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FUSER

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Title Screen

FUSER

Developer: Harmonix
Publisher: NCSoft
Platforms: Windows, Nintendo Switch, PlayStation 4, Xbox One
Released internationally: November 10, 2020


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of March 1, 2023) no longer officially supported and online-exclusive features may be documented as now-unseen content.

FUSER is Harmonix's successor to DropMix. Let the meme mashups ensue!

The game got delisted off of online store platforms on December 20, 2022 (15:41:57 UTC according to SteamDB) for unknown reasons (some say it was music licensing, but according to NCSoft it was Harmonix's doing), while the online services became unavailable for PC on January 17, 2023 (16:14:32 UTC according to SteamDB) due to a server version mismatch, while the servers were still online for the console platforms. Then the servers went offline on March 1, 2023.

On December 9, 2023, a handful of assets from this game got ported to Fortnite Festival: Jam Stage (which is co-developed by Harmonix).

Hmmm...
To do:
  • "Changes from DropMix" probably needs a better icon.
  • Check if there's any unused audio.
  • Check for any unused strings in the patch folders (there may be unused cosmetics or events).
  • Find out how the game sorts songs in Artist view (it has a weird way of sorting songs from the same artist, even with customs included).
  • Unused cosmetics.
  • Version differences (make sure to include the "Holding Out for a Hero" and "Numb" updates).
  • What menu songs get faded out after a certain amount of time? (if possible, check where's the functions and times for the fadeout/length)

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs
FUSER DropMix to FUSER.png
Changes from DropMix
FUSER T Icon Mask Fox Glow Event Large.png
Unused Cosmetics
FUSER TEMP AlbumArt.png
Unused Graphics
Blank.png
Oddities

Debug Functions

Hmmm...
To do:
Is there any way to activate these by editing the .ini files? If yes, describe what each function does.

Inside the config files, DefaultGame.ini and DefaultInput.ini, are some debug functions that currently have no known use.

Input Tag Name/Command Keybind Notes
hype.ToggleDevOptions D
hype.ToggleShowHUD U
hype.ToggleShowVenue V
hype.CycleTimeOfDay false Comma
hype.CycleTimeOfDay true Period
Input.Debug.RandomizeColor Gamepad_FaceButton_Left or SpaceBar
Input.Debug.CheatWin W
Input.Debug.CopyToClipboard LeftControl + C or RightControl + C
Input.Debug.PasteFromClipboard LeftControl + V or RightControl + C
Input.DevOnly N/A No function was given in the DefaultGame.ini file
Input.DevOnly.ToggleDisc0 One
Input.DevOnly.ToggleDisc1 Two
Input.DevOnly.ToggleDisc2 Three
Input.DevOnly.ToggleDisc3 Four
Input.DevOnly.PlayNextCamera C
Input.DevOnly.PlayTransition0 Eight
Input.DevOnly.PlayTransition1 Nine
Input.DevOnly.PlayTransition2 Zero
Input.DevOnly.ToggleFreeCam LeftControl + C
Input.DevOnly.CameraForward W
Input.DevOnly.CameraBackward S
Input.DevOnly.CameraRight A
Input.DevOnly.CameraLeft D
Input.DevOnly.CameraUp E
Input.DevOnly.CameraDown Q
Input.DevOnly.CameraToggleRotation RightMouseButton
Input.DevOnly.CameraRecenter Enter
Input.DevOnly.ToggleFocusControl LeftControl
Input.DevOnly.ToggleFStopControl LeftAlt
Input.DevOnly.Vertical_CameraRotate MouseY
Input.DevOnly.Horizontal_CameraRotate MouseX
Input.DevOnly.CameraFocusControl MouseWheelAxis

Unreleased DLC Songs

While the game was still online, if you opened up the in-game Downloadable Content store, the game downloaded all of the metadata for the DLC, and inside /Game/DLC/Songs are four song folders that don't have any audio or texture files: cherrycordial, gravityassist, mainmistar, and youdidntbut. As of January 17, 2023 these files don't download into the cache anymore, even with previous updates.

Based on the metadata, these are In-House songs made by the people at Harmonix that were previously DropMix songs, that would have been re-released as a free pack called "FUSER Mega Song Pack" (according to EpicDB, which is now down).

These never came out before the game (and its DLC) got delisted in December 2022, and none of these songs appear in the /Game/EventRewards/Songs folder (which is where the Diamond Store songs' data would be).

Song Metadata

Note: The BPM is not in the song's data internally. (BPM Data listed below is sourced from the DropMix releases.)

cherrycordial

Download.png Download FUSER_cherrycordial.zip
File: FUSER_cherrycordial.zip (13 KB) (info)
Artist - Danny Humbles
Song - Cherry Cordial
Genre - Pop
Year - 2013
BPM - 128
Key - B Minor
Beat Instrument - Drums
Bass Instrument - Guitar
Loop Instrument - Synth
Lead Instrument - Synth
SteamAppId - 1672271
PS4EntitlementLabel - FSCHERRYCORDIALX
XboxOneProductId - 34385039-5842305A-C0303935-50512800
SwitchAocIndex - 147
EpicItemId - 7e8f7f1bee0042ac871c15d71a2e44e3
EpicArtifactId - 26aac3a1cb94493cb65e5b70f3f76b13

Oddly, you can actually hear this song play in the main menu music:

gravityassist

Download.png Download FUSER_gravityassist.zip
File: FUSER_gravityassist.zip (10 KB) (info)
Artist - Qufu
Song - Gravity Assist
Genre - Dance
Year - 2014
BPM - 97
Key - G Minor
Beat Instrument - Drums
Bass Instrument - Synth
Loop Instrument - Synth
Lead Instrument - N/A
SteamAppId - 1672272
PS4EntitlementLabel - FSGRAVITYASSISTX
XboxOneProductId - 4D514E39-4D563057-C0523733-54487700
SwitchAocIndex - 148
EpicItemId - aae0783f678d4240bc6deb52df2bb122
EpicArtifactId - 1d57a1d42d304b819f5efea1c3725fe0

mainmistar

Download.png Download FUSER_mainmistar.zip
File: FUSER_mainmistar.zip (12.9 KB) (info)
Artist - Dillzan Madan
Song - Main Mistar Praim Hoon (I Am Mister Prime)
Genre - Pop
Year - 1984
BPM - 128
Key - E Minor
Beat Instrument - Drums
Bass Instrument - Guitar
Loop Instrument - Guitar
Lead Instrument - Guitar
SteamAppId - 1672273
PS4EntitlementLabel - FSMAINMISTERPRAI
XboxOneProductId - 4E385039-4D383042-C0443436-434D1400
SwitchAocIndex - 149
EpicItemId - 1e7469b2f0a84c77a11055fe4af7cb20
EpicArtifactId - b6f745df5a4f4224aa188a148d2d4c3d

youdidntbut

Download.png Download FUSER_youdidntbut.zip
File: FUSER_youdidntbut.zip (12.6 KB) (info)
Artist - Francesca Sonora
Song - You Didn't But You Had To
Genre - Pop
Year - 2014
BPM - 122
Key - Eb Major
Beat Instrument - Drums
Bass Instrument - Synth
Loop Instrument - Sampler
Lead Instrument - Synth
SteamAppId - 1672270
PS4EntitlementLabel - FSYOUDIDNTBUTYOU
XboxOneProductId - 33444E39-47433053-C05A3646-34381D00
SwitchAocIndex - 146
EpicItemId - c1e6010d22144186a652e62d4167819b
EpicArtifactId - 6e68e84b8a8f4b18ac6bc83e6f1245b2

Unused Text

Unused Genre

Two files contain mentions of an unused genre titled "Classical". It is unknown what this could've been used for.

In pakchunk0-WindowsNoEditor.pak\Game\Gameplay\Requests\request_Classical.uasset:

[
  {
    "Type": "Request",
    "Name": "request_Classical",
    "Properties": {
      "PromptMessage": {
        "TableId": "/Game/Gameplay/Requests/ST_Requests.ST_Requests",
        "Key": "Request.Genre.Prompt.00"
      },
      "PassMessage": {
        "TableId": "/Game/Gameplay/Requests/ST_Requests.ST_Requests",
        "Key": "SmartReq.Success.Response.11"
      },
      "FailMessage": {
        "TableId": "/Game/Gameplay/Requests/ST_Requests.ST_Requests",
        "Key": "SmartReq.Fail.Response.08"
      },
      "RequestCelFilter": {
        "FilterTo": "ECelFilterType::CelsOfGenre",
        "Genre": "EGenre::Classical"
      }
    }
  }
]

In pakchunk0-WindowsNoEditor.pak\Game\UI\StringTables\ST_Gameplay.uexp at line 37:

"Curveball.OnlyClassical": "Only Classical Discs",

Unused Disc Names

Inside the C++ headers for the game is a list of unused names for the discs. Most of them would crash the game for unknown reasons.

# Name Icon Notes
0 None Cancel Technically gets used for when a song doesn't have an instrument for a loop (for instance, Beast Business - Royce Please's lead disc is empty).
The icon couldn't be seen since all of the "None" instruments are just left empty/not included in the metadata.
9 FemaleVocals Sampler Crashes game
10 MaleVocals Sampler Crashes game
11 BassGuitar Guitar Crashes game
12 AcousticGuitar Guitar Crashes game
13 ElectricGuitar Guitar Crashes game
14 AcousticDrums Drums Crashes game
15 ElectricDrums Drums Crashes game
16 SteelDrums Drums Crashes game
17 Piano Synth Crashes game
18 Organ Synth Crashes game
19 Saxophone Horns Crashes game
20 Trumpet Horns Crashes game
21 Didgeridoo Horns Crashes game
22 Fiddle Strings Crashes game
23 Violin Strings Crashes game
24 Dogs Sampler Doesn't crash game
25 kNumInstrument N/A Crashes game
26 EInstrument_MAX N/A Crashes game

Unused Sorting Prefix Exclusion

Inside DefualtGame.ini is a sorting exclusion that goes unused since there's no Artist, Song, Instrument, or Effect in the game that starts with that word.

+IgnorePrefixWhenSorting="an "

Examples of how it would've been used:

The Unicorn Princess
an Unkindness
Usher ft. Pitbull
Holding Out For A Hero
An Honest Histake
Hot In Herre

Snapshot Placeholder Title

Inside pakchunk0-WindowsNoEditor.pak\Game\UI\Shell\Widgets\WBP_GridItem_Collection_Browse_Moment.uexp, pakchunk0-WindowsNoEditor.pak\Game\UI\Shell\Widgets\WBP_ListItem_CrateEdit_Equipped_Moment.uexp, and pakchunk0-WindowsNoEditor.pak\Game\UI\Shell\Widgets\WBP_Moment_Collection.uexp are a placeholder title for the snapshots.

"CultureInvariantString": "Title Text but lemme"

Unused Videos

Hmmm...
To do:
Re-document this on the Prerelease page, when it gets made. (Digital Underground - The Humpty Dance never got released.)

Inside \Fuser\Fuser\Content\Movies\ShowBreaks\ are eight tutorial videos (two of them having both 4k and 1080p renders) that go unused. These videos show an early version of the game's tutorial and they have several differences to the final version. Six out of eight videos were used in a prototype version of the game (01-06 are seen here).