Half-Life: Opposing Force/Unused Animations
This is a sub-page of Half-Life: Opposing Force.
To do: Replace with gifs! |
Contents
Cleansuit Scientist
The Cleansuit scientist contains all of the animations the Opposing Force Scientist has, but he doesn't use a majority of them.
Drill Instructor
The Drill Instructor has four unused animations related to some unused accessories.
- bino_look (Sequence #20): The Drill Instructor takes out a pair of binoculars (which can be found and added to his model) and looks through them.
- blow_whistle (Sequence #19): The Drill Instructor takes out a whistle and blows on it. The whistle is in his model file and can be made so that he holds it.
- mega_yell (Sequence #17): The Drill Instructor takes out a megaphone and begins yelling into it.
- mega_bark (Sequence #18): A looped animation of the Drill Instructor yelling into a megaphone.
Gonome
The Gonome has an unused animation.
- sohappy (Sequence #23): An animation of the Gonome doing a silly dance where he claps while moving his body around. Named "veryhappy" in the WON version of the game.
Human Grunt Zombie
The Human Grunt Zombie has an animation of it getting up from its stomach called "getup".
Knife
The Knife has two unused animations.
- charge (Sequence #11): An animation showing Shepard pulling the knife back. Based on its name, it seems that the knife could be charged to do more damage, like with the Pipe Wrench.
- stab (Sequence #12): Adrian stabs with the knife. Seems to be related to the previous animation.
Laser Trip Mine
The Laser Trip Mine's first person model still has the "arm1" animation that was unused in the original game as well.
Otis Security Guard
The Otis-type Security Guard contains several unused animations from the original Half-Life Security Guard, such as "stuffed_in_vent".
Security Guard Zombie
The Security Guard Zombie has all of the animations from the original Zombie. Quite a few of these are not used.