FIFA International Soccer (Game Boy)
FIFA International Soccer |
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Developer: Probe Entertainment This game has hidden developer credits. |
Soccer for the Game Boy by Probe... again. You probably guessed that the only thing worthy of the game is the music... you would be correct.
Build Date
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17 Dec 1994 14:17:55
Copyright String
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Start of the sound code. All Probe-developed games have a copyright string at the beginning of their sound code.
(C)Probe
Debug Assets
The game code written in a high level language has a lot of debug leftovers for logging the code flow, asserting the errors or displaying some internal information. Most of the messages are still used by the code, but logging routines itself are dummied. However, there are some code portions left to display some system info.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Re-enable monitor and error handlers. |
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alert.c FIFA Soccer =========== $ EA Sports Alpha version Built at Super Gameboy
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Alert! Dig these values: af = 0x%x %d bc = 0x%x %d de = 0x%x %d hl = 0x%x %d pc = 0x%b:0x%x pc = 0x%x sp = 0x%x bank = 0x%b
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Assertion failed: %s line %d (%s)
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SNAP: AF=%x BC=%x DE=%x HL=%x SP=%x
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global.c fe2.c
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fe2.c value <= 10
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(0 != nteams) && (nteams <= 8)
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strategy for team[%d]
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Swapping players in team %d, %x
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subs for team[%d]
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FIELD_stage(%d) false Match between %s score[0]=%d score[1]=%d Done
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celebration=%d. score %d %d ..FIELD_stage(%d)
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%3d:%m%s%
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misc.c
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state is %x oldbstate is %x joypad index=%d, (%d,%d)
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About to fade in Done
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buffer
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fe.c menustate->values[i] < 100
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english.dat lang2.dat lang3.dat lang4.dat
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scores=%d %d
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playoff.c number < 49
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n=%d, rteam=%d, i=%d, found=%d playoff: Now rand=%d memchr(%x, %d, %d) = %x rteam=%d, found=%x playoff+%d: Now rand=%d
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n=%d, rteam=%d, i=%d, found=%d playoff: Now rand=%d memchr(%x, %d, %d) = %x rteam=%d, found=%x playoff+%d: Now rand=%d
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numberofmatches=%d %d: match %x between %d and %d, (%s and %s)
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match->teams[0] < 49 match->teams[1] < 49 match = %x About to fetch data for team %d
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PO_endgame(%d,%d)
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false
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game.c
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game.c (team & ~1) == 0 CurrentMatch.goalies[] = %d, %d *Camera.target %d: %s p->position.z >= 0 p->position.z <= 0 Ball.box[FAR_TEAM].x <= FM_LAST_X_BOX Ball.box[FAR_TEAM].z <= FM_LAST_Z_BOX Ball.box[NEAR_TEAM].x <= FM_LAST_X_BOX Ball.box[NEAR_TEAM].z <= FM_LAST_Z_BOX
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credits.c
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EOF FIFA / DEYHLE 1977 FIFA Logo Copyright Electronic Arts $ 1994
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DEVELOPMENT
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credits.c (32 <= y) && (y < 64) printing at %d: "%s"
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animate.c
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ANIMATE_set_animation(%x, %d, %d, %d, %d) animate.c (0 <= seqID) && (seqID < (sizeof(AnimBuf) / sizeof(AnimBuf[0]))) (0 <= facing) && (facing <= 8) facing = %d seq = %x seq->startFrame = %x frame=%x frame->spriteID = %d anim->shapeID < TOTAL_SPRITES anim->seqflip=%d, frame->note=%d
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ANIMATE_calc_time(%x)
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password.c
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randomSeed = %d password.c false
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player.c
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offside check
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target %d: %s Ball.position *dist
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PLAYER %s shooting on goal player.c dist
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distance teammate != this dest
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player->position player->destDist ball hit me !
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pressed: %d Executing %x unpressed: %
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camera.c *target %d: %s
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ball.c
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BALL_init() FieldCenter is (%d,%d)
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a = intatan(%d,%d) = %d *aIn=%d, *xIn=%d, *uIn=%d, *zIn=%d He's put it in the back of the net!
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Ball.peakHeight = %d Ball.flightTime = %d, Ball.bounceCount = %d, Ball.velocity = (%d,%d) Ball.flightDistance = (%d,%d) speedRatio is %d Set up velocity to be (%d,%d) Ball.landingPosition %d: %s sx=%d,sz=%d, cx=%d,cz=%d ex=%d,ez=%d missed (netw=%d) shot on goal by team '%d' (%d,%d)
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BALL_calc_bounce()
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BALL_start_movement(%x, (%d,%d), %d, %d) ball.c (-9000 <= distance->x) && (distance->x <= 9000) (-9000 <= distance->z) && (distance->z <= 9000)
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elapsedFlightTime=%d, Ball.trajectoryTime=%d trajectorytable_difference(%d,%d)=%d
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paIn=%d, pxIn=%d, pyIn=%d, pzIn=%d aIn=%d, xIn=%d, yIn=%d, zIn=%d hitNet = %d dist
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absZ=%d, pAbsZ=%d Bug 166: hitPost=%d farz = %d maxPeak = %d peakHeight = %d
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Ball_move() Ball.position Ball height was %d Ball height is now %d frameTime = %d Ball.velocity is (%d,%d) Ball at (%d,%d)
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playerai.c
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playerai.c Setting dead player %x task=%d,player=%d ((u_short_t)(player->formcode) & 0xc000) == 0
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PLAYER_illegal_tackle(%x) No can do, mate
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computer_player_closest_to() n=%d
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On_Field
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player kick ball error #1
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playera2.c
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PLAYER_task_catch_ball(%x), %d am I facing the ball? angle %d must be less than angleRange %d %x caught the ball !
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defenceman %d, clear the ball !!!! this->position %d: %s Ball.position chest %x! playera2.c this->facing <= 8 dist < 3000 abs(xdir) <= 1 player %x: zdir = %d abs(zdir) <= 1
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this->formcode != NULL
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CUT: tackle=%d, opponent=%x maybe elbow
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%x Switching from marking to dribbling
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dest dist
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Taking direct kick teammate != this player kick ball error #2
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unpressed nextPlayerID = %d next player %d
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4mation.c
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4mation.c box->x <= FM_LAST_X_BOX box->z <= FM_LAST_Z_BOX
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player->destination %d: %s
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Game.state <= GS_CARD ((u_short_t)(player->formcode) & 0xc000) == 0
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TEAM_check_defence(%x) Live defender found in position %d all defenders are dead, swap a forward or midfielder with a defender Error swapping defender position, not spots available?
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gbrend.c
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gbrend.c strlen(area) == 5
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inset == false (0 <= Ball.position.y) && (Ball.position.y <= 1600) slot <= 8 He's actually on screen, but not plotted
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Fault.offender != NULL %d. %s
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OVTASK_WINNER OVTASK_FULLTIME OVTASK_ENDOFHALF OVTASK_EXTRATIME OVTASK_OFFSIDE OVTASK_COIN3 OVTASK_COIN2 OVTASK_COIN1 OVTASK_COIN0 OVTASK_SUBSTITUTE OVTASK_REPLAYLOCK OVTASK_REPLAYFOCUS OVTASK_REPLAY OVTASK_BOARD OVTASK_PENALTY OVTASK_SCORED OVTASK_SHOWSCOREFAST OVTASK_SHOWSCORE OVTASK_WINDOWMANUAL OVTASK_WINDOW OVTASK_NONE %d:%m %d YELLOW CARD RED CARD OFFSIDE Overlay mode %d %s
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goalie.c
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GOALIE_task_defend_penalty(%x) = %d, gs=%d, manualDive=%d, x=%d Switching to state 3 It's been too long
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this->destination %d: %s
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goalie.c this->position this->destDist
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(this->position) (Ball.position) catchBall is %d
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referee.c Ball.kicker != NULL
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referee.c
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referee.c Ball.kicker != NULL
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FieldCenter[0] %d: %s Ball.position Cointoss %d: referee.timer = %d
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here Fault.offender->team->ID = %d Fault.offender->ID = %d Fault.card = %d total=%d
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sub %d: sub with dead person aborted! Sub error, difference not found!
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r=%d
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Game over end of 2nd half (%d,%d) Game over end of 2nd half, ties allowed (%d,%d)
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team.c
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Substituting slot %d '%s' replacing '%s'
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query.c
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query.c pheap >= heap pheap < (heap + sizeof(heap))
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this->ID == GOALIE Ball.position %d: %s
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(-1 <= animID) && (animID <= 66) passReceiver = %x Setting pass receiver %x to catch animID <= 66 passReceiver/2 = %x, code %x
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buttonID < 3 heightIndex < 3 backKick < 2
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PLAYER_contact_ball(%x)
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monitor.c %x: %b
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%s: task=%d,%d bodyAngle=%d destAngle=%d ball (%d,%d) %d dest (%d,%d) %d anim %d,%d,%d
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USER SNAP DUMP
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is (%d,%d,%d)
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is %d (%d,%d)
The FIFA/FC series
| |
---|---|
CD-i | Goal! FIFA World Cup Soccer Quiz Game |
SNES | FIFA Soccer '96 • FIFA '97 • FIFA Road to World Cup 98 |
Genesis | FIFA Soccer '95 • FIFA Soccer '96 • FIFA '97 • FIFA Road to World Cup 98 |
Game Boy (Color) | FIFA International Soccer • FIFA '96 • FIFA 97 • FIFA Road to World Cup 98 |
Game Gear | FIFA '96 |
PlayStation | FIFA '99: Major League Soccer |
Nintendo 64 | FIFA Soccer 64 • World Cup 98 • FIFA 99 |
PlayStation 2 | FIFA Soccer 2005 • FIFA Soccer 06 • FIFA 11 |
GameCube, Xbox | FIFA Soccer 2005 • FIFA Soccer 06 |
Nintendo DS | FIFA Soccer 06 • FIFA World Cup: Germany 2006 • FIFA Soccer 07 • FIFA Soccer 08 • FIFA Soccer 09 |
Wii | FIFA 13 • FIFA 15: Legacy Edition |
Windows | FIFA Soccer 2005 • FIFA Soccer 06 • FIFA 11 • FIFA 14 • FIFA 15 • FIFA 17 |
Xbox 360, PlayStation 3 | FIFA 14 |
Xbox One, PlayStation 4 | FIFA 15 • FIFA 17 |
- Pages missing developer references
- Games developed by Probe Entertainment
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- Game Boy games
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- Pages missing date references
- Games released in 1995
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- Games with hidden developer credits
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- To investigate
- FIFA series
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The Cutting Room Floor > Unimportant Awards > Game Boy games