This is a sub-page of Disney's Stitch: Experiment 626.
Sound clips which can either be dialogue, battle grunts or other sound effects. The clips on this page aren't associated with any other unused elements. Sound effects associated with unused objects can be found here and sound effects associated with unused animations can be found here.
Dialogue
Jumba
Sound File
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Header/Filename
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Line
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Notes
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JBxtr109
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You can adjust your controls in the Options menu.
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Likely refers to jetpack controls.
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JBxtr113
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Oh ho ho! Bonus rings! You can do those too, if you choose.
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Referencing jetpack rings.
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JBxtr121
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The power generator! Destroy it and you will be able to make your way through the ship more safely.
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Likely refers to the unused machine with the internal name OMPWRDD that would have appeared in "Error #626".
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JBxtr35a
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Invulnerability! Quickly 626, now you have the advantage!
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JBxtr36a
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Use the right trigger to fire the seeking rocket.
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Rockets are fired with the triangle button, not the right trigger.
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JBxtr57a
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Those are War Frogbots. 626, you must use the Freeze Gun if you wish to destroy them.
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There are no enemies that can only be defeated with the Freeze Gun.
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JBxtr67a
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That's it, throw them off the cliff! Hahaha!
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JBxtr83a
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Quickly, pick him up and throw him back into the electricity!
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A reference to the second boss who cannot actually be picked up.
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JBxtr85a
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I got him! Quickly, 626, hit him before he thaws out!
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Intended to be used the first time Jumba would freeze Gantu in the third boss battle.
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JBxtr87a
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Sorry about that, 626, this weapon must be a prototype.
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May have been intended to be used when Jumba would accidentally freeze Stitch in the Gantu battle.
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JBMOV01.VAG
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You're all mine!
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JBTIP28.VAG
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Move quickly, 626! You don't have much time!
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Dr. Habbitrale
Sound File
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Header
|
Line
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HBcbt08
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This defeat will humiliate you for the rest of your life. All five seconds of it. Ha ha ha!
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HBcbt12
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Could you hold still for one moment? I need some data on massive pain.
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HBcbt5a
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Ha! Waste your time shooting me there. See how heavily armored Irobs are?
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HBhit08
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Hmm, lets see. Page 492. Operating the Irob refrigerator veggie fresh system. Oh!
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HBpau01
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Giving up so soon, mutant?
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Experiment 621
Sound File
|
Header
|
Line
|
Notes
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61DES01a
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Think you're so tough. Can't even destroy that object. Ha!
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Intended to be used if the player couldn't find the teleporter at the end of the "Soldier Trail" level.
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Soldiers
Sound File
|
Header
|
Line
|
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SDale01
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Hello?!
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SDdef04
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I can't swim!
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SDhea01
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What was that?
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sdigdef3
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There goes the promotion.
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sdigidl2
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Where's the safety on this thing?
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SDrnd01
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Hey! What's going on?!
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SDrnd02
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I'm feeling dizzy.
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SDidl04
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(yawning)
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sdigidl1
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(whistling)
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sdigidl3
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(humming)
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SDzzz01
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(snoring)
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Two conversations consisting of a number of dialogue clips:
Sound File
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Header
|
Line
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SDscr01
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Hey, how's it goin'?
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SDscr02
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Eh, Gantu's all in a huff.
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SDscr03
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Why? That mutant thing?
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SDscr04
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Nah, he hit his head on another door.
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Sound File
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Header
|
Line
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SDscr05
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Hey, nice armor.
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SDscr06
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Thanks.
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Heavy Soldiers
Sound File
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Header
|
Line
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HSdef01
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Temporary setback.
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HSdef02
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Get me to the medic!
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HSdef03
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Not possible.
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HShea01
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Huh?
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HSrun01
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Retreat!
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HSscr05
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Open up this door!
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HSdef05
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(screaming)
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HSdef06
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(screaming)
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Police Cruisers
Sound File
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Header
|
Line
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MGTRG02
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Attention all cars... Cease movement!
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Battle Grunts
Stitch
Sound File
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Header
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66sgh02
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66spr01
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66spr02
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66ylp02
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66ylp03
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Mutated Experiment 621
Sound File
|
Header
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Notes
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61PCK01
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Header indicates it would have been used when he was picked up.
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61RND05
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These lines are all heard in-game pre-mutation without the sound distortions.
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61RND06
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61RND07
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61RND08
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61RND09
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Gantu
Sound File
|
Header
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Notes
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GTdef02
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Header indicates it would have been used when he was defeated.
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700s
Sound File
|
Header/Filename
|
Notes
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70idl01
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Adjacent sound files indicate that these may have been intended for the hatchlings. The headers of the first three sound effects indicate they would have been used when idle, while the fourth sound effect's header indicates it would have been used when picked up.
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70idl02
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70idl03
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70pck02
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70VATK02.VAG
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Intended for the fully grown 700s.
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70VHRT03.VAG
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Buzzers
Sound File
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Filename
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Notes
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BZDFET04.VAG
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Filename indicates this would be used for Buzzers when they were defeated.
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There are two other sound effects associated with Buzzers, also probably intended for when they were defeated:
Sound File
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Filename
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BZDFET02.VAG
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BZDFET03.VAG
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Mutant Greemas
Sound File
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Header
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Notes
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MGvic01
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The header indicates it would have been used after defeating the player.
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The mutant Greemas also have two unused punching sound effects:
Sound File
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Filename
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GRHIT01.VAG
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GRHIT02.VAG
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Others
Sound File
|
Filename
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Notes
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AOACOR01.VAG
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Folder location and file data indicate that these would have been used for an unknown object in the "Soldier Trail" level.
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AOACOR02.VAG
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BCKWRD01.VAG
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Probably intended to be used in a menu screen.
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FROGHIT1.VAG
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A sound effect intended for the Frogbots.
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HSTELE01.VAG and TELEPORT.VAG
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Two identical sound effects, one for soldiers and another for heavy soldiers. They would have been used when soldiers teleported into battle, and are used in the March 28 prototype.
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OJNEST01.VAG
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Filenames indicate these would be used for the Buzzer nests.
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OJNEST02.VAG
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OJNEST03.VAG
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OMPSTNLP.VAG
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Located in a folder titled OMPSTN. File data indicates it would have been used in the "Stitch in Space" level.
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OMRKSPN1.VAG
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Located in a folder titled OMRACK. File data indicates they would have been used in the "Stitch in Space" level.
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OMRKSPN2.VAG
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OMRKSTP1.VAG
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OMRKUP01.VAG
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PGENON01.VAG
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Sound effects for an unknown object.
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RESPAWN.VAG
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Very similar to the sound effect which plays when a Squidbot resets.
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RICOCHE2.VAG
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Filename is very similar to the one used for the sound effect which plays when an enemy is hit with a plasma gun but is immune to the shots.
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STRESPAW.VAG
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Unknown purpose.
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TOGGLE01.VAG
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Probably intended to be used in a menu screen.
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All the soundbanks containing Stitch's grunts include three electric guitar and drum samples. They would have been used when the player activated a checkpoint, and are used in the March 28 prototype. Their frequency is 44100Hz while all other samples in these files are 11025Hz.
Sound File
|
Header
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rock01
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rock03
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rock04
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