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Dragon's Eye Plus: Shanghai III (Genesis)

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Title Screen

Dragon's Eye Plus: Shanghai III

Developer: Home Data
Publisher: Home Data
Platform: Genesis
Released in JP: November 2, 1991


TextIcon.png This game has unused text.


Dragon's Eye Plus: Shanghai III is a continuation of the Shanghai series (which is now known as Mahjong Solitaire). The Dragon's Eye mode features a two-player mode either against a second person or the computer where the Dragonmaster (Player 2/CPU) attempts to fill the Dragon Display with tiles whilst the Dragonslayer (Player 1) tries to clear the tiles from the board, while also attempting to clear the tiles in the middle which represent the heart and limbs of the dragon.

The game was slated for an American release, but Activision (called Mediagenic in this game) employees Tom Sloper and Bill Swarz had a negative reaction to the game, and instead contracted Brian A. Rice Inc. to make a new version. This one would be released as Shanghai II: Dragon's Eye.

The game also was released for the PC Engine CD-ROM2 as Shanghai III: Dragon's Eye.

Unused Text

Hmmm...
To do:
Document other unused text.

Credits

Present at $D1EE in the ROM.

PRODUCER
KEN.NII

PROGRAMMER
ORGAN

GRAPHICS
JIN-NAI

MUSIC
EURYTHM

THANK YOU FOR PLAYING

(C)1991 HOME DATA

The Shanghai mode has a Tournament mode, but beating this just loops the stages. Also, beating the Dragon's Eye mode doesn't seem to trigger an ending sequence either. So it was likely this was intended as a reward for beating the game, but no ending sequence was programmed.

The game's instruction manual gives the real names of the developers, as well as photos of the producer, programmer, and graphic artists.

  • "Ken.Nii" is Kenshin Nii, who is also shown and credited on the back of the game's packaging.
  • "Organ" is Takashi Ogawa, who also uses this pseudonym in the manual of Mahjong Yuuenchi for the PC-9801 and Sharp X68000.
  • "Jin-Nai" is Yoshihiro Jinnai who did graphics for Home Data, although the manual also credits a Miki Kiyota for graphics as well.
  • "Eurythm" was the name of Home Data's audio team, which eventually broke away from the company. The manual credits three people for sound, along with their audio roles: Hiroshi Endo (Direction), Yoshihiko Atarashi (Composition), and Junichi Ueda (Programming). This game was Atarashi's only credit.