Fallout 3/Unused NPCs and Critters
This is a sub-page of Fallout 3.
All NPCs that still exist in NPC form can be placed in-game by entering the command player.placeatme in the console, followed by the specific NPC's provided form ID.
Contents
- 1 Christine Kendall
- 2 Ethyl
- 3 Gary Template
- 4 Karen Johnson
- 5 Little Toe
- 6 Lucy West's Father
- 7 Meat
- 8 Paladin Northup
- 9 Professor Malleus
- 10 Rock Crick Hunter
- 11 Sleeping Guy
- 12 Stacey
- 13 Stevie Mack
- 14 Susie Mack
- 15 Trigger
- 16 Tuck Johnson
- 17 Brotherhood of Steel Robobrain
- 18 Enclave Robobrain
- 19 Clancy
- 20 Doc
- 21 Mister Mulberry
- 22 Outcast Eyebot
- 23 Outcast Mister Gutsy
- 24 Untextured Sentry Bot Models
- 25 Unused Protectron Decals
Christine Kendall
Form ID: 00095501 Christine Kendall as she would've appeared during "Growing Up Fast" at your birthday party. In the final game, the earliest you encounter her, is during the quest "Future Imperfect". In this unused form she would've worn a standard children's vault suit, as well as a kid's party hat. She lacks the standard Pip-Boy and glove.
Ethyl
Form ID: 000300A2
An early version of the friendly Glowing One in the Underworld's Chop Shop.
Gary Template
Form ID: 8D0F5
Basis for the Gary clones in Vault 108. He's wearing Dad's Vault 101 Jumpsuit.
Karen Johnson
Form ID: 29AA8
An unused Andale resident that has some scripting to interact with the other residents of Andale, but not the player. Wears dirty pre-War casualwear and is related to another unused NPC, Tuck Johnson.
Little Toe
Form ID: 259F9
A man with nothing on him but his set of Metal Armor. The only internal reference to him is a line of dialog associated with the quest "The Replicated Man".
Lucy West's Father
Form ID: 17C2F An early placeholder for Davis West, who appears in-game as a rotten corpse.
Meat
Form ID: 300A3 An early version of the friendly Glowing One in the Underworld's Chop Shop.
Paladin Northup
Form ID: 2E032 A Brotherhood of Steel paladin with some unique dialog lines. His internal name, "FFDCChesterbrookBoS02" places him in Chesterbrook, PA. It also reveals that there were meant to be other Brotherhood members here, although almost all trace of them has been removed from the files. The internal naming for his dialog indicates that he was either originally called "Paladin Bishop", or that he was given Bishop's dialog. No other reference of Bishop exists.
Professor Malleus
Form ID: A1212 A scientist from Vault 92. He does not appear in the flesh in-game, but this unseen NPC is tied to some notes and audio logs related to the quest "Agatha's Song".
Rock Crick Hunter
Form ID: 5215D, 5215E, 52160, 52161, 62162, 52163
Generic NPC templates designed for Rock Creek Caverns. There are six of them, numbered 01, 02, 04, 05, 06, and 07 internally.
Sleeping Guy
Form ID: 32EB8 A test NPC, only meant to lie down on a mattress in one of the test maps, testqaitems.
Stacey
Form ID: 156AB
An unused Little Lamplighter. She has a plethora of unique lines, and wears a junior officer outfit with a kid's baseball cap.
Stevie Mack
Form ID: 000309B0 Stevie Mack as he would've appeared during "Growing Up Fast" at your birthday party. In the final game, the earliest you encounter him is during the quest "Escape!". In this unused form he would've worn a standard vault suit, as well as the standard Pip-Boy and glove.
Susie Mack
Form ID: 0009550A Susie Mack as she would've appeared during "Growing Up Fast" at your birthday party. In the final game, the earliest you encounter her, is during the quest "Future Imperfect". In this unused form she would've worn a standard children's vault suit, the standard Pip-Boy and glove, as well as a kid's party hat.
Trigger
Form ID: 25A90 A man wearing a brahmin-skin outfit and a ballcap with glasses. He would've originally gave the player a clue during the quest "The Replicated Man", as revealed by a script from that quest.
Tuck Johnson
Form ID: 29AA7
An unused Andale resident that has some scripting to interact with the other residents of Andale, but not the player. Wears pre-War casualwear and is related to another unused NPC, Karen Johnson.
Brotherhood of Steel Robobrain
There are textures for a Brotherhood of Steel Robobrain in the game's files, but there are no matching robots in the GECK, unused or otherwise.
Enclave Robobrain
Form ID: 1CF74 There are models and a GECK entry for an Enclave Robobrain, but no corresponding textures.
Clancy
Form ID: 2D3BE A uniquely-named Centaur. His internal name associates him with the quest "Wasteland Survival Guide".
Doc
Doc, the dog that the player character's father takes the form of in Tranquility Lane, has a unique skin which was likely cut because of the simulation's grayscale color scheme. Still, it would have been useful as a unique skin for Dogmeat or an alternative for the generic wasteland pups.
Mister Mulberry
Form ID: 1D770 A generic Mister Handy. His editor ID places him in Megaton. He has two extremely generic dialog lines.
Outcast Eyebot
It seems that at one point the Eyebot was considered a generic robot like the Protectron, et. al, as opposed to an Enclave-specific model. There are textures for an Outcast variant (but no model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these creatures can be summoned in-game without modding.
Outcast Mister Gutsy
There is an unused Mister Gutsy creature with an editor ID which affiliates him with the Outcasts, using the green U.S. Army skin. In the game's texture files, a skin for the Outcast variant can be found, but with no model (however it's a simple matter to use the skin on an identical model). Additionally, there is a GECK entry for an Enclave Mister Gutsy, but no resources. Later, an Enclave-skinned Gutsy was added to the game with Broken Steel. Outcast Mister Gutsy: 21EC0 Enclave Mister Gutsy: 21EBE
Untextured Sentry Bot Models
Looking through the game's meshes, it appears that the Brotherhood and Enclave were to have their own uniquely-skinned Sentry Bots at one point in development. However, the only unique Sentry Bot skins used in the game are U.S. Army and Outcast. Enclave Sentry Bots use the generic steel skin.
Unused Protectron Decals
There are several unused model attachments for the Protectron.
Unrelated to the above, there are untextured models for Enclave and Brotherhood Protectrons, and an unused GECK entry for the Enclave version. Like the Mister Gutsys, Enclave Protectrons would later be added to Broken Steel. Enclave Protectron: 1CF8B