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Hercules: The Legendary Journeys (Nintendo 64)
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Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 16
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 13
Games > Games by series > Hercules series
Hercules: The Legendary Journeys |
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Developer: Player 1[1] This game has hidden development-related text. This game has a prototype article |
Kevin Sorbo's Legendary Journeys.
Sub-Page
Prototype Info |
Debug Menu
Apply the below code to change the normal pause screen to a debug pause menu.
USA / USA Prototype code: Pause = Debug Menu 8107669C 0000 8107669E 0000 800766B5 0002 810766B6 DE3C 810B78F0 27BD 810B78F2 FFF8 810B78F4 AFBF 810B78F6 0004 810B78F8 2402 810B78FA 000D 810B78FC AE02 810B78FE 0024 810B7900 2402 810B7902 0001 810B7904 3C01 810B7906 8015 810B7908 AC22 810B790A 25A0 810B790C 3C02 810B790E 800B 810B7910 2442 810B7912 7810 810B7914 AE02 810B7916 0084 810B7918 3C02 810B791A 8007 810B791C 2442 810B791E 77A8 810B7920 AE00 810B7922 0048 810B7924 AE02 810B7926 016C 810B7928 0C00 810B792A 8F52 810B7930 8FBF 810B7932 0004 810B7934 03E0 810B7936 0008 810B7938 27BD 810B793A 0008
(Source: Original TCRF research)
Development Text
A sizable chunk of error messages and other development related text, found starting at 0x1134
Unknown player type:%d _gamefile_ size:%d Must add (%d) bytes to pad[] Time Left: Unknown player idx free:%d Unknown player idx set:%d DLROOM_%d_%d DLV%s_%d DLCHEST_%s_%d !!!!! WARNING !!!!! USING TOO MANY VERTICIES Dynamic Vertex stack overrun stack=%d max=%d %s %d D:/Dev/Hercules/MEMORY.c rot_num overflow: %d Too many shadows. Max %d DrawTrailEffect() no more vtxs. Used:(%d) DrawScreenGourQuad() no more vtxs. Used:(%d) Draw3DSprite() no more vtxs. Used:(%d) DrawGourBall() no more vtxs. Used:(%d) MAX NUMBER OF ROT_MATS EXCCEDED %d MAX=%d %s %d D:/Dev/Hercules/MATRIX.c last object used. find_hole:no more OBJECTS find_hole_after:no more OBJECTS CODE TOO BIG bad mempak command id:%d NULL guid(%d) %s %d D:/Dev/Hercules/RESOURCE.c Instancing failed on file: %d RSP decode exceeds available memory Sector out of range:%d wrong rsp vers. Need:%d Is:%d Sector[%d] pt %d not found! unaligned calloc !!! zero calloc !!! unaligned malloc !!! zero malloc !!! OUT OF MEMORY !!! OLD LENGTH TOO SMALL (%d):Too many files in .RSC num=%d max set=%d file exists HERCULES Bad KillPak command:%d Bad fontid:%d Draw3DSpriteTex32x32x32Max() no more vtxs. Used:(%d) ******** hercdatafile44 HERCULES Unknown camera target obj99 Unknown camera target object! couldn't find sector.id:%d ModifyCamera idx out of range:%d ObjectisInSector(): Couldn't find sector id:%d %d Dinars Full Health +100 Health +200 Health +300 Health +450 Health Silver Key DLKEY Earth Potion Fire Potion Lightning Potion Ice Potion DLCHER_START DLCHER_GRAB DLCHER_METER DLCHER_DROP_ROCK DLCHER_SMALL_ROCK DLCHER_LIFT DLCHER_THROW DLCHER_ROCKS_DONE DLCHER_KICK DLCHER_LADDER DLCHER_POINT5 DLCHER_POINT6 DLCHER_DUMMY1 DLCHER_DUMMY2 DLCHER_DUMMY_GRAB DLCHER_DUMMY_THROW DLCHER_DUMMY_THROW_DONE DLCHER_POINT8 DLCHER_SUCCEED DLCHER_FAIL DLFORES_SWITCH1 DLFORES_SWITCH2 DLHIND_MNEMLAIR_READ @333B @333B Unknown FE state:%d unknown level (%d) in gamefile[%d] unknown demo state:%d DLSTR07_START DLSTR06_START DLSTR05_START DLSTR04_START DLSTR03_START DLSTR02_START DLSTR01_START DLSTR00_START Bad story command:%d below 0x%x above 0x%x Too many shadows. Max %d wrong rsp vers. Need:%d Is:%d -1 tbk index MTXLOAD BAD RSP COMMAND2 version=%x flags=%d #vtxs=%d #dls=%d #textures=%d #nodes=%d VTXLOAD num=%d from=%d MDUV index=%d val=%d,%d TRI %d,%d,%d TLOD %d %d 0x%x BAD RSP COMMAND3 SKA is version %d.%02d - expecting version %d.%02d SKA has %d nodes - parser has %d nodes TD- TD- DLHIND_MNEM_DEFEATED DLSTR04_BRAXIS_DEFEATED DLMINO_ASTRLAIR DLMINO_GIGALAIR DLMINO_LABRINTH DLCYKE_AWAKEN DLCYKE_DEFEATED DLSTR06_ARES_DEFEATED 5 Dinars stolen! Unknown AI state:%d DLCHER_ALPSIUS DLCHER_DIALOG DLSALMO_SHOPPING DLAPHRO_FIRSTCONTACT DLSCRIB_FIRST DLSCRIB_SAVE DLCAT_START DLLG_START DLMAYOR_START DLHEPH_START DLBAKER_START DLZEUS_START DLFARMR_START Subset buffer overflow RSP decode error intersections array overflow! Undefined type in mojo! Too many warpin points. Max %d. Too many GENOBJ cameras:%d Too many shadows. Max %d bad eulertoquat() type arccos parm out of range! KaSerena KaIolaus KaHercules Iolus H&rcules Iola Iolao Ercole Hercule Serena Iolaus Hercules POOPY Unknown dialog prefix:%s Unknown dialog:%s ChainDialog() idx out of range:%d Unknown DisplayDialog state:%d Currdialog out of range:%d max:%d dialogtrigger1 out of range:%d dialoginventory1 out of range:%d Uknown player->vid for face:(%d) dialogtrigger out of range:%d dialoginventory out of range:%d %CURRINV %CURRNAME Bad token:(%s) Bad dialog string:%s Must shorten text:%s Too many choices:%s dialogif trigger out of range:%d dialogif inventory out of range:%d Unknown dialogif itemtype:%d dialogif operation out of range:%d dialogif trigger idx out of range:%d dialogif inventory idx out of range:%d DLIOLAS_THRACE DLIOLAS_VINES DLIOLAS_NOVINES DLOBJ_%s_%d Camera index: %d referes to invalid path. DLHERC_CAVE DLHERC_OLYMPUS DLHERC_PORTICUS DLHERC_SEAPATH DLHERC_THRACE DLHERC_RDTHRACE DLHERC_CHASM DLHERC_RUINS DLHERC_FOREST DLOBJ_%s_%d Camera index: %d referes to invalid path. DLHIND_ROOM24 DLHIND_FORGE DLHIND_OLYMPUS DLHIND_SEAPATH DLHIND_SAVE DLOBJ_%s_%d Camera index: %d referes to invalid path. %d / %d Unknown pgen type(a):(%d) Unknown pgen type(b):(%d) Unknown ptmgr state:(%d) Invalid amb type:%d 1.0.8 unknown compression method invalid window size incorrect header check need dictionary incorrect data check invalid block type invalid stored block lengths too many length or distance symbols invalid bit length repeat invalid literal/length code invalid distance code inflate 1.0.8 Copyright 1995-1998 Mark Adler oversubscribed dynamic bit lengths tree incomplete dynamic bit lengths tree oversubscribed literal/length tree incomplete literal/length tree oversubscribed distance tree incomplete distance tree empty distance tree with lengths invalid distance code invalid literal/length code incompatible version buffer error insufficient memory data error stream error file error stream end need dictionary 1.0.8
References
The Hercules series
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Nintendo 64 | Hercules: The Legendary Journeys (Debug Build) |
Game Boy Color | Hercules: The Legendary Journeys |
Disney | |
Windows | Hades Challenge |
Game Boy | Hercules |
Categories:
- Games developed by Player 1
- Games published by Titus
- Nintendo 64 games
- Games released in 2000
- Games released in November
- Games released on November 16
- Games released in October
- Games released on October 13
- Games with hidden development-related text
- Games with debugging functions
- Games with hidden level selects
- Hercules series
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by developer > Games developed by Player 1
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Titus
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 16
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 13
Games > Games by series > Hercules series