Evo's Space Adventures
Evo's Space Adventures |
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Developer: Runecraft[1] This game has unused code. |
An infamously low-quality PlayStation port of Space Station Silicon Valley that was only released in Europe. Despite it being on a CD-ROM, it's actually missing some of the levels from the Nintendo 64 original, more than half of the framerate, and uses a completely different soundtrack. At the very least, however, it fixed the 100% completion bug.
Contents
Unused Graphics
A placeholder graphic from when the game was still under its original title.
A level picture placeholder graphic.
A test graphic.
Unused Music
Space Station Silicon Valley Leftovers
In sv.wad, the game's main archive, all of the music from the original Nintendo 64 is present in .seq format. They do not sound very good, and several have a nonstop buzz throughout the entire track. This may explain why they were replaced with a new CD soundtrack in the final game.
Filename | Audio |
---|---|
boogie.seq | |
bungle.seq | |
Cheddar.seq | |
credits.seq | |
egypt.seq | |
farmland.seq | |
jazzy.seq | |
jew.seq | |
level1.seq | |
miller.seq | |
mission.seq | |
Newsflas.seq | |
Niceland.seq | |
ORKNEY.seq | |
rocky.seq | |
samba.seq | |
sewer.seq | |
spooky.seq | |
stilton.seq | |
street.seq | |
Twicemic.seq | |
WALTZ.seq |
Sequenced CD Soundtrack
In the same file, some sequenced versions of what ended up as streamed audio can be found as well. These sound much better than the N64 leftovers, indicating that they simply used a quick and dirty conversion tool for those.
Miscellaneous
flute.seq is an endless loop of a single flute note.
Windows Executables
Present in SV.WAD are two Windows executable files, both of which are for converting files. These files can be extracted using a hex editor.
sp.exe
Start offset 0x416D9D8, end offset 0x41769D8. A program used to convert sound files.
tc.exe
Start offset 0x44DFCFC, end offset 0x44EACFC. A program used to convert text files.
Unused Messages
Using tc.exe to convert the extracted language files uncovers some on-screen messages that aren't used in-game (i.e. in txt/lang2.txt):
<MessageSize> 52 Do not read this message.<EOM> <MessageSize> 58 This message is meaningless.<EOM>
Developer Messages
- Present at 0xE94 in ESA.DAT.
Well fuck me!
Somebody was not having a good day at the office.
- Present at 0x333C in ESA.DAT.
DaveS ripped my ingame menu off
And this could be why.
- Present at 0x25FC in PT.DAT.
Trlalala scoobydoo cheese biscuits meckmedoo!!!
Development Text
Present at 0x342D ESA.DAT.
Mission Failed Placeholder %s
Present at 0x4E28 ESA.DAT.
missing sample %d Play music: %d @ vol %d AIFLAGS %x - %x - animal %d psMoveObj->Info Counter2 - %d BUFFER: %x - OFFSET: %d - LENGTH: %d loaded object type:- %d loading map loading object type %d OB_TYPE_HEAVY_CRATE texture = %d ANIMAL S %d: %d Got vram64 space Buffer out of vram64 space Got vram32 space Buffer out of vram32 space Got vram1x256 space Buffer out of vram1 space Got vram1x16 space
Present at 0xD522C ESA.DAT.
bugger, out of actors actors left %d Error : Run Out Of Visible Actors Error -> Geometry %d Not Installed Error -> Geometry %d Not Created Error : Run Out Of Visible Sprites Error : Run Out Of Lights Error :- Run Out Of Primitive Space %d Error :- Run Out Of Primitive Space Error : Geoset %d Not Installed Init Memory System To %d Bytes -> End Address %08x no free memory free memory %d in %d blocks Error :- Not enough texture space allocated %d V0.5 Error : Obsolete Geometry Data %d Error : Not enought vertex space allocated for object %s Error :- Geometry install buffer full Error :- Not enough geometryset space allocated Geometry already installed Error :- Load geometryset spool error
- Present at 0x8A4 PT.DAT.
time out in decoding ! time out in strNext() %d Oh dear, were has the wad %s gone
- Present at 0x505BC PT.DAT.
Init Memory System To %d Bytes -> End Address %08x no free memory free memory %d in %d blocks ;1 Error :- Not enough texture space allocated %d V0.5 Error : Obsolete Geometry Data %d Error : Not enought vertex space allocated for object %s Error :- Geometry install buffer full Error :- Not enough geometryset space allocated Geometry already installed Error :- Load geometryset spool error bugger, out of actors actors left %d Error : Run Out Of Visible Actors Error -> Geometry %d Not Installed Error -> Geometry %d Not Created Error : Run Out Of Visible Sprites Error : Run Out Of Lights Error :- Run Out Of Primitive Space %d Error :- Run Out Of Primitive Space Error : Geoset %d Not Installed
References
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Gamezlab > Games developed by Runecraft
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Take-Two Interactive
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in June