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Gun Mayhem Redux

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Title Screen

Gun Mayhem Redux

Developer: Kevin Gu
Publisher: Armor Games
Platform: Adobe Flash
Released internationally: December 16, 2014


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
PiracyIcon.png This game has anti-piracy features.


Gun Mayhem Redux, the long-awaited and final sequel to the series, is basically a redesign of all aspects of the game. It brings many "modern" features into the series, like HP bars, melee weapons and secondary firing mode for every weapon (there's only about 20 of them by now, so no need to worry about not remembering them). AI ability has also been improved, making the game (surprisingly) much harder.

Hmmm...
To do:
Needs investigation on sounds and map graphics.

Unused Text

GunMayhemRedux-TextTutorial.png

Symbol 415, Frame 1 contains a turquoise text block saying "TUTORIAL" and one line of ActionScript code to hide itself. It is used in Symbol 431 (TUTORIAL) and placed at top-left corner of the screen, suggesting that it was meant to show in the tutorial level.

GunMayhemRedux-TextJokes.png

Symbol 192, Frame 1 contains a text block saying "JOKES". It is technically used since Symbol 192 is used by Symbol 193 (wintext), and there is no attempt to hide it; however the text block is placed just above the stage, and would be visible for only 1/35 seconds anyway. "Jokes" refer to both misc player stats (resetjokesvars) and the splitting missles from Rocket Launcher (p_homing_jokes) in game code; it is unclear which one does this text block refers to.

GunMayhemRedux-TextAllTheThings.png
GunMayhemRedux-TextStuff.png
GunMayhemRedux-TextSounds.png

Symbol 584, Frames 1, 5 & 6 contains text blocks saying "ALLTHETHINGS", "STUFF" and "SOUDNS"(sic), respectively. This symbol contains lots of symbols and sounds from various parts of the game, much like the "EVERYTHING" symbol in the previous game.

(Source: Original TCRF research)

Unused Graphics

Symbol 1169 Symbol 1170 (PLAYER_AI)
GunMayhemRedux-CollisionMarker.png
GunMayhemRedux-PlayerAI.png

The Collision Marker used in the prequels makes it's return, this time as Symbol 1169, a 55x55px solid blue square. Interestingly, the ActionScript code for hiding itself is placed on Frame 2 instead of Frame 1, making the symbol theoretically visible in game for 1/35 seconds. However since AI players respawn in the sky and it takes seconds to fall into stage, it does not make any difference.

(Source: Original TCRF research)

Anti-Piracy

GunMayhemRedux-AntiPiracy.png

ActionScript code on Frame 1 invokes a function called "sitelock" on game startup, which checks whether the game is hosted on a armorgames.com domain. If it is the case, the game jumps to Frame 2 and loads normally. Otherwise (i.e. game is hosted on websites other than armorgames.com, or is downloaded and run locally), the game jumps to Frame 3, a static Armor Games logo screen. Clicking on the logo opens http://armor.ag/MoreGames.

(Source: Original TCRF research)