We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Eternal Darkness: Sanity's Requiem

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Eternal Darkness: Sanity's Requiem

Also known as: Eternal Darkness: Manekareta 13-nin (JP)
Developer: Silicon Knights
Publisher: Nintendo
Platform: GameCube
Released in JP: October 25, 2002
Released in US: June 23, 2002
Released in EU: November 1, 2002
Released in AU: November 7, 2002
Released in KR: 2003


DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
  • Leftovers from the E3 demos.
  • Try to make tools to decompile this game's character files, the scrapped character joseph demolay might still have his model left over.
  • An early version of the stamina meter (both codes listed here are made by Ralf).
    • PAL Action Replay code: D7BB-HPH1-URAM2 2YBJ-CDWA-BCJRB
    • NTSC-U Action Replay code: 4E25-C2F8-JT9YF 3GGG-M9JT-AV8CN
    • NTSC-J Action Replay code V4YV-8DQV-E3261 99EJ-PQVM-0TNEZ
  • Get the codes for the NTSC-J version.
  • There's more debug stuff in this game, not just the printouts listed below.

Eternal Darkness: Sanity's Requiem is Nintendo's take on the horror game genre (well, at least not based on another franchise), and is notable for being one of the very few Nintendo-published titles to receive a Mature rating from the ESRB.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Textures

note: the background was colored black so that the images are visible.

ED early game play.png ED early options.png ED early mem card.png

Early main menu textures, these are odd since in the n64 era of the game the main menu was already finalised.

ED n64 font.png

The font used in the n64 demo of the game is still present in the retail disk.

Debug Printouts

For some reason, this game has a lot of debug info printout code still in the game. These will display various stats, whether they be displayed over the screen or displayed on top of the relevant objects. Use the following cheats below, but be warned that enabling too many of these at once will crash the game.

Info Printed NTSC-U code (Action Replay) PAL code (Action Replay) NTSC-J (Action Replay)
Safe Frame
PAPX-NCNT-P2P8D
8JZ2-FAU6-9X69A
6Q7K-3GYM-7B7Z1
QMTP-PB8W-RQP4F
XPDY-1C86-GYM7C
KW9M-QVR0-T6GW7
Performance Graph
20UU-X0W2-Y6694
G67V-JTPM-37766
M6DA-7M98-HY1RX
H7AN-2JW9-UTT9U
JDP1-JEKQ-9W1G6
4F68-KRRF-R4UZY
Sound Source Info
WT2J-TFGJ-WKBVF
A97F-W040-T9BXU
J95T-0G9W-GXZJE
HMFA-24KA-WBYNQ
Texture Render Info
4QZA-QFUC-4A37E
B6F7-1ZWR-6HRDF
CX8Z-WB7P-R0RVH
R6EV-PZ6A-KFKWR
Vertex Info
M832-P77Y-89DY8
WZ0F-3TW4-VZXUK
HCMU-2U7Y-P2K2M
9G4G-A2DZ-2H1Z2
Region Info
F1QW-PWMH-Q1GQ6
9J74-C9YC-MFP3W
J4NV-2G9K-G3XEP
20AR-1DM0-ANY77
03YM-TQKZ-A9B2W
1P91-BEC0-G6AQF
Portal Info
TJWH-5Y22-U9RHN
4UTX-V02D-UJ84X
C8XE-69TW-489WK
PG0K-E9N9-537MV
769T-YJWR-PY2JU
X9JQ-HZT2-TNXJG
Lighting Info
N1PC-6UHR-6WBNB
Z3YQ-UCB2-UVY9E
6Q3V-M22E-N8HT5
MV52-408Q-7473J
Force Field Info
J666-2WYH-JDFH1
R4FW-0MW9-AD7TJ
AFRX-2RDB-05AJT
09C5-AMHV-UQBQ5
AI Object Info
8GF1-43YX-2T92B
PKV9-02AH-FHG33
UYKM-JAKA-GWAF2
MA3T-GJ84-RFHB8
Y1JD-WN2B-Z289W
YWYD-UMMZ-VWV8V
Special Object Info
K2MX-12Z6-0WBW5
P8P8-HND7-RNQZ2
VKM8-0RTA-MQ4VF
UWB2-8VWB-9WAF3
Ceiling Object Info
8FY4-B6RM-MM5FE
M1AR-4CR2-1HWC8
K11Y-0Y9V-VZV0Q
QRJ7-H7WV-NHNKR
Sky Info
FTFW-1ZUC-G40DJ
XR3V-TG3Z-C0BRJ
BHUN-RVQZ-F3F2K
AGR2-FUW6-6FWB3
GF Info
EJ95-12F8-8JGWW
WPA5-4ZFN-WF2TR
F30X-BR3W-XE2VF
XR4B-UNX0-TBZ9N
Enemy Vector Info
2V1M-WNE2-ZGXCF
A110-RNKY-NUYHA
7JQE-3A77-TEGZF
VT86-A5CP-6U74F
Projectile Weapon Vector Info
C7D1-9VED-MN9BK
DUXU-8P81-62BGC
DYCJ-AXUE-CVPFX
NZXT-27D6-Y2P6Y
Character Vector Info
30VH-PHCK-BZJKZ
X39C-PA4K-QQCQZ
3UC4-5MCA-K09J7
AR9F-U7AX-CHJE1
Character cRad Info
H9TM-VA3C-E2BJH
P9A1-NQ9J-2MWD3
E8BA-F6KK-URJQJ
VQBQ-A34X-YRVTT
Object cRad Info
EBCW-PZ16-T6F8H
P4MZ-90E1-QFM6T
12YR-H87N-6175K
GBXA-W3CT-AYP2C
Spawn Point Info
QGPC-8B5T-YUP26
5333-UCXB-B7GQZ
U2T3-RFVU-2PYNG
KTPT-8088-97J7D
Collision Info
ZMNN-VKW7-QFMZU
1FKK-FRKE-TVZDY
FXR2-AHYD-DZ1AN
F3UW-3QMN-JVCGX
Geometry Info
670G-MD3F-22C3Z
DF75-W9K5-FMNC7
ME8C-6WGF-N1A1N
517P-7ZMH-1MGU3


(Source: Ralf (GC Forever), Andross89)