Hellboy: Asylum Seeker
Hellboy: Asylum Seeker |
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Also known as: Hellboy (title screen) This game has hidden development-related text. |
Hellboy: Asylum Seeker is a game based on Dark Horse Comics' science fiction comic book series Hellboy, written and drawn by Mike Mignola. It is a port of the Windows game Hellboy: Dogs of the Night.
Contents
Unused Graphics
Inside the folder IMG are several unused graphics:
FRANCE.TGA, GERMANY.TGA, ITALY.TGA, SPAIN.TGA and UK.TGA are country flags likely meant for a language selection screen. In the final game, the only available language is English.
CRYO.TGA is a logo for Cryo Interactive, which is never displayed.
LOAD.TGA is a different version of the "load a game" prompt background, with a slightly different text placement.
Likewise, SOUND.TGA is a different version of the sound options background, also with different text placement.
TITLE.TGA is a title screen graphic taken from a demo for the original Windows release.
Menu Languages
Menu graphics in the French, German, Italian, and Polish (erroneously labeled as "Spanish") languages also exist inside folder IMG.
French
German
Italian
Polish
tty debug console
The tty debug console displays chatter during loading and gameplay. This is not visible to the user.
... ... ... MOVIE: w = 320, h = 240, sectors = 7 ERROR: MOVIE -- Found sector frame count over > end frame (277 > 276) FrameCount 277 file name=\IMG\PRIME\SOUND.TGA;1 file len=115781 file name=\IMG\PRIME\LOAD.TGA;1 file len=93178 file name=\IMG\PRIME\M_LOAD.TGA;1 file len=15619 file name=\IMG\PRIME\M_LOAD_H.TGA;1 file len=15619 file name=\IMG\PRIME\M_STRT.TGA;1 file len=22019 file name=\IMG\PRIME\M_STRT_H.TGA;1 file len=22019 file name=\IMG\PRIME\M_SND.TGA;1 file len=9355 file name=\IMG\PRIME\M_SND_H.TGA;1 file len=9355 VSync: timeout MOVIE: w = 320, h = 160, sectors = 5 FrameCount 297 temp poly-buffer size= 1800 (GT4-Polys) ************ available mem=1204kb, allocated mem= 182kb, free mem=**1021kb** ************ available mem=1204kb, allocated mem= 862kb, free mem=**341kb** temp poly-buffer size= 1800 (GT4-Polys) ************ available mem=1204kb, allocated mem= 182kb, free mem=**1021kb** ************ available mem=1204kb, allocated mem= 714kb, free mem=**490kb** temp poly-buffer size= 1800 (GT4-Polys) ************ available mem=1204kb, allocated mem= 182kb, free mem=**1021kb** ************ available mem=1204kb, allocated mem= 862kb, free mem=**341kb** temp poly-buffer size= 1800 (GT4-Polys) ************ available mem=1204kb, allocated mem= 182kb, free mem=**1021kb** ************ available mem=1204kb, allocated mem= 706kb, free mem=**498kb** temp poly-buffer size= 1800 (GT4-Polys) ************ available mem=1204kb, allocated mem= 182kb, free mem=**1021kb** ************ available mem=1204kb, allocated mem= 862kb, free mem=**341kb** VSync: timeout VSync: timeout ... ... ...
Unused Dialogue
The directory DIA contains the game's dialogue file, PRIME.TXT. Within it, there are developer comments, as well as unused lines. Additionally, entire scripts for French, German, Italian and Spanish languages are also present.
Example
///////////////// Please to be careful in here //////////////////////////////// //////////// Examples //////////////// // 1 50 400 180 165 35 4 "CAN I HELP YOU?" emma_0.wav ; // 2 200 400 180 165 35 4 "AND WHO MIGHT YOU BE?" emma_1.wav ; // 3 200 400 190 50 50 3 "HELLBOY. BUREAU FOR~PARANORMAL RESEARCH AND DEFENSE." hb_1.wav ;
Chapter 1
068 200 400 80 115 175 3 "I THINK PETER NEEDS~MEDICAL ATTENTION." ; // not used 069 200 400 80 115 175 3 "IT IS HAPPENING AGAIN..." ; // not used
Placeholders
135 200 400 190 50 50 4 "WHAT, YOU'RE STILL HERE?" ; 136 200 400 190 50 50 4 "THE GAME'S OVER... GO HOME!" ; 137 250 400 190 50 50 4 "...GO!" ;
Chapter 2
///// missed one, so i moved it index 207
275 200 400 190 50 50 3 "I WONDER WHAT THIS IS FOR." ; /// not used
///////// missing emma sequence dialog here ///////// putting missing files at index 200
292 200 400 130 120 110 3 "EMPLOYEES ONLY" ; /// not used
//////// Mitri E2 conversation 333 200 400 190 50 50 2 " " ; ////////////I GUESS YOU'RE THE MAN TO SEE." ;
343 200 400 190 50 50 2 " " ; ////////////THAT SOUNDS BAD." ; /// no wave
Chapter 3
423 200 400 190 50 50 2 "UH.. THAT'S A LITTLE FAR TO JUMP..." ; /// not used ?? 424 200 400 190 50 50 2 "MAYBE I CAN JUMP DOWN SOMEWHERE ELSE." ; /// not used ??
483 100 400 190 50 50 3 "I'LL TAKE WHATEVER I CAN GET." ; /// NOT SAID
507 200 400 190 50 50 2 "WELL, I DO HATE STAIRS..." ; /// not used
Chapter 4
//// are you ok? has no .wav file
615 200 400 80 115 175 2 "OFF WITH YOU, NOW!" ; // NOT USED
632 200 400 190 50 50 2 "AH CRAP, IT'S STUCK!" hboy0231.wav; // not used
Other
////////////////// SO THIS IS WHERE ALL THE LEFTOVER CRAP GOES.......
//// please to keep at the bottom
The Hellboy series
| |
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Windows | Dogs of the Night |
PlayStation | Asylum Seeker |
- Pages missing developer references
- Games developed by Hoplite Research
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- Games published by DreamCatcher Interactive
- PlayStation games
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- Games released in 2003
- Games released in March
- Games released on March 23
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- Hellboy series
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