God Hand
God Hand |
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Developer: Clover Studio[1] This game has unused areas. This game has a prototype article This game has a prerelease article |
God Hand is Shinji Mikami's cult classic beat 'em up made for "hardcore gamers"... and Clover Studio's last game.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Audio
Gene
Unused quote for picking up items.
Audio | Filename | Transcription |
---|---|---|
pl00_00027 | "Cool!" |
Human Belze
Elvis, Shannon, and Belze have fight quotes for their human and demon forms; however, you never fight Belze in his human form, leaving them unused. It's unknown if he was meant to have a boss fight in his human form or said quotes were created just in case they were going to be used.
Audio | Filename | Transcription |
---|---|---|
em54_00000 | "Hmph! Very well." | |
em54_00001 | "Curse you!" | |
em54_00002 | "Sonuvabitch!" | |
em54_00003 | "I strike at thee!" | |
em54_00004 | "Damn!" | |
em54_00016 | [laughter] "Vile human!" | |
em54_00017 | "Too late." | |
em54_00018 | "Useless!" |
Unused Models
Credits Gene
Among Gene's costumes, there's an unused black and white version of him, identical to the one shown fighting Azel in the credits sequence. However, the credits sequence is an FMV, so this model never goes to use in actual gameplay.
Unused Items
Chicken Pickup
There's an unused chicken plate pickup in the game that restores all of Gene's health. Due to having similarities with the strawberry pickup (full health restore and Gene saying "Awesome!") and the fact that it doesn't award gold, it's possible that it was dropped early into the game's development. It could be a reference to Final Fight, another beat 'em up franchise owned by Capcom, in which it also restores most or all the player's health (depending on the version).
Unseen Details
Bomb Man and Claw Man Eyes
The Bomb Man and the Claw Man enemies have their face fully textured, including their eyes, but they are never seen because they wear goggles.
Island Entrance
The island that the player can visit between levels to access the shop and the casino has an unused entrance path, surrounded by houses. The real exit door at the end of this path has a button prompt that says "NEXT AREA". Pressing it will just spawn Gene next to that same door while facing the opposite side. The map that tells players in what level they are located so far shows this entrance.
Sound Test Strings
Inside the game's executable is leftover text for a sound test menu.
- SOUND TEST MODE MENU - ISS - I.S.S. PLAY STR - STREAM PLAY SSQ - S.SEQ PLAY EFX - EFFECT EDIT VOL - SYSTEM VOLUME ADX - ADX PLAY ENTER -> } or SELECT EXIT -> START RD9 SOUND DRIVER PROGRAM Version 1.100 LAST UPDATE : %s 2004/04/22 %02d out of memory OFF DIRECT UPDATE ONCE -------------- - DUMMY DATA - SMP_NO : %5d TBL_IDX : FIX TBL_IDX : %5d STE_VOL : %5d(%4d) SRD_VOL : %5d(%4d) STE_VOL : %5d SRD_VOL : %5d STE_PAN : %5d PAN_FLAG : FIX PAN_FLAG : SOFT EFX_FLAG : ON EFX_FLAG : OFF RND_PCH_L : %5d RND_PCH_H : %5d CH_NO : %5d POLY : %5d PRIO_NO : %5d PRIO_MODE : F PRIO_MODE : B SRD_DIR : %5d SRD_TYPE : %s FREE[0] : %5d FREE[1] : %5d FREE[2] : %5d FREE[3] : %5d STR_NO : %5d STR_TYPE : BGM STR_TYPE : SE LOOP : ON LOOP : OFF TRK_MAX : %5d SMP_RATE : %5d STE_PAN_L : %5d STE_PAN_R : %5d SRD_DIR_L : %5d SRD_DIR_R : %5d SSQ_NO : %5d SSQ_TYPE : BGM SSQ_TYPE : SE PL_ID : %5d CH_NO : PAN_FLAG : SSQ -- TABLE PARAMETER -- NO-OPERATION NOW : %5d(%04XH) MIN : %5d(%04XH) MAX : %5d(%04XH) ----- CONTROLER ----- LR : %5d(%04XH) LR + R1: %5d(%04XH) LR + { : MIN / MAX FLAG : %02XH FLAG : %04XH EE - BE/RNO : %04XH / %d IOP - BE/RNO : %04XH / %d PCM FILE OFST : %08XH LOOP TOP ADRS : %08XH LOOP END ADRS : %08XH READ TOP ADRS : %08XH TRNS TOP ADRS : %08XH PLAY TOP ADRS : %08XH PLAY TTL ADRS : %08XH PLAY SPU ADRS : %08XH PLAY NOW/OLD : %2d / %2d DVD BUSY/CMP : %02X / %2d DMA BUSY/CMP : %02X / %2d IOP MAX/ENB : %2d / %2d SPU MAX/ENB : %2d / %2d IOP DVD/DMA : %2d / %2d SPU DMA : %2d FADE VOL : %04XH FADE END : %04XH FADE SPD : %04XH FADE_BIT : %04XH STE VOL : %04XH PLSTEVOL : %04XH FUNC_BIT : %04XH - SYSTEM VOLUME TEST - MASTER BGM VOL : %3d MASTER SE VOL : %3d ADJ ISS SE VOL : %3d ADJ STR BGM VOL : %3d ADJ STR SE VOL : %3d ADJ SSQ BGM VOL : %3d ADJ SSQ SE VOL : %3d ----------------------- OUT ISS SE VOL : %04XH OUT STR BGM VOL : %04XH OUT STR SE VOL : %04XH OUT SSQ BGM VOL : %04XH OUT SSQ SE VOL : %04XH I.S.S. STREAM S.SEQ TABLE : %s BLK_NO : %4d REQ_NO : %4d / %4d SND_ID : %08XH -- SYSTEM VOLUME -- MASTER : %4d / %4d I.S.S. : %4d / %4d STREAM : %4d / %4d S.SEQ : %4d / %4d STATUS : STOP STAND-BY PLAY FADE OFF ROOM STUDIO_A STUDIO_B STUDIO_C HALL SPACE ECHO DELAY PIPE CORE %d : %s EFX TYPE : %3d EFX FLAG : %3d DEPTH L : %3d DEPTH R : %3d DELAY : %3d FEEDBACK : %3d EFX SIZE : %08XH TOP ADRS : %08XH END ADRS : %08XH -- TABLE PARAMETER -- NO-OPERATION NOW : %5d(%04XH) MIN : %5d(%04XH) MAX : %5d(%04XH) STATUS : STOP EXECUTE NOW CHANGING | : EFX SET { : EFX OFF bad_alloc STOP DECINFO PREP PLAYING DECEND PLAYEND ERROR PAUSE Memory allocating error!! Can't create ADXT handle!! Read error!! Sound block error!! d:/godhand/room/sound/ FILE SELECT ADX PLAY MODE AIX PLAY MODE AFS PLAY MODE ACX PLAY MODE TEST ADX
Regional Differences
Japan
Chihuahua Curry
In the Japanese version, there was an item called Chihuahua Curry available from the shop. This was changed to Puppy Pizza for releases outside Japan. The items are functionally identical.
Japan | Elsewhere |
---|---|
High Roller Room Slot Machine
The Japanese version's High Roller Room features a unique slot machine, while the other versions reuse the one from the 2nd floor, although with higher betting and payouts.
Japan | Elsewhere |
---|---|
- Each slot can be stopped individually in the order the player wants by pressing square, triangle and circle.
- Pink presents, BAR and 777 are much harder to get in this slot machine unlike the regular one.
- Betting and payout numbers are higher, except for the BAR reward which is lower.
- Under unknown circumstances, 3 pink presents or 3 BAR logos will show up in the black rectangle at the top of the screen. It's possible that it means that you have higher chances to get 3 of those in your next tries.
- There's an exclusive Little Devil icon that grants the player with "Fever Mode" for the next 10 turns, which increases the probabilities of winning. The black rectangle at the top left of the screen will let the player known when Fever Mode is active.
- There's an exclusive skull icon that ends Fever Mode. The player can get a line of 3 skulls even if Fever Mode wasn't active at all.
- There's a Bunny Girl in the room that explains about the Little Devil and Fever Mode. She was removed from the other versions as they use the regular slot machine from the 2nd floor.
Stage 1-3 Pub Sign
A sign in stage 1-3 that read "Cowboy Bar RORD'S PUB" was changed to read "Beating A Dead Horse Pub" instead.
Japan | Elsewhere |
---|---|
High Snap Kick
In every version but the Japanese one, the recovery animation can be cancelled into another attack 2 frames earlier.
Triple Side Kick
In every version but the Japanese one, the recovery animation can be cancelled into another attack 2 frames earlier.
Left Roundhouse
In the Japanese version this attack can only be cancelled 30 frames after it starts, including dodging and sprinting, while in the rest of the world it can be cancelled as soon as the first frame.
Sugar Gene Combo
In every version but the Japanese one, the recovery animation can be cancelled into another attack 1 frame earlier.
Floating Butterfly
In every version but the Japanese one, the recovery animation can be cancelled into another attack 1 frame earlier. There's another difference between the attacks but it's currently unknown.
Stinging Bee
In every version but the Japanese one, the recovery animation can be cancelled into another attack 2 frames earlier.
Punch Rush
In every version but the Japanese one, the recovery animation can be cancelled into another attack 4 frames earlier.
Chin Music
If the God Hand is inactive, it has a speed multiplier of x1.3 in the Japanese version, while in the other versions it has a speed multiplier of x1.5. If the God Hand is active, it has a speed multiplier of x1.5 in the Japanese version, while in the other versions it has a speed multiplier of x2.0.
In every version but the Japanese one, the recovery animation can be cancelled into another attack 3 frames earlier.
Dead Pan/Pan Drop
When the game was released outside Japan, the God Reel was renamed God Roulette. Also, a technique from the Roulette/Reel was left out, called "Pan Drop" in the Japanese release. In it, a pan suddenly materializes in the air and drops on Gene's head. It was available from the beginning, cost no orbs to use and did a small amount of damage to the player in exchange for 3 seconds of invulnerability. It was not removed before appearing in a pre-release English version at E3 2006 though, where it had been translated as "Dead Pan". Since this gag is mostly used in Japanese related media, it was removed from the rest of the world as no one would get the joke.
The final NTSC U/C and PAL releases also still have the technique, fully functional, but only accessible by using patch codes. The following codes in raw format will enable it in both versions (name shows in Japanese when using any other language than English in PAL version):
201250A8 00001021 201251CC 00001021 20125264 00002021 20125338 00001821
Head Slicer
Due to Japanese censorship, the Head Slicer move does not allow you to decapitate enemies.
Korea
In the Korean version of the game, most of the text in the game has been translated into Korean. Graphical elements remain in English however, including Roulette Wheel moves. There are also Korean subtitles for cutscenes. The Roulette Wheel button prompts are based on the Japanese version of the game.
References
- ↑ https://web.archive.org/web/20061005041013/http://www.cloverstudio.co.jp/product.html
- ↑ 2.0 2.1 https://web.archive.org/web/20061013033415/http://tomcat.capcom.co.jp/search/userseekrelease.php?seektitle=&model_h=true&sort=newer&page=1&row=20
- ↑ https://www.mobygames.com/game/27017/god-hand/cover/group-30793/cover-82520/
- ↑ https://web.archive.org/web/20080820221154/http://www.capcom-europe.com/games/God_Hand/104.aspx
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