Grapple Force Rena
Grapple Force Rena |
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Developer: Tim Ashley Jenkins This game has unused areas. |
To do: Everything relating to code needs to be documented. |
Grapple Force Rena is a kickstarted 2D platformer released in 2018. The game was developed by Tim Ashley Jenkins and published by GalaxyTrail.
Contents
Unused/Unseen Graphics
Editor
Artwork | Description |
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Portrait sprites for most enemies and bosses. These sprites contain the code of the object, and the sprites seen in-game are simply layered over these. |
Unused Levels
To do: Add videos or screenshots of the unused tutorial stages. |
Show Floor Tutorial Levels
In the files for the game, there are tutorial levels for swinging and grabbing.
While these aren't present in the game, Ashley confirmed that these are used for show floor demos.
They have unused icons to go with them too:
Unused Text
renabeta.txt
This is a leftover changelog from the last private beta release, from before the game was launched.
Thanks for joining the Grapple Force Rena closed beta test! This game is a work in progress, and as such has a lot of placeholders and bugs in it. If you find any bugs, please report them at: github.com/GalaxyTrail/GFR_bugs/issues (This is publicly available, so try to avoid adding in spoilers if you can!) Or you can tell me in the GFR beta discord and I'll log them myself! NEW IN THIS UPDATE!! -- Final boss battle! -- All final tracks except Archmage theme / Final boss! Still incomplete: -- No epilogue or credits yet -- Placeholder sound effects are still used -- Archamge theme & Final boss still placeholder -- In World 3, Zeph is used as a placeholder for the Mesa Town villagers -- The scoring system is still wonky and bad and will get an overhaul later in development Remember, please don't share any of this or spoil the game for anyone! When you're done reading, hold down the Enter key or start button for two seconds to continue!
gfr course and medal goals.csv
There is text for Course and Medal goals in stages.
There is a planned future update that adds these as in-game achievements.
Get an A or S Rank!
Clear the Course Fast!
[stage number] Special Medal 1!
[stage number] Special Medal 2!
[stage number] Special Medal 3!
Unused Dialogue
Show Floor Levels
Text that was used for the "Show Floor Tutorial Levels".
BlankPrt In this course, you'll learn the basics of movement and grappling! BlankPrt Use the D-Pad or Ⓢ to move, and press Ⓐ, ⓛ, or Ⓛ to jump! BlankPrt Press Ⓧ, ⓡ, or Ⓡ to shoot out a grapple beam! BlankPrt If you shoot a beam at a solid surface and hold the button, you can swing around! BlankPrt Try grabbing the ceiling to swing across this pit! BlankPrt Jump next to a wall, and you'll start to slide down - then press the jump button to jump off the wall! BlankPrt You can grapple on any solid surface - ceilings, walls, or even floors! BlankPrt While you're swinging, you can press up or down to make your beam longer or shorter. BlankPrt You can use this to climb up the side of a wall! BlankPrt When you climb all the way to the top of your rope, keep holding up to do a little jump! BlankPrt You can grapple more than just walls and ceilings - you can swing on all kinds of stuff! BlankPrt If you ever find anything new, try grabbing it to see what it does! BlankPrt In this course, you'll learn the basics of grabbing and throwing! BlankPrt Press Ⓧ, ⓡ, or Ⓡ to shoot out a grapple beam! If it hits an object, you'll pick it up! BlankPrt Once you've grabbed something, you can press the shoot button again to drop or throw it. BlankPrt Hold any direction on the D-Pad, Ⓢ, or ⓢ and press the button to throw it forcefully! BlankPrt Or, press the shoot button while holding straight down to drop it gently. BlankPrt Sometimes you'll need to grab and throw stuff to solve puzzles like this one!
Misc Unused Dialogue
BlankPrt An important tip for gamers: many things the characters say will only be said once... BlankPrt And if you just skip through messages- Rena RenaAngr ~Booo-riiing!~ Let's get to the action!
Ashley made this dialogue for a Twitter joke, however it still exists in the final game's files.
Zeph ZephZeph I see you are having a good time with the eggplant cousin. Rena RenaHapp ~Hehehe!~ I sure am! I'm having the time of my life! Zeph ZephZeph ^Do not trifle with the eggplant cousin.^ Rena RenaShoc ^Eep-!!^ O-okay, I won't, I promise!!
An unused conversation with Zeph relating to an Eggplant statue, possibly intended for 1-1.
Filename Oddities
Hollow Champions
Hollow Champions are internally referred to as Hollow Knights.
This was changed due to the developer worrying that people would associate the enemy as a reference from the game of the same name.
Neo Smilby
A lot of Neo Smilby's files are simply titled "Smilby", this is due to the "Neo" name originally being used for when the developer imported new files, but they grew attached to the name, and so Smilby got the Neo prefix.
- Pages missing developer references
- Games developed by Tim Ashley Jenkins
- Pages missing publisher references
- Games published by GalaxyTrail
- Windows games
- Pages missing date references
- Games released in 2018
- Games released in December
- Games released on December 4
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Tim Ashley Jenkins
Games > Games by platform > Windows games
Games > Games by publisher > Games published by GalaxyTrail
Games > Games by release date > Games released in 2018
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 4