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Dora The Explorer: Fairytale Adventure
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Backbone Entertainment > Games developed by ImaginEngine
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Atari, SA
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 19
Games > Games by series > Dora the Explorer series
Dora The Explorer: Fairytale Adventure |
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Developer: ImaginEngine This game has hidden development-related text. |
Dora explores some fairy tales.
Contents
Unused Graphics
splash00.smk
A screen leftover from a demo.
splash01.smk
A placeholder screen.
Gi_bg01.tga
A crudely drawn crank box in a cave.
It also has a cranking animation called gi2_crank00.smk.
Yahoo! Avalanche
For some reason, the game has the entirety of Avalanche', another game by ImaginEngine.
Graphics
classic.ini
[Avalanche] FPS=22 ; target frames per second TouchingTolerance=6.0 ; the pixels balls are apart and considered 'touching' Levels=20 ; number of levels in this file (excluding 3 bonus lvls) SnowArea=NONE ; FULLSCREEN, PLAYFIELD, or NONE BadClickPenalty=20 ; Lose this many meter points when you make a bad click. FullGracePeriod=1.5 ; Seconds that the screen can be full before level ends. EndBallMass=5.0 ; Mass of the end balls. A regular ball has mass 1.0. BigEndBallMass=10.0 SpeedupTime=180 ; Seconds into a level that the action accelerates SpeedupRate=40 ; Seconds into the speedup that it takes to double ball drop rate ClusterFreezeSize=4 ; Number of balls that freeze at once EarthquakeBallPoints=500 DeluxeURL=http://www.yahoo.com AvalancheExtraRemoval=20 ; Percent extra balls to remove in an avalanche. PrintStats=NO ; YES or NO. Also turns on the FPS counter. MaxPlayingBalls=110 ; When the ball count hits this, you lose. InstructionText=Zerstöre Gruppen von drei oder mehr derselben Farbe. Verbinde in jedem Level die schwarzen Kugeln. HelpText=The goal of Avalanche Classic is to connect all of the BLACK SPHERES on the field. Click on groups of three or more matching colors to remove them. BreakingEffect=ALL ; ALL, FROZEN, ENDBALL, or OFF. affects the little rock bits that fly around. [Physics] Gravity=0.9 ; the gravity in the world SpeedCapFactor=2.5 ; maximum sphere speed relative to smallball radius Magnetism=0.25 ; The magnetic attraction between large and small black balls [Defaults] BallDropRate=0 ; balls dropped per 10 seconds (approx) NumRandomStartBalls=50 ; random balls dropped at the start of each level MeterMax=2000 ; points required to fill the meter NumBallColors=3 ; number of ball colors to choose from NumEndBalls=2 ; number of mines SnowstormTime=60 ; 'snowstorm' is when the snow maxes out FreezingInterval=10 ; seconds between each ball freezing ScoringScheme=3ColorScoring EarthquakeBall=OFF ; ON or OFF EarthquakeBallStart=40 ; First moment the earthquake ball can fall (in seconds). EarthquakeBallStop=50 ; Last moment the earthquake ball can fall (in seconds). ColorRemoveBalls=OFF ; ON or OFF ColorRemoveTime=30 ; Time when a color removal ball will fall (periodic, in seconds) Background=bg1.tga [Level1] NumBallColors=3 ; number of ball colors to choose from BallDropRate=0 SnowstormTime=400 EarthquakeBall=OFF ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Welcome to Avalanche! Connect the BLACK SPHERES to clear the level. DialogThumb=thumb1.tga MeterMax=3500 [Level2] NumBallColors=4 ; number of ball colors to choose from BallDropRate=0 EarthquakeBall=OFF ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Fill the AVALANCHE METER to clear all groups on the field. DialogThumb=thumb2.tga MeterMax=3500 [Level3] NumBallColors=5 ; number of ball colors to choose from BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Use the QUAKE BALL to shake things up! DialogThumb=thumb3.tga MeterMax=3500 [Level4] BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Heavy snowfall will freeze the field! Fill the AVALANCHE METER to stop the snow. DialogThumb=thumb2.tga MeterMax=3500 [Level5] BallDropRate=0 ColorRemoveBalls=OFF NumEndBalls=2 DialogText=Be Careful! Mis-clicks will lower the AVALANCHE METER. MeterMax=3500 DialogThumb=thumb2.tga [Level6] BallDropRate=0 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring DialogText=COLOR BLAST BALLS will remove all balls of that color. DialogThumb=thumb4.tga Background=bg2.tga [Level7] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring DialogText=Note that unused QUAKE BALLS are worth 500 points! DialogThumb=thumb3.tga Background=bg2.tga [Level8] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga [Level9] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga [Level10] BallDropRate=0 SnowstormTime=50 NumEndBalls=2 NumBallColors=4 ScoringScheme=4ColorScoring Background=bg2.tga [Level11] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level12] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level13] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level14] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level15] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg3.tga [Level16] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level17] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level18] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level19] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [Level20] BallDropRate=0 NumBallColors=5 ScoringScheme=4ColorScoring NumEndBalls=2 Background=bg4.tga [3ColorScoring] Length1=1 ; The score for all lengths of chains. Length2=2 ; You can number these as high as you want Length3=3 ; so long as they start at Length1, do not omit Length4=4 ; any numbers, and are all consecutive. Length5=5 ; Really long chains will assume the score Length6=6 ; of the longest chain listed. Length7=7 Length8=8 Length9=9 Length10=10 Length11=11 Length12=12 Length13=13 Length14=14 Length15=15 Length16=16 [4ColorScoring] Length1=1 Length2=2 Length3=3 Length4=4 Length5=5 Length6=6 Length7=7 Length8=8 Length9=9 Length10=10 Length11=11 Length12=12 Length13=13 Length14=14 Length15=15 Length16=16 ;UNUSED - from [Avalanche] ;BreakEndBalls=AUTO ; AUTO or MANUAL. auto means they self-destruct once all touch. ; manual means you need to click them after they all touch. ;DrainingSpeed=1.3 ; temporarily accelerates the physics at the level's end. ;EndAnimMovement=0.0 ; ball's speed during the level end anim. slo-mo. ;AvalancheThawsBalls=FALSE ; TRUE or FALSE
The Dora the Explorer series
| |
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Adobe Shockwave | 3D Driving Adventure • 3D Pyramid Adventure • 3D Soccer |
PlayStation | Barnyard Buddies |
Game Boy Advance | Super Star Adventures! |
Windows | Fairytale Adventure • Candy Land |
Plug & Play | Race to Play Park • Nursery Rhyme Adventure • Dora Saves the Mermaids |
Adobe Flash | Star Mountain Mini-Golf |
Wii | Snow Princess |
Go Diego Go! | |
PlayStation 2 | Great Dinosaur Rescue |
Plug & Play | Aztec ABC Adventure |
See Also | |
Nickelodeon |
Categories:
- Pages missing developer references
- Games developed by ImaginEngine
- Pages missing publisher references
- Games published by Atari, SA
- Windows games
- Pages missing date references
- Games released in 2005
- Games released in January
- Games released on January 19
- Games with hidden development-related text
- Games with unused graphics
- Games with unused cinematics
- Dora the Explorer series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Backbone Entertainment > Games developed by ImaginEngine
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Atari, SA
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 19
Games > Games by series > Dora the Explorer series