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GuitarFreaks 3rdMIX/Keiichi Test

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This is a sub-page of GuitarFreaks 3rdMIX.

Place the following MAME code in gtfrk3ma.xml, and activate it upon reaching the Warning screens. This will replace the CG test with an additional debug menu labeled "Keiichi Test".

 <cheat desc="Debug">
  <script state="run">
   <action>maincpu.pd@8015FEC8=80086C68</action>
  </script>
  <script state="off">
   <action>maincpu.pd@8015FEC8=80B35008</action>
  </script>
 </cheat>
(Source: Revenant)

Main Menu

GF3-debug.png

Controls:

  • 1P Red/1P Strum - Cursor up.
  • 1P Green - Select
  • 1P Blue/1P Wail - Cursor down.
  • 2P Red - Next texture set.
  • 2P Green - Previous texture set.

The texture sets are as follows:

ID Description
COMMON UI elements.
BLUES Song - Chicago Blue
HROCK Song - L.A. RIDER
FUNK Song - Cool Joe
JAZZ Song - JAZZY CAT
HMETAL Song - SHAKE IT UP
VENTURES Song - THE ENDLESS SUMMER
MTOWN Song - Cutie pie
FUSION Song - DRY MARTINI
DEGIROCK Song - Hypnotica
NROCK Song - FIRE
ENDING Song - LUCKY? STAFF
COUNTRY Song - JET WORLD
ADVEN Song - THE ADVENTURES
MAGIC Song - MAGIC MUSIC MAGIC
HOLIDAY Song - HOLIDAY
JOEY Song - JUST JOEY
SKASKA Song - Ska Ska No.1
NIGHT Song - Across the nightmare
POWER Song - Ultimate power
HEAVEN Song - Heaven is a '57 metallic gray
THINK Song - I think about you
ROCKF Song - Body Operation
FLAMENCO Song - AFICION
PUNK2 Song - WANNA BE YOUR BOY
KING Song - KING G
HMETAL2 Song - ESCAPE
CUTIE2 Song - GO GO AGAIN
EVIL Song - EVIL EYE
MICKY Song - MICKEY'S BOOGIE
ECLIPSE Song - ECLIPSE
CAR Song - USED CARS
JOHNEY Song - JOHNNY B. GOODE
HIGHWAY Song - HIGHWAY STAR
GET IT Song - GET IT ON
DEEP Song - SMOKE ON THE WATER
STILL Song - STILL OF THE NIGHT
MOVEOVER Song - MOVE OVER
LAYLA Scrapped song - LAYLA
Unused by normal means.
ZEPPELI Crashes the game.
Presumably for an unknown Led Zeppelin song.
JIM Crashes the game.
DIANA Song - YOU CAN'T HURRY LOVE
SHADWS Song - NAN QUEEN
LOVE Song - P.P.R.
WAY Song - WAY TO GO
HAND Song - A HAND TO HOLD
BOSSA Song - TWILIGHT MOON
COSMIC Song - COSMIC COWGIRL
CLASSIC Song - CLASSIC PARTY
SAKURAI Song - SAY WHAT YOU MEAN
ONAWAY(DM1) Song - ON OUR WAY
HELP(DM2) Song - HELPLESS
BOUT(DM3) Song - BREAK OUT
BUMP(DM4) Song - LOUD!
MIDNIGHT(DM5) Song - MIDNIGHT SPECIAL
SPIN(DM6) Song - STOP SPINNING ME IN CIRCLES
ERASER Song - ERASER ENGINE
PDUNK Song - POWERDUNKER2000X
DDR Song - LOVE THIS FEELIN'
PUNK MEDLEY Song - HAPPY LUCKY BOY
MATAL MEDLEY Song - THICK AND FAST
1169 Song - 1175
LONG FIRE Song - FIRE (Long Version)
LONG JET Song - JET WORLD (Long Version)
LONG LA Song - L.A. RIDER (Long Version)
DEMO Displays glitched textures.
KRIFF Practice Stage
KSELECT Select Screens

EFFECT

GF3-debug-effect.png

An animation/texture viewer of some sorts.

Controls:

  • 1P Pick - Move cursor up.
  • 1P Wail - Move cursor down.
  • 1P Red - Reset/Play animation.
  • 1P Blue - Stop animation.
  • 2P Effect 1 - Move option left.
  • 2P Effect 2 - Move option right.
  • 2P Pick - Increase 1 value.
  • 2P Wail - Decrease 1 value.
  • 2P Red - Continuously increase option value.
  • 2P Blue - Continuously decrease option value.
  • Hold 1P Start+2P Start - Exit. Upon leaving, the texture set will automatically change to LONG JET.

SCROLL

GF3-debug-effect-scroll.png

Displays an image on a grid. Doesn't have any additional functions.

PATTERN

GF3-debug-effect-pattern.png

A slide show of sorts. Does not have any additional functions.

Functions:

  • KIN - Starting texture.
  • X - Horizontal position.
  • Y - Vertical position.
  • KAZU - Ending texture.
  • FRA - Frame interval between textures.
  • PRI - Priority

NARUTO

GF3-debug-effect-naruto.png

A grid appearance effect.

Functions:

  • DISP - Type of grid.
    • 0 - Spiral, from top left, inside.
    • 1 - Spiral, from top right, inside.
    • 2 - Spiral, from bottom right, outside.
    • 3 - Spiral, from bottom left, outside.
    • 4 - Horizontal, from top left.
    • 5 - Horizontal, from top right.
    • 6 - Diagonal, from top right.
    • 7 - Diagonal, from top left.
    • 8 - Scatter
  • KIN - Texture
  • ALL - Appearance interval.
  • A_f - Interval of texture cycling.
  • A_NUM - Number of textures to cycle.
  • PRI - Priority

DIVIDE

GF3-debug-effect-divide.png

A "grid zoom" effect.

Functions:

  • KIN - Texture
  • DV_NUM - Maximum grid size. Crashes the game if set to 0.
  • TIME - Interval between zooming.
  • FLAG - Zoom type.
    • 0 - Zoom out.
    • 1 - Zoom in.
  • PRI - Priority

MAKU

GF3-debug-effect-maku.png

A "rotate transition" effect.

Functions:

  • KIN - Texture
  • SPE - Speed of transition.
  • DIR - Fade type.
    • 0 - Fade out.
    • 1 - Fade in.
    • 2 - Four-fold (broken).
  • PRI - Priority
  • FLA - Transparency. Is set during the animation.

TEST

GF3-debug-effect-test.png

Displays a gray square. Does not have any additional functions.

KALEID

GF3-debug-effect-kaleid.png

A kaleidoscope.

Functions:

  • TEX - Texture
  • SHI - Texture rotation speed.
  • STA - Texture rotation speed (2).
  • SPE - Kaleidoscope rotation speed.
  • SIZ - Size of kaleidoscope.
  • PRI - Priority
  • FLA - Transparency
    • 0 - Normal
    • 1 - Black
    • 2 - Half-opacity
    • 3 - Half-opacity, black.
    • 6 - Half-opacity, add.
    • A - Half-opacity, difference.
    • E - Half-opacity, soft light.
  • KIN - Kaleidoscope type.
    • 1 - Six sides.
    • 2 - Six sides, more rotation.
    • 3 - Four sides.

SPARK2

GF3-debug-effect-spark2.png

Effects involving fragments of an object.

Functions:

  • KIN - Effect type.
    • 0 - Scatter
    • 1 - Scatter fragments.
    • 2 - Fragments to down.
    • 3 - Fragments to right.
    • 4 - Fragments to up.
    • 5 - Fragments to left.
    • 6 - Multiple objects to down.
    • 7 - Multiple objects to right.
    • 8 - Multiple objects to up.
    • 9 - Multiple objects to left.
    • A - Multiple objects shrink.
    • B - Particles expand.
  • TEX - Texture
  • SIW - Width
  • SIH - Height
  • PRI - Priority
  • STE - Frame
  • FLA - Type of animation/transparency.
    • 0 - Fade out.
    • 1 - Fade in.
    • 2 - Fade out, black.
    • 3 - Fade in, black.
    • 5 - Fade in, half-opacity.
    • 7 - Fade in, black, half-opacity.
    • C - Fade out, add.
    • D - Fade in, add.
    • 14 - Fade out, difference.
    • 15 - Fade in, difference.
    • 1C - Fade out, soft light.
    • 1D - Fade in, soft light.

PARA

Doesn't work. Does not have any additional functions.

SPARK

GF3-debug-effect-spark.png

Displays a moving texture. Does not have any additional functions.

TANZA

Doesn't work. Does not have any additional functions.

RASTA

GF3-debug-effect-rasta.png

A wave effect.

Functions:

  • TEX - Texture
  • SPE - Speed of wave.
  • WID - Width of wave.
  • HEI - Length of wave.
  • SIZ - Size of wave fragment.
  • PRI - Priority
  • FRA - Type of wave.
    • 0 - Horizontal
    • 1 - Vertical
    • 2 - Red, horizontal.
    • 3 - Red, vertical.
    • 4 - Semitransparent, horizontal.
    • 5 - Semitransparent, vertical.
    • 6 - Red, semitransparent, horizontal.
    • 7 - Red, semitransparent, vertical.
    • C - Add, horizontal.
    • D - Add, vertical.
    • E - Red, add, horizontal.
    • F - Red, add, vertical.
    • 14 - Difference, horizontal.
    • 15 - Difference, vertical.
    • 16 - Red, difference, horizontal.
    • 17 - Red, difference, vertical.
    • 1C - Soft light, horizontal.
    • 1D - Soft light, vertical.
    • 1E - Red, soft light, horizontal.
    • 1F - Red, soft light, vertical.

STROM

GF3-debug-effect-strom.png

A swirl effect.

Functions:

  • KIN - Type of effect.
    • 0 - Circular
    • 1 - Atomic
    • 2 - Plain
    • 3 - Plain 2
  • TEX - Texture
  • NUM - Number of particles.
  • SPE - Speed of animation.
  • PRI - Priority
  • FLA - Direction
    • 0 - Outer
    • 1 - Inner
    • 2 - Outer, black.
    • 3 - Inner, black.
    • 4 - Semitransparent, outer.
    • 5 - Semitransparent, inner.
    • 6 - Semitransparent, outer, black.
    • 7 - Semitransparent, inner, black.
    • C - Add, outer.
    • D - Add, inner.
    • 14 - Difference, outer.
    • 15 - Difference, inner.
    • 1C - Soft light, outer.
    • 1D - Soft light, inner.
  • SEE - Seed

BLOCK

GF3-debug-effect-block.png

A breakout effect...? Doesn't seem to be used in any of the game's songs.

Functions:

  • WAL - Block texture.
  • BG - Background texture.
  • COM - Related to the ball speed.
  • PRI - Priority
  • H_S - Horizontal fragments of block texture.
  • V_S - Vertical fragments of block texture.

NARUTO2

GF3-debug-effect-naruto2.png

Another grid appearance effect.

Functions:

  • TEX - Texture
  • FRA - Appearance interval.
  • H_S - Horizontal grid size.
  • V_S - Vertical grid size.
  • KIN - Animation type.
    • 0 - Multiple sprites - Spiral fade in from top left.
    • 1 - Multiple sprites - Spiral fade out from bottom left.
    • 2 - Multiple sprites - Horizontal fade in from top left.
    • 3 - Multiple sprites - Horizontal fade out from bottom right.
    • 4 - Multiple sprites - Vertical fade in from top left.
    • 5 - Multiple sprites - Vertical fade out from bottom right.
    • 6 - Fragments - Spiral fade in from top left.
    • 7 - Fragments - Spiral fade out from bottom left.
    • 8 - Fragments - Horizontal fade in from top left.
    • 9 - Fragments - Horizontal fade out from bottom right.
    • A - Fragments - Vertical fade in from top left.
    • B - Fragments - Vertical fade out from bottom right.
  • FLA - Transparency

FADE

GF3-debug-effect-fade.png

A simple fade in/out effect.

Functions:

  • TEX - Texture
  • FLA - Transparency
    • 0 - Opaque
    • 1 - Transparent
    • 2 - Fading
    • 5 - Fading, no alpha.
    • 10 - Add
    • 12 - Add, fading.
    • 20 - Difference
    • 22 - Difference, fading.
    • 30 - Soft light.
    • 32 - Soft light, fading.
  • PRI - Priority

OBI

Doesn't seem to work.

LPAT

GF3-debug-effect-lpat.png

A fade effect between textures.

Functions:

  • TEX - Texture
  • NUM - Number of textures to parse.
  • FLA - Effect
    • 0 - None
    • 1 - Add
    • 2 - Difference
    • 3 - Soft light.
  • PRI - Priority
  • FLM - Frame interval.

WARP

GF3-debug-warp.png

A texture viewer of some sorts. Somewhat non-functional.

Controls:

  • 1P Red - Zoom in.
  • 1P Green - Zoom out.
  • 1P Effect 1 - Move left.
  • 1P Effect 2 - Move right.
  • 1P Strum - Move up.
  • 2P Red - Rotate Z clockwise.
  • 2P Green - Rotate Z counterclockwise.
  • 2P Effect 1 - Rotate Y clockwise.
  • 2P Effect 2 - Rotate Y counterclockwise.
  • 2P Strum - Rotate X counterclockwise.
  • Hold 1P Start+2P Start - Exit

MODEL

GF3-debug-model.png

Another texture viewer. The texture displayed on the right has lighting applied to it.

Controls:

  • 1P Red - Zoom out.
  • 1P Green - Stretch
  • 1P Blue - Zoom in.
  • 2P Red - Next texture.
  • 2P Green - Stretch
  • 2P Blue - Previous texture.
  • 1P Strum - Rotate texture/model.
  • 1P Start - Exit

TEX-CHECK

GF3-debug-texcheck.png

A simpler texture viewer.

Controls:

  • 1P Strum - Next texture.
  • 1P Wail - Previous texture.
  • 1P Strum - Next texture set (applies after exiting).
  • 1P Wail - Previous texture set (applies after exiting).
  • Hold 1P Start+2P Start - Exit