If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Jeopardy! 2nd Edition (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Jeopardy! 2nd Edition

Developer: Artech Studios
Publisher: Hasbro Interactive
Platform: PlayStation
Released in US: September 28, 2000


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Jeopardy 2nd Edition: Put on your thinking cap because it's time for Jeopardy! Now with over 4,200 answers, new categories, enhanced 3D graphics and advanced artificial intelligence that adjusts to individual player levels.

tty debug console

The tty debug console displays a lot of chatter for pretty much everything. This is not visible to the user.

...
...
...
FILE: \DATA\AUDIO\SND.DAT;1....
FILE: \CDINDEX.IDX;1....success
FILE: \DATA\TEXTURES\LEGAL1.TIM;1....
FILE: \DATA\TEXTURES\LEGAL2.TIM;1....
after videos
FILE: \DATA\TEXTURES\LOAD1.TIM;1....
FILE: \DATA\TEXTURES\LOAD2.TIM;1....
FILE: \DATA\AUDIO\JEOP1.VH;1....
FILE: \DATA\AUDIO\JEOP1.VB;1....
Before sep
FILE: \DATA\SOUND.BF;1....
after sep
after jeop init
MENUS:Init menus
FILE: \DATA\MENU.DAT;1....
MENUS:Loaded dat
LEVEL - MEM: 
LEVEL - MEM: start
FILE: \LEVELS\DIM0\MIS1\LVL011.QBX;1....
FILE: \LEVELS\DIM0\MIS1\D0M1T.BF;1....
FILE: \LEVELS\DIM0\MIS1\D0M1P.BF;1....
INFO:LEVEL - MEM: cubes and object models loaded
dimension 0 mission 1 wave 1
extents 100 50 100
number of cubes:1
number of objects:120
number of actions:1
Reserved data: 304 708 0
size cubes: 24
size object: 2880
size actions: 24
size reserved: 1234
LEVEL - MEM: cubes allocated 
Objects List:
LEVEL - MEM: objecta alloc'd
LEVEL - MEM: actions alloc'd
LEVEL - MEM: actions loaded
LEVEL - MEM: groups loaded
LEVEL - MEM: conditions alloc'd
LEVEL - MEM: conditions loaded with if's alloc'dWave 0 List 2 : 0 

LEVEL - MEM: default conditions alloc'd
LEVEL - MEM: default conditions loaded with ifs alloc'dCamera 5) Pos: 40121500 -3167796 37888288  Dir: -27219098 -2420171 -21913890
Camera 4) Pos: 33730400 -7800664 32821890  Dir: -17141602 2202456 -6402690
Camera 3) Pos: 32453258 -5646452 29857434  Dir: -6034057 -252811 7620965
Camera 2) Pos: 39888296 -8302464 22730424  Dir: -34664844 3208064 20192378
Camera 1) Pos: 40515028 -19073410 29824354  Dir: -13481430 19021184 -1561955
Loaded Light 0) X,Y,Z: (48, 14, 39)  R,G,B: (104, 217, 240)  Intensity: 200  Wave: 1
Loaded Light 1) X,Y,Z: (48, 1, 51)  R,G,B: (235, 230, 158)  Intensity: 300  Wave: 1
Loaded Light 2) X,Y,Z: (41, 13, 57)  R,G,B: (231, 227, 107)  Intensity: 200  Wave: 3
Loaded Light 3) X,Y,Z: (49, 16, 56)  R,G,B: (199, 187, 44)  Intensity: 200  Wave: 3
Loaded Light 4) X,Y,Z: (34, 23, 47)  R,G,B: (240, 138, 242)  Intensity: 300  Wave: 2
Loaded Light 5) X,Y,Z: (57, 10, 56)  R,G,B: (234, 219, 113)  Intensity: 200  Wave: 5
Loaded Light 6) X,Y,Z: (35, 19, 41)  R,G,B: (34, 126, 230)  Intensity: 75  Wave: 4

LEVEL - MEM: spawn actions alloc'd
LEVEL- MEM: Avail after load
MENUS:Loaded levelChecking for memory card in slot 1
Could not find save game on memory card in slot 1

MENUS:shown dat
MENUS:conds done
MENUS:go!
FILE: \LEVELS\DIM0\MIS1\BORDER0.RAW;1....
FILE: \LEVELS\DIM0\MIS1\BORDER1.RAW;1....
FILE: \LEVELS\DIM0\MIS1\BORDER2.RAW;1....
FILE: \LEVELS\DIM0\MIS1\BORDER3.RAW;1....
FILE: \LEVELS\DIM0\MIS1\BORDER4.RAW;1....
FILE: \LEVELS\DIM0\MIS1\BORDER5.RAW;1....
FILE: \LEVELS\DIM0\MIS1\BORDER6.RAW;1....
FILE: \LEVELS\DIM0\MIS1\BORDER7.RAW;1....
FILE: \DATA\AUDIO\SND\SND0\SND2.SND;1....
FILE: \DATA\AUDIO\SND\SND0\SND4.SND;1....
FILE: \DATA\AUDIO\SND\SND1\SND56.SND;1....
LEVEL - MEM: Unload start
LEVEL - MEM: spawn actions freed
LEVEL - MEM: default conditions freed
LEVEL - MEM: conditions freed
LEVEL - MEM: groups freed
LEVEL - MEM: actions freed
LEVEL - MEM: objects freed
LEVEL - MEM: cubes freed
LEVEL- MEM: Avail after unload
MENUS:Done menus
CD_GetIntFromIndex: \VIDEOS\SPLASH9.STR;1....

playalex 
CD_GetIntFromIndex: \VIDEOS\A00\A01\AV0104.STR;1....

FILE: \DATA\ANSWERS.DAT;1....
FILE: \DATA\TEXTURES\LOAD1.TIM;1....
FILE: \DATA\TEXTURES\LOAD2.TIM;1....
FILE: \DATA\GAME_TIM.BF;1....
FILE: \DATA\GAME_HMD.BF;1....
dimension 1 mission 1 wave 1
extents 100 50 100
number of cubes:1
number of objects:7
number of actions:3
Reserved data: 1020304 5060708 0
size cubes: 24
size object: 168
size actions: 72
size reserved: 1234
Cube list:
Objects List:Wave 0 List 2 : 0 
Wave 1 List 2 : 2 
Wave 4 List 2 : 1 
Camera 101) Pos: 30748936 -13947935 30283088  Dir: -131 -233 61440
Camera 100) Pos: 29827336 -13947935 30283088  Dir: -131 -233 61440
Camera 60) Pos: 11114496 -13777062 36938320  Dir: 25795432 2223269 -9064841
Camera 50) Pos: 18021970 -38105044 22663504  Dir: 30430802 61038616 25738972
Camera 51) Pos: 36814748 -13501643 22557554  Dir: -18449092 213684 39086352
Camera 23) Pos: 30857358 -30985074 21320724  Dir: -137356 17403762 14928878
Camera 99) Pos: 30748936 -13947935 22295888  Dir: -131 -233 61440
Camera 1) Pos: 30748936 -13947935 30283088  Dir: -131 -233 61440
Camera 21) Pos: 17181480 -7493569 23035996  Dir: 13790790 248768 12944843
Camera 22) Pos: 40736116 -18346092 31455358  Dir: -10016115 4760683 4794242
Camera 8) Pos: 31818370 -13721493 19527152  Dir: 253 530 61437
Camera 7) Pos: 29606528 -13721493 19536264  Dir: 253 530 61436
Camera 10) Pos: 27649674 -11205516 25895892  Dir: 3070325 -2682996 10353709
Camera 5) Pos: 11067857 -11195182 35928024  Dir: 19652144 -2373842 321573
Camera 4) Pos: 31241068 -13166965 14978128  Dir: -160968 662534 22440940
Camera 9) Pos: 41232516 -12949014 14986680  Dir: -44036 -1471 42818
Camera 8) Pos: 41233572 -13010435 14985654  Dir: -44036 -1471 42819
Camera 62) Pos: 34720072 -19539026 18169828  Dir: -6025278 20419358 13816609
Camera 61) Pos: 41204420 -20195628 18576068  Dir: -24706942 23577530 17329444
Camera 3) Pos: 40940676 -13501956 14940601  Dir: -44036 -1471 42818
Camera 2) Pos: 41172404 -12373080 14810865  Dir: -43181 -6245 43257
Camera 11) Pos: 31531068 -15483248 24145060  Dir: -7003 1128 61029
Camera 76) Pos: 6172937 -13947935 30283088  Dir: -131 -233 61440
Loaded Light 0) X,Y,Z: (55, 49, 48)  R,G,B: (196, 194, 166)  Intensity: 250  Wave: 1
Loaded Light 1) X,Y,Z: (44, 49, 51)  R,G,B: (185, 181, 162)  Intensity: 600  Wave: 1
Loaded Light 2) X,Y,Z: (58, 46, 29)  R,G,B: (175, 171, 152)  Intensity: 1000  Wave: 1

FILE: \DATA\TEXTURES\M000.TIM;1....
FILE: \DATA\TEXTURES\M100.TIM;1....
FILE: \DATA\TEXTURES\M200.TIM;1....
FILE: \DATA\TEXTURES\M300.TIM;1....
FILE: \DATA\TEXTURES\M400.TIM;1....
FILE: \DATA\TEXTURES\M500.TIM;1....
FILE: \DATA\TEXTURES\LOAD1.TIM;1....
FILE: \DATA\TEXTURES\LOAD2.TIM;1....
FILE: \DATA\TEXTURES\M000.TIM;1....
FILE: \DATA\TEXTURES\M100.TIM;1....
FILE: \DATA\TEXTURES\M200.TIM;1....
FILE: \DATA\TEXTURES\M300.TIM;1....
FILE: \DATA\TEXTURES\M400.TIM;1....
FILE: \DATA\TEXTURES\M500.TIM;1....
FILE: \DATA\JQDAT.IDX;1....Checking for memory card in slot 1
Saving game to memory card in slot 1

FILE: \DATA\TEXTURES\CATEGORY\CAT00\C06A\C00632.TIM;1....
FILE: \DATA\TEXTURES\CATEGORY\CAT20\C24\C02405.TIM;1....
FILE: \DATA\TEXTURES\CATEGORY\CAT10\C14A\C01430.TIM;1....
FILE: \DATA\TEXTURES\CATEGORY\CAT00\C09A\C00939.TIM;1....
FILE: \DATA\TEXTURES\CATEGORY\CAT10\C19\C01915.TIM;1....
FILE: \DATA\TEXTURES\CATEGORY\CAT00\C08\C00810.TIM;1....
playalex 

FILE: \DATA\AUDIO\DB\O0\OUT14.SND;1....
FILE: \DATA\AUDIO\DB\O0\OUT16.SND;1....
FILE: \DATA\AUDIO\DB\O0\OUT20.SND;1....
FILE: \DATA\AUDIO\DB\O0\OUT9.SND;1....
FILE: \DATA\AUDIO\DB\O0\OUT19.SND;1....
FILE: \DATA\AUDIO\SND\SND0\SND15.SND;1....
FILE: \DATA\AUDIO\DB\O0\OUT8.SND;1....
playalex
UI: Question is ONE CAN BE "TETCHED" IN THIS BODY PART @ 
FILE: \DATA\AUDIO\DB\O4\OUT142.SND;1....UI: Question is ONE CAN BE "TETCHED" IN THIS BODY PART @ 
FILE: \DATA\AUDIO\SND\SND1\SND59.SND;1....
playalex
UI: Question is ONE CAN BE "TETCHED" IN THIS BODY PART @ UI: Question is ONE CAN BE "TETCHED" IN THIS BODY PART @ 
FILE: \DATA\AUDIO\SND\SND1\SND54.SND;1....
playalex

playalex

FILE: \DATA\AUDIO\SND\SND1\SND47.SND;1....
FILE: \DATA\AUDIO\SND\SND1\SND31.SND;1....UI: Question is A BOMBILATION IS THIS TYPE OF SOUND OFTEN HEARD NEAR BEEHIVES @ 
FILE: \DATA\AUDIO\DB\O3\OUT107.SND;1....UI: Question is A BOMBILATION IS THIS TYPE OF SOUND OFTEN HEARD NEAR BEEHIVES @ 
FILE: \DATA\AUDIO\SND\SND1\SND59.SND;1....
playalex

playalex
UI: Question is A SPHYGMOMANOMETER MEASURES THIS IN THE ARTERIES; AVERAGE IS ABOUT 110/75 @ 
FILE: \DATA\AUDIO\DB\O2\OUT70.SND;1....UI: Question is A SPHYGMOMANOMETER MEASURES THIS IN THE ARTERIES; AVERAGE IS ABOUT 110/75 @ 
FILE: \DATA\AUDIO\SND\SND1\SND59.SND;1....
playalex
UI: Question is A SPHYGMOMANOMETER MEASURES THIS IN THE ARTERIES; AVERAGE IS ABOUT 110/75 @ UI: Question is A SPHYGMOMANOMETER MEASURES THIS IN THE ARTERIES; AVERAGE IS ABOUT 110/75 @ 
FILE: \DATA\AUDIO\SND\SND2\SND60.SND;1....
playalex
UI: Question is A SPHYGMOMANOMETER MEASURES THIS IN THE ARTERIES; AVERAGE IS ABOUT 110/75 @ 
...
...
...

Debugging Messages and Developer Comments

Executable

Throughout the game's executable are internal messages with a bit of an ironic flair.

UI message: action:%d A:%d B:%d C:%d D:%d E:%d
UI: Get Wager: player %d
UI: Amount wagered: %d player 
UI: player %d added %s
UI: Answer Timer expired.  
Send whatever has been entered so far
UI: answer timer %d
UI: Buzzin timer has expired.
UI: Show correct answer
UI: buzz-in timer %d 
UI: Alex says 'Anybody?'ALX200%c
UI: Alex says 'and to finish the round...'ALEX25%c
UI: question %d preview 
UI: quest %d It's a daily double!
UI: Displayed and read question %d .  Let people buzz-in
UI: Final Jeopardy! Player 1 %s
UI: Final Jeopardy! Player 2 %s
UI: Final Jeopardy! Player 3 %s
UI: Alex says 'Nobody is in FJ'
UI: Going into FJ, get ready to show the category
UI: Round %d. Ready...Fight!
UI: Play round 2 intro 
UI: Round %d has ended 
UI: Round break!
UI: P1 score %d
UI: P2 score %d
UI: P3 score %d
UI: Player %d, answer question %d
UI: start the answer lights.
UI: Re-enable answer entry after a vague answer
UI:Game over. Everybody loses!!!
UI: Game over. P1 %s
UI: Game over. P2 %s
UI: Game over. P3 %s
UI: FJ: Player %d answer recieved as %sincorrect
UI: AI player %d answered...delay here
UI: It was a daily double...clap clap clap
UI: daily double: Show correct answer here
UI: speed game: no-one else can buzz in
UI: wait for others to buzz in
ERROR: CHECK: Question %d has no value
ERROR: Bad wager %d 
UI: ERROR: FJ: Bad wager %d from player %d
UI: ERROR: Need at least $5 wager
UI: ERROR: Can't wager that much. Max is %d
UI: ERROR: CHECK:  INVALID VALUE!!!  ERR_BAD_WAGER bid %d max %d 
UI: ERROR: buzz-in for player %d ignored

UI: Alex says 'player 1 and 2 are in FJ, sorry player 3...you suck'
UI: Alex says 'player 2 and 3 are in FJ, player 1 gets a copy of our home game'
UI: Alex says 'player 1 and 3 are in FJ, player 2 gets a box of Rice-o-Roni, the San Fransisco treat!'
UI: Alex says player 1, it's FJ but you've won'
UI: Alex says player 2, it's FJ with just you'
UI: Alex says 'Player 3, it's just you an me'
UI: %s Answer text: %sIncorrectUI: answer text removedUI: Vague answer entered by player %d
UI: Resync. scores (1,2,3) %d %d %d
UI: Restarting game. %sQuit earlyGame ended normallyFINAL JEOPARDYPLAYER %ld
UI: Final Jeop recap: player %d wagered %d - new score: %dALEX%ldA --- CorrectALEX%ldB --- Wrong --- Good! --- You lost money --- no loss
UI: FJ: Nobody got it right!
UI: Question is %s

HOLDER.TXT

The file HOLDER.TXT is found throughout the disc in multiple locations and contains developer messages.

DATA\AUDIO\SND / DATA\AUDIO\DB / DATA\TEXTURES\CATEGORY / DATA\TEXTURES\CATEGORY\CAT00 / DATA\TEXTURES\CATEGORY\CAT10 / DATA\TEXTURES\CATEGORY\CAT20 / DATA\TEXTURES\CATEGORY\CAT30

This is Jeopardy!

LEVELS\DIM0

Hooray for anime!

LEVELS

Hello!
My name is Tim and this is a place holder file!
Please don't pirate this game.