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Jambo! Safari

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Title Screen

Jambo! Safari

Developers: Sega AM2, Sega AM3
Publisher: Sega
Platform: Arcade (Sega NAOMI)
Released in JP: September 1999[1]
Released in US: January 2000[2]
Released in EU: 1999


DevTextIcon.png This game has hidden development-related text.


Development Text

Present throughout the ROM epr-22826a.ic22 is text for some debug menus.

Present at 0xF5CBC.

wind_id %02d %02d
L %02d
ThrowCtr %f ThrowGG %f
Animal Locking No  %02x
Animal length      %f
Rope   length      %f
Rope   Dist        %f
Man  Status   %x
Rope Status   %x
x %f
y %f
z %f
power pulled animal %f
power pulled car    %f
size of rope  %x
size of parts %x
size of car    %x
size of animal %x

Present at 0xFFBD0.

[%3d]: %25s                         
evnum: %d, type: %d, step: %d
time: %f 
cnt : %2d 
loop: %d 
end : %d 
sts : %d 
step: %d
v : %f 
md: %x, %f 
stat:    %3d 
wkstat:  %3d 
crcmps:  %f 
aion:    %d 
getnow:  %d 
stop:    %d 
stamina: %f 
%-25s                         
counter: %3d 
itpstart:%3d 
itpnext: %3d 
loop:    %d 
endflag: %d 
===<MOTION 1>===
Step:    %f 
Time:    %f 
bFrames:%3d 
===<MOTION 2>===
MP_NORMAL      
MP_MERGE       
MP_MERGE2      
MP_MERGEEND    
MP_MERGEBEFORE 
MP_FRAMEITP    
MT_EAT  
MT_WALK  
MT_SLOW  
MT_MIDDLE
MT_TOP   
MT_STOP1  
MT_STOP2  
MT_TIRE1 
MT_TIRE2 
ropeflg: %d 
===<MOTION 3>===
MP_MAN_DRIVE   
MP_MAN_SPIN    
MP_MAN_SPIN_L  
MP_MAN_LOOP_L  
MP_MAN_LOOP_H  
MP_MAN_THROW   
MP_MAN_DRAG    
MP_MAN_CUT     
MP_MAN_FAIL    
DRIVE
LOOP 
THROW
DRAG 
GET  
counter : %d 

Present at 0x108600.

   tMode : %4d 
   tTime : %4d 
    mode : %4d 
    time : %4d 
   limit : %4d 
      ay : %4d 
      dz : %7.2f 
    char : %4d 
    word : %4d 
    flag : %4d 
    spd  : %4d 
    tako : %4d 
    gear : %4d 
    ramp : %4d 
    sft  : %4d 
NO_USE
   type  : %4d 
   flag  : %7.2f 
     lg  : %7.2f 
    pow  : %7.2f 
   stat  : %4d 
  crdit  : %4d 
    get  : %4d 
   need  : %4d 
   mode  : %4d 
   time  : %4d 
   kind  : %4d 
    num  : %4d 
    max  : %4d 
      x  : %7.2f 
      y  : %7.2f 
      r  : %7.2f 
   wide  : %7.2f 
    cnt  : %4d 
  next   : %4d 
   now   : %4d 
  time   : %4d 
   cnt   : %4d 
  type   : %4d 
   num   : %4d 
  trnl   : %f 
   num   : %f 
  rank   : %4d 
   pnt   : %4d 
  mode   : %4d 
  kind   : %4d 
    Func : %4d %s 

Present at 0x10B690.

     MODE 
         SELECT 
   OPEING 
         MOVIE 
   SELECT 
        CHARACTER 
   Select with your handle and  
      Press your Accel pedal.   
     BAD ENDING    
    GOOD ENDING    
NAME ENTRY&RANKING
     GAME OVER     
    You catched new animal !!   
    5 species animal BONUS !!   
   10 species animal BONUS !!   
   15 species animal BONUS !!   
   20 species animal BONUS !!   
   25 species animal BONUS !!   
 zoom %x %x
 zoom %04x
 spd  %04x

Present at 0x1108E0.

MainMode : [ %s ]
 SubMode : [ %s(%s) ]
>> 
%s = %s
%s = %d
%s = %x
%s = %f
 <<   
DMY DEBUG
FLOAT
INT
emotion_new   
emotion_oga   
emotion_serifu
emotion_pictur
emotion_animat
FilterMode    
FM_dither     
FM_anti       
FilterModeON  
Flags Mode
Edit
GameScale 
ANIMAL_MAX
MOTION_MAX
 ENEMY_MAX
(Source: Original TCRF research)

References