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Geometry Dash

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Title Screen

Geometry Dash

Developer: Robert Topala
Publisher: RobTop Games
Platforms: iOS, Android, Windows
Released internationally: August 13, 2013 (iOS, Android), December 22, 2014 (Windows)


AreasIcon.png This game has unused areas.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Several things:
  • Inspect anything related to 2.2 Update, what was added, used, deleted, etc.
  • Song table probably isn't the best way of displaying that information, especially since it's half used content.
  • Update history is much more complicated than this and really deserves its own sub-page, especially since some of the little information here (about the coins) seems to be either really badly worded or inaccurate.
  • A lot of stuff from this video.
  • Unused levels leftover from Meltdown and World.
  • Add ID's to unused objects.
  • More revisional differences. (Source)
  • There are a TON of bugs to be included in a sub-page.

Geometry Dash is a game that started as a ripoff of The Impossible Game, but ends up being better than it.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Geometry Dash World

Worlds

I'm just fine. I'm all sideways.

Graphics from the worlds in Geometry Dash World exist in the game. They were exported in high graphics during the 2.11 update on PC, but Geometry Dash on mobile only supports up to medium quality graphics.

Get Orbs

Get ORB'd

In Geometry Dash World, players were able to, in the shop, watch a video advertisement for 100 orbs. This was only available in the iOS version, and was redrawn for high graphics, while mobile only supports medium graphics.

Unused Icons

There exists 2 versions of unused icons, with both each having the "No" symbol over it. The checkpoint icons are known to be from an earlier build of the game, as the tutorial shows auto checkpoints with this button.

These are stored with the button to toggle music lines, which is in the game's level editor pause menu. That icons was used on the oldest versions of the game.

Everyplay Button

The Windows version of Geometry Dash has sprites for a "watch replay" button.

This was used in the mobile version of Geometry Dash, for the now defunct Everyplay functionality, where you could view and share level replays.

Heh, should've used a screen recorder, loser.

Unused Blocks

Hmmm...
To do:
There's certainly more objects that have been replaced. Check old levels and older versions.

Old Slab Block

Geometry Dash Old Slab Block.png

Before update 2.1, this slab was able to be placed in the editor. This block was later removed in 2.1 and can only be accessed via old levels or saving it as a custom object from a old level.

Start Pos Block

This one doesn't know what it's doing.

This is a block that uses the Start Position's graphic.

Before update 2.0, it was not visible in play mode and didn't have collision. Now it acts as a regular block, with no special features. The block uses ID: 34. When loaded in old versions of the game, it would contain the text 'Level End'. It had no function.

GD Unused startpos showcase.gif

Unused Fade Effect (2.1)

Why is everything spinning around my screen?

This block was added back in 2.2. In 2.1, it's an unused fade effect. It's fairly glitchy (i.e certain objects move way too much), suggesting this was just a test. The block uses ID: 55

Like the Start Pos Block, it was not visible in play mode and didn't have collision before update 2.0. Now it has a normal block collision, it's visible and it still works! But in 2.2, is was fixed and it's not a block anymore.

Lined Blocks

The block set used mostly in Clubstep and Electroman Adventures has been replaced with non-solid variants. The original blocks were kept for compatibility reasons and are currently unavailable in the editor. GD Unused clubstep.png

Old Color Triggers

GeometryDash-3DLTrigger.png
GeometryDash-BackgroundTrigger.png
GeometryDash-GroundTrigger.png
Has anyone ever noticed how big this thing is?
GeometryDash-LineTrigger.png
GeometryDash-ObjectTrigger.png

In update 2.1, the color triggers were unified. The old color triggers were kept in the game for compatibility reasons, and can now only be accessed through old levels. In 2.2, now they're shown as normal Col triggers.

Unused Levels

Versions 1.0 to 1.3 contained entries for then-future levels "Time Machine", "Cycles" and "xStep" before their release. While typically inaccessible, when these levels were played, a placeholder level was used alongside the music for each level. All three entries used the same placeholder level.

A copy of this level is playable as a user created level (ID: 78386775), with Cycles used as the music.

GDash-PlaceholderLevel.png

Hidden Songs

There are hidden songs in the game's level editor. The first 21 slots are selectable in the game, but there are actually 37 slots. Most of these are used in Geometry Dash Meltdown, Geometry Dash World, or Geometry Dash SubZero.

Slot Slotname Creator Played Song
00 Practice: Stay Inside OcularNebula During Practice Mode: Stay Inside Me
In level editor: Back On Track (By DJVI)
24 The Seven Seas F-777 The Seven Seas
25 Viking Arena F-777 Viking Arena
26 Airborne Robots F-777 Airborne Robots
27 The Challenge (Shown as Secret) RobTop (Shown as DJVI) It's complicated.
In-game, called Secret by DJVI.
In the files, called DJRubRub.
Uploaded to Newgrounds as "Random Song 06" by RobTop.
The level it's used in is called "The Challenge".
28 Payload Dex Arson Payload
29 Beast Mode Dex Arson Beast Mode
30 Machina Dex Arson Machina
31 Years Dex Arson Years
32 Frontline Dex Arson Frontline
33 Space Pirates Waterflame Space Pirates
34 Striker Waterflame Striker
35 Embers Dex Arson Embers
36 Round 1 Dex Arson Round 1
37 Monster Dance Off F-777 Monster Dance Off
38 Press Start MDK Press Start
39 Nock Em Bossfight Nock Em
40 Power Trip Boom Kitty Power Trip
41+ Unknown Unknown (Shown as DJVI) Back on Track

The slots 24 to 26, 28 to 37 and 38 to 40 are not used in the main game, but are used in other editions of Geometry Dash. 25 uses the song from The Challenge and 00 and 36 uses Back on Track. The unused songs' music files were later added to the game in update 2.11, and SubZero songs were added in 2.2, but the options to use them are not shown.
Slot 41+ will show as unknown, as it is the default case in the switch statement that determines the song name and filename.

Unused Songs

Explorers

In the files for Geometry Dash 2.2 on iOS, it was found to have the song for the upcoming level called Explorers that will (apparently) come in 2.21.

Beta Levels

Hmmm...
To do:
*Find the actual names for early versions of Fingerdash

Dash

Dash 008

  • The pixel block below the first orb does not have a hitbox
  • The color of the background is black at the start
  • The background isn't shown before the first jump
  • The level has no middle ground
  • The level has no shaders when hitting the first jump
  • The level has no gradient on the screen
  • The background does not pulse beyond the first cube part, resulting in a black background for the remaining length
  • The level is not decorated after the first spider part
  • The spider gameplay for the first use of the arrow trigger is entirely different
  • The 3rd structure before the block hitting part has a pink pad
  • The block hitting part only has the toggle orbs with no pixel blocks
  • The block hitting part resembles the version seen in the sneak peek
  • The pad after the block hitting part is a yellow pad instead of a red one
  • When hitting the swing portal, the camera only rotates -15 degrees instead of having a dramatic build up
  • Some pixel block decorations at the first part of the level are missing

Fingerdash

Rise 1

  • This version is not decorated yet
  • Extra Black Orb
  • No Dash Orbs
  • No Spider gameplay

Rise 2

  • First jump is harder
  • This version is slightly decorated

Rise 3

  • First jump was made easier
  • More decoration

Rise Big Test

  • More decoration
  • Unused objects are used
  • Version 1.6 saws
  • Version 2.0 blocks designs

Rise Big Test 2/3?

  • Version 1.6 and 2.0 saws and block designs are removed

Rise 004

  • Dash Orbs are added

Rise 005?

  • New 2.1 decoration
  • Animated Lavafalls

Rise 008

  • Spider gameplay is added

Rise 008-013?

  • Small changes

Rise 014?

  • Animated monsters
  • Spiral effect on the bat
  • Rising lava

Rise 015-020?

  • More decoration
  • Color tests

Rise 026

  • Level reaches to the end of the song

Rise 027?

  • Decorated Ship section

Rise 029

  • Decorated Robot section

Rise 030

  • Decorated Wave section

Rise 032?

  • Gameplay and decoration for final Wave section
  • Finalized last Cube section

Rise 033-037?

  • First Cube and Spider are finalized

Rise 038

  • Purple instead of Orange in both Wave and last Spider sections

Rise 041-045

Rise 046

  • Finalized coins for 3rd coin

Rise 052

  • The final UFO section has a different block design

Fingerdash

  • This is the final publicly released version of Fingerdash

Revisional Changes

1.9 - 2.0

User coins were added in 2.0 which could be added to user levels and collected to get achievements.
A glitch that pushed away an icon if it was affected by many speed portals in dual mode was fixed, however, that in turn made some levels impossible.

In 2.1

Levels didn't have special Demon types. The levels that had a Demon rating changed to either Easy, Medium, Hard, Insane, or Extreme Demon. This is to let players know how hard the Demon is. The Hard Demon graphic reuses the old Demon graphic. New slope objects were added to allow for redone collisions. A similar change also occurred to many blocks that used the color black, which gave them a new object that had the ability to be colored to any color.

In 2.201

Before 2.201 the option in the editor called "Show Hitboxes" was named "DebugDraw".