iCarly: iFound Sasquatch
iCarly: iFound Sasquatch |
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Developer: Workinman Interactive This game has unused code. |
Neopets Promo Code
In config.xml, setting neopetsCode to true will enable a Popsicle Stick code at the end of the game for Neopets. The code no longer works however.
Unused Text
config.xml is full of comments and unused code.
<!-- Neopets promo code --> <neopetsCode enabled="false">http://www.neopets.com/sponsors/altadoralley/popsicle.phtml?hunt=1</neopetsCode> <plugins enabled="false"> <plugin id="leaderboard" enabled="true">assets/plugins/plugin_nick_leaderboard.swf</plugin> <plugin id="services" enabled="true">assets/plugins/plugin_nick_services_legacy.swf</plugin> <plugin id="localization" enabled="true">assets/plugins/plugin_nick_localization.swf</plugin> </plugins> <!-- Legacy services SWF url for services plugin --> <legacy_services_swf>assets/legacy/nick_services_module.swf</legacy_services_swf> <!-- Printable --> <printable enabled="true" /> <!-- Used by services plugin --> <tracking> <trackingPlayFunction>trackKidsGamePlay</trackingPlayFunction> <trackingPlayAgainFunction>trackKidsGamePlay</trackingPlayAgainFunction> <trackingPlayGameName>GAME_NAME_HERE</trackingPlayGameName> <!-- Needs custom data --> <trackingPrintFunction>printTracker</trackingPrintFunction> <trackingPrintSite>SITE_HERE</trackingPrintSite> <!-- Needs custom data --> <trackingPrintUrlAlias>URL_ALIAS_HERE</trackingPrintUrlAlias> <!-- Needs custom data --> <trackingPrintContentType>game</trackingPrintContentType> <trackingPrintShowID>TRACKING_PRINT_SHOW_ID_HERE</trackingPrintShowID> <!-- Needs custom data --> </tracking> <!-- Used by leaderboard plugin --> <leaderboard> <gameId id="game">LEADERBOARD_GAME_ID</gameId> <!-- Needs custom data --> </leaderboard> <!-- Used by localization plugin --> <localization> <fontFile>assets/fonts/embeddedFonts.swf</fontFile> <fontXml>assets/fonts/fonts.xml</fontXml> <translationXmls> <translationXml appId="">assets/xml/translation.xml</translationXml> </translationXmls> </localization> <!-- External Files to load --> <file_collections> <collection id="initial"> <!--<file id="background_sky_1">content/bitmaps/background_sky_1.png</file>--> </collection> </file_collections> <!-- Nick Points --> <nickpoints> <campaign_name>NICK_POINTS_CAMPAIGN_NAME_HERE</campaign_name> </nickpoints> <!-- Nick Achievements --> <achievements gameId="ACHIEVEMENTS_GAME_ID_HERE" urlBaseIcons="ACHIEVE_ICONS_BASE_URL_HERE" urlUIPopup="assets/content/achievement_ui/achievement_popup.swf" urlUISummary="assets/content/achievement_ui/achievement_summary.swf" popupAlignment="top" badgeAssetOffsetX="0" badgeAssetOffsetY="-10"> <!-- id is for local use only. You can call it whatever you want. The node value is the actual trigger that will be sent to nick.com services --> <achievement> <id>BADGE_LOCAL_ID_HERE</id> <!-- The local reference to be used in the game--> <trigger>BADGE_TRIGGER_HERE</trigger> <!-- the actual trigger value that is sent to nick.com servers--> <serverCode>BADGE_SERVER_CODE_HERE</serverCode><!-- This is the code that the server responds with. Needed to verify that a badge has been earned. --> <nickPointEventName>badge-one</nickPointEventName> <!-- This will normally be: badge-one, badge-two, badge-three, badge-four, badge-five, trophy --> <title><![CDATA[badge title]]></title> <!-- The title of the achievement for in-game display. --> <description><![CDATA[badge description here]]></description> <!-- The description of the achievement for in-game display. --> <dataType>Number</dataType> <!-- The type of data that will be sent with this achievement. Can be either Number or String. --> <urlIconEnabled>ICON_ENABLED_FILE_NAME_HERE</urlIconEnabled> <!-- The URL of this achievement's "earned" icon --> <urlIconDisabled>ICON_DISABLED_FILE_NAME_HERE</urlIconDisabled> <!-- The URL of this achievement's "not earned yet" icon --> </achievement> </achievements>
Unused Graphics
AssetPrintable is a drawing of... Squidward? It has the words "TEST PRINT" written on it. This sprite can also be found in SpongeBob SquarePants: Kitchen Encounter and SpongeBob SquarePants: A Log Way From Home, and it makes much more sense to be in those games.
background_sky_1.png is a background of a sky. It is commented out inside config.xml.
txt_splash contains an unused splash logo. It may have been called this earlier in development.
The game was either once or going to be partnered with Neopets and Popsicle at one point. Functional code still exists inside config.xml.
This image can be seen at the game over screen, but the image is cut off from their waists so their legs, and Freddie's arm, are never seen.
Placeholder sprites for the pause menu and a level up menu.
The iCarly series
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Adobe Flash | iSave iCarly • Save Freddie! • iFound Sasquatch • iBreak Thru Carly's Gummy Bear Burst |
See Also | |
Nickelodeon |
- Pages missing developer references
- Games developed by Workinman Interactive
- Pages missing publisher references
- Games published by Nick.com
- Adobe Flash games
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- Adobe Flash pages missing date info
- ICarly series
Cleanup > Pages missing date info > Adobe Flash pages missing date info
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Workinman Interactive
Games > Games by platform > Adobe Flash games
Games > Games by publisher > Games published by Nick.com
Games > Games by series > ICarly series