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Imagine Party Babyz

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Title Screen

Imagine Party Babyz

Also known as: Babysitting Party (EU),
Bebes Party (FR), Baby-sitter Party (IT/SP)
Developer: Visual Impact Productions
Publisher: Ubisoft
Platform: Wii
Released in US: November 11, 2008
Released in EU: November 28, 2008


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


It's no "This game stinks!", but printing the words Imagine Party Babyz on your Wii game is a surefire way to get a surprisingly-decent minigame collection bargain-binned and ignored. Ubisoft strikes again!

Batch Files

A couple of batch files used during development were left on the disc. One of these compressed the bulk of the game's assets using a public-domain LZSS implementation (h, cpp) and another was intended to clear out unconverted graphics.


(Source: Jul users for research, reverse-engineering and tools for the compression)

compress.bat

For /F %%i in ('dir /A:A /O:S /S /B babyz\*.*') do call k:\bin\clzss %%i

xcopy K:\game_data\wii_data\music\*.* C:\RVL_SDK\dvddata\babyz\music /s /e

xcopy K:\game_data\wii_data\menu\legals\*.thp C:\RVL_SDK\dvddata\babyz\menu\legals\ /s /e

xcopy K:\game_data\wii_data\menu\*.tpl C:\RVL_SDK\dvddata\babyz\menu\ /s /e

delall.bat

del *.bmp /s
del *.ttx /s

Code

Download.png Download compressed code
File: BebesParty-code.7z (27 KB) (info)

A massive number of ".c" and ".h" files are strewn all over the disc. Here's an archive of all of them, preserved in their original directory structure.

Logs

Download.png Download compressed logs
File: BebesParty-logs.7z (31 KB) (info)

More like longs. Three log files are present on the disc: two called "anm_analysis.log" under /babyz/motion/baby/Head and /babyz/motion/baby/skins, and "out.log" in /babyz/objects. As with the code above, this archive preserves their original directory structure.

Regional Differences

The game is branded in at least four ways for local markets. The internal name for the PAL release is "BEBES PARTY", the French title (and Visual Impact is a French company), but the game's assets are stored under the babyz directory, so take your pick.

North America Europe (except ...)
BebesParty-US.png BebesParty-UK.png
France Italy & Spain
BebesParty-FR.png BebesParty-IT.png

SDK Leftovers

Included on the disc are two directories used for sample programs in the Wii SDK: axdemo and hbmdemo.

axdemo

The only files remaining in this directory are a split 2-channel DSP stream, converted to Vorbis above.

hbmdemo

This was apparently used to test the Home Menu triggered in all Wii games by pressing the Home button.

sample.jpg

BebesParty-sample.jpg

Two byte-identical copies of this image are present as "sample.jpg" and "s_sample.jpg" (so the poor encoding is either Nintendo's or Visual Impact's fault). It appears to be a control guide, as are bundled with downloaded titles (i.e., Virtual Console and WiiWare) to be accessed from the Home Menu.

In this case, the descriptions and talk of "capsules" suggest a Dr. Mario title.

sample.tpl

BebesParty-sample.png

A clean, TPL format control guide in Japanese. This is a Japanese language version of "sample.jpg" and "s_sample.jpg".

test.tpl

All in all, you're just a-

All attempts to figure out what this image is for have so far hit a brick wall.