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Hunter Killer (Atari ST)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Solaco
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by 16 Blitz
Games > Games by release date > Games released in 1989
Hunter Killer |
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Developer: Solaco This game has uncompiled source code. |
Did you know that Hunter Killer was coded in C? Now you know. And speaking of which...
Source Code
To do: Rip the rest of it. Sometime soon. |
The game's disk contains a large chunk of the game's code. A small portion of which has been included here. This portion starts at F710 in the .stx dump for the 1989 release.
ChangeView() { bpxy[ 0 ] = 11; bpxy[ 1 ] = 2; bpxy[ 2 ] = 105; bpxy[ 3 ] = 12; vswr_mode( handle, 1 ); vsf_interior( handle, 1 ); vsf_color( handle, 10 ); vr_recfl( handle, bpxy ); if ( crackview == 1 ) { plotCrackview(); } else if ( damageview == 1 ) { if ( prevDmgInq != 7 ) { sector = tempSect = prevDmgInq; dmgSectorview = 1; } Damage_button( NochgBothScr ); } else if ( catview != -1 ) { plotCatView(); } else if ( pscopeview == 1 ) { plot_pscopeview(); } else if ( bridgeview == 1 ) { plot_bridgeview(); } else if ( birdseyeview == 1 ) { plot_bridgeviewFrame( 61, 18, 1 ); plotMap(); dot_in_map(); Plot_MapFlags(); } change_view = 0; } Up_submarine() { /* This function checks if submarine has surface, updates the view, if at periscope depth and periscope up, it lower it. */ int i, j, prevdepth; long k; if ( depth > 0 ) { prevdepth = depth; if ( depth <= time_scale ) depth = 0; else depth -= time_scale; if ( !dmgGauge[ dmgGaugDepth ] ) { whichscr_mfdb = savescr_mfdb; justEraseMouse( oldscreen, savescr_mfdb ); update_display( 1, ( long ) depth ); savePlotMouse( oldscreen, savescr_mfdb ); whichscr_mfdb = curscr_mfdb; update_display( 1, ( long ) depth ); } if (( prevdepth > 45 ) && ( depth <= 45 ) && ( up_pscope ) && ( ! pscopeview )) { JustLowerPscope = 1; Default_View(); JustLowerPscope = 0; } else if (( prevdepth > 9 ) && ( depth <= 9 ) && ( ! bridgeview )) { if (( down_pscope == -1 ) && ( !dmgFeatSec2[ dmgPscope ] )) { PscopeMoving = 1; /* down periscope */ down_pscope = 1; perisup_mfdb.fd_addr = &perismidup; vro_cpyfm( handle, 3, pscopexy, &perisup_mfdb, whichscr_mfdb); pscopefill[ 3 ] = 5; } if ( MusicFileOn ) { SoundFxC = WavesFx; SoundDiffC = 0; Supexec ( SoundEffectC ); } JustLowerPscope = 1; Default_View(); } } else if ( depth < 1 ) { updownsub_mfdb.fd_addr = &upsdirbtn; justEraseMouse( oldscreen, savescr_mfdb ); whichscr_mfdb = savescr_mfdb; colors[ 0 ] = 7; colors[ 1 ] = 0; press_button( prevUpDown, &updownsub_mfdb ); savePlotMouse( oldscreen, savescr_mfdb ); whichscr_mfdb = curscr_mfdb; colors[ 0 ] = 7; colors[ 1 ] = 0; press_button( prevUpDown, &updownsub_mfdb ); prevUpDown = 0; nextUpDown = 0; UpDownInertia = 0; } }
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Solaco
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by 16 Blitz
Games > Games by release date > Games released in 1989