Haunted Castle Revisited
Haunted Castle Revisited |
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Also known as: Akumajō Dracula Revisited (JP) This game has unused items. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Haunted Castle Revisited is a remake of Haunted Castle from the same developers behind Castlevania: The Adventure ReBirth. It's notable for being the first "new" non-mobile/gacha game in the series in over a decade, following the lukewarm reception of Castlevania: Lords of Shadow 2.
The game is included as a bonus in the Castlevania Dominus Collection, alongside the original.
Contents
Debug Symbols
The Nintendo Switch version of Castlevania Dominus Collection launched with seemingly all function and variable names still intact, leading to easier analysis of the games' inner workings.
Many symbols used in Revisited are prepended with "Drc" for engine-side/generic data (i.e. "DrcObjectBase" for the parent class that all objects inherent from) or "AC" for specific game objects (i.e. "ACEnemyZombie" for the zombies in stage 1).
Unused Items
Stopwatch Sub-Weapon
In the games' executable there is an unused sub-weapon with the index 0xF that gets overwritten by the cross, The Nintendo Switch debug symbols refer to this item as DrcSubWeaponWatch. The stopwatch was present in the original Haunted Castle and cost exactly 2 hearts there compared to other games it appears in. It was likely removed due to how overpowered a cheap-costing time stopper would have been with the remake's improved gameplay.
This weapon calls a virtual function for each active enemy, waits for 238 frames, and then redoes the virtual function calls but with the 2nd argument set to "false" instead of "true". Most of these virtual functions attempt to freeze the calling enemy in place, but bosses seem to have this feature intentionally disabled, calling a check function that always returns 0.
Unused Text
Player Metadata
Inside the definition file remake/config/ac_setting.psb.json there is a key named "player". The table for this key contains two separate definitions:
"normal": { "default_hit": [ -8, -44, 16, 36 ], "fall_syagami1": 36, "fall_syagami2": 22, "grav": 0.3, "jump_ctrl": 1, "jumppow": 6.9, "leveldown": 1, "stair_speed": 1.25, "sub_cancel": 15, "subweapon": 2, "walk_speed": 1.4 }
"classic": { "fall_syagami1": 30, "fall_syagami2": 18, "grav": 0.2, "jump_ctrl": 0, "jumppow": 5.5, "leveldown": 1, "sub_cancel": 1000, "subweapon": 1, "walk_speed": 1.35 }
Of note is jumping control being disabled and "subweapon" being 1 instead of 2.
Adventure ReBirth Entities
remake/config/setting.psb.json refers to entities from Castlevania: The Adventure ReBirth. Below is an excerpt defining health values for the Hyde mini-boss as well as the Night Stalker and Jelly enemies:
"life_hyde": [ 15.0, 25.0, 35.0 ], "life_jelly": [ 4.0 ], "life_nightstalker": [ 5.0 ],
References
- Games developed by M2
- Pages missing publisher references
- Games published by Konami
- Windows games
- Nintendo Switch games
- Pages missing date references
- Games released in 2024
- Games released in August
- Games released on August 27
- Games with unused items
- Games with unused text
- Games with debugging functions
- Works In Progress
- To do
- Castlevania series
Cleanup > Pages missing date references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused items
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by M2
Games > Games by platform > Nintendo Switch games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2024
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 27
Games > Games by series > Castlevania series