Hollywood Hijinx
Hollywood Hijinx |
---|
Developer: Infocom This game has debugging material. |
Hollywood Hijinx is a text-adventure game written by "Hollywood" Dave Anderson, in which the main character (you) will inherit the estate of your Aunt Hildegarde, a Hollywood socialite, if you can find 10 treasures on her property before the next morning.
Debug Code
There was only one released version of the story file, which contained a debug mode and special debugging command for the developers. The debug mode would display the arguments sent to the PERFORM function which calls the appropriate routine for the command given to the game. These arguments are the number corresponding to the verb given, the direct object, and indirect object if they exist. The special command allowed the developers to quickly jump to certain locations in the game without having to solve the in-game puzzles.
At the time of release, the only way to enter debug mode was by changing a certain default global variable value. Users could do this with a hex editor and set the 2-byte word at 232A to 0001. With this, every command will display
[PERFORM: verb number/direct object/indirect object]
To get the special debugging command, the user of the game has to be changed from the default blank value to DA (David Anderson, the game's author) or TOMAS (Tomas Bok, Infocom tester). At the time of the game's release, the only way to change this was with a hex editor. ASCII values of the username were placed at locations 38 to 3C of the header of the story file. TOMAS is 54 4F 4D 41 53, while DA is 44 41. When the game starts up, the story file will recognize the DA or TOMAS username and set a special variable.
Now, the special debug command could be given:
FLUSH 33
This would transport the user to the "Work Room", which had the following description:
Cellar Cannon | Crawl Space North Emplacement | / ____|___/ | | Boat Dock ----| Work |----Heart of Maze | Room | |_______| / | . / | . Attic Upstairs Bomb Shelter Hall Middle
By going in any of the cardinal directions, you would be transported to the indicated location. Also, the game would automatically turn on your flashlight and give you a green match.
References
- ↑ Computer Entertainer, March 1987, p. 14
- Pages missing developer references
- Games developed by Infocom
- Pages missing publisher references
- Games published by Infocom
- Games published by Asgard Software
- DOS games
- Mac OS Classic games
- Apple II games
- Amiga games
- Commodore 64 games
- Atari ST games
- Atari 8-bit family games
- Amstrad CPC games
- TI-99/4A games
- Games released in 1987
- Games released in February
- Games with debugging functions
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Microsoft > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Infocom
Games > Games by platform > Amiga games
Games > Games by platform > Amstrad CPC games
Games > Games by platform > Apple II games
Games > Games by platform > Atari 8-bit family games
Games > Games by platform > Atari ST games
Games > Games by platform > Commodore 64 games
Games > Games by platform > DOS games
Games > Games by platform > Mac OS Classic games
Games > Games by platform > TI-99/4A games
Games > Games by publisher
Games > Games by publisher > Games published by Asgard Software
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision > Games published by Infocom
Games > Games by release date > Games released in 1987
Games > Games by release date > Games released in February