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Grapple Dog/Out Of Bounds Objects & Tiles

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This is a sub-page of Grapple Dog.

Hmmm...
To do:
OOB findings in boss areas.

Across the game's huge levels are sometimes objects, tiles or background elements present that were placed by accident or forgotten to be removed once the level was finished. Neither are these objects or tiles accessible by normal means, as they're blocked off by death barriers or cameras, something the infinite jump can't bypass. Opening the game's levels in a level editor makes these out of bounds mistakes visible.

This page will cover only instances of these types found in v1.0.1, though after 5-B had its rooms split into several parts in v2.0.0, some new out of bounds objects were placed.

Tutorial

At 3792x96 is a tiled square without a solid object. This was later removed in an update.

Windows-GrappleDog-Tutorial OOB-1.png

Rocky Road (1-4)

At 1205x2641 are fences with pink placeholder tiles.

Windows-GrappleDog-RockyRoad OOB-1.png

Doggy Paddle (2-1)

Right below the stage at 4972x1808 are rock tiles. These tiles aren't connected to the underwater section either.

Windows-GrappleDog-DoggyPaddle OOB-1.png

TANK (2-B)

At 5760x0 is a random row of tiles.

Windows-GrappleDog-TANK OOB-1.png

Hot Zone (3-1)

At 1088x0 are two background tiles.

Windows-GrappleDog-HotZone OOB-1.png

Riding Rails (3-4)

At 32x0 are floor tiles.

Windows-GrappleDog-RidingRails OOB-1.png

At 3248x2224 are pink grapple path placeholder tiles.

Windows-GrappleDog-RidingRails OOB-2.png

Lava Lanterns (3-5)

At 5040x0 is a small interrupted row of ceiling tiles.

Windows-GrappleDog-LavaLanterns OOB-1.png

On the bottom at 6208x4976 is a row of floor tiles.

Windows-GrappleDog-LavaLanterns OOB-2.png

At 7936x4976 is another row of floor tiles. Can't get enough of them!

Windows-GrappleDog-LavaLanterns OOB-3.png

Ice Water (4-3)

Two instances of random snow and pillar tiles at 80x594.

Windows-GrappleDog-IceWater OOB-1.png

Cool Castle (4-5)

At 2467x519 is a big brick background.

Windows-GrappleDog-CoolCastle OOB-1.png

DRAGON (4-B)

Starting at 128x640 are a bunch of tree tiles that fills the top of the level.

Windows-GrappleDog-DRAGON OOB-1.pngWindows-GrappleDog-DRAGON OOB-2.pngWindows-GrappleDog-DRAGON OOB-3.pngWindows-GrappleDog-DRAGON OOB-4.png

Doom Forge (5-1)

At 706x512 is a single metal vine tile.

Windows-GrappleDog-DoomForge OOB-1.png

NUL (5-B)

At 740x933 are two houses from Merry Mountains.

Windows-GrappleDog-NUL OOB-1.png

Trial of Lanterns (6-3)

This is the only level which has an object rather than tiles placed out of bounds. At 2576x652 is the unused Countdown Switch with a number logic object attached.

Windows-GrappleDog-TrialOfLanterns OOB-1.png

Valour Bonus Level (Finish)

At 176x192 is an untiled ending section in the shape of an L.

Windows-GrappleDog-Bonus21 OOB-1.png