several times as based on the PSX version.
- This is another attack used by Grey Fly.
- This is a set of hurt and death animations for Grey Fly.
- This is a set of animations for how Grey Fly would have most likely gotten around the screen.
- This is a set of animations most likely to be used for a cut-scene where the stand user (unknowns to the Heroes) would have seen the blood on the wall and freaked out and fell down (a more direct translation from the manga).
- This is a set of animation, also more likely to have been used in a cut-scene, where the stand user would have shown that he was the one in control of Grey Fly.
- This is a set of animation, that once again was to be used in a cut-scene, where the stand user is killed.
Playable N'Doul
N'Doul (or N'Dool in the English translation) is one of the more curious cases of cut content in JoJo. He appears normally as a sub-boss in the Joestar group's story modes, in which the player must run across a desert in order to defeat him.
Through basic MAME or Final Burn Alpha cheats, you can play as him. He is an unfinished character in the game's roster.
He has a character select art, although it doesn't actually appear on the character select screen and can be seen only in a post-fight win quote screen.
And also a "Here Comes A New Challenger!!" artwork and a VS. screen picture.
This is him normally in the game. The only sprites of him in his stand off mode are of him standing, sitting down, and falling down.
- He has normal portrait artwork for the HUD, which has frames for standing, attacking, and getting hurt.
- His stand can be turned on and off like most of the stand users.
- He has a dash that sends him flying in the direction that he is facing and does not stop.
- He has no throw or any supers.
- Activating his stand lets you activate several of the attacks that are used during the normally played mini-boss version of him.
- The only way to actually see him in a fight is to start the 2nd round, as the game starts him way off (as he normally would be for the sub-boss level). When the next round starts, it re-spawns him normally, like everyone else.
He has text displaying that he has won (which isn't too surprising since a lot of cut characters have the same kind of text).
He also has an alternate color palette, supporting the idea that he was to be playable at one point in development.
Although he doesn't have any normal supers, through hacking we can see that his VS. screen artwork was properly set up for one, as all the characters have.
Due to the fact that many of his stand's attacks are drawn with the reflection of the desert in it, it's likely that he was kept a sub-boss so that Capcom didn't need to redraw all of his stand's sprites.
These pictures from the JoJo's Bizarre Adventure Secret File Brochure show how N'Doul would have fought, as well as a concept for his child form when affected by Alessi.
Playing as Bosses
Through hacking, it's possible to play as the boss characters, excluding N'Dool mentioned above.
Playable Death 13
To do: More info. Like, anything! |
Although he technically isn't unused, Death 13, the stand of Mannish Boy in the manga, is unplayable, but has all the coding necessary to be, with fully functional moves and everything. Rather, he appears as a hidden boss character. He can be selected via debug or cheats.
DIO's Boss-Only First Form
To do: Try and find the value for the "first form" bit, if it's not tied to story progression. |
The first form of DIO isn't a unique character. Rather, it's a sub-form of the playable version of DIO, activated via bit when playing through Adventure's Story or Venture's single-player mode. This means that he shares quite a lot of data with the playable version, such as his character ID and sprites. In fact, he's essentially a less-powerful version of his playable form with the following exceptions:
- Most obvious of all, he still has his jacket, crown, and long hairstyle in all of that form's frames of animation.
- His taunt causes him to clap twice (like he's teleporting), rather than injure himself in a display of power.
- All of his ground attacks result in a Medium attack (a high, sweeping kick).
- He can't crouch – doing so only makes him freeze in his idle animation until Down is released.
- Although he can't duck, holding Down and attacking with his Stand, The World, works as expected.
- He can jump, but any attacks he makes will revert his sprites to his playable form until he lands (unless attacking with The World).
- Using any of his Super Moves causes his sprite to revert to his playable form until the move is finished.
- If under the effects of Allesy's age-draining Stand, Sethan, he still gets swapped with his minion, Nukesaku. However, Nukesaku's palette is incorrect, for some reason.
It's very clear that this version of DIO was never meant to be played, as there are no more frames than necessary for the computer player, for this form. However, aside from animation weirdness, this form works fine.
The playable form of DIO always fights without his jacket.
Vanilla Ice/Iced Sub-Boss
Vanilla Ice(d) is more of an interesting case than DIO. When he was promoted to playable status in the "Bizarre Adventure" update, rather than make his boss form a sub-form of the playable version or vice-versa, Capcom opted to make an entirely new character…
Boss version | Playable version |
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…even going so far as to redo several of his sprites in the process. That being said, there are a whole lot of differences between the boss version and the playable version of Ice(d).
In the English versions of Bizarre Adventure, this version is still labeled as "Vanilla Ice" on the character select screen (though, you can't normally select the boss version). Although the two characters are separate, they do share the same character select sprite, complete with five different color schemes. However, the boss version of Ice(d) only has one palette, despite his Versus portrait changing colors. It's also worth mentioning that, in the Japanese version, selecting the boss version of Ice(d) will play Young Joseph (JoJo)'s selection quote of "Happī ure pī yoropiku ne!" rather than his own. Despite the unique names on the character select screen, though…
… he still uses the playable version's name, when winning a Versus match.
Since he was never meant to be playable, his Story Mode uses DIO's data, though every single opponent he faces is Jotaro and all but two stages are set in his boss room. He also draws his win quotes from Jotaro, rather than Ice(d)…
… as well as his continued sprite layout, from the looks of things.
As mentioned, the playable version of Ice(d) received a significant facelift, resulting in the boss version looking far less complete, by comparison. The boss version also has significantly fewer frames of animation. As far as his moveset goes, he is significantly stronger (as you'd expect from a sub-boss), though he's not without some quirks:
- Both his Weak and Medium attacks are a fierce, downward punch and his Strong is a sharp kick (playable Ice(d)'s Forward-Medium). This applies to both his standing and jumping moves.
- He can't crouch, though pressing Down does cause his idle animation to reset.
- Neither he nor his Stand, Cream, have crouching attacks of any kind.
- His dash reaches all the way across the screen and a little more.
- His Stand doesn't fully manifest itself when summoned and only uses a simple chop attack with speed and strength relative to the attack button pressed.
- It also has a dashing spear and chop attacks, while attacking with forwarding held.
- He only crawls inside his Stand during special and Super moves.
- All of his special moves cause him to hop into his Stand and launch an unblockable, uninterruptable attack that does just short of 1/4 of the opponent's health bar.
- He only has two Supers – one that causes his Stand (with him inside) to spiral inward toward the center of the area and one causes it to zoom through the left, center, and right (or vice-versa) of the middle of the area
It seems like the boss version of Ice(d) is a little more "polished" than the weaker form of DIO, though still not intended for normal play, considering his powerful, unblockable attacks. It's also very interesting that hardly any of this version's attacks made it into his playable version, in the update.
Initially, Vanilla Ice(d) was voiced by Yuji Kishi in JoJo's Venture, before Sho Hayami replaced him for this revision, and later reprise his role in the 2014 anime.