Exile: Wicked Phenomenon
Exile: Wicked Phenomenon |
---|
Also known as: Exile II: Janen no Jishou (JP) This game has debugging material. |
The sequel to Exile, Exile: Wicked Phenomenon refines the original game's formula by eliminating the constant backtracking and making those characters who follow you around actually useful for something (well, one of them, anyway). Unfortunately, it still has plenty of flaws, and overall it's an okay title at best.
Or at least the Japanese version is, because in the US Working Designs happened to it and happened to it hard.
Debug Mode
The US version of the game contains a disabled debug menu. To activate it, replace the content at offsets 4387A–4387F and A4487A–A4487F of the ISO with EA EA EA EA EA EA. (And yes, this is yet another game where Working Designs decided to use all-caps text for some reason despite having a lower case font available.)
The menu offers a few different options:
- Movement – Opens a level select dialog. Up and Down select a stage, while Button 1 starts the selected stage.
- LEVEL UP – Increases the party's level by one.
- LEVEL DOWN – Decreases the party's level by one.
- ALL CAST – Immediately unlocks all characters.
- BIG MONEY – Sets current Gold to the maximum (65535).
- NO DEAD – Prevents the party from dying. Characters still lose HP as usual, but won't die when they run out.
- HP MAX – Refills the party's HP.
- Indication – Enables a coordinate display in the HUD. The two numbers on the left form the player's 16-bit x-position, and the numbers on the right are the same for the y-position.
This menu doesn't exist in the Japanese version.
Regional Differences
Graphics
- The US version of the game adds parallax scrolling effects to the sky in virtually every stage, one of Working Designs' calling cards during the 16-bit era.
- In the US version of the game, the "PLAYER" and "ENEMY" text in the HUD becomes very slightly corrupted during the Egypt boss stage for some reason. This doesn't happen in the Japanese version.
- On the game over screen, the Japanese version has Rumi kneeling in front of Sadler's grave. In the US version, an unknown man kneels in front of Sadler's grave.
Enemy Stats
Like virtually every game Working Designs put out, the US version of Exile II increases the enemy stats. What makes this game stand out is just how much the stats went up. While most other games that got the Working Designs treatment are at least somewhat playable, even the company's most rabid fans will generally concede that this one is simply broken. (As a very informal metric, GameFAQs users have rated it the most difficult RPG on the TurboGrafx-CD, and the second most difficult TCD game period behind Rayxanber II.)
So just how bad is it? Well, before we get to the raw data, let's take a look at some statistics. The following table shows the mean and median increases in each enemy stat, both as absolute changes and as proportions of the original values (e.g. an enemy that goes from 3 HP to 9 HP has an absolute change of 6 and a proportional change of 200%):
HP | Attack | Defense | EXP | Gold | |
---|---|---|---|---|---|
Mean (Absolute) | +15.38 | +34.04 | +11.63 | -3.84 | -13.79 |
Median (Absolute) | +6.00 | +28.00 | +6.00 | +0.00 | +0.00 |
Mean (Proportional) | +19.03% | +34.02% | +40.01% | -13.43% | -47.88% |
Median (Proportional) | +10.00% | +37.50% | +50.00% | +0.00% | -20.95% |
As this data shows, the statistically "largest" proportional change to the US version is to enemies' Defense, which increased by half again in the median case. The second largest change is to Attack, which went up by over a third in the median case. However, these are somewhat deceptive statistics: Since this game uses a simple subtractive Attack/Defense calculation, and the average absolute change in enemy Attack is much larger (+28) than that of Defense (+6), the most game-wrecking change by far is in how hard the enemies hit.
Let's consider some examples. At level 1 and with his default equipment, Sadler has 10 HP and 4 Attack and Defense. The first enemy of the first stage is a scorpion, which has HP 6/ATK 8/DEF 1 in the Japanese version. If Sadler walks into it, he'll take (8 - 4 = 4) damage, and the scorpion will take contact damage equivalent to a normal attack, which is (4 - 1 = 3) HP. If Sadler walks into the scorpion again, it'll take 3 more damage, killing it and leaving Sadler with 2 HP.
In the US version, the scorpion now has HP 12/ATK 10/DEF 1. If Sadler gets hit by it twice, he's dead (and the scorpion still has 6 HP left).
That's not such an extreme change, so let's examine something from later in the game. In the Japanese version, Lawrence (who is actually named for El Cid in the Japanese game) has HP 250/ATK 54/DEF 22. If the party is level 14 and using the best equipment available at this point in the game, Sadler will have HP 218/ATK 40/DEF 41. Each hit from Lawrence will deal (54 - 41 = 13) damage, or 5.96% of his total HP.
In the US version, Lawrence has HP 220/ATK 110/DEF 28. One hit from him will cause (110 - 41 = 69) damage, or 31.65% of Sadler's total HP. To put it another way, Sadler can survive 16 hits in the Japanese version, but only three in the US version. Meanwhile, the Japanese Lawrence will take 14 hits to kill, but the US one will require 17 (even with his slightly decreased HP). Oh, and this boss has an unpredictable movement pattern that requires the player to guess whether to jump over him or walk under him, with wrong guesses resulting in guaranteed hits. Have fun!
Keep in mind that the party's level is capped at 16 and most players will hit this maybe halfway through the game, so it's not even possible to grind to make things easier.
Here's how Working Designs showrunner Victor Ireland explained the game's difficulty:
On Exile 2 it was an issue of limited number of modifications because we weren't doing the game reprogramming, Telenet was. It was a small number of tries. And on the second-to last time, we had it *almost* right, so we added like +1 to the monsters, but it was like that scene with the fat guy in Meaning of Life where the waiter gives him that one wafer and he explodes. That +1 exceeded some limit internally and made the monsters exponentially harder rather than incrementally. Since it was our last "fix" and we had production discs, I thought we were screwed and had made an unwinnable game. Fortunately, with some time and special strategies, we found out you could finish it. We made one of the hardest games ever - by accident.
(The "exceeded some limit internally" and "exponential" business is BS – this game's stat calculations are purely linear.)
The tables below contain the raw enemy stats from both versions of the game, including (in the absence of any better identifier) the offsets where the data is found in the ISO. Instances in which a stat changed to make the game harder have been marked in red. The cases where a stat change benefits the player are marked in green. Instances in which a stat changed detrimentally by more than 5 points and constituted a change of 50% or greater from the original amount appear in magenta. Enemies whose stats didn't change are omitted.
To do: Enemy names |
Data Offsets | HP | Attack | Defense | EXP | Gold |
---|---|---|---|---|---|
JP: 811A3
US: 81300 |
6 -> 12
+6, 100% |
8 -> 10
+2, 25% |
1 | 2 | 10 -> 4
-6, -60% |
JP: 8142D
US: 8158A |
6 -> 12
+6, 100% |
8 -> 10
+2, 25% |
1 | 2 | 10 -> 4
-6, -60% |
JP: 815B7
US: 81714 |
6 -> 12
+6, 100% |
8 -> 10
+2, 25% |
1 | 2 | 10 -> 4
-6, -60% |
JP: 81698
US: 817F5 |
6 -> 14
+8, 133% |
8 -> 14
+6, 75% |
1 | 2 | 10 -> 2
-8, -80% |
JP: 8174E
US: 818AB |
12 -> 24
+12, 100% |
12 -> 20
+8, 67% |
1 | 5 | 13 -> 7
-6, -46% |
JP: 819A4
US: 81B01 |
6 -> 12
+6, 100% |
12 -> 30
+18, 150% |
1 | 5 -> 3
-2, -40% |
13 -> 7
-6, -46% |
JP: 81A1D
US: 81B7A |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 81B66
US: 81CC3 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 81C09
US: 81D66 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 81CAC
US: 81E09 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 81D4F
US: 81EAC |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 81DF2
US: 81F4F |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 81EC1
US: 8201E |
60 -> 100
+40, 67% |
12 -> 40
+28, 233% |
1 -> 10
+9, 900% |
20 -> 15
-5, -25% |
30 -> 40
+10, 33% |
JP: 81FBF
US: 82124 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 820F7
US: 82267 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: C1085
US: C1088 |
200 -> 220
+20, 10% |
19 -> 32
+13, 68% |
1 -> 5
+4, 400% |
150 -> 80
-70, -47% |
150 -> 70
-80, -53% |
JP: C1353
US: C1356 |
0 | 10 -> 20
+10, 100% |
0 | 0 | 0 |
JP: C1444
US: C1447 |
10 | 22 -> 30
+8, 36% |
10 | 10 | 10 |
JP: 101E10
US: 101E15 |
12 -> 24
+12, 100% |
12 -> 20
+8, 67% |
1 | 5 | 13 -> 7
-6, -46% |
JP: 102066
US: 10206B |
6 -> 12
+6, 100% |
12 -> 30
+18, 150% |
1 | 5 -> 3
-2, -40% |
13 -> 7
-6, -46% |
JP: 1020DF
US: 1020E4 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 102228
US: 10222D |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 1022CB
US: 1022D0 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 10236E
US: 102373 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 102411
US: 102416 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 1024B4
US: 1024B9 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 102583
US: 102588 |
60 -> 100
+40, 67% |
12 -> 40
+28, 233% |
1 -> 10
+9, 900% |
20 -> 15
-5, -25% |
30 -> 40
+10, 33% |
JP: 102681
US: 102686 |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 1027B6
US: 1027BB |
6 -> 12
+6, 100% |
12 -> 14
+2, 17% |
1 | 5 | 13 -> 10
-3, -23% |
JP: 141534
US: 141534 |
10 | 40 -> 75
+35, 88% |
10 | 0 | 0 |
JP: 141600
US: 141600 |
42 -> 65
+23, 55% |
32 -> 40
+8, 25% |
1 -> 6
+5, 500% |
0 | 0 |
JP: 141DBA
US: 141DBA |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 141E08
US: 141E08 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 1C1C9A
US: 1C1D16 |
10 | 54 -> 130
+76, 141% |
10 | 10 | 10 |
JP: 1C1E63
US: 1C1EDF |
58 -> 78
+20, 34% |
40 -> 80
+40, 100% |
1 -> 20
+19, 1900% |
30 | 25 -> 20
-5, -20% |
JP: 1C1F7F
US: 1C1FFB |
20 -> 200
+180, 900% |
20 -> 80
+60, 300% |
200 -> 35
-165, -82% |
0 -> 1
+1, -% |
0 |
JP: 1C20DD
US: 1C2159 |
58 -> 68
+10, 17% |
40 -> 60
+20, 50% |
1 -> 10
+9, 900% |
30 -> 25
-5, -17% |
25 -> 24
-1, -4% |
JP: 1C22C9
US: 1C2345 |
58 -> 68
+10, 17% |
40 -> 60
+20, 50% |
1 -> 10
+9, 900% |
30 -> 25
-5, -17% |
25 -> 24
-1, -4% |
JP: 1C2312
US: 1C238E |
58 -> 68
+10, 17% |
40 -> 60
+20, 50% |
1 -> 10
+9, 900% |
30 -> 25
-5, -17% |
25 -> 24
-1, -4% |
JP: 2013E3
US: 2013E3 |
72 -> 120
+48, 67% |
47 -> 78
+31, 66% |
1 -> 30
+29, 2900% |
35 -> 36
+1, 3% |
30 -> 29
-1, -3% |
JP: 201576
US: 201576 |
108 -> 190
+82, 76% |
47 -> 125
+78, 166% |
1 -> 35
+34, 3400% |
35 -> 38
+3, 9% |
30 -> 40
+10, 33% |
JP: 2017A6
US: 2017A6 |
76 -> 100
+24, 32% |
54 -> 70
+16, 30% |
1 -> 10
+9, 900% |
60 -> 50
-10, -17% |
35 -> 32
-3, -9% |
JP: 2019D8
US: 2019D8 |
38 -> 65
+27, 71% |
54 -> 80
+26, 48% |
1 -> 22
+21, 2100% |
60 -> 55
-5, -8% |
35 -> 29
-6, -17% |
JP: 201CC3
US: 201CC3 |
72 -> 100
+28, 39% |
47 -> 67
+20, 43% |
1 -> 10
+9, 900% |
35 -> 36
+1, 3% |
30 -> 32
+2, 7% |
JP: 201E73
US: 201E73 |
72 -> 100
+28, 39% |
47 -> 67
+20, 43% |
1 -> 10
+9, 900% |
35 -> 36
+1, 3% |
30 -> 32
+2, 7% |
JP: 201F6C
US: 201F6C |
72 -> 120
+48, 67% |
47 -> 100
+53, 113% |
1 -> 20
+19, 1900% |
35 -> 30
-5, -14% |
30 -> 28
-2, -7% |
JP: 20213F
US: 20213F |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 20237C
US: 202371 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 20257D
US: 20257E |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 202B70
US: 202BCE |
31 | 70 -> 100
+30, 43% |
31 -> 45
+14, 45% |
0 | 0 |
JP: 202FFF
US: 20305D |
10 -> 70
+60, 600% |
70 -> 140
+70, 100% |
31 -> 39
+8, 26% |
0 | 0 |
JP: 20339C
US: 2033FA |
31 | 70 -> 100
+30, 43% |
31 -> 45
+14, 45% |
0 | 0 |
JP: 203409
US: 203467 |
10 -> 70
+60, 600% |
70 -> 140
+70, 100% |
31 -> 39
+8, 26% |
0 | 0 |
JP: 20347E
US: 2034DC |
0 | 80 -> 150
+70, 88% |
0 | 0 | 0 |
JP: 281149
US: 281149 |
84 -> 200
+116, 138% |
60 -> 100
+40, 67% |
1 -> 35
+34, 3400% |
60 | 50 -> 34
-16, -32% |
JP: 281208
US: 281208 |
10 | 10 -> 70
+60, 600% |
10 | 10 | 10 |
JP: 28141D
US: 28141D |
10 | 10 -> 70
+60, 600% |
10 | 10 | 10 |
JP: 281BCB
US: 281BD1 |
1 | 72 -> 100
+28, 39% |
1 | 0 | 0 |
JP: 281C61
US: 281C67 |
1 | 72 -> 100
+28, 39% |
1 | 0 | 0 |
JP: 281CEF
US: 281CF5 |
1 | 72 -> 100
+28, 39% |
1 | 0 | 0 |
JP: 2822D1
US: 2822D7 |
10 | 90 -> 140
+50, 56% |
10 | 0 | 0 |
JP: 2823D4
US: 2823DA |
1 | 72 -> 150
+78, 108% |
1 | 0 | 0 |
JP: 305025
US: 305025 |
255 | 120 -> 140
+20, 17% |
60 -> 140
+80, 133% |
0 | 0 |
JP: 305133
US: 305133 |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
JP: 3051B9
US: 3051B9 |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
JP: 30523F
US: 30523F |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
JP: 30529E
US: 30529E |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
JP: 30530D
US: 30530D |
255 | 120 -> 140
+20, 17% |
60 -> 140
+80, 133% |
0 | 0 |
JP: 3053D2
US: 3053D2 |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
JP: 30546E
US: 30546E |
255 | 120 -> 140
+20, 17% |
60 -> 140
+80, 133% |
0 | 0 |
JP: 30551E
US: 30551E |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
JP: 30559A
US: 30559A |
255 | 120 -> 140
+20, 17% |
60 -> 140
+80, 133% |
0 | 0 |
JP: 30567B
US: 30567B |
50 -> 180
+130, 260% |
60 -> 100
+40, 67% |
20 -> 70
+50, 250% |
0 | 0 |
JP: 3056CD
US: 3056CD |
50 -> 180
+130, 260% |
60 -> 100
+40, 67% |
20 -> 70
+50, 250% |
0 | 0 |
JP: 32118F
US: 32118F |
153 -> 150
-3, -2% |
57 -> 200
+143, 251% |
1 -> 40
+39, 3900% |
60 -> 55
-5, -8% |
100 -> 30
-70, -70% |
JP: 32132A
US: 32132A |
153 -> 150
-3, -2% |
57 -> 200
+143, 251% |
1 -> 40
+39, 3900% |
60 -> 55
-5, -8% |
100 -> 30
-70, -70% |
JP: 32137E
US: 32137E |
153 -> 150
-3, -2% |
57 -> 200
+143, 251% |
1 -> 40
+39, 3900% |
60 -> 55
-5, -8% |
100 -> 30
-70, -70% |
JP: 32141C
US: 32141C |
102 -> 150
+48, 47% |
57 -> 120
+63, 111% |
1 -> 28
+27, 2700% |
60 | 100 -> 30
-70, -70% |
JP: 321573
US: 321573 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 321734
US: 321734 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 321788
US: 321788 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 321B77
US: 321B77 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 321C50
US: 321C50 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 321E59
US: 321E59 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 32204E
US: 32203E |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 32224E
US: 32222F |
72 -> 100
+28, 39% |
47 -> 67
+20, 43% |
1 -> 10
+9, 900% |
35 -> 36
+1, 3% |
30 -> 32
+2, 7% |
JP: 3222A3
US: 322284 |
72 -> 100
+28, 39% |
47 -> 67
+20, 43% |
1 -> 10
+9, 900% |
35 -> 36
+1, 3% |
30 -> 32
+2, 7% |
JP: 3222F8
US: 3222D9 |
72 -> 100
+28, 39% |
47 -> 67
+20, 43% |
1 -> 10
+9, 900% |
35 -> 36
+1, 3% |
30 -> 32
+2, 7% |
JP: 322B13
US: 322B91 |
64 -> 99
+35, 55% |
100 -> 160
+60, 60% |
10 -> 20
+10, 100% |
10 | 10 |
JP: 322BB8
US: 322C36 |
64 -> 99
+35, 55% |
78 -> 190
+112, 144% |
10 -> 20
+10, 100% |
10 | 10 |
JP: 322C62
US: 322CE0 |
64 -> 99
+35, 55% |
78 -> 90
+12, 15% |
1 -> 20
+19, 1900% |
10 | 10 |
JP: 34183B
US: 34183B |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 34188B
US: 34188B |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 36129F
US: 36129F |
250 -> 200
-50, -20% |
62 -> 100
+38, 61% |
5 -> 20
+15, 300% |
70 -> 80
+10, 14% |
200 -> 100
-100, -50% |
JP: 361411
US: 361411 |
250 -> 200
-50, -20% |
62 -> 120
+58, 94% |
5 -> 15
+10, 200% |
70 -> 90
+20, 29% |
200 -> 100
-100, -50% |
JP: 361501
US: 361501 |
250 -> 200
-50, -20% |
62 -> 130
+68, 110% |
5 -> 20
+15, 300% |
70 -> 98
+28, 40% |
200 -> 110
-90, -45% |
JP: 3615CF
US: 3615CF |
250 -> 200
-50, -20% |
62 -> 120
+58, 94% |
5 -> 15
+10, 200% |
70 -> 90
+20, 29% |
200 -> 100
-100, -50% |
JP: 361653
US: 361653 |
250 -> 200
-50, -20% |
62 -> 130
+68, 110% |
5 -> 20
+15, 300% |
70 -> 98
+28, 40% |
200 -> 110
-90, -45% |
JP: 361990
US: 361990 |
250 -> 200
-50, -20% |
62 -> 120
+58, 94% |
5 -> 15
+10, 200% |
70 -> 90
+20, 29% |
200 -> 100
-100, -50% |
JP: 361A31
US: 361A31 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 361C23
US: 361C12 |
240 | 62 | 20 | 70 | 200 -> 150
-50, -25% |
JP: 361DB2
US: 361DA1 |
240 | 62 | 255 | 70 -> 95
+25, 36% |
200 -> 165
-35, -18% |
JP: 361DEF
US: 361DDE |
240 | 62 | 20 | 70 | 200 -> 150
-50, -25% |
JP: 361EED
US: 361EDC |
240 | 62 | 20 | 70 -> 65
-5, -7% |
200 -> 180
-20, -10% |
JP: 361F64
US: 361F53 |
10 | 62 | 200 | 70 -> 60
-10, -14% |
0 |
JP: 3620D2
US: 3620C1 |
240 | 62 | 20 | 70 -> 65
-5, -7% |
200 -> 180
-20, -10% |
JP: 362197
US: 362186 |
240 | 62 | 20 | 70 -> 65
-5, -7% |
200 -> 180
-20, -10% |
JP: 36225C
US: 36224B |
240 | 62 | 20 | 70 -> 65
-5, -7% |
200 -> 180
-20, -10% |
JP: 362321
US: 362310 |
240 | 62 | 20 | 70 -> 65
-5, -7% |
200 -> 180
-20, -10% |
JP: 3623E7
US: 3623D6 |
240 | 62 | 20 | 70 -> 65
-5, -7% |
200 -> 180
-20, -10% |
JP: 3624A1
US: 362490 |
240 | 62 | 20 | 70 -> 65
-5, -7% |
200 -> 180
-20, -10% |
JP: 3625A9
US: 362598 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 3625FC
US: 3625EB |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 365025
US: 365025 |
250 -> 200
-50, -20% |
67 | 45 -> 40
-5, -11% |
10 | 100 |
JP: 3651FD
US: 365200 |
50 | 67 | 45 -> 40
-5, -11% |
0 | 0 |
JP: 365283
US: 365286 |
50 | 67 | 45 -> 40
-5, -11% |
0 | 0 |
JP: 365309
US: 36530C |
50 | 67 | 45 -> 40
-5, -11% |
0 | 0 |
JP: 365368
US: 36536B |
50 | 67 | 45 -> 40
-5, -11% |
0 | 0 |
JP: 3653D7
US: 3653DA |
250 -> 200
-50, -20% |
67 | 45 -> 40
-5, -11% |
10 | 100 |
JP: 36549C
US: 36549F |
50 | 67 | 45 -> 40
-5, -11% |
0 | 0 |
JP: 365538
US: 36553B |
250 -> 200
-50, -20% |
67 | 45 -> 40
-5, -11% |
10 | 100 |
JP: 3655E8
US: 3655EB |
50 | 67 | 45 -> 40
-5, -11% |
0 | 0 |
JP: 365664
US: 365667 |
250 -> 200
-50, -20% |
67 | 45 -> 40
-5, -11% |
10 | 100 |
JP: 36592F
US: 365932 |
250 -> 200
-50, -20% |
67 | 45 -> 40
-5, -11% |
10 | 100 |
Data Offsets | HP | Attack | Defense | EXP | Gold |
---|---|---|---|---|---|
JP: 102C27
US: 102D6E |
144 -> 160
+16, 11% |
21 -> 36
+15, 71% |
1 -> 8
+7, 700% |
50 -> 35
-15, -30% |
50 -> 30
-20, -40% |
JP: 102C2C
US: 102D73 |
24 -> 36
+12, 50% |
21 -> 25
+4, 19% |
1 -> 2
+1, 100% |
10 | 20 -> 15
-5, -25% |
JP: 102C31
US: 102D78 |
12 -> 24
+12, 100% |
21 | 1 | 10 -> 5
-5, -50% |
20 -> 10
-10, -50% |
JP: 102C36
US: 102D7D |
24 -> 36
+12, 50% |
21 -> 25
+4, 19% |
1 -> 2
+1, 100% |
10 -> 5
-5, -50% |
20 -> 10
-10, -50% |
JP: 102C3B
US: 102D82 |
1 | 11 -> 16
+5, 45% |
1 | 0 | 0 |
JP: 142418
US: 1423D3 |
1 | 10 -> 30
+20, 200% |
10 | 0 | 0 |
JP: 1423FA
US: 1423B5 |
10 -> 30
+20, 200% |
32 -> 60
+28, 88% |
1 -> 6
+5, 500% |
20 | 20 -> 5
-15, -75% |
JP: 1423FF
US: 1423BA |
63 -> 90
+27, 43% |
32 -> 60
+28, 88% |
1 -> 15
+14, 1400% |
20 | 20 -> 8
-12, -60% |
JP: 181FC5
US: 182102 |
216 -> 240
+24, 11% |
37 -> 90
+53, 143% |
8 -> 26
+18, 225% |
250 | 70 |
JP: 181FCA
US: 182107 |
50 -> 80
+30, 60% |
37 -> 50
+13, 35% |
1 -> 10
+9, 900% |
25 -> 20
-5, -20% |
20 -> 18
-2, -10% |
JP: 181FD4
US: 182111 |
50 -> 100
+50, 100% |
37 -> 75
+38, 103% |
1 -> 25
+24, 2400% |
25 | 20 |
JP: 181FD9
US: 182116 |
1 | 11 -> 33
+22, 200% |
1 -> 5
+4, 400% |
0 | 0 |
JP: 181FCF
US: 18210C |
25 -> 60
+35, 140% |
37 -> 100
+63, 170% |
1 -> 6
+5, 500% |
25 | 20 |
JP: 341EA0
US: 341E7A |
102 -> 160
+58, 57% |
57 -> 88
+31, 54% |
1 -> 10
+9, 900% |
60 -> 58
-2, -3% |
70 -> 56
-14, -20% |
JP: 341EA5
US: 341E7F |
102 -> 140
+38, 37% |
57 -> 100
+43, 75% |
1 -> 4
+3, 300% |
60 -> 55
-5, -8% |
70 -> 50
-20, -29% |
JP: 341EAA
US: 341E84 |
153 -> 180
+27, 18% |
57 -> 90
+33, 58% |
1 -> 20
+19, 1900% |
60 -> 55
-5, -8% |
70 -> 60
-10, -14% |
JP: 341EBE
US: 341E98 |
153 -> 150
-3, -2% |
57 -> 200
+143, 251% |
1 -> 40
+39, 3900% |
60 -> 55
-5, -8% |
100 -> 30
-70, -70% |
JP: 341EC3
US: 341E9D |
102 -> 150
+48, 47% |
57 -> 120
+63, 111% |
1 -> 28
+27, 2700% |
60 | 100 -> 30
-70, -70% |
JP: 341EC8
US: 341EA2 |
102 -> 160
+58, 57% |
57 -> 120
+63, 111% |
1 -> 34
+33, 3300% |
60 -> 55
-5, -8% |
100 -> 60
-40, -40% |
JP: 341EA0
US: 341E7A |
102 -> 160
+58, 57% |
57 -> 88
+31, 54% |
1 -> 10
+9, 900% |
60 -> 58
-2, -3% |
70 -> 56
-14, -20% |
JP: 341EA0
US: 341E7A |
102 -> 160
+58, 57% |
57 -> 88
+31, 54% |
1 -> 10
+9, 900% |
60 -> 58
-2, -3% |
70 -> 56
-14, -20% |
Name | Data Offsets | HP | Attack | Defense | EXP | Gold |
---|---|---|---|---|---|---|
Grim Reaper | JP: 141100
US: 141100 |
250 | 40 -> 95
+55, 138% |
12 -> 27
+15, 125% |
232 -> 200
-32, -14% |
32 -> 150
+118, 369% |
Lawrence | JP: 1C1857
US: 1C18D3 |
250 -> 220
-30, -12% |
54 -> 110
+56, 104% |
22 -> 28
+6, 27% |
208 -> 64
-144, -69% |
44 -> 150
+106, 241% |
Pharaoh | JP: 202B63
US: 202BC1 |
31 | 70 -> 100
+30, 43% |
31 -> 45
+14, 45% |
157 | 0 |
Pharaoh Core | JP: 2031E0
US: 20323E |
250 | 70 -> 120
+50, 71% |
31 -> 45
+14, 45% |
184 | 144 |
Black Sea Dragon | JP: 2815C3
US: 2815C9 |
230 | 60 -> 140
+80, 133% |
20 -> 36
+16, 80% |
244 -> 44
-200, -82% |
200 -> 100
-100, -50% |
El-in Boss 1 | JP: 281839
US: 28183F |
250 | 72 -> 100
+28, 39% |
35 -> 45
+10, 29% |
160 -> 172
+12, 7% |
88 -> 94
+6, 7% |
El-in Boss 2 | JP: 281DE7
US: 281DED |
250 | 72 -> 99
+27, 38% |
35 -> 40
+5, 14% |
160 -> 216
+56, 35% |
88 -> 124
+36, 41% |
Final Boss 1? | JP: 305018
US: 305018 |
255 | 120 -> 140
+20, 17% |
60 -> 140
+80, 133% |
0 | 0 |
Final Boss 2? | JP: 305126
US: 305126 |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
Final Boss 3? | JP: 3051AC
US: 3051AC |
50 | 60 -> 250
+190, 317% |
40 -> 43
+3, 7% |
0 | 0 |
Dhijin | JP: 3225DE
US: 32265C |
250 | 75 -> 110
+35, 47% |
40 -> 50
+10, 25% |
10 | 100 |
The XZR series
| |
---|---|
MSX2 | XZR: Hakai no Guuzou • XZR II: Kanketsuhen |
PC-88 | XZR II: Kanketsuhen |
Genesis | Exile |
TurboGrafx-CD | Exile • Exile: Wicked Phenomenon |
- Pages missing developer references
- Games developed by Riot
- Pages missing publisher references
- Games published by Telenet Japan
- Games published by Working Designs
- TurboGrafx-CD games
- Pages missing date references
- Games released in 1992
- Games released in September
- Games released on September 22
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- To do
- XZR series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by developer
Games > Games by developer > Games developed by Telenet Japan > Games developed by Riot
Games > Games by platform > TurboGrafx-16 games > TurboGrafx-CD games
Games > Games by publisher > Games published by Gaijinworks > Games published by Working Designs
Games > Games by publisher > Games published by Sunsoft > Games published by Telenet Japan
Games > Games by release date > Games released in 1992
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 22
Games > Games by series > XZR series