Hover! (1995)
Hover! |
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Developer: Microsoft This game has hidden developer credits. |
Hover! är ett spel som är lite likt ett tech demo, med ganska enkelt gameplay, men som visar vad datorer kunde göra på den tiden. Den kom med Windows 95s CD-ROM, men man kan nuförtiden ladda ner det från Microsofts FTP-server.
Contents
Oanvänd dialog
Denna Om-dialog är från en äldre version av spelet. Det kompletta använder Windows vanliga Windows Om-dialog.
Utvecklarmedverkande
Introbanan som visas precis efter att spelet startas innehåller mer än det ögat först ser. För att förflytta dig, håll inne Ctrl och skriv in koden IBMAB (projektets kodnamn "Bambi", stavat baklänges). Kontrollerna kommer att låsas upp, och du kan förflytta dig runt väggen bakom för att se bilderna på spelets utvecklare.
Varenda utvecklares foto kan ha en utav fyra bildgränser, men det verkar inte finnas något särskilt med det, bara några stilval. Kända utvecklare är:
- Stan LePard (ljud): Detta var hans första spel som han komponerade soundtrack för, och efteråt bidrog han till många andra Microsoft-spel.
Oanvänd grafik
Spelets texturfiler innehåller två placeholderbilder som inte används.
Textur | Används... | Anteckningar |
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Visar möjligheten för en transperansmask eftersom det är helt enkelt den tidigare benämda golv/takplaceholdertexturen med hål tillagda på det. |
Debuggmaterial
Debuggmenyns tabbar
Fastän en tidig prototyp av spelet hade många fler debuggmeny-tabbar påslagna, finns bara två som fungerar i den kompletta versionen:
Game logic controlling registry keys
It is possible to control human and opponent car physics, as well as the opponent AI settings. Even though the user interfaces to edit these settings comfortably have been removed at a very early prototype stage, the functionality still remains: At startup, the game checks for the existence of specific registry keys to override default game behavior. The registry keys are all read from HKEY_CURRENT_USER\SOFTWARE\Microsoft\Hover! and stored in binary format, representing 11 integers or floats to control specific game logic.
It should be noted that the floating point values are stored in fixed-point packed integer format: They are read like an integer, but then divided by 65536.0 to retrieve the "real" floating value.
The values default to the following settings:
Car motion physics
Key Name | Default Value | Description |
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HBegParams | 00 00 01 00 34 F3 FF FF 00 00 32 00 00 00 00 00 00 80 00 00 33 33 00 00 33 33 00 00 F5 A8 00 00 7A 54 01 00 99 19 00 00 00 00 05 00 |
Controls car physics in Easy mode. |
HIntParams | 00 00 03 00 71 FD FF FF 00 00 41 00 00 00 00 00 00 80 00 00 CC 4C 00 00 CC 4C 00 00 00 80 00 00 7A 54 01 00 66 06 00 00 00 00 07 00 |
Controls car physics in Intermediate mode. |
HExpParams | 00 00 05 00 BF FF FF FF 00 00 4B 00 00 00 00 00 00 80 00 00 00 80 00 00 66 66 00 00 66 66 00 00 7A 54 01 00 8F 02 00 00 00 00 0F 00 |
Controls car physics in Difficult mode. |
RBegParams | 00 00 01 00 71 FD FF FF 00 00 28 00 00 00 14 00 CC CC 00 00 CC CC 00 00 CC 4C 00 00 F5 A8 00 00 7A 54 01 00 66 06 00 00 00 00 05 00 |
Controls car physics of the opponents in Easy mode. |
RIntParams | 00 00 01 00 71 FD FF FF 00 00 32 00 00 00 14 00 CC CC 00 00 CC CC 00 00 CC 4C 00 00 F5 A8 00 00 7A 54 01 00 66 06 00 00 00 00 05 00 |
Controls car physics of the opponents in Intermediate mode. |
RExpParams | 00 00 01 00 71 FD FF FF 00 00 3C 00 00 00 14 00 CC CC 00 00 CC CC 00 00 CC 4C 00 00 F5 A8 00 00 7A 54 01 00 66 06 00 00 00 00 05 00 |
Controls car physics of the opponents in Difficult mode. |
The 11 floats map to the following meanings:
- Normal Acceleration - the amount of acceleration until reaching maximum velocity.
- Friction Constant - the amount of sliding when acceleration pauses.
- Max. Velocity - the maximum speed a car can reach.
- Acquire Velocity - the speed an opponent car has when running towards a flag or a human. Unused for the human car.
- Rotation Stability - the amount of spinning after hitting something.
- Rotation Kick - the amount of immediate rotation after hitting something.
- Rotation Accel - the speed of rotational skidding when turning manually.
- Slow Multiplier - the multiplication factor a car gets slower when under the influence of a red light. This has no effect on opponent cars as they can't collect pods. Interestingly, it is well set up for them though - this might hint that it was once planned that opponent cars could at least collect pods (but maybe not use power-ups).
- Speed Multiplier - the multiplication factor a car gets faster when under the influence of a green light. This is also the speed of the skid pads and sets the maximum speed displayed in the speedometer.
- Turn Lag Factor - the amount of skidding introduced when turning (e.g., the "hovering" effect amount).
- Turn Rate - the speed of rotation when turning manually.
AI tuning parameters
Key Name | Default Value | Description |
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RobotAIBegParams | 00 80 01 00 3C 00 00 00 66 66 00 00 1E 00 00 00 0F 00 00 00 88 13 00 00 88 13 00 00 88 13 00 00 64 00 00 00 03 00 00 00 00 80 01 00 |
Flags to control opponent behavior, in Easy mode. |
RobotAIIntParams | 00 80 01 00 3C 00 00 00 66 66 00 00 1E 00 00 00 0F 00 00 00 58 1B 00 00 88 13 00 00 88 13 00 00 64 00 00 00 04 00 00 00 00 00 01 00 |
Flags to control opponent behavior, in Intermediate mode.
Due to a bug in the final games code, the first 4 bytes are always overriden with the last 4 bytes of the RobotAIExpParams - but since these are always of the same value, this should not be a problem in normal circumstances. |
RobotAIExpParams | 00 80 01 00 3C 00 00 00 66 66 00 00 1E 00 00 00 0F 00 00 00 10 27 00 00 88 13 00 00 88 13 00 00 64 00 00 00 04 00 00 00 00 80 01 00 |
Flags to control opponent behavior, in Difficult mode. |
The 11 values map to the following meanings:
- Backup Turn Rate (float) - the chance of turning in backwards driving a drone will take when being hit and confused.
- Backup Game Cycles (integer) - the length of backwards driving a drone will take when being hit and confused.
- Backup Speed Factor (float) - the speed of backwards driving a drone will take when being hit and confused, relative to the normal driving speed.
- Max. Target Angle Adjust (integer) - the maximum angle a drone will turn to start targeting (unsure)
- Max Angle for Acceleration (integer) - the angle a target has to be in before the drone accelerates towards it.
- Max Dist to Acquire Human (integer) - the maximum distance before a green drone sees the human car and targets it.
- Max Dist to Acquire Flag (integer) - the maximum distance before a blue drone sees a red flag and targets it.
- Max Beacon Distance (integer) - the maximum distance to a waypoint before a drone queries it as the next target.
- Max Beacon Height Difference (integer) - the height at which a drone can see a waypoint and will query it as the next target.
- Beacon Search Depth (integer) - probably represents the number of beacons to validate before taking their route, making sure no other drone is using them now.
- Unknown float - always represents the first setting, and not configurable in the beta, and overwritten partly (s. above registry key note). Without any effect.
A distance of 500 is approximately the length of a car.
Script to import default settings
The following registry script can be used to set up the default values in the registry:
Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\SOFTWARE\Microsoft\Hover!] "HBegParams"=hex:00,00,01,00,34,F3,FF,FF,00,00,32,00,00,00,00,00,\ 00,80,00,00,33,33,00,00,33,33,00,00,F5,A8,00,00,\ 7A,54,01,00,99,19,00,00,00,00,05,00 "HIntParams"=hex:00,00,03,00,71,FD,FF,FF,00,00,41,00,00,00,00,00,\ 00,80,00,00,CC,4C,00,00,CC,4C,00,00,00,80,00,00,\ 7A,54,01,00,66,06,00,00,00,00,07,00 "HExpParams"=hex:00,00,05,00,BF,FF,FF,FF,00,00,4B,00,00,00,00,00,\ 00,80,00,00,00,80,00,00,66,66,00,00,66,66,00,00,\ 7A,54,01,00,8F,02,00,00,00,00,0F,00 "RBegParams"=hex:00,00,01,00,71,FD,FF,FF,00,00,28,00,00,00,14,00,\ CC,CC,00,00,CC,CC,00,00,CC,4C,00,00,F5,A8,00,00,\ 7A,54,01,00,66,06,00,00,00,00,05,00 "RIntParams"=hex:00,00,01,00,71,FD,FF,FF,00,00,32,00,00,00,14,00,\ CC,CC,00,00,CC,CC,00,00,CC,4C,00,00,F5,A8,00,00,\ 7A,54,01,00,66,06,00,00,00,00,05,00 "RExpParams"=hex:00,00,01,00,71,FD,FF,FF,00,00,3C,00,00,00,14,00,\ CC,CC,00,00,CC,CC,00,00,CC,4C,00,00,F5,A8,00,00,\ 7A,54,01,00,66,06,00,00,00,00,05,00 "RobotAIBegParams"=hex:00,80,01,00,3C,00,00,00,66,66,00,00,1E,00,00,00,\ 0F,00,00,00,88,13,00,00,88,13,00,00,88,13,00,00,\ 64,00,00,00,03,00,00,00,00,80,01,00 "RobotAIIntParams"=hex:00,80,01,00,3C,00,00,00,66,66,00,00,1E,00,00,00,\ 0F,00,00,00,58,1B,00,00,88,13,00,00,88,13,00,00,\ 64,00,00,00,04,00,00,00,00,00,01,00 "RobotAIExpParams"=hex:00,80,01,00,3C,00,00,00,66,66,00,00,1E,00,00,00,\ 0F,00,00,00,10,27,00,00,88,13,00,00,88,13,00,00,\ 64,00,00,00,04,00,00,00,00,80,01,00
Editing Tool
The HoverHack tool imitates the beta dialogues and allows a more comfortable way of editing the parameters.
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