If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Dungeons of Avalon II

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dungeons of Avalon II

Developer: Zeret[1]
Publishers: CompuTec Verlag[2] (DE), MC Publications[3] (UK)
Platform: Amiga
Released in UK: September 1992[2]
Released in DE: September 1992[3]


AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.
DummyIcon.png This game has unusual dummy files.


BugsIcon.png This game has a bugs page

Dungeons of Avalon II: The Island of Darkness is a CRPG released as a free coverdisk with German magazine Amiga Fun, and later received an English release as a coverdisk of UK-based magazine Amiga Mania issue 7. It is the sequel to Dungeons of Avalon.

Like its predecessor, it featured bugs that made the game unwinnable and a pirate release that actually fixed a bug and improved the translation.

Sub-Pages

Read about notable bugs and errors in this game.
Bugs

Unused end cutscene

Like the previous game, Dungeons of Avalon II has an end credits roll that is inaccessible due to a major bug which prevents the game from being completed. It is, however, a completely different bug to the first game. This time, the game crashes when entering a random encounter on the final level.

The German version received a re-release on an Amiga Games magazine CD-ROM which patches the bug, allowing it to be completed. However, the English version never received the patched re-release; even worse, it has two other bugs which also prevent progress.

To cheat and view it, just like in the last game, use a memory editor to find 0113 050e 060f and replace it with all zeroes.

Dungeons of Avalon II end credits.png
English German
YOUR QUEST IS NOW FULFILLED.

LORD ROA IS DEATH AND HIS REVENGE FAILED.

THE PEOPLE AND THE KING OF AVALON SENDS THANKS TO YOU.

THE KING GIVES TO YOU A REWARD OF 20000 GOLD COINS.

ALL MEMBERS OF YOUR PARTY WILL BE HEALED TOO.



-- THE END?? --

EURE AUFGABE IST NUN ERFÜLLT.

DEM MUT UND DEM HELDENTUM DER KÄMPFER IST ES ZU VERDANKEN,DAß LORD ROA UND SEINE MONSTER BESIEGT WORDEN SIND.

DER SOHN DES DARK LORDS, HAT ES WIE SEIN VATER NICHT GESCHAFFT, AVALON UND DESSEN EIN- WOHNER ZU UNTER- JOCHEN. NACH JAHRELANGER VORBEREITUNG SEINER RACHE, IST DER LORD AN DEN KÄMPFER AUS AVALON GESCHEITERT.

DER KÖNIG BELOHNT EURE GRUPPE MIT 20000 GOLDSTÜCKEN UND LÄßT ALL EURE WUNDEN HEILEN.



-- DAS ENDE? --

--- CREDITS : ---

IDEA BY
ZERET (C)1992

CODE AND GRAFIX
HAKAN AKBIYIK

MONSTER GRAFIX
KLAUS EHRHARTD

MUSIC AND SOUND
RUDOLF STEMBER

LEVELDESIGN
HAKAN AKBIYIK

MONSTER SKETCHES DONE BY
FRANK MATZKE


SPECIAL THANX TO:

A.U.D.I.O.S. FOR THE TFMX.

THOMAS SCHOLL

HISOFT FOR THE DEVPAC ASS.

TO THE DEVELOPER OF THE AMIGA.



-----------------
ZERET ARE :

HAKAN AKBIYIK
RUDOLF STEMBER


LOOK OUT FOR OTHER PRODUCTS FROM ZERET AND MOONLIGHT
-----------------


(C)1992 BY ZERET!

--- CREDITS : ---

IDEA BY
ZERET (C)1992

CODE AND GRAFIX
HAKAN AKBIYIK

MONSTER GRAFIX
KLAUS EHRHARTD

MUSIC AND SOUND
RUDOLF STEMBER

LEVELDESIGN
HAKAN AKBIYIK

MONSTER SKETCHES DONE BY
FRANK MATZKE


SPECIAL THANX TO:

A.U.D.I.O.S. FOR THE TFMX.

THOMAS SCHOLL

HISOFT FOR THE DEVPAC ASS.

TO THE DEVELOPER OF THE AMIGA.



-----------------
ZERET ARE :

HAKAN AKBIYIK
RUDOLF STEMBER


LOOK OUT FOR OTHER PRODUCTS FROM ZERET AND MOONLIGHT
-----------------


(C)1992 BY ZERET!

Unused Traps

The following room traps are unused.

Trap ID German English
0x00 EIN BANSHEE SCHREI ZERREIßT DIE
STILLE.
A SCREAM OF A BANSHEE DISTURBS
THE SILENCE.
0x07 EINE GIFTWOLKE ENSTEHT UM EUCH. YOU ARE COVERED BY A CLOUD OF
POISEN
.
0x09 EINE FALLTÜRE ÖFFNET SICH UNTER
EUCH.
A TRAPDOOR OPENS UNDER YOU
.
0x0a SPEERE KOMMEN AUS DEM BODEN
GESCHOSSEN.
A TRAPDOOR OPENS UNDER YOU
.

Additionally, the following chest traps are unused. All chest traps used in this game are acid traps.

Trap ID German English
0x0d GIFTIGE DORNEN SPRINGEN AUS DER
TRUHE.
THE LOCK OF THE CHEST WAS
COVERED BY POISENED THORNS.
0x0e GIFTIGE NADELN SPRINGEN AUS DER
TRUHE.
THE LOCK OF THE CHEST WAS
COVERED BY POISENED BLADES.
0x0f EINE KLEINE EXPLOSION EREIGNET
SICH.
A SMALL EXPLOSION.
0x10 EINE KÄLTEWELLE GEHT VON DER
TRUHE AUS.
A COLD WAVE SPINNS AROUND THE
CHEST.
0x11 EINE SÄÜREFALLE WURDE
AUSGELÖST.
AN ACID TRAP IS ACTIVATED.

Hidden Devmessages

The final map of the game has a hidden message which spells "END" in trap squares. Unlike the Dungeons of Avalon Castle level 2 which spells FINAL, "END" is partly accessible.

Debug Features

Doa2 monster gallery.png

Like in the first Dungeons of Avalon, there is a Monster Gallery. However, it is unlocked by beating the game. It is therefore only accessible in the bugfixed German version.

Unused Monsters and Monster Art

Number Image Notes
00 Doa2 pic 00.png Dummy image.
04 Doa2 pic 00.png Dummy image. Byte-for-byte identical to 00. This slot was used in the previous game for the other city, but there is only one city in the sequel.
09 Doa2 pic 00.png Dummy image.
14 Doa2 pic 14.png Eagle. Monster and its art are unused.

Unused Items

The following items appear in the game code, but are not obtainable by any means. The sprite for Dragonslayer is also unused. Unlike the previous game, there are no unused chests.

ID Sprite German English Notes
0x0D
Doa2 item 59.png
DIAMANT DIAMOND An item with a buy price of 500 g, sells for 438 g. Uses DoA1's Wizard-Staff's item slot.
0x1D
Doa2 item 59.png
----  ---- Dummy item. Replaces DoA1's The Rune. English name has an extra space at the start.
0x2D
Doa2 item 53.png
DRACHENTÖTER DRAGONSLAYER Replaces DoA1's Ruby Dagger. A powerful weapon which adds +2 attack, +1 armor, and deals 40 damage.
0x32
Doa2 item 47.png
SCHRIFTROLLE 3 SCROLL 3 A scroll which reads "TEXT2".
0x3E
Doa2 item 59.png
----- ---- Dummy item. German name is five dashes, English is four dashes. Replaces DoA1's Gnom Bones.
0x3F
Doa2 item 59.png
----- ---- Dummy item. Replaces DoA1's Dwarf Bones.
0x4E
Doa2 item 29.png
ENT. FALLE DISARM TRAP Scroll of the spell.

Unused Text

Location English German
Dungeon 1 Question 00 "A" "A"
Dungeon 1 Answer 00 A A
Dungeon 1 Message 00 ................................
................................
Dungeon 2 Question 00 "A" "A"
Dungeon 2 Answer 00 A A
Dungeon 2 Message 01 NEAR! NÄHE!
Tower 1 Question 00 "A" "A"
Tower 1 Answer 00 A A
Tower 2 Question 00 "A" "A"
Tower 2 Answer 00 A A
Tower branch 1 Question 00 "A" "A"
Tower branch 1 Answer 00 A A
Tower branch 1 Message 06 I HOPE THAT WAS NOT SO FRIGHTENED FOR YOU.. LORD ROA. NA HABT IHR EUCH ERSCHRECKT! LORD ROA.
Tower branch 2 Question 00 "A" "A"
Tower branch 2 Answer 00 A A
Tower branch 2 Message 03 WELCOME YOUR FOOLS. I'LL REVENGE FOR MY FATHER. FIRST I'LL KILL YOU,THAN I CONQUER AVALON. HA HA HA HAAAAA. WILKOMMEN IHR NARREN. ICH WILL RACHE FÜR MEINEN VATER.ERST KOMMT IHR DRAN .DANN EROBERE ICH AVALON. HA HA HA HAAAA.
Scroll 3 TEXT2 TEXT2

Dungeon 1 Message 00 appears to be a ruler used to measure the maximum length of a text line. It's empty in English.

Regional Differences

Like its predecessor, the offiical English translation of Dungeons of Avalon II was produced in-house. File dates suggest that the German and English builds were made a few days apart, on 14 July 1992 and 23 July 1992 respectively. The games are mechanically the same, and only difference appears to be the inclusion of English text.

However, the English translation introduces new bugs which also make the game unwinnable. It also omits the intro screen story, which is several pages long in the German version. There are also various mistranslations and misspellings in the English version, but that's par for the course.

Revisional differences

October 1992 patch

An updated bugfix release of the German version of Dungeons of Avalon II appeared on a cover CD-ROM with German magazine Amiga Games, Sonderausgabe 1/95 (Special Edition #1 1995). The build date is 15 October 1992, a few weeks after the game's original release. This is consistent with a fix made to following a bug report after the game's release.

The bugfix appears to resolve the problem where random encounters on the final level will crash the game (see bugs). The bugfix appears to have never been made in English.

Unusually, the six default characters have also been replaced with maximum level characters named Raymon, Phantic, Mion Jeh, Hakan, and Lady Shr, and the NPC Rahven. These may be the developer's own test characters; Hakan is named for the programmer.

Other

Various pirate releases existed which modified the game somewhat. Pirate group DYTEC released the English version on 4 October 1992, which adds a cracktro and then boots straight to instead of loading Workbench. A modified distribution of the DYTEC release, dated 9 October 1992, attempts to fix the NPC bug and makes spelling and grammar corrections. This in turn received a modified release dated 11 October 1992, which adds a trainer (cheat program) by Caesar of group Palace.

References

  1. Credited in game title screen.
  2. 2.0 2.1 Amiga Fun 10/92 - Kultboy.com, Jul. 14th, 2009
  3. 3.0 3.1 Amiga Mania October 1992 - Amiga Magazine Rack, Apr. 14th, 2007.