Golf (Virtual Boy)
Golf |
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Also known as: T&E Virtual Golf (JP)
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Golf for Virtual Boy is the only golf game set in hell.
Contents
Save Feature
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Download Save Restoration Patch for Golf (US)
File: Golf-USA VB Save-Support.zip (332 bytes) (info)
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Golf was released without battery-backed save support in both regions. Its developers had intended the game to include saving, but ultimately progress can only be retained using a password system. Other features such as player names are not saved at all. To ease the blow somewhat, the first "save" slot is populated with a pre-named character, which averts the need to start a new profile every single time the game is booted.
While neither release has physical save hardware, the Japan version's ROM does support saving. It is able to save when played in emulators or on flash carts with saveRAM on-board. The game checks the saveRAM is available and functioning correctly and if that check is successful, enables a full save setup, including freeing up the preset default slot. However, if that check fails for any reason, the game falls back to the password system.
Conversely, the US version has had saving disabled in the ROM itself, with the saveRAM check hardcoded to fail. The above patch restores saving in the US version by porting the hardware check from the Japanese release. The rest of the saving code was left completely intact in the US version.
Debug Camera
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Download Debug Camera Restoration Patch for Golf (US)
File: Golf-USA VB Debug-Camera.zip (264 bytes) (info)
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A debug mode for adjusting the camera's stereoscopic settings exists in the ROM, seemingly inaccessible in the final build. The above patch attempts to restore this feature in the US version. It can be used in conjunction with the save patch if desired.
Controls:
- Hold Select between shots to trigger the debug camera
- Left D-Pad Left/Right: Adjust Z-axis
- Left D-Pad Up/Down: Adjust depth
- Right D-Pad Up/Down: Move 2D elements like the minimap in/out of screen
- Right D-Pad Left/Right: Render out a new frame with current settings
- Cancel (B or L in Control Set A, A or R in Set B): Exit debug camera
This patch is far from a perfect restoration of the debug functionality. It's unknown where or how it would originally be triggered. The way it's triggered in this patch, it can only be enabled once per shot and the debug text does not update cleanly, rendering over the top of the previous values until the digits become unreadable. Rendering out a new frame with the Right D-Pad temporarily resolves the issue.
No Wind Cheat
An undocumented cheat can be used to permanently lock the wind direction and speed to 0. In addition, the default player name (if playing without save support) is changed to VICTORIA.WON. It is unclear to whom Victoria refers.
To enable this cheat, hold the following buttons while the game is booting:
- Select
- Left D-Pad Left
- Right D-Pad Right
Mizumo Easter Egg
In the Japanese version only, holding Select while opening the Tournament Play scoreboard results in the text SPORTS MIZUMO being printed at the bottom of the list. This feature was completely removed from the US build; the code and text are no longer in the ROM. There is a Japanese sports equipment manufacturer called Mizuno, which could be the intended reference.
Palette Information
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This could probably be restored but the core functionality looks to have been compiled out of the retail build, so ... effort. |
While it doesn't appear to be active in the final builds of the game, there is a function to print the current palette values (red, redder and reddest?). This string is found at 53993 in both regions' ROMs.
BRTA %c%c BRTB %c%c BRTC %c%c BKCOL %c
BRTA, BRTB and BRTC refer to the brightness values used to set the visible red shades on the Virtual Boy display, while BKCOL is the default value of any pixel that hasn't been manually set by the running program. The function which printed this strings can be found at 64BC in the US ROM, but is never called from anywhere else.
Working Titles
Located at 54C10 (US)/54C0C (JP) is a presumed working title:
VUE.BeachGolfLinks
VUE is the codename of the Virtual Boy itself, and T&E Soft had previously released Pebble Beach Golf Links games on other platforms (e.g. SNES and Genesis). It is possible this game was originally going to be a port of a previous Pebble Beach game, but the final game does not feature that course, instead being set at the fictional Papillon Country Club.
As part of the routine which verifies saves are functioning correctly, the following string from 13B3DC (US)/136E18 (JP) is written to and read back from the saveRAM:
T&E VR GOLF p12
VR Golf was the title of the game when it was first demonstrated publicly.
Regional Differences
Save support in the ROMs was disabled between releases as noted above, although official carts don't save regardless of region.
Title Screen
While the Japanese title was already in English, it was most likely changed when Nintendo came on as publisher for the US version. This ties it to Nintendo's previous golf games on the NES and Game Boy which were also simply called Golf.
- in line with the change of publisher, the text LICENSED TO NINTENDO was added to the US release
- the PUSH START is static in the Japanese version but blinks slowly in the US build
US | Japan |
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Default Player Name
The default player name in the Japanese game was T&ESOFT, which was changed to Duff in the US release. A "duff" is golf slang for a swing which hits the ground before the ball, which is usually regarded as poor form. Note that there is no "default player" when playing with save support enabled, so this change may not be visible in emulation, on flash carts or while using the above save patch.
Competitor Names
In Tournament Play mode, the competing players' names were changed to be slightly more interesting in the US version.
US | Japan |
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The T&E SOFT Golf series
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Vol.1 - Pebble Beach | Pebble Beach Golf Links (SNES) • Pebble Beach Golf Links (Genesis) |
Vol.2 - Devil's Course | Wicked 18 (SNES) |
Vol.3 - Augusta National | Harukanaru Augusta 2 (SNES) |
Vol.4 - Waialae C.C. | Waialae Country Club (SNES) • Waialae no Kiseki (Genesis) |
Miscellaneous | Golf (Virtual Boy) |
- Pages missing developer references
- Games developed by T&E Soft
- Pages missing publisher references
- Games published by T&E Soft
- Games published by Nintendo
- Virtual Boy games
- Pages missing date references
- Games released in 1995
- Games released in August
- Games released on August 11
- Games released in November
- Games with unused code
- Games with hidden developer messages
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with hidden bonus content
- To investigate
- T&E SOFT Golf series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden bonus content
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by T&E Soft
Games > Games by platform > Virtual Boy games
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by T&E Soft
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 11
Games > Games by release date > Games released in November
Games > Games by series > T&E SOFT Golf series