Fire Emblem: Path of Radiance/Unused Items
This is a sub-page of Fire Emblem: Path of Radiance.
There are many unused items in this game, some of which went used in Radiant Dawn. The majority of them lack proper name and help strings.
Contents
Weapons
Icon | Name (JP) | WLv | Mt | Hit | Crt | Wt | Rng | Effects | Uses | Worth | Exp | Help Text (JP) | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name (EN) | Help Text (EN) | ||||||||||||
デビルアクス (Devil Axe) |
Axe: E | 18 | 55 | 0 | 18 | 1 | Has a chance to backfire and damage the user instead. | 20 | 900 | 8 | のろわれた斧 与えるダメージは大きいが 自分が受ける可能性もある |
A recurring weapon from earlier games. Has no model for battle animations, so using it with them enabled will cause the game to hang. | |
Devil Axe | A cursed axe. It is very powerful, but there is a chance that it will harm its wielder. | ||||||||||||
ウルヴァン (Urvan) |
Axe: S | 18 | 70 | 5 | 18 | 1 | Resistance +3 when equipped. | 20 | Unsellable | 2 | 名匠がきたえあげた世に2つなき名斧 威力は高いが、あつかいは難しい |
Greil's signature axe. While absent from gameplay, it's still prominently seen in cutscenes and interstitial artwork. Used in Radiant Dawn. | |
Urvan | A unique axe forged by a master craftsman. It's powerful but difficult to wield. | ||||||||||||
どくの槍 (Poison Lance) |
Lance: D | 4 | 65 | 0 | 9 | 1 | Inflicts the Poison status on the target on contact. | 40 | 440 | 1 | 毒が刃にしこまれた槍 命中すると毒状態になる |
A lance counterpart to the other Venin weapons. Used in Radiant Dawn. | |
Venin Lance | A lance whose blade conceals a poison reservoir. Units hit with this will be poisoned. | ||||||||||||
ブライトボウ (Bright Bow) |
Bow: B | 10 | 70 | 0 | 9 | 1-2 | Calculates damage using user's magic and target's resistance. Effective against fliers. | 25 | 5,750 | 1 | 魔力をひめた弓 力ではなく魔法で攻撃します |
A bow counterpart to the four magic weapons. The concept of light magic-themed bows would eventually resurface with Fates' shining bow as well as Shadows of Valentia's and Engage's radiant bow. | |
Bright Bow | An arcane bow that uses magic, not strength, to attack. | ||||||||||||
レクスフレイム (Rexflame) |
Fire: S | 14 | 85 | 0 | 12 | 1-2 | Speed +3 when equipped. | 20 | Unsellable | 2 | 炎の最上位魔法 あつかいが非常に難しいが とても威力がある |
A fire magic counterpart to Rexbolt and Rexaura. Used in Radiant Dawn. | |
Rexflame | The highest level of fire magic. Mastery is quite difficult, but it is devastatingly powerful. | ||||||||||||
レクスカリバー (Rexcalibur) |
Wind: S | 12 | 85 | 0 | 9 | 1-2 | Luck +3 when equipped. | 20 | Unsellable | 2 | 風の最上位魔法 あつかいが非常に難しいが とても威力がある |
A wind magic counterpart to Rexbolt and Rexaura. Used in Radiant Dawn. | |
Rexcalibur | The highest level of wind magic. Mastery is quite difficult, but it is devastatingly powerful. |
Staves
All of the unused staves' associated text strings were removed in localization, so instead the game just defaults to displaying the internal message names for those strings in their place. Their Japanese help descriptions are noticeably much, much shorter than those of any of the other staves.
Other Items
Again, the majority of these items' associated text strings were removed in localization, so they instead just display the internal message name.
Icon | Name (JP) | Effects | Uses | Worth | Help Text (JP) | Notes |
---|---|---|---|---|---|---|
Name (EN) | Help Text (EN) | |||||
シルバーカード (Silver Card) |
Reduces item prices at base shops by 50% | None | 0 | 誰かが持っていれば 安く買い物ができる |
A recurring item from previous games. Used in Radiant Dawn. | |
Silver Card | A special card that brings the bearer bargains galore at shops. | |||||
エリートの書 (Elite Book) |
Use in the base's Skills menu to assign Paragon to a unit; usable only by Astrid and Geoffrey | 1 | 3,000 | 拠点でスキル『エリート』を 取得できる |
Used in Radiant Dawn. | |
IID_ELITE | An item that allows you to acquire the skill Paragon when you're at a base. | |||||
俊足の書 (Swift-Foot Book) |
Use in the base's skills menu to assign Celerity to a unit | 1 | 3,000 | 拠点でスキル『俊足』を 取得できる (Can acquire the skill "Swift-Foot" at a base.) |
Used in Radiant Dawn. | |
IID_SWIFT | MH_I_SWIFT | |||||
鉄壁の書 (Iron Wall Book) |
Use in the base's skills menu to assign 鉄壁 to a unit; usable only by Astrid and Geoffrey | 1 | 1,000 | 拠点でスキル『鉄壁』を 取得できる (Can acquire the skill "Iron Wall" at a base.) |
-- | |
IID_IMPREGNABLE | MH_I_IMPREGNABLE | |||||
気分屋の書 (Moody Book) |
Use in the base's skills menu to assign Tempest to a unit | 1 | 1,000 | 拠点でスキル『気分屋』を 取得できる (Can acquire the skill "Moody" at a base.) |
Also goes unused in Radiant Dawn, where the Tempest skill is also unused. | |
IID_TEMPER | MH_I_TEMPER | |||||
安定の書 (Even-Handed Book) |
Use in the base's skills menu to assign Serenity to a unit | 1 | 1,000 | 拠点でスキル『安定』を 取得できる (Can acquire the skill "Even-Handed" at a base.) |
Also goes unused in Radiant Dawn, where the Serenity skill is also unused. | |
IID_CALM | MH_I_CALM | |||||
恐怖の書 (Fear Book) |
Use in the base's skills menu to assign Daunt to a unit | 1 | 2,000 | 拠点でスキル『恐怖』を 取得できる (Can acquire the skill "Fear" at a base.) |
Used in Radiant Dawn. | |
IID_HORROR | MH_I_HORROR | |||||
再行動の歌 (Act Again Song) |
Use in the base's skills menu to assign Canto to a unit; usable only by transformed herons | 1 | 6,000 | 拠点でスキル『再行動の歌』を 取得できる 白鷺専用 (Can acquire the skill "Act Again Song" at a base. For herons only.) |
Since laguz can never ordinarily be transformed when in the base, it's not actually usable under legitimate circumstances. The help text suggests that when this item was in development, Canto's Japanese name was "Act Again Song" (再行動の歌) rather than just "Act Again" (再行動) as it is in the final game, which fits with its presentation as singing (and by extension, the singing connotation of the "Canto" name in English); this also makes it the only skill acquisition item that doesn't use the usual "book" (の書) suffix. | |
IID_CHANT | MH_I_CHANT | |||||
晩成の書 (Late Bloomer Book) |
Use in the base's skills menu to assign Blossom to a unit; usable only on Sothe | 1 | 3,000 | 拠点でスキル『大器晩成』を 取得できる サザ専用 (Can acquire the skill "Great Talents Bloom Late" at a base. For Sothe only.) |
The item name uses a shortened version of the skill's final Japanese name, "Great Talents Bloom Late" (大器晩成). Used in Radiant Dawn. | |
IID_FRAC90 | MH_I_FRAC90 | |||||
援軍の書 (Reinforcements Book) |
Use in the base's skills menu to assign Reinforce to a unit; usable only on Tanith | 1 | 1,000 | 拠点でスキル『援軍』を 取得できる タニス専用 (Can acquire the skill "Reinforcements" at a base. For Tanith only.) |
-- | |
IID_REINFORCEMENTS | MH_I_REINFORCEMENTS | |||||
千里眼の書 (Clairvoyance Book) |
Use in the base's skills menu to assign Insight to a unit; usable only on Janaff | 1 | 3,000 | 拠点でスキル『千里眼』を 取得できる ヤナフ専用 (Can acquire the skill "Clairvoyance" at a base. For Janaff only.) |
In the final game, Insight cannot be unequipped from Janaff, so this would've been basically useless. | |
IID_TELEGNOSIS | MH_I_TELEGNOSIS | |||||
順風耳の書 (Fair-Wind Ear Book) |
Use in the base's skills menu to assign Vigilance to a unit; usable only on Ulki | 1 | 3,000 | 拠点でスキル『順風耳』を 取得できる ウルキ専用 (Can acquire the skill "Fair-Wind Ear" at a base. For Vulci only.) |
In the final game, Vigilance cannot be unequipped from Ulki, so this would've been basically useless. | |
IID_BIGEAR | MH_I_BIGEAR |
Text Leftovers
In addition to these proper items, there is a substantial amount of leftover text for cut items that generally don't have any other surviving data. Even then, a lot of the text for most of these was removed in localization. Because of how fragmented this data is between the versions, here's a chart containing both English and Japanese strings where they exist.
Message Name | Name (JP) | Help Text (JP) | Notes |
---|---|---|---|
Name (EN) | Help Text (EN) | ||
MIID_RAPIER | レイピア (Rapier) |
王族がおもにあつかう特製の剣 よろいに対して特別な効果がある |
The traditional starting weapon of Fire Emblem protagonists. A very early screenshot shows Ike wielding one. In the finished game, Ike instead gets the regal sword, which has all the same effects as a regular rapier. |
Rapier | A thin sword favored by royalty. Its narrow tip easily penetrates armor, causing great damage. | ||
MIID_DRAGONKILLER | ドラゴンキラー (Dragonkiller) |
対ドラゴン用に精製された剣 竜に特別な効果をもつ |
A recurring weapon. Used in Radiant Dawn. |
Wyrmslayer | A sword designed to deal increased damage against wyvern-mounted warriors. | ||
MIID_LIGHTNINGSWORD | ライトソード (Light Sword) |
ライトニングソード 製作中 (Lightning sword - in development) |
Possibly intended to be a version of the Light Brand from the Jugdral and GBA games. |
Light Sword | (N/A) | ||
MIID_HAUTECLAIRE | オートクレール (Hauteclere) |
(N/A) | Shadow Dragon later introduced a legendary axe called Hauteclere, but since this unused listing is in the same block as most of the game's swords, it's likely that this one was intended to be a sword as well. |
(N/A) | (N/A) | ||
MIID_FIREEMBLEM | ファイアーエムブレム (Fire Emblem) |
(N/A) | This suggests that the game's Fire Emblem item, Lehran's Medallion, may have been intended to appear in players' inventories at some point, although a) the placement of this in the middle of most of the swords and b) the finished Japanese game generally referring to the Fire Emblem in kanji (炎の紋章) rather than katakana does raise questions about what the Emblem was meant to be at this point. |
(N/A) | (N/A) | ||
MIID_ASHU | アシュナード専用剣 (Ashnard-Only Sword) |
(N/A) | This might have been an early placeholder of some sort. Ashnard's actual sword, Gurgurant, is listed much further on down in the item name strings. |
(N/A) | (N/A) | ||
MIID_DRAGONAXE | ドラゴンアクス (Dragon Axe) |
対ドラゴン用に精製された斧 竜に特別な効果をもつ |
An axe counterpart to the wyrmslayer that was introduced in the GBA games. |
Dragon Axe | An axe designed to deal increased damage against wyvern-mounted warriors. | ||
MIID_SHININGBOW | ソニックボウ (Sonic Bow) |
ソニックボウ 製作中 (Sonic bow - in development) |
Likely meant to be a second magic-based bow. Fates later introduced the shining bow as a light-themed magic bow. |
Sonic Bow | (N/A) | ||
MIID_CATFANG | 牙 (Fang) |
猫がもつするどい爪 耐久度がへらない 生まれながらに持つため外したり捨てたりできない (Sharp fangs used by cats. Their durability never decreases and, since they are natural, they cannot be unequipped or discarded.) |
Alternative weapons other than the used claws were evidently considered for the beast laguz classes. In Radiant Dawn, lions and tigers get fang weapons instead of the claws they have here. |
(N/A) | (N/A) | ||
MIID_TIGERFANG | 牙 (Fang) |
虎がもつするどい牙 耐久度がへらない 生まれながらに持つため外したり捨てたりできない (Sharp fangs used by tigers. Their durability never decreases and, since they are natural, they cannot be unequipped or discarded.) | |
(N/A) | (N/A) | ||
MIID_LIONFANG | 牙 (Fang) |
獅子がもつするどい牙 耐久度がへらない 生まれながらに持つため外したり捨てたりできない (Sharp fangs used by lions. Their durability never decreases and, since they are natural, they cannot be unequipped or discarded.) | |
(N/A) | (N/A) | ||
MIID_BLACKBREATH | ブレス (Breath) |
(N/A) | This would have been a breath weapon for the unused black dragon class. Used in Radiant Dawn. |
(N/A) | (N/A) | ||
MIID_HAWKTALON | 爪 (Talon) |
タカがもつするどい爪 耐久度がへらない 生まれながらに持つため外したり捨てたりできない (Sharp talons used by hawks. Their durability never decreases and, since they are natural, they cannot be unequipped or discarded.) |
Like the fangs, talons were apparently an alternative to beaks for bird laguz. In Radiant Dawn, hawks get talon weapons while ravens keep beaks. |
(N/A) | (N/A) | ||
MIID_CROWTALON | 爪 (Talon) |
カラスがもつするどい爪 耐久度がへらない 生まれながらに持つため外したり捨てたりできない (Sharp talons used by ravens. Their durability never decreases and, since they are natural, they cannot be unequipped or discarded.) | |
(N/A) | (N/A) | ||
MIID_ASTARTYUNE | アスタテューヌ (Astartyune) |
(N/A) | Listed with the light spells. Shares its name with the combined goddess of Tellius (Ashunera in localizations). |
(N/A) | (N/A) | ||
MIID_ROBBERSKEY | とうぞくのかぎ (Thief's Key) |
とうぞくのかぎ 製作中 (Thief's key - in development) |
Lockpicks ("thief's key" in Japanese) are a recurring item used by thieves to open doors and chests. In the finished game, thieves have the ability to unlock things without using items at all. |
Lock pick - in development | |||
MIID_MEMBERCARD | メンバーカード (Member Card) |
誰かが持っていれば 普通は行けない店に行ける (If somebody holds it, they can go to a shop they would not ordinarily go to.) |
A recurring item used to access secret shops. Given the help text's vagueness, and the differences between Path of Radiance shops and the shops in games with the member card, how this would've worked is anyone's guess. |
(N/A) | |||
MIID_MINE | フレイボム (Flabomb) |
(N/A) | The mine item from The Blazing Blade, left on the cutting room floor for the second game in a row! Radiant Dawn has an only slightly more complete version of it that also goes unused. |
(N/A) | (N/A) |
Internal Name Oddities
While most of the time the internal names of everything accurately reflect of what a given thing actually is, there's a surprisingly large number of items whose internal names differ significantly from what the player sees them called, suggesting earlier item and name ideas that were replaced in development. A lot of them allude to weapons from prior Fire Emblem games, especially the GBA ones, and some of them even wound up as the basis, justifiably or otherwise, for the names that the final items received in various localizations of the game!
Internal Name | Name (JP) | Name (EN) | Notes |
---|---|---|---|
IID_BRONZESWORD | 訓練用の剣 (Practice Sword) |
Trainer | The French and Italian localizations of this game renamed this weapon "Epée-bronze" and "Spada bronzo" respectively to follow suit with the internal name. Bronze weapons later became a thing starting with Radiant Dawn, as a tier of basic weapons that are even cheaper and weaker than irons and totally lack the ability to deal critical hits, but which have better durability. Admittedly, lack of criticals aside, "weaker than iron swords" isn't something that you can say about the trainer. |
IID_WATOU | ヴァーグ・カティ (Vague Katti) |
Vague Katti | Wo Dao ("Watou" in Japanese - both translate to "Japanese sword" from Chinese and Japanese respectively) are swords from the Elibe games which, like the Vague Katti, are vaguely katana-esque and have huge crit stats. Unlike the Vague Katti, though, they're entirely common weapons with a modest required weapon level. Radiant Dawn later included them for real. |
IID_RANCEBASTER | ラグズソード (Laguz Sword) |
Laguzslayer | Lancereavers ("lancebuster" in Japanese) are weapon triangle-reversing swords from the GBA games. The first of three GBA weapons that were ultimately ditched in favor of the line of anti-laguz weapons. |
IID_HORSEKILLER | 長柄刀 (Longsword) |
Longsword | Simultaneously kinda interesting and also really not: "HORSEKILLER" absolutely accurately describes what the sword does in the final version, and the series absolutely did already have a history of calling its anti-cavalry swords "longswords", but the mismatch between internal and final name does make one wonder whether they were ever considering calling it something else. Say, following The Sacred Stones' lead and calling them "zanbato" (which, of course, translates as "horse-killing sword") again? |
IID_AXEBASTER | ショートスピア (Short Spear) |
Short Spear | Axereavers ("axebuster" in Japanese) are weapon triangle-reversing lances from the GBA games. One of the few cases where the final version's replacement weapon also previously existed in the series, as short spears debuted back in The Blazing Blade. This internal name caused a very noticeable error in the Spanish and French localizations: it called the short spear "antihachas" and "Brise-hache", which were the axereaver's Spanish and French names respectively in prior games. |
IID_BRONZEAXE | 訓練用の斧 (Practice Axe) |
Practice Axe | Ditto the trainer except that the German localization also renamed this weapon "Bronzeaxt" to follow suit with the internal name. |
IID_SONICAXE | ボルトアクス (Bolt Axe) |
Bolt Axe | Evidently, this was another case where they were going back and forth about what magic element the various magic weapons would be; in the final game, it was swords that got the sonic/wind element. The first wind-themed axe in the series would later be the Hurricane Axe in Fire Emblem Engage, but no axe has described itself as "sonic" yet. |
IID_SWORDBASTER | ショートアクス (Short Axe) |
Short Axe | Swordreavers ("swordbuster" in Japanese) are weapon triangle-reversing axes from the GBA games. Replaced with the brand-new axe counterpart to the short spear. The subject of another Spanish localization oopsie: it is known there as the "antiespadas", the Spanish term for the swordreaver. |
IID_SHORTBOW | ラグズボウ (Laguz Bow) |
Laguz Bow | Short bows previously appeared in every game between Thracia 776 and The Sacred Stones as variously nondescript common bow models, and later became a weapon with close-range functionality from Fates onward (under the English name "mini bow"). The second of three GBA weapons that were ultimately ditched in favor of the line of anti-laguz weapons. |
IID_FORBLAZE | レクスフレイム (Rexflame) |
Rexflame | All four of the S-rank "Rex-" tomes originally bore the names of powerful tomes from previous Fire Emblem games, and three of these early names are also present in the Battle Previewer listings. In this case, Forblaze is Athos's legendary anima tome in the Elibe games. This is the only "Rex-" tome to not retain some form of the internal name in French localizations. |
IID_FIMBULVETR | レクスカリバー (Rexcalibur) |
Rexcalibur | Fimbulvetr is the penultimate, A-rank anima tome in the GBA games which, like Rexcalibur and unlike most wind tomes, features ice and blizzards as part of its animation. Oddly, this internal listing uses its longer English name rather than the shorter Japanese name, "Fimbul". The French localizations of this game and Radiant Dawn renamed this weapon "Fimbulvetr" to follow suit with the internal name. |
IID_MJOLNIR | レクスボルト (Rexbolt) |
Rexbolt | While at the time there was technically nothing known as "Mjölnir" in Japanese Fire Emblem material, there's an obvious connection to Reptor/Blume/Ishtar's legendary thunder tome from Seisen no Keifu, known as "Thor Hammer" in Japanese and subsequently rechristened "Mjölnir" in English localizations in the decade following Path of Radiance. (Various other, unrelated "Mjölnirs" have also since been introduced in Japanese material.) The French localizations of this game and Radiant Dawn renamed this weapon "Mjolnir" (without the umlaut, unlike later localized Fire Emblem usages) to match the internal name. |
IID_LIGHTNING | ライト (Light) |
Light | In the Jugdral and GBA games, the basic light tome was called Lightning instead of Light. As with the "Rex-" tomes, the "Lightning" name is also present in the Battle Previewer listings. |
IID_AURA | レクスオーラ (Rexaura) |
Rexaura | Aura is a highly damaging light tome that appears in all of the first four games, most notably as Linde's exclusive weapon in the Archanea games. The French localizations of this game and Radiant Dawn renamed this weapon "Aura" to match the internal name. |
IID_POWERRING | エナジーの雫 (Energy Drop) |
Energy Drop | In many prior games, the power ring was the strength-boosting item. |
IID_MAGICRING | 精霊の粉 (Spirit Dust) |
Spirit Dust | In the Jugdral games, the magic ring was the magic-boosting item. |
IID_BODYRING | 石像の欠片 (Statue Fragment) |
Statue Frag | In Thracia 776 and the GBA games, the body ring was the constitution-boosting item. |
IID_DELPHISHIELD | フルガード (Full Guard) |
Full Guard | In the Elibe games, the Delphi shield was a held item with a similar effect to the full guard, but limited to protecting only against anti-flier effectiveness. Not only did the Spanish localization (mistakenly again?) follow the internal name's lead and call the item "Esc Delphi", but the Italian localization seems to have taken similar inspiration and rechristened it "Scudo Fili" (Fili shield, the identical reskinned version of the Delphi shield from The Sacred Stones). |
IID_ALONDITE | エタルド (Ettard) |
Alondite | Surprise! The big localization rename of the Black Knight's sword, right down to the exact funky spelling of its pseudo-Arthurian namesake, actually came straight from the horse's hitherto-unseen mouth all along! |
IID_LONGSWORD | リガルソード (Regal Sword) |
Regal Sword | As seen in pre-release screenshosts, "longsword" (no, not the aforementioned item) was the second name/concept for Ike's obligatory anti-cavalry/anti-armor starting personal weapon that Intelligent Systems is known to have considered. |
IID_DRAGORANCE | ラグズランス (Laguz Lance) |
Laguz Lance | Refers to an anti-dragon weapon known variously as the "dragonlance" and "dragonspear" in Japanese, and as the "dragonpike" and "dragonspear" in English. The third of three GBA weapons that were ultimately ditched in favor of the line of anti-laguz weapons (the laguz axe was always the laguz axe, as far as the internal names recall anyway). |
IID_SONICBLADE | ソニックソード (Sonic Sword) |
Sonic Sword | A subtle difference, but a difference nonetheless. |
IID_LIGHTNINGBOW | ブライトボウ (Bright Bow) |
Bright Bow | The "lightning" prefix is consistent with both the Light tome's internal name and the abandoned light sword's internal references (MIID_LIGHTNINGSWORD). |
IID_LONGLONGBOW | バルフレチェ (Balfleche) |
Double Bow | May just be a simple placeholder name while they figured out what they would actually call it. It's a pretty funny one, though... |
IID_CRIMEASWORD | アミーテ (Amite) |
Amiti | Likely a placeholder name. Reminiscent of the "Ashnard-only sword" name string. |
IID_CHANGERING | 半化身の腕輪 (Half-Embodiment Armlet) |
Demi Band | More placeholders? |
IID_CHANGERING2 | 化身の腕輪 (Embodiment Armlet) |
Laguz Band |
Secondary Help Texts
In the GBA games, non-weapon items used two sets of help text: a longer one used for the traditional R Button help popup, and a shorter one used in a small box in item use menus. While this didn't return in any subsequent games, they were evidently considering it for Path of Radiance, as the Japanese build has a whole series of single-line alternate texts for most of the game's items, listed internally under the internal message name structure MH_I_(itemname)_2 (as opposed to the R Button text being MH_I_(itemname)). The only items that do not have the secondary help text are the last few in the internal ordering of name strings: the demi band, laguz band, coin, laguz stone, and the Smite manual.
The text itself isn't especially exciting, as it generally boils down to a somewhat shortened version of the R Button text. Naturally, all of this text was cut in localization.
Used Items
Message Name | Item | Secondary Help Text (JP) | Notes |
---|---|---|---|
MH_I_ANGELROBE_2 | Seraph Robe | 『最大HP』が増える (Increases maximum HP.) |
All of the stat boosters' unused help texts are identical to the final R Button ones. |
MH_I_POWERRING_2 | Energy Drop | 『力』が増える (Increases strength.) | |
MH_I_MAGICRING_2 | Spirit Dust | 『魔力』が増える (Increases magic.) | |
MH_I_SECRETBOOK_2 | Secret Book | 『技』が増える (Increases skill.) | |
MH_I_SPEEDWING_2 | Speedwing | 『速さ』が増える (Increases speed.) | |
MH_I_GODDESSICON_2 | Ashera Icon | 『幸運』が増える (Increases luck.) | |
MH_I_DRAGONSHIELD_2 | Dracoshield | 『守備』が増える (Increases defense.) | |
MH_I_TALISMAN_2 | Talisman | 『魔防』が増える (Increases resistance.) | |
MH_I_BOOTS_2 | Boots | 『移動力』が増える (Increases movement.) | |
MH_I_BODYRING_2 | Statue Frag | 『体格』が増える (Increases constitution.) | |
MH_I_VSBEAST_2 | Laguzguard | 装備すれば ラグズからのダメージ半減 (When equipped, halves damage from laguz.) |
The final R Button text phrases the effect as "reducing damage dealt by laguz attacks" (ラグズから受けるダメージが半減する), while this simplifies the sentiment considerably and removes the second "For beorc only." line. |
MH_I_VSHUMAN_2 | Beorcguard | 装備すれば 対ラグズの特攻無効 (When equipped, negates anti-laguz bonus damage.) |
The final R Button text phrases the effect as "negating bonus damage dealt by beorc attacks" (ベオクから受ける特効が無効になる), while this simplifies the sentiment considerably and removes the second "For laguz only." line. |
MH_I_KNIGHTSHIELD_2 | Knight Ward | 装備すれば 防御が上がる (When equipped, boosts defenses.) |
Keeps the first line of their R Button counterparts without change, but drops the second line listing compatible classes. |
MH_I_MASTERPROOF_2 | Master Seal | 上級職になることができる (Can become an advanced class.) |
Completely different from the final R Button text. |
MH_I_TREASUREKEY_2 | Chest Key | 宝箱を開けることができる (Can open treasure chests.) |
Removes a clause from the final R Button text talking about "acquiring [the chest's] contents" (中身を入手). |
MH_I_DOORKEY_2 | Door Key | 扉を開けることができる (Can open doors.) |
Removes a clause from the final R Button text talking about how doors are opened "so you can pass" (通れるように...). |
MH_I_VULNERARY_2 | Vulnerary | HPを10回復する (Restores 10 HP.) |
Identical to the final R Button text. |
MH_I_ELIXIR_2 | Elixir | HPを完全に回復する (Fully restores HP.) |
Identical to the final R Button text. |
MH_I_HOLYWATER_2 | Pure Water | 少しの間、魔法攻撃から守る (Protects against magic attacks for a brief period of time.) |
The final R Button text describes the pure water effect as "reducing damage dealt by magical attacks" (魔法攻撃で受けるダメージを減らす), while this simplifies the sentiment considerably. |
MH_I_DETOXDRUG_2 | Antitoxin | 毒を消し去り正常にする (Neutralizes poison and restores normal condition.) |
Identical to the final R Button text, aside from the removal of a frankly inexplicable line break in the very short line. |
MH_I_JACKLIGHT_2 | Torch | 少しの間 周囲を明るくてらす (Brightly illuminates surroundings for a brief period of time.) |
Oddly enough, not only is this the only member of the unused help text type to include a line break, but the full-length text for the torch is a single line with no line break that's slightly shorter than this one! (They use different verbs for "illuminate" from each other, with the final text's one (明るくする) being shorter.) |
MH_I_DELPHISHIELD_2 | Full Guard | 装備すると特効が無効になる (When equipped, negates bonus damage.) |
Identical to the final R Button text. |
MH_I_WHITEGEM_2 | White Gem | とても高価な宝玉 (A very valuable gemstone.) |
All of the gem item texts keep the first line of their R Button counterparts without change, but drop the second line talking about the sums they can be sold for. |
MH_I_BLUEGEM_2 | Blue Gem | 高価な宝玉 (A valuable gemstone.) | |
MH_I_REDGEM_2 | Red Gem | 少し高価な宝玉 (A somewhat valuable gemstone.) | |
MH_I_ESOTERIC_2 | Occult | スキル『奥義』を取得できる (Can acquire the skill "Secret Technique".) |
All of the skill manual texts are mostly identical to their R Button counterparts, but drop the "when at a base" qualifier. |
MH_I_BLAVE_2 | Resolve | スキル『勇将』を取得できる (Can acquire the skill "Brave General".) | |
MH_I_RESCUEP_2 | Savior | スキル『護り手』を取得できる (Can acquire the skill "Defender".) | |
MH_I_AMBUSH_2 | Vantage | スキル『待ち伏せ』を取得できる (Can acquire the skill "Ambush".) | |
MH_I_GRASP_2 | Nihil | スキル『見切り』を取得できる (Can acquire the skill "Abandonment".) | |
MH_I_ANGER_2 | Wrath | スキル『怒り』を取得できる (Can acquire the skill "Anger".) | |
MH_I_WEAPONDESTROY_2 | Corrosion | スキル『武器破壊』を取得できる (Can acquire the skill "Weapon Destroy".) | |
MH_I_PRAY_2 | Miracle | スキル『祈り』を取得できる (Can acquire the skill "Prayer".) | |
MH_I_COUNTER_2 | Counter | スキル『カウンター』を取得できる (Can acquire the skill "Counter".) | |
MH_I_PROVOKE_2 | Provoke | スキル『挑発』を取得できる (Can acquire the skill "Provocation".) | |
MH_I_SHADE_2 | Shade | スキル『影』を取得できる (Can acquire the skill "Shade".) | |
MH_I_GAMBLE_2 | Gamble | スキル『一発屋』を取得できる (Can acquire the skill "All-or-Nothing Gambler".) | |
MH_I_FAIRNESS_2 | Parity | スキル『能力勝負』を取得できる (Can acquire the skill "Stat Duel".) | |
MH_I_TACKLE2_2 | Smite | スキル『ぶちかまし』を取得できる (Can acquire the skill "Heavy Collision".) | |
MH_I_DEFENCE_2 | Guard | スキル『キャンセル』を取得できる (Can acquire the skill "Cancel".) | |
MH_I_SWORDERSRING_2 | Sword Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) |
All of the growth band items keep only the first line of what's seen in the final R Button text, omitting the "it contains the essence of a (class)" line. |
MH_I_SOLDIERRING_2 | Soldier Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_FIGHTERSRING_2 | Fighter Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_ARCHERSRING_2 | Archer Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_ARMORSRING_2 | Knight Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_SOCIALKNIGHTSRING_2 | Paladin Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_PEGASUSKNIGHTSRING_2 | Pegasus Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_DRAGONKNIGHTSRING_2 | Wyvern Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_MAGESRING_2 | Mage Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_PRIESTSRING_2 | Priest Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_THIEFSRING_2 | Thief Band | 装備すると成長を変化させる腕輪 (An armlet that, when equipped, modifies growths.) | |
MH_I_CONTINUATION_2 | Adept | スキル『連続』を取得できる (Can acquire the skill "Continuation".) |
All of the skill manual texts are mostly identical to their R Button counterparts, but drop the "when at a base" qualifier. Renewal's also drops the "for certain units only" (特定のユニット専用) clause. |
MH_I_TURNREGENE_2 | Renewal | スキル『回復』を取得できる (Can acquire the skill "Recovery".) | |
MH_I_WEAPONDROP_2 | Arms Scroll | 使用できる武器の武器レベルを上げる (Increases the weapon level of a usable weapon type.) |
Identical to the final R Button text. |
MH_I_KNIGHTRING_2 | Knight Ring | 装備すれば 再移動ができる (When equipped, enables moving again.) |
Uses a much shorter verb for "enables" than the final R Button text (可能になる); otherwise identical. |
Unused/Nonexistent Items
Message Name | Item | Secondary Help Text (JP) | Notes |
---|---|---|---|
MH_I_ROBBERSKEY_2 | Lockpick (nonexistent) |
とうぞくのかぎ2 製作中 (Thief's key 2 - in development) |
Just a detail-less placeholder, like the R Button text. |
MH_I_MEMBERCARD_2 | Member Card (nonexistent) |
普通は行けない店に行ける (Can go to a shop you would not ordinarily go to.) |
Consists of the second line of its R Button counterpart. |
MH_I_SILVERCARD_2 | Silver Card | 安く買い物ができる (Enables cheap shopping.) |
Consists of the second line of its R Button counterpart. |
MH_I_SWIFT_2 | IID_SWIFT (Celerity manual) |
スキル『俊足』を取得できる (Can acquire the skill "Swift-Foot".) |
All of the skill manual texts are mostly identical to their R Button counterparts, but drop the "when at a base" qualifier and any "For (x) only." criteria listed in the second line. |
MH_I_IMPREGNABLE_2 | IID_IMPREGNABLE (鉄壁 manual) |
スキル『鉄壁』を取得できる (Can acquire the skill "Iron Wall".) | |
MH_I_TEMPER_2 | IID_TEMPER (Tempest manual) |
スキル『気分屋』を取得できる (Can acquire the skill "Moody".) | |
MH_I_CALM_2 | IID_CALM (Serenity manual) |
スキル『安定』を取得できる (Can acquire the skill "Even-Handed".) | |
MH_I_HORROR_2 | IID_HORROR (Daunt manual) |
スキル『恐怖』を取得できる (Can acquire the skill "Fear".) | |
MH_I_ELITE_2 | IID_ELITE (Paragon manual) |
スキル『エリート』を取得できる (Can acquire the skill "Elite".) | |
MH_I_CHANT_2 | IID_CHANT (Canto manual) |
スキル『再行動の歌』を取得できる (Can acquire the skill "Act Again Song".) | |
MH_I_FRAC90_2 | IID_FRAC90 (Blossom manual) |
スキル『大器晩成』を取得できる (Can acquire the skill "Great Talents Blossom Late".) | |
MH_I_REINFORCEMENTS_2 | IID_REINFORCEMENTS (Reinforce manual) |
スキル『援軍』を取得できる (Can acquire the skill "Reinforcements".) | |
MH_I_TELEGNOSIS_2 | IID_TELEGNOSIS (Insight manual) |
スキル『千里眼』を取得できる (Can acquire the skill "Clairvoyance".) | |
MH_I_BIGEAR_2 | IID_BIGEAR (Vigilance manual) |
スキル『順風耳』を取得できる (Can acquire the skill "Fair-Wind Ear".) |