Dragon Lore: The Legend Begins
Dragon Lore: The Legend Begins |
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Developer: Cryo Interactive This game has unused areas. |
Dragon Lore: The Legend Begins is the first entry of a two-game series.
The game's initial release was soon followed by an enhanced release featuring much more music (the original release only had one full-length theme) and lots of alternate, improved, or new animations.
To do:
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Contents
Unused Enemy Data
Each region is allowed the presence of only one NPC (friend or foe). The data for all of these are combined into a single list. Regions without NPCs still have placeholders. However, some regions were clearly intended to have NPCs, but the graphics were dummied out, causing that NPC not to appear. Therefore, it is not certain which particular NPCs was assigned that region, but only that there was one. Editing the game data to actually load any graphic file with the NPC, will allow the NPC's movement pattern to be seen in the region.
HEX | Region | NPC | Notes |
---|---|---|---|
13 | Castle: Beds #1 (LITS) | unknown | NPC paces up and down the room. |
20 | Castle: Red-Carpet Hall (HALL) | Formar Thain? | If this NPC is interacted with, the dialogue for Formar Thain is called up. Either Formar was originally located at the castle, or the dialogue pointers changed later in development after this NPC was removed. |
2A | Castle: Servants' Chamber (DOCA) | unknown | The data here seems very different compared to other NPCs. Either the data is corrupted, or reflects a different bit assignment earlier in development. |
5A | Labyrinth #5: Red Room (LYB5) | unknown | Movement doesn't seem correct. |
5F | Heleynea's Spire: Ground Level (HELE) | unknown | Defined movement pattern along the main path. |
60 | Cliffs (FALA) | Skeleton | This is the entirely unused area whose files are entirely removed from the game's data. |
Unused NPC Graphics
("Y" indicates whether the unused files are still present in the game data.)
HEX | Name | FILE | V1 | V2 | Notes |
---|---|---|---|---|---|
07 | Trogg | TROG0001.HNM | Y | N | File only exists on Disc 2 of version 1. Monster is mentioned in the game's manual. |
13 | Axle von Wallenrod | DADY0001.HNM | Y | N | File only exists on Disc 2 of version 1. Only appears in prerendered cutscenes in final game. Strangely has battle and death animations, even though there are absolutely no situations even remotely suggesting that this NPC would appear in any sort of combat. |
Unused Items
There are lots of unused, normally unobtainable items. Many of these are weapons that were obviously intended to be dropped by certain NPCs after they were killed, but those particular NPCs don't actually have them in their inventory to obtain. Since there are two versions of the game, I have indicated in which the items seem to be unused in each, as this differs slightly. ("Y" indicates whether the item is actually unused in that version of the game.)
HEX | NAME (English) | NAME (French) | V1 | V2 | NOTES |
---|---|---|---|---|---|
0E | The Moon Mace | La Masse de la Lune | Y | ? | |
0F | The Sun Mace | La Masse du Soleil | Y | ? | |
11 | The Neptune Mace | La Masse de Neptune | Y | ? | |
39 | A Spiked Club | Un Bâton … Pointes | N | Y | Zombie drops it in V1. Unused V2. |
3E | A Club | Un Gourdin | Y | N | "ROGO" drops it in V2. Unused V1. |
46 | A Spiked Club | Un Gourdin … Pointes | Y | N | Zombie drops it in V2. Unused V1. |
4F | A Two-Headed Morning Star | Un Fléau … Deux Boules | Y | ? | |
83 | A Healing Spell | Un Sort de Régénération | Y | ? | An appendix in the official guidebook says that this may be obtained on the body of some dead NPC, but this doesn't seem to be the case (at least in the final version of the game). |
85 | A Lightning Bolt Spell | Un Sort d’Eclair | Y | ? | Although the scroll itself isn't used, due to a programming error, this can be accessed in the spell book after the "Teleportation" spell is added (at least in V1), by flipping backwards (it will turn to the "Lightning Bolt" page instead of the intended "Open Door"). An appendix in the official guidebook says that this may be obtained on the body of some dead NPC, but this doesn't seem to be the case (at least in the final version of the game). |
87 | An Ice Ball Spell | Un Sort de Boule de Glace | Y | ? |
There are two other items that are obtainable, but don't seem to serve any known purpose:
HEX | NAME (English) | NAME (French) | NOTES |
---|---|---|---|
7C | A Red Bottle | Une Bouteille Rouge | Found in the Castle Nursery. |
7F | A Crystal Ball | Une Boule en Cristal | Received from Addlepate |
Unused Dialogue
There's quite a bit of unused dialogue. Some lines seem to have been simply missed due to programming oversight, other lines show a change of concept/story during development. There is both a text and audio version of the dialogue. ("Y" indicates whether the unused line is still present in the game data in either text or vox format.)
FILE | DIALOGUE | TEXT (V1) | VOX (V1) | TEXT (V2) | VOX (V2) | NOTES |
---|---|---|---|---|---|---|
VOXAF05B | I am not your real father, boy, even though you’re like a son to me. Your father put you in my care when you were knee-high to a grasshopper. | Y | Y | Y | Y | Farmer. Programming error?, should directly follow VOXAF05A ("There's something I got to tell you...") |
VOXAF05C | That’s how it’s always been with your family. Today you’re eighteen years old. It’s time for you to leave the farm to discover your past... and forge your destiny. | N | Y | N | Y | Farmer. Programming error?, should directly follow VOXAF05A & VOXAF05B |
VOXAF08A | I’ll miss you, boy. Your road is hard, too hard maybe. But you’ll pull through! | Y | Y | Y | Y | Farmer. Programming error?, should be called directly before VOXAF08B |
VOXAF08C | You’ll need this. I’ll whittle myself another after I’ve fixed the pail | N | Y | N | Y | Farmer. Exact duplicate file of line VOXAF08B for unknown reason |
NA | And Diakonov controls the vote of Urban the Seneschal, who is in his power. | Y | N | Y | N | Arthus. Should have followed VOXART07 ("Only the pact of peace...") Urban is nowhere else mentioned in the game, manual, or filenames. It could have been the early name of "Kuru the Senechal" or another character altogether. But Diakonov doesn't control anyone's vote at all in the final game... |
VOXSLV09 | That flower you’ve just eaten is the most interesting of them all, but it only works where the mushrooms are. | N | Y | N | Y | Arthus. Very helpful hint for an otherwise obscure puzzle. (Note: While Arthus' dialogue is contained with "ART" files, his original graphics are titled "SLV" (the name of another character), revealing a serious change during development.) |
VOXHEL04 | Prove your courage to me. We shall fight each other here and now. | N | Y | N | Y | Heleynea. This should have played before VOXHEL05 "We won't break the Pact of Peace..." |
VOXMAG12 | We’re not going to discuss this all day. Just go and get the Armor, boy! (text) vs. "Get the armor, boy!” (vox) | N | Y | ? | ? | Addlepate. Although this line is heard/seen, the audio version is much shorter. |
VOXDIA19 | Yann of Sysigia, how do you vote? | Y | Y | Y | Y | Diakonov. Final voting scene. No character of this name otherwise exists in the game, manual, or filenames. |
VOXDIA27 | Klaus von Straupzig, how do you vote? | N | Y | N | Y | Diakonov. Exact duplicate of file VOXDIA24. |
VOXDIA29 | Welcome to our Brotherhood, Sir Farmboy! | N | Y | N | Y | Diakonov. While this line is heard, it is merely an edited fragment of a longer line "VOXDIA23", which is used. |
When an NPC is interacted with, an interaction pointer table is called up. hx03 is never called by any NPC. Editing the game data to call up this pointer will result in the game freezing. Either whatever this pointed to was deleted from the game's data, or it was never implemented.
Unused Areas
Unused areas, may be accessed via save state hacking. ("Y" indicates whether the unused files are still present in the game data.)
HEX | Title | Filename | V1 | V2 | Notes |
---|---|---|---|---|---|
60 | Cliff | FALA | N | N | A pointer exists for this map, but all associated files have been removed from the game data. It could have been an earlier/alternate version of "FALI/FAA2/FAI2" region... Although the enemy list assigns a "Skeleton" (SQUE) to the FALA region which is not present in any of those. |
75 | Carnivorous Plant Area #2 | CAR2 | Y | Y | A version of the plant area without the plant monster! Since there is no way to actually remove the flytrap from the garden and the way to bypass it makes little realistic sense, it causes one to wonder if removing it may have been possible at some point in development. |
Unused FMV
This is a list of unused FMV. There may be a few more...
("Y" indicates whether the unused files are still present in the game data.)
FILENAME | V1 | V2 | Notes |
---|---|---|---|
ANICABAB | Y | N | Merely an isolated half (though slightly longer) of "ANIMA07". |
ANIMA8B | Y | N | Unused duplicate of "MORTCARN" (Death of Carnivorous Plant) |
MORTCARN | Y | Y | Death of Carnivorous Plant. |
PATANI1 | Y | N | Werner (third person perspective) walking from the cow pasture back to the doghouse. |
PANANI1 | Y | N | Merely an alternate version of traveling from cow pasture back to the doghouse. |
Anomalies
Some of the game's internal filenames have some strange pecularities, hinting at a different version of the game earlier in development.
FILENAME | Notes |
---|---|
ALEX | Although most of Klaus' dialogue goes under "KLA", his graphic files name him "ALEX" (short for Alexander). However, Alexander is a completely different character in the final version of the game (a strange siamese twin with Sylvan). |
SYLV | Although most of Arthus' dialogue goes under "ART", one of his unused lines, his graphic files, and a prerendered cutscene name him "SYLV" (short for Sylvan). However, Sylvan is a completely different character in the final version of the game (a strange siamese twin with Alexander). |
TOME & JERY | The graphics and dialogue files for the two thieves, Heinie and Herman, suggest that their original names were a homage to the cartoon pair "Tom and Jerry." |
Apart from the fact that the game was designed by a French team, unless there's something unknown as to why the designers named the characters, the following FILENAMES may also reflect changes:
- Heleynea's dialogue files are "HEL" but her graphics are a baffling "EVER"
- Herg's dialogue and graphic files fall under "ERGU", suggesting a possible alternate earlier name.
When the player arrives at the top of the tower/spire, a pre-rendered cutscene of a woman riding a dragon plays, followed by Heleynea appearing on the summit (implying she was the one riding it and dismounted). Although the cutscene is very pixelated and the character small, an observant viewer will detect that the the dragonrider is actually Tanathya, not Heleynea, showing an interesting change somewhere during development. (This is true in version 1 and 2 of the game.)
When traveling from the Flower Garden to the Labyrinth Building, the pre-rendered cutscene shows the building with a sign reading "Find the Missing". However, after the cutscene ends, the sign disappears (it's not part of the background of that area). This discloses an earlier render of that location. (This only happens in version 1, as the video was fixed by version 2.)
Version 1 vs. Version 2 Differences
- The mouse button used to access the inventory screen was changed.
- Many more FMV sequences were added to version 2.
- A few FMV sequences were deleted from version 1 (mostly unused ones, but also some that were used). Some of these are the three farm flyover FMVs at the start of the game that play behind the menu screen, which were strangely entirely removed from version 2, and the death sequence was longer in version 1.
- Some FMV were altered, such as the Labyrinth Building (see "Anomalites), and cranking the dragon fountain.
- Ending FMV was entirely re-rendered and changed. The shots and panning are entirely different, and locations visited are different. Version 1 has Werner riding in his normal attire, version 2 has him in his gold chrome dragon armor. Version 1 retains the flight through the Mushroom Forest, whereas this is entirely removed from version 2. Also of note, version 2 ends the scene with Werner flying dragonback to some otherwise unknown city.
The Dragon Lore series
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DOS | Dragon Lore: The Legend Begins • Dragon Lore II: The Heart of the Dragon Man |
3DO, PC-98 | Dragon Lore: The Legend Begins |
Windows | Dragon Lore II: The Heart of the Dragon Man |
- Pages missing developer references
- Games developed by Cryo Interactive
- Pages missing publisher references
- Games published by Mindscape
- DOS games
- 3DO games
- PC-98 games
- Pages missing date references
- Games released in 1994
- Games released in December
- Games released in 1995
- Games with unused areas
- Games with unused objects
- Games with unused music
- Games with unused sounds
- Games with revisional differences
- To do
- Dragon Lore series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by content > Games with unused areas
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