This is a sub-page of Grand Theft Auto III.
| To do: *Find old text
- Make a video showing these cars in-game
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There is a file called vehicles.dff left in the Android and iOS releases which contains very old vehicle models, many of which have wildly different internal names from the final game. They seem to match the oldest screenshots of the game and look quite similar to the earliest renders released. To sum up:
- Besides the Buggy, none of these models have accompanying collision or handling data.
- These older versions of the car models have different origin points, are mostly smaller, and have some have their damaged parts set up differently so the final game's collision data isn't compatible.
- All of these models have extra parts labeled with the suffix _lo, indicating that an extra LOD stage between _hi (full detail geometry) and _vlo (distance LODs) was planned. However, these are all duplicates of the _hi parts, and the final game's code simply deletes these upon loading a model in.
- No body textures are used anywhere — they wouldn't be implemented until the game was nearly complete.
- Speaking of textures, most of these vehicles use generic split textures instead of having a specialized sheet. Thankfully, some of these are used elsewhere in the game so we at least have something to the look at.
- Unless otherwise mentioned/shown, the damaged parts on these cars are usually duplicates of the undamaged geometry.
- Naturally, these models are very unfinished. Underneath the split parts used for the game's damage system, you are likely to find gaping holes in the geometry.
- Vehicle reflections wouldn't be implemented until right before launch, so these are meant to look completely matte. There's no specularity value set in their materials so loading these in-game results in it defaulting to the max, meaning very shiny vehicles.
- Many of the cars don't support custom colors, as you'll see below. If they're any color other than green then they will only be that color in-game.
Unlike the final game, these are all stored as "chunks" in one .dff file (the game's model format) and would've all been loaded at the same time instead of being streamed individually from the disc. They can still be activated (partially, namely ambulan, armytruk, bus, cabbie, chopper, coach, dodo, firetruk, police, and taxi) by inserting this line into gta3.dat:
HIERFILE MODELS\GENERIC\VEHICLES.DFF
However, due to the aforementioned collision data issue, they are for the most part not functional.
Ambulan
ambulan |
ambulan (Final) |
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The Ambulance. The green windows are an error — the texture for them appears to be slightly different than what was originally used.
Official render |
Pre-release screenshot |
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Armour
armour |
securica (Final) |
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The Securicar, or Armored Truck as its render is named.
Official render |
Pre-release screenshot |
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Armytruk
armytruk |
barracks (Final) |
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The Barracks OL, or Army Truck as its render is named. Unlike its final iteration, it doesn't have randomized components in the rear.
Unreleased render found by guessing links on the (now defunct) official site.
Astrovan
astrovan |
moonbeam (Final) |
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The Moonbeam, or Aster as its render is named.
Official render |
Pre-release screenshot |
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Beamer
| To do: Write about Joey textures |
beamer |
sentinel (Final) |
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The Sentinel, which was still called the Beamer at this point in development.
Official render |
Pre-release screenshot |
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Buggy
| To do: This is only early vehicle with leftover collision. Let's show it in action! |
buggy |
bfinject (Final) |
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What seems to be the BF Injection. It's much smaller and was never shown anywhere. Unlike the BF Injection, it actually has destructible parts!
Bus
bus |
bus (Final) |
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Ah, the infamous school bus. It only has one functioning door (on the left side), which isn't supported by the final game. A junked version of the vehicle can be found at the scrapyard.
Official render |
Pre-release screenshot |
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Cabbie
cabbie |
cabbie (Final) |
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cabbie - Damaged |
cabbie (Final) - Damaged |
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The Cabbie. It's quite a bit smaller than the final version.
Interestingly, the back window is breakable.
Official render |
Pre-release screenshot |
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Carrier
carrier |
blista (Final) |
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The Blista, or Space as it was called at this point.
Official render |
Pre-release screenshot |
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Chopper
chopper |
chopper (Final) |
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An older version of the police chopper. It has less breakable parts, a different shade of blue, and the textures are laid out a bit differently.
Coach
coach |
coach (Final) |
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The Coach, sadly no awesome Felly Tours signage is left. The LOD is a duplicate of the high poly mesh and there is no randomized signage.
Dodo
dodo |
dodo (Final) |
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The Dodo! This confirms once and for all that the wings were always clipped, finally debunking an infamous rumor.
Eldorado
eldorado |
esperant (Final) |
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eldorado - Damaged |
esperant (Final) - Damaged |
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The Esperanto, misspelled "Esparanto" on the official site. It has different damaged parts from the final game.
Official render |
Pre-release screenshot |
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Firetruk
firetruk |
firetruk (Final) |
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The Fire Truck.
Official render |
Pre-release screenshot |
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Freight
freight |
linerun (Final) |
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The Linerunner, or Semi Cab as its render is named.
Official render |
Pre-release screenshot |
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Garbage
garbage |
trash (Final) |
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The Trashmaster. Its render is named Garbage Truck on the official site.
Official render |
Pre-release screenshot |
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Humvee
humvee |
patriot (Final) |
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The Patriot, once called the Hum Vee on the official site. Unlike the Patriot, it doesn't have randomized components in the rear.
Official render |
Pre-release screenshot |
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Icecream
icecream |
mrwhoop (Final) |
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An old version the Mr. Whoopee. It was plainly named the Ice Cream Truck at this point. The green bottom half is an error — the texture for it appears to be slightly different than what was originally used.
Unreleased render found by guessing links on the (now defunct) official site.
Intrepid
intrepid |
kuruma (Final) |
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The Kuruma, named the Sentinal at this point. It has no unique damaged parts.
Official render |
Pre-release screenshot |
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Limo
limo |
stretch (Final) |
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The Stretch.
Official render |
Pre-release screenshot |
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Luton
luton |
mule (Final) |
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The Luton, an iconic vehicle from this early development era and predecessor to the Mule.
Official render |
Pre-release screenshot |
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Nova
nova |
peren (Final) |
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The Perennial, or the Maurice as it's referred to on the site.
The rear opens like a proper hatchback!
Official render |
Pre-release screenshot |
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Pickup
pickup |
bobcat (Final) |
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The Bobcat, or U-Jerk (a callback to GTA2) as the name of its render would indicate.
Official render |
Pre-release screenshot |
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Polboat
polboat |
predator (Final) |
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The Predator, still simply dubbed the Police Boat at this point. It lacks turrets on the front, has guard rails, and is overall considerably dumpier-looking than the final version.
Unreleased render found by guessing links on the (now defunct) official site.
There is also a separate "rudder" object. Maybe it was meant to turn with the player's steering?
Police
police |
police (Final) |
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police - Damaged |
police (Final) - Damaged |
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The real deal, the NYPD blue police cruiser! It has different damaged parts from its final iteration.
Official render |
Pre-release screenshot |
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Reliant
reliant |
manana (Final) |
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reliant - Damaged |
manana (Final) - Damaged |
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The Manana, once called the Ariant on the official site. It has different damaged parts and big round lights on the back.
Official render |
Pre-release screenshot |
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Riviera
riviera |
idaho (Final) |
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riviera - Damaged |
idaho (Final) - Damaged |
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The Idaho, or the Hachura as it was called on the official site. It has different damaged parts.
Official render |
Pre-release screenshot |
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Subway
subway |
train (Final) |
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The Train, or Subway Train as its render is named. Besides not having functioning doors or a LOD and a few minor detail differences, it's about the same as what shipped with the PC version and beyond.
Official render |
Pre-release screenshot |
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Swatvan
swatvan |
enforcer (Final) |
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The Enforcer, or SWAT Van according to its render.
Once upon a time, you could blow entire walls off this thing.
A cute, early attempt at modeling a gear stick.
Official render |
Pre-release screenshot |
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Tank
tank |
rhino (Final) |
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Now this is something else! A much smaller version of the Rhino that took on an APC-like appearance. It was called the Tank at this point according to its render filename. It has functioning headlights/brake lights, six wheels, and only one door on the back, which the final game doesn't support.
An unreleased render which was discovered in 2015 by guessing links on the official site. Notice the huge wheels!
Taxi
taxi |
taxi (Final) |
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taxi - Damaged |
taxi (Final) - Damaged |
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The Taxi. It has different damaged parts and is a bit smaller. Also, there's no alternate TAXI sign on top of the body for the game to spawn.
Official render |
Pre-release screenshot |
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Testeros
testeros |
cheetah (Final) |
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testeros - Damaged |
cheetah (Final) - Damaged |
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The Cheetah, once called the Rocket on the official site. It has different damaged parts.
Official render |
Pre-release screenshot |
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Transit
transit |
pony (Final) |
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transit - Damaged |
pony (Final) - Damaged |
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The Pony. It's mostly complete!