Development:The Legend of Zelda: Ocarina of Time/Removed Maps
This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.
The following maps are referred to by text only, and no other leftovers of them are currently known to remain.
Contents
house_A
This map is mentioned in the commit logs of z_ocarina2/src/spec. It was added to the game on 1997/05/22 by chief programmer Kenzō Hayakawa.
house_A2
This map is mentioned in the commit logs of z_ocarina2/src/spec.segment. It's unknown when it was added to the game, but it was removed on 1998/04/08 by Hayakawa.
house_B2
See house_a2.
i_shop
See house_a2.
i_shop23
See house_a2.
i_shop24
See house_a2.
item_room
See house_a2.
item_shop
See house_a2.
LODtest01
See house_a2.
mark_shop
See house_a2.
MARKET_ALLEY_R
This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.
Based on the naming scheme of the final game, where the suffix-less version of a scene (e.g. "MARKET_ALLEY") is the daytime version, the _N-suffixed version (e.g. "MARKET_ALLEY_N") is the nighttime version, and the _R-suffixed version is the ruined Adult Link version, it can be inferred that "MARKET_ALLEY_R" is a ruined version of the Back Alley. In the final game, the entrances to the back alley are blocked off with rubble in the ruined Market.
TARON_SHOP
This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game. It may have been renamed to or replaced by LONRON_SHOP.
shop2
See house_a2.
shop3
See house_a2.
SPOT14
This map is mentioned in the NATURAL SOUND INIT FLAG section of audio_game.h:
#define NA_NS_INIT_SPOT14 0x0e
SPOT19
This map is commented out in the "Set Message Test" portion of z_actor.c, indicating that it was removed prior to the removal of K_HOME, K_HOME2, and LONRON, to which this section of code refers as though they were still part of the game.
It is listed as being part of the Death Mountain maps and thus using message bank 0x3000.
case SPOT16: case SPOT17: case SPOT18: //////// case SPOT19: case DDAN_BOSS: case HIDAN: case FIRE_BOSS: mes_b = 0x3000; break;
It is also mentioned in the NATURAL SOUND INIT FLAG section of audio_game.h:
#define NA_NS_INIT_SPOT19 0x13