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Honda ATV Fever (Nintendo DS)

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Title Screen

Honda ATV Fever

Also known as: Honda Fever (cart title), ATV Fever (box art, DSiWare)
Developer: Beyond Reality
Publishers: Storm City Games (DS), Enjoy Gaming (DSiWare)
Platforms: Nintendo DS, DSiWare
Released in US: October 7, 2010 (DS), June 19, 2014 (DSiWare)


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


I've got a Honda ATV Fever, and the only prescription is more cowbell!

Debugging Menu

Activation

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's a third variable, DebugMenuItem, which doesn't seem to do anything when adjusted.

The file Game.ini contains two variables that, when set to a non-zero value, make a hidden debug menu accessible. The best way to activate it is to open the ROM with a hex editor, then head to address 33C000 and replace the following zeroes with ones. (The .ini file exists in the DSiWare version as well, though changing the value (located at 39B436) will cause the game to freeze upon startup.)

DebugMenu=0
QuickBoot=0

HondaATVFever DS DebugMenuOption.png

DebugMenu activates an extra slot on the main menu after the "Change Profile" option, while QuickBoot skips the copyright screens/profile select and boots straight into the debug menu. If only the latter option is enabled, the player will be unable to re-enter the menu until the game is reset.

Options

HondaATVFever DS DebugMenu.png

Left and Right change the selected level, while Up and Down move the menu's cursor.

  • Test Level: Play the selected level. If the menu was accessed via QuickBoot, the player's name will default to "Dummy".
  • Unlock All: Unlocks every gameplay mode, level, and ATV bike in the game.
  • Reward Screens: Displays the Adventure Trials second place screen, then the FourTrax/TRX250X/Cross Country/Junior unlock screen. Selecting the option again will only display the first screen.
  • Demo Mode: Starts playing through an infinite loop of demos of the first fourteen levels. While most inputs are disabled, the player can still pause and exit, change the bottom screen's displays, or boost the player character's bike. After ten seconds, the current demo will end and return to the debug menu, after which the next demo will shortly begin.
  • Back: Return to the main menu.
(Source: Original TCRF research)