Far Cry 3: Blood Dragon (Windows)
Far Cry 3: Blood Dragon |
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Developer: Ubisoft Montreal This game has unused sounds. |
The year is 2007. It is the future as you truly imagined it... well, as the 80's Sci-Fi movie genre imagined it anyway.
To do:
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Contents
Far Cry 3 Leftovers
Of course this game will have a ton of FC3 leftovers, because the game is based on it. There is all Handbook icons of characters present like Buck, Liza, Sam, even coop characters from that game, etc. Main menu background with a Swan. All tutorial video bik's when you upgrade your skill's from FC3. All Tatau from Jason's skill tree. Handbook icons for Dr.Earnhardt's Mansion, Citra's Temple and Gaztown and other places are present. Almost all icons for weapons from FC3. All animal icons. You get the point, there is a TON of those.
Unused Dialogue
Present in the files are quite a bit of unused dialogue. Some of these are alternate takes of used lines, while others are outright unused.
Ending
These lines are from the ending of the game.
ID | String Enum | Audio | Value |
---|---|---|---|
174072 | 1898061 | REX: Maybe you taught me how to kill, Sloan, but you forgot to teach me how to die! |
An unused line from Rex to Sloan.
ID | String Enum | Audio | Value | |
---|---|---|---|---|
Unused | 178441 | 1936851 | SLOAN: And then what? Retire into the suburbs? Mow the lawn every Saturday and watch football on Sunday? That's not you, Rex. You don't mow down lawns. You mow down lives! | |
Used | 174015 | 1901031 | SLOAN: And then what? Retire into the suburbs? Mow the lawn every Saturday and watch football on Sunday? That ain't you, Rex. You don't mow down lawns. You mow down lives! |
An alternate take.
ID | String Enum | Audio | Value | |
---|---|---|---|---|
Unused | 174047 | 1899968 | SLOAN: I programmed you. I made you! I am your God and I giveth... and I sure as fuck will taketh! | |
Used | 178384 | 1936925 | X | SLOAN: I programmed you. I made you! I am your father. |
Another alternate take on an existing line, however this version doesn't reference Star Wars and instead plays up Sloan's God Complex some more.
Alternate Introduction
The intro of the game is pretty much your average Sci-Fi movie intro. However, at some point in the game's development they decided to completely re-write the intro, save for the dialogue of the scientists talking to Rex as they rebuild him. The unused lines are still in the game files:
ID | String Enum | Audio | Value |
---|---|---|---|
174317 | 1899948 | NARRATION: 1991. The Near Future... | |
174319 | 1898163 | NARRATION: The Cold War boils over.... The Soviet Union invades the Canadian Northern Territories in their bid to get to the States.... | |
174323 | 1901505 | NARRATION: Canadian Mounties valiantly fight a losing battle against the Reds. | |
178157 | 1940067 | NARRATION: The war rages. Russian forces rapidly gain ground. The United States pulls back.... | |
178159 | 1940027 | NARRATION: The Soviet horde rushes south, eager for American blood. But the United States springs the trap. And commits to the ultimate solution... |
Also present are alternate takes of two different lines of this early intro.
ID | String Enum | Audio | Value |
---|---|---|---|
174374 | 1898429 | NARRATION: As the war rages, Russian forces rapidly gain ground. Ultimately, the United States pulls back.... | |
174325 | 1898530 | NARRATION: And commits to the ultimate solution... |
Cutscenes
Unused files which don't fit into any particular cutscene.
ID | String Enum | Audio | Value |
---|---|---|---|
172972 | 1899495 | REX: I'm gonna break every bone in your goddamn body! |
Dialogue from Rex to (presumably) Sloan...not very nice, I might add.
ID | String Enum | Audio | Value |
---|---|---|---|
178076 | 1940042 | SLOAN: Time to die, Rex! |
Dialogue from Sloan to Rex. Might be an alternate take on the line "Light's out... Rex." from the ending.
ID | String Enum | Audio | Value |
---|---|---|---|
172977 | 1899844 | REX: I'll be back, Sloan! | |
172978 | 1899903 | SLOAN: Don't let me down, son. |
A couple of lines from Sloan and Rex. Probably would've been used during the first mission, as Sloan and Rex don't talk face-to-face otherwise until the ending.
ID | String Enum | Audio | Value |
---|---|---|---|
172961 | 1898590 | SLOAN: [Looking at Rex] But any man... or machine, can be broken! | |
N/A | N/A | SLOAN: [Laughter] |
An alternate take on the lines Sloan uses before "wrestling" Spyder.
ID | String Enum | Audio | Value |
---|---|---|---|
172973 | 1899580 | SLOAN: If they programmed you right, then you got it in you to survive. [He nods to jungle beyond the walls]. Out there. When all them... [cruel emphasis] monsters come a'callin'. |
A line from Sloan to Rex. Unknown where this could've been used.
An entire conversation about the Killstar was re-written for some reason. Here's what remains:
ID | String Enum | Audio | Value |
---|---|---|---|
173639 | 1900048 | REX: Doc, I think I'm ready. What d'you know about this place. | |
173638 | 1896922 | DR DARLING: You've found where [Static Interference] keeping the Killstar! I think it was an ancient temple to the dragons, though I couldn't say who built it. | |
177097 | 1935215 | DR DARLING: Oh... I'm sure I mentioned it. The Killstar. The wrist megalazer cannon that we were building. | |
177099 | 1933941 | DR DARLING: I'm positive I did. The weapon that could level tanks and the only surefire way of killing Sloan and stopping this terrible ordeal. | |
174616 | 1902827 | DR DARLING: You can't. Not yet. The door only opens for the worthy. That's what Sloan said. | |
174617 | 1902822 | REX: Worthy, huh? Looks like I got a few more guys to kill. |
It's also of note that Elizabeth's voice sounds like it's coming from an actual radio, as opposed to a slightly lower-quality voice in the final game. This suggests that this conversation was cut early in development, most likely earlier than Rip & Grinder.
Rip & Grinder
Rip and Grinder are two undead mercenaries under Sloan's command, but they were removed at some point in development. However, the game still contains files of them being mentioned by Sloan, Rex, and Dr. Darling. It's possible their model files or cutscene sprites still exist in the game.
ID | String Enum | Audio | Value |
---|---|---|---|
172929 | 1900038 | SLOAN: Y'all done good, Rip, Grinder. |
A line of Sloan stating them by name and acknowledging their presence.
ID | String Enum | Audio | Value |
---|---|---|---|
173287 | 1901540 | REX: Doc. What can you tell me about those two freaks with Sloan? Who are they? | |
173288 | 1896873 | DR DARLING: Rip and Grinder? I'm afraid you mean what are they? And I--I just know that they call themselves The Plague. Sloan summoned them. | |
173289 | 1899719 | REX: Summoned? | |
173295 | 1900657 | SLOAN: You never did tell me what you thought about my boys The Plague? | |
173296 | 1901420 | REX: Did you forget about the Sudan Surprise? The Hawaiian Escalation? The Greenland Incursion? We used to kill mercs like them. | |
173297 | 1900467 | SLOAN: Rip and Grinder aren't mercs. They're a real goddamn evolution of the soldier species, Rex. Jesus, Gandhi, Saville, Lincoln... the Plague's killed them all. Hell, Rex, who do you think really shot Old Yeller? |
An entire conversation between Darling, Rex, and Sloan about Rip and Grinder.
ID | String Enum | Audio | Value |
---|---|---|---|
174221 | 1896720 | SPIDER: These guys got too much firepower to be mercs, man! |
A line from Spyder mentioning two "mercs", presumably Rip and Grinder. Judging by the way he says this line, it's possible you would have fought them in gameplay at some point. It's worth mentioning that at several points in this unused dialog, Sloan refers to Rip and Grinder as "The Plague," with Dr. Darling saying Sloan "summoned" them. When you are initially given the game's final mission, it is titled "SUMMON THE PLAGUE". Upon reaching the location to start the mission, however, its name on your HUD gets changed to "ENTER... IF YOU DARE".
"Use your meds already!"
Multiple lines of dialogue from multiple characters saying that the player should use their Nano-Meds to heal themselves; some are even about your lack of meds and that you should go buy some more. This is presumably from a cut mechanic where you could only heal by using Nano-Meds, and you couldn't just blow-torch your arm or re-attach a wire to get health back.
ID | String Enum | Audio | Value |
---|---|---|---|
179798 | 1957840 | REX: No nano-meds left. And Daddy needs his medicine. | |
180101 | 1962044 | REX: Hmmmm out of nano-meds. Better buy some more. | |
180102 | 1958963 | REX: Hmmm need some more nano-meds. Better hit the shop. |
Three lines from Rex about your lack of Nano-Meds.
ID | String Enum | Audio | Value |
---|---|---|---|
172709 | 1901520 | SPIDER: Watch it, Rex! Use the nano-meds! | |
172710 | 1899311 | SPIDER: Shit! You got hit! Inject the nano-meds! | |
172711 | 1896984 | SPIDER: You're getting pounded Sergeant, and not in a good way! Nano-meds now! |
Three lines from Spyder about how you should probably use your Nano-Meds.
ID | String Enum | Audio | Value |
---|---|---|---|
180035 | 1957164 | HUD: Don't forget to use Nano-Meds to heal yourself. You can also scavenge Nano-Meds that were left lying around for no apparent reason and are sure to be 100% tamper-free. |
Even HUD tells you to use them...so you should probably use them.
Objective Nagging
Within the tons of unused dialogue this game has lies eight lines from HUD nagging you to go see Dr. Darling near the beginning of the game. They got cut, but still linger in the files like an unwanted Navi clone.
ID | String Enum | Audio | Value |
---|---|---|---|
180109 | 1957910 | HUD: Don't forget you have that thing to do for Dr. Darling. | |
180110 | 1957292 | HUD: Don't forget Dr. Darling's request. | |
180111 | 1957655 | HUD: Don't forget about your mission. | |
180112 | 1957600 | HUD: Your mission for Dr. Darling is still pending. | |
180113 | 1957392 | HUD: Your main mission is still pending. | |
180114 | 1957347 | HUD: You still have a mission pending. | |
180115 | 1957590 | HUD: You have a mission pending. | |
180116 | 1957730 | HUD: Your mission for Dr. Darling is still available to you. |
Miscellaneous
Some other files which aren't used in-game, but don't fit anywhere else.
ID | String Enum | Audio | Value |
---|---|---|---|
173260 | 1898545 | HUD: [Erratic and Static] Electromagnetic surge! HUD offliiiiine....[dissolves into electronic static] | |
177342 | 1935756 | HUD: HUD back online. What did I miss? |
Your HUD saying that it went offline due to an electric surge, and then coming back online. The mission "Punch It" is the only place in the game which has electrical surges, but while your HUD does get progressively more messed up as the mission goes on, it never actually goes completely offline.
ID | String Enum | Audio | Value |
---|---|---|---|
N/A | N/A | [metallic noise] | |
N/A | N/A | [metallic noise] |
These bizarre sounds of a metal...thing roaring are placed quite a few times through the files with a number of variations of the same roar, longer/shorter, higher-/lower-pitched, etc. It's unknown where these could've been used, however.
ID | String Enum | Audio | Value |
---|---|---|---|
175431 | 1911805 | DR DARLING: I'm coming your way with a chopper. |
A line from Elizabeth Darling. Unused as she never sets foot outside her office until the ending and never sends out anything to help you for the entire game.
ID | String Enum | Audio | Value |
---|---|---|---|
N/A | N/A | REX: [groan] |
Some form of noise from Rex. Unknown where this could've been used.
ID | String Enum | Audio | Value |
---|---|---|---|
N/A | N/A | REX: [sigh] |
As above.
ID | String Enum | Audio | Value |
---|---|---|---|
175439 | 1911855 | REX: Whoa! |
Sounds like an alternate take on the line Rex uses when jumping down the broken elevator shaft in the mission "I Don't Deal With Psychos, I Put 'Em Away".
ID | String Enum | Audio | Value |
---|---|---|---|
175438 | 1911785 | REX: Shit! |
An irate Rex.
ID | String Enum | Audio | Value |
---|---|---|---|
179849 | 1957134 | REX: Fuck... |
Line from Rex, unknown usage.
ID | String Enum | Audio | Value |
---|---|---|---|
174919 | 1902643 | REX: Shut the fuck up! |
Line of Rex, grouped with HUD tutorial dialogue.
ID | String Enum | Audio | Value |
---|---|---|---|
N/A | N/A | REX: [Death groan] |
Sounds like a sound that would play if Rex dies. As all you hear is static when you die in the final game, it's likely this was changed in development.
ID | String Enum | Audio | Value |
---|---|---|---|
174620 | 1902634 | REX: Not ready yet, huh? I'll be back. |
Line from Rex. Grouped with the Killstar dialogue.
To do: Grouped with Darling's Killstar dialogue (between "I'm sure I mentioned it" and "I'm positive I did"). Incorporate when forming full Unused Dialogue page. |
ID | String Enum | Audio | Value |
---|---|---|---|
177098 | 1935240 | REX: Uh no! |
Line from Rex.
ID | String Enum | Audio | Value |
---|---|---|---|
176951 | 1933485 | REX: Ok. I'm on the island. |
This dialogue could've been used in an earlier part of development where you'd have to get to the island manually. As you are already on the island as you start the game however, this dialogue goes unused.
To do: Find if/where this exists in oasisstrings. |
ID | String Enum | Audio | Value |
---|---|---|---|
N/A | N/A | REX : [Singing] |
An unused line of dialogue showing Rex's...impeccable...singing skills.
ID | String Enum | Audio | Value |
---|---|---|---|
177105 | 1935085 | HUD: Science? |
Science! Unknown where it could've been used.
ID | String Enum | Audio | Value |
---|---|---|---|
179880 | 1957935 | HUD: Remember - they took all your gear. You can't assassinate cyber-soldiers without blades. |
A line from your HUD explaining your lack of killing power. Never used, even during the one time you don't have weapons, despite how close you get to an Omega Force soldier's butt.
ID | String Enum | Audio | Value |
---|---|---|---|
179915 | 1957740 | REX: Shit. Without my weapons and gear, I'm not a cyber-hero. I'm a cyber-zero! |
A line from Rex, possibly related to the above, mourning the loss of his killing power.
ID | String Enum | Audio | Value |
---|---|---|---|
172713 | 1900841 | SPIDER: What're you waiting for? Shoot! | |
172714 | 1898351 | SPIDER: Open fire! That's an order! | |
172715 | 1900287 | SPIDER: Are your fingers jammed? Shoot back! |
Three lines from Spyder nagging you to shoot the robots in front of your face...except these never get triggered no matter how long you stand eating laser bullets.
ID | String Enum | Audio | Value |
---|---|---|---|
172745 | 1898109 | REX: Helodrone! Patrol the area. | |
172746 | 1898223 | HELODRONE: Helodrone 7 dash 3 understood. Establishing long orbit patrol. | |
172707 | 1898575 | HELODRONE: Evasive thrusters engaged. |
Three lines involving Helo-Drone 7-3 patrolling the area. Unused in the final game but could've been used as a gameplay element involving giving Helo-73 orders.
ID | String Enum | Audio | Value | |
---|---|---|---|---|
Unused | 172780 | 1900647 | SPIDER: You may be the ugliest pile of metal I ever met, but you're all soul, brother. | |
Used | 180335 | 1958172 | SPIDER: You're all soul, brother. |
An extended line of dialogue.
ID | String Enum | Audio | Value |
---|---|---|---|
N/A | N/A | Dog! | |
N/A | N/A | Oh, man's best friend! |
Two lines of a Scientist alerting of a dog in the area. While the scientists do alert of nearby enemies, soldiers, Blood Dragons, panthers, etc., dogs never get called out since the RoboDogs are never seen outside of the missions "Punch It" and "What Is This Shit?".
ID | String Enum | Audio | Value |
---|---|---|---|
174466 | 1896403 | HUD: Duck behind cover and fire from a secured position. | |
174463 | 1898434 | HUD: Might I suggest shooting from behind cover? | |
179808 | 1957770 | HUD: D20s, or "nerd rocks", are good for distracting cyber-human enemies. | |
179792 | 1960029 | HUD: Grenades, Mines, and C4000 are three ways to explode your enemy. | |
179787 | 1957915 | HUD: Aim by pointing your gun somewhere. Next? How to pull the trigger. |
These lines are presumably from an alternate training sequence where instead of a couple hundred pop-up messages courtesy of Spyder, you actually went and did things.
ID | String Enum | Audio | Value |
---|---|---|---|
174565 | 1899615 | DR CARLYLE: You're... letting me live? | |
173555 | 1896959 | HUD: Objective. Terminate Dr. Carlyle. |
This is presumably from an earlier version of the mission "I Don't Deal With Psychos, I Put 'Em Away" in which you would've personally killed Dr. Carlyle.
ID | String Enum | Audio | Value |
---|---|---|---|
173299 | 1896276 | SLOAN: Imagine what I could do with a platoon of Dragon Blooded soldiers. Canada wouldn't be glowing right now. We'd have stopped Ivan's march. | |
173300 | 1899685 | REX: Since when do you give a damn about Canada? | |
173301 | 1898885 | SLOAN: I don't, boy! I just don't like to lose. |
From an unused conversation between Rex and Sloan. It's unknown why this wasn't used.
The Far Cry series
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Windows | Far Cry • Far Cry 3 • Far Cry 3: Blood Dragon • Far Cry 5 • Far Cry: New Dawn • Far Cry 6 |
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Cleanup > Pages missing publisher references
Cleanup > To do
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