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Grand Theft Auto V (Windows)/Unused Graphics

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Unused Graphics

Unused Textures

Test, dummy, scrapped and leftover textures.

Cloud Test Textures

Textures and models exist for a cloud test.

Location: x64b.rpf

Test Pictures & Test Decals

There are three high resolution test pictures and three test decals present in raw format.

Location: common.rpf\data\glass

Unused Dancing Mini-game Textures

There are textures for a cut dancing mini-game. It seemed that it was planned for the Grand Theft Auto Online: After Hours update, but it got cut.

Location: x64a.rpf\textures\level_design_titleupdate\dancingmg.ytd

PLEASE REPLACE PROP Texture

This texture can be found in multiple models.

Do not distribute! Texture

Location: x64a.rpf\textures\graphics_pc.ytd

Unused Leftover Grand Theft Auto IV Textures

There are textures for an early version of car stealing missions for GTA IV.

Location: x64a.rpf\textures\proc_mail.ytd

Unused Assassination Mission Target Images

There are textures for an early version of assassination missions featuring GTA IV peds with an early version of the map in the background.

Location: x64v.rpf\textures\script_txds.rpf\assassinations.ytd

Hmmm...
To do:
Confirm if these are actually GTA IV peds and not GTA V peds.

Unused Contact icons

Dia melvin.png

Dia_melvin.ydt

Melvin is a cut character that was meant to appear in a setup mission for the Heists DLC for GTA Online. The only thing left of him is the contact texture of him and voice lines from the prep mission of him.

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/data/cdimages/heist_mp.rpf

Unused Frogger Vehicle FIB Texture

While a Trevor-vandalised variant of an FIB Frogger livery is used in-game, the clean FIB Frogger livery is normally never seen, and the texture goes unused.

Location: x64e.rpf\levels\gta5\vehicles.rpf\frogger2.ytd

Unused Los Santos Male Police Officer Dummy Textures

The Los Santos male police officer texture file contains 3 unused images labelled DUMMY, 2 of which are duplicates.

Location: x64e.rpf\models\cdimages\componentpeds_s_m_y.rpf\s_m_y_cop_01.ytd

Unused Firefighter Dummy Texture

The firefighter texture file contains 1 unused image labelled DUMMY.

Location: x64e.rpf\models\cdimages\componentpeds_s_m_y.rpf\s_m_y_fireman_01.ytd

Unused Data Crack Design

There are a couple of early files for the Data Crack software in one of the GTA Online heist missions. Notably, the unused one has a Windows XP-style look.

Early Final
GTA V-Windows-dhcomphi-unused.pngGTA V-Windows-dhmain-unused.png

dhcomphi.png and dhmain.png.

Location: x64a.rpf\textures\level_design_titleupdate\hackingng.ytd

GTA V-Windows-dhcomphi-used.pngGTA V-Windows-dhmain-used.png

dhcomphi.png and dhmain.png.

Location: x64\dlcpacks\mpheist\dlc.rpf\x64\textures\script_txds.rpf\hackingng.ytd

Partially Unused Textures

Some texture images contain unused areas.

Buzzard

Unused LOS SANTOS POLICE Text

Buzzard livery police.png

buzzard_livery_police.png

While some of this texture is used, the LOS SANTOS POLICE text does not appear anywhere on the unarmed Buzzard vehicle. It should be noted that the Buzzard Attack Chopper uses a different texture file, which does not contain any LOS SANTOS POLICE text.

It's not confirmed where this text was intended to be mapped to, but judging by the text's one-line layout, perhaps it could have fit nicely along both sides of the helicopter's tail? Also, the prospect of the unarmed Buzzard being labelled as a Los Santos Police unit makes sense, as the unarmed Buzzard can sometimes be seen flying around like an air patrol above the Ballas gang area at Grove Street.

Location: x64e.rpf\levels\gta5\vehicles.rpf\buzzard2.ytd

Fire Truck

Unused LOS SANTOS CITY FIRE DEPARTMENT Text

Firetruck liveries.png

firetruck_liveries.png

While some of this texture is used, the LOS SANTOS CITY FIRE DEPARTMENT text does not appear anywhere on the Fire Truck vehicle.

There is no official word on where this unused text was planned to be mapped. However, considering that the Fire Truck in this game bears a strong resemblance (both model and texture wise) to the Fire Truck in Grand Theft Auto IV, which has a unit number on its red roof area, it's possible that this now blank spot on the Grand Theft Auto V variant could have been where the unused text was going to be mapped to. This appears to be the only significant free space on the vehicle where this text could comfortably fit, although where this unused text was ever planned to be used is ultimately unconfirmed.

Location: x64e.rpf\levels\gta5\vehicles.rpf\firetruk+hi.ytd

LSCS Cruiser

Unused Blue & Black Rectangle Items

Sheriff1.png

sheriff1.png

While some of this texture is used, the blue and black rectangle items do not appear anywhere on the LSCS Cruiser vehicle.

This vehicle's closest relative, the LSPD Cruiser, uses both of these rectangle items on the rear of the vehicle in its own livery textures. It's plausible to suggest that the LSCS Cruiser's textures may have been designed using assets of the LSPD Cruiser's textures as a base, but these items were leftover unused, quite possibly because the LSCS Cruiser appears in and around Blaine County, where LSPD markings wouldn't make sense. (Despite this, however, the Police Riot vehicle with LSPD markings can spawn in both Los Santos and Blaine County at higher wanted levels, and also appears in Blaine County during some missions.)

Location: x64e.rpf\levels\gta5\vehicles.rpf\sheriff.ytd

Police Vehicles

Unused Police Badge

Police new2.png

police_new2.png

While some of this texture is used on various police vehicles, the police badge is not used on any vehicle.

In the last-generation releases of Grand Theft Auto V, the badge was mapped to the hood area of the LSPD Buffalo vehicle. However, in the Windows, Xbox One and PlayStation 4 releases, the badge was removed from the LSPD Buffalo's texture mapping, and its livery was altered to more closely resemble that of the LSPD Cruiser. Due to this, the badge in the texture is left unused.

Location: x64e.rpf\levels\gta5\vehicles.rpf\vehshare.ytd

Foot Prints

Unused Horse Hoof Prints

GTAV-PC-fxdecal footprints.png

fxdecal_footprints.png

GTAV-PC-fxdecal footprints n.png

fxdecal_footprints_n.png

While some of these textures are used for various human foot prints and animal paw/foot prints,

the horse hoof prints (top row, 4th from the right) are unused, as horses were cut from the game.

Location: x64a.rpf\textures\fxdecal.ytd

"TEMP" Billboard Texture

The neon lighted billboard uses a placeholder texture to properly display the text on it.

Location: x64f.rpf\levels\gta5\props\roadside\v_signs.rpf\gta5_bill.ytd