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Help:Contents/Finding Content/File Formats/COL

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This is a sub-page of Help:Contents/Finding Content/File Formats.

Nintendo

COL files are palette files and it's necessary to find the correct or a near-correct COL file for a CGX to have its intended or near-intended colors. With sprite CGX files, this can be more difficult to find as opposed to environment CGX files.

SCAD has legacy support for the graphical file formats found in the developer workspace data (for example CGX, COL, SCR, PNL, MAP) and can convert them to its own formats (SCH, SCL, SSC, SPL, SMP respectively). It can also edit them once they are in its own formats. It is the main tool that can for the most part correctly read tile and palette data from the files in the developer workspaces. It can even tell what palettes that tiles within CGX file should use, although the right CGX and COL files must still be loaded for it to be able to display this. There are a few rare edge cases where it will look incorrect even with seemingly the correct CGX and COL files loaded.