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Development:The Legend of Zelda: Majora's Mask/Removed Actors & Objects

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This is a sub-page of Development:The Legend of Zelda: Majora's Mask.

Actors

Hmmm...
To do:
Use the commit logs to add more dates and descriptions, as well as to find more actors without actor table entries.

Entry in Actor Table

While the files for the following actors are not present in the final game, they still have a slot reserved for them in the game's actor table.

Lists containing the names for these actors are located within the .o files of the iQue leaks. Addition and removal dates, and occasionally descriptions for these files, can be partially gleaned by examining the commit logs of the leaked files.

While Majora's Mask was built, in part, on the assets from Ocarina of Time, not all of the actors from the previous game were brought over to the new project. As such, while it may be tempting to think of some of the following entries as mere "leftovers", it seems that they were genuinely considered for possible inclusion in MM at one point.

# Filename Description Added Removed Notes
0013 En_Reeba [OoT] Leever This actor became obsolete once En_Neo_Reeba (Leever) was added.
001F En_Dodojr [OoT] Baby Dodongo Baby Dodongos don't appear as enemies in Majora's Mask.
0023 En_Tp [OoT] Tailpasaran Tailpasarans don't appear as enemies in Majora's Mask.
0025 En_Bw [OoT] Torch Slug Torch Slugs don't appear as enemies in Majora's Mask.
0029 En_Horse_Normal [OoT] Generic Horse There are no generic horses to be found in Termina.
002B En_Horse_Ganon [OoT] Ganondorf's Horse 1999-08-26 Without Ganondorf, what use is his horse?
002C En_Xc [OoT] Sheik While Sheik doesn't appear in Majora's Mask, her model is present-but-unusedin the 3D remake, and seems to have been intended to appear at the Fishing Ponds. Coincidence?
002E En_Mb [OoT] Moblin Moblins don't appear as enemies in Majora's Mask.
0030 En_Zl2 [OoT] Adult Zelda (Cutscenes) While many familiar faces from Ocarina of Time reappear in Majora's Mask, Adult Zelda is not one of them.
0031 En_OE2 [OoT] Kokiri Girl [Early] This actor went unused even in Ocarina of Time.
0037 En_Horse_Zelda [OoT] Zelda's Horse 1999-08-26 Without Zelda, what use is her horse?
0040 Bg_Mjin [OoT] Warp Pad & Ocarina Pedestal Without warp songs linked to medallions, what use are warp pads with medallion symbols on them?
0042 En_Lightbox [OoT] Grey Rectangular Block This actor went unused even in Ocarina of Time.
0045 En_Ta [OoT] Talon This actor became obsolete once En_Tab (Mr. Barten) was added.
0046 En_Tk [OoT] Dampé Dampé was readded under the same filename on 1999-10-07 as actor 01CA.
004B En_Heishi1 [OoT] Soldier (Castle Hedge Maze) This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added.
0052 En_Du [OoT] Darunia While many familiar faces from Ocarina of Time reappear in Majora's Mask, Darunia is not one of them... Possibly because Link himself takes on the role of a similar-looking Goron hero.
0053 En_Fd [OoT] Flare Dancer Flare Dancer doesn't appear as an enemy in Majora's Mask.
0056 Magic_Wind [OoT] Farore's Wind Effect Link has no magic spells at his disposal in Majora's Mask.
0057 Magic_Fire [OoT] Din's Fire Effect Link has no magic spells at his disposal in Majora's Mask.
0058 En_Fd_Fire [OoT] Flare Dancer's Fireball Without a Flare Dancer, there's no need for its fireball.
0059 En_Dh [OoT] Dead Hand Dead Hand doesn't appear as an enemy in Majora's Mask.
005A En_Dha [OoT] Dead Hand's Hands What would Dead Hand's Hands be without a Dead Hand?
005D En_Fw [OoT] Flare Dancer Core Without a Flare Dancer, there's no need for its core.
005E En_Heishi2 [OoT] Soldier (Castle Gate/Zelda's Courtyard/Kakariko Village) This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added.
0063 En_Tana [OoT] Shop Shelves
0068 En_Tr [OoT] Kotake & Koume This actor became obsolete once actors En_Tru (Koume) and En_Trt (Kotake) and were added.
006D En_Ba [OoT] Parasitic Tentacle The parasitic tentacles from Inside Jabu-Jabu's Belly don't appear in Majora's Mask.
006E En_Bx [OoT] Tentacle Obstruction The blocking tentacles from Inside Jabu-Jabu's Belly don't appear in Majora's Mask.
006F En_Anubice [OoT] Anubis Anubis doesn't appear as an enemy in Majora's Mask.
0070 En_Anubice_Fire [OoT] Anubis-Killing Fire Trap Without Anubis, there's no need for a trap to kill it.
0071 En_Ma
0072 En_Ny [OoT] Spike Trap
0074 Item_Shield [OoT] Collectible Shield
0075 En_Ice_Hono [OoT] Blue Fire An early item list indicates that developers were considering re-using the Blue Fire from Ocarina of Time. It's also still in the final game, albeit unused.
0076 Item_Ocarina [OoT] Collectible Ocarina of Time
0077 Magic_Dark [OoT] Nayru's Love Effect Link has no magic spells at his disposal in Majora's Mask.
0078 En_Anubice_Tag [OoT] Anubis Spawner Without Anubis, there's no need for its spawner.
0083 En_Wonder_Item [OoT] Collectible Field Items (Invisible)
0085 En_Skj [OoT] Skullkid This actor became obsolete once Dm_Stk (Skull Kid) was added.
0086 En_Skjneedle [OoT] Skullkid's Needle Though Majora's Skull Kid isn't always the friendliest sort, he no longer shoots darts at you.
0087 En_G_Switch [OoT] Silver Rupee
0088 Demo_Ext [OoT] Kotake & Koume's Portal
0094 Obj_Elevator [OoT] Stone Elevator This actor went unused even in Ocarina of Time, though it was used in Master Quest.
0098 En_Yabusame_Mark
009A En_Ex_Ruppy [OoT] Deku Target Game Rupee
009B En_Toryo [OoT] Carpenter Boss This actor became obsolete once En_Muto (Mutoh) was added.
00A3 En_Niw_Lady [OoT] Cucco Lady This actor became obsolete once En_An (Anju) was added.
00A9 En_Heishi3 [OoT] Soldier (Hyrule Castle) This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added.
00AB En_Sa [OoT] Saria (Gameplay) While Saria doesn't appear in Majora's Mask, her model is present-but-unusedin the 3D remake, and seems to have been intended to appear at the Fishing Ponds. Coincidence?
00AC En_Wonder_Talk [OoT] Checkable Green Navi Spot
00AD En_Ds [OoT] Potion Shop Granny This actor became obsolete once En_Nb (Anju's Grandmother) was added.
00B4 En_Dnc Deku Scrub Child 1999-04-15
00B6 En_Changer [OoT] Treasure Chest (Treasure Chest Shop)
00B7 En_Siofuki [OoT] Small Water Spout 2000-01-29
00BA En_Ko [OoT] Kokiri Spawner While the Zoras and Gorons reappear in Majora's Mask, Kokiri do not.
00BB En_Kz [OoT] King Zora This actor became obsolete once En_Toto (Toto) was added.
00BE En_Ex_Item [OoT] Bombchu Bowling Prizes
00C0 En_Jsjutan [OoT] Carpet Merchant's Magic Carpet While En_Js, the actor for the Carpet Merchant in Ocarina of Time, retained its filename, it was repurposed as the actor for the Moon Children. What use is a flying carpet without a carpet merchant to fly it?
00C1 En_Cs [OoT] Graveyard Boy 2000-01-29 The design of the Graveyard Boy from Ocarina of Time became the basis for the Bombers in Majora's Mask, for whom new actors were made.
00C2 En_Md [OoT] Mido While many familiar faces from Ocarina of Time reappear in Majora's Mask, Mido is not one of them.
00C3 En_Hy [OoT] Hylian Spawner Some of the objects for the townspeople of Hyrule still appear in object lists preserved by cutscene setups, but En_Hy seems to have been made obsolete by a series of unused actors still present in the final game, so it's unclear whether it would still have been used to spawn the objects in question at the point the cutscenes were created.
00C8 Bg_Zg [OoT] Gate Barring Escape from Ganon's Tower
00C9 En_Heishi4 [OoT] Soldier (Hyrule Castle Town & Kakariko Village) This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added.
00CD End_Title [OoT] Ending Overlays
00CF Demo_Ec [OoT] Ending Cutscene NPCs
00D1 En_Wonder_Talk2 [OoT] Checkable Spot
00D2 En_Ge2 [OoT] Patrolling Gerudo in Purple This actor became obsolete once En_Ge2 (Patrolling Pirate Guard) was added.
00D5 En_Sth [OoT] Skulltula House Resident (Curse Lifted) This actor was readded under the same filename as actor 020B.
00DB Bg_Spot00_Break [OoT] Hyrule Field Objects (Adult) The commit logs suggest that almost all of the area-specific actors and objects from Ocarina of Time were removed prior to the start of Majora's development, so it's interesting that the broken drawbridge and fence from the adult version of Hyrule Field temporarily made the cut.
00DC En_Shopnuts [OoT] Business Scrub (Attacking) 2000-02-15
00DD En_It [OoT] Collectable Grave-Digging Game Items
00DE En_GeldB [OoT] Gerudo Fighter
00E1 En_Niw_Girl [OoT] Cucco-Chasing Girl While many familiar faces from Ocarina of Time reappear in Majora's Mask, the Cucco-Chasing Girl is not one of them.
00E6 En_Guest [OoT] Happy Mask Shop Customer
00EA En_Mu [OoT] Haggling Shoppers While many familiar faces from Ocarina of Time reappear in Majora's Mask, the haggling shoppers are not one of them.
00EB En_Go2 [OoT] Generic Goron & Biggoron An early item list indicates that developers conceived of a Biggoron's Mask.
00EE En_Gb [OoT] Poe Collector This actor became obsolete once En_Gb2 (Ghost Hut Proprietor & Ikana Guard) was added.
00F2 En_Ma3 [OoT] Adult Malon (Day) This actor became obsolete once En_Ma_Yto (Cremia) was added.
00F4 En_Kakasi2 [OoT] Pierre (Wandering) There's only one scarecrow in Majora's Mask, and it uses the actor En_Kakasi.
00F5 En_Kakasi3 [OoT] Bonooru There's only one scarecrow in Majora's Mask, and it uses the actor En_Kakasi.
00F7 En_Eg [OoT] Zelda's Path in Ganon's Tower Escape
00FB Obj_Timeblock [OoT] Time Block
00FF Obj_Warp2block [OoT]
0101 Obj_Fence Fence 1999-02-08
0104 Obj_Hampost Hammer Post 1999-02-08
0107 Boss_Dodongo [OoT] King Dodongo 1999-08-26 Majora's Mask has all-new bosses, so King Dodongo never makes an appearance.
0108 Boss_Goma [OoT] Gohma 1999-08-30 Majora's Mask has all-new bosses, so Gohma never makes an appearance.
010A Obj_Swfl 1999-02-15
010E En_Gl1 Gerudo 1 1999-08-30
010F En_Gl2 Gerudo 2 1999-08-30
011E En_Takara_Man [OoT] Treasure Chest Shop Proprietor 2000-02-15 The Treasure Chest Shop Proprietor from Ocarina of Time found new life as En_Tsn, the Fisherman.
0126 En_Yh 1999-03-04 An NPC, judging by the list of model parts found in find_Gfx.tag. It may be related to a removed map called yousei_yakata, which can translate to "Fairy House".
0127 En_Mt Because the used actor that comes directly after it is called En_Mt_tag and seems to mean "Mountain Tag", it's a good bet that this actor's name means "Mountain".
0131 En_Stay 1999-03-08 Referred to in the commit logs as "いるだけさん", which means "Mr. Just Present", like something that only exists to exist.
0133 En_Of1_01 Goron 1 1999-03-09 In Ocarina of Time, there are two Goron objects whose filenames contain "oF1".
0134 En_Gskb Giant Stalchild 1999-03-09 In the final game, En_Bsb is the actor for Captain Keeta. Referred to in the commit logs as "Giant Skull", but En_Skb (Skeleton Baby) is also the actor name for the Stalchildren.
0136 En_Of1_02 Goron 2
0137 En_Of1_03 Goron 3
0139 En_Of1_05 Goron 5
0150 En_Colociam Arena Guide 1999-04-05 An actor related to the Secret Shrine.
0166 Obj_Stain Stained Glass 1999-04-22 Judging by the list of model parts found in find_Gfx.tag, this actor managed an object file with 28 stained glass models.
016B En_Dnc_Tag Deku Scrub Child Tag
0173 En_TimeTime 1999-05-07
0189 En_Egrock Eyegore Rock 1999-07-06 In the final game, En_Estone is the actor for the Eyegore rock.
018A En_Sd Castle Soldier 1999-07-06 2000-01-29
019D En_Goron_game_check 1999-07-16
01B2 En_Ton Bomber 1999-09-21
01BF En_Ton2 Bomber (Cutscenes) 1999-10-01
01C6 En_Ton_bal Bomber Balloon 1999-10-05 Strings inside En_Bombal, the Majora balloon which belongs to the Bombers, indicate that it originally used this filename.
01CB En_Ton3 Blocking Bomber 1999-10-08
01E5 En_Btlpoh Battle Poe 1999-11-04 2000-02-15 An actor related to the Secret Shrine.
0203 En_Sellnuts2 Business Scrub 2 1999-11-26 2000-02-15

No Entry in Actor Table

The following actors have no entry reserved for them in the actor table. The numbered slot they once used may have been overwritten by something else in the final game.

  • En_Fu_Rat: Related to Honey and Darling's minigame(s), which were originally run by En_Fu, the Windmill Man from Ocarina of Time who was repurposed as Guru-Guru for Majora's Mask. Removed on 1999-10-18.

Objects

Originated in OoT

Object_Bank_Dodojr
Object_Bank_Tp
Object_Bank_OAX
Object_Bank_Bw
Object_Bank_Horse_Normal
Object_Bank_OBX
Object_Bank_O_Anime
Object_Bank_Horse_Ganon
Object_Bank_OA2
Object_Bank_Spot00_Objects
Object_Bank_Mb
Object_Bank_Sk2
Object_Bank_OE1
Object_Bank_OE_Anime
Object_Bank_OE2
Object_Bank_Boss_Ganondrof
Object_Bank_OA3
Object_Bank_OA4
Object_Bank_OA5
Object_Bank_OA6
Object_Bank_OA7
Object_Bank_OA8
Object_Bank_OA9
Object_Bank_OB2
Object_Bank_OB3
Object_Bank_OB4
Object_Bank_Horse_Zelda
Object_Bank_Opening_Demo1
Object_Bank_OE3
Object_Bank_OE4
Object_Bank_Menkuri_Objects
Object_Bank_OE5
Object_Bank_OE6
Object_Bank_OE7
Object_Bank_OE8
Object_Bank_OE9
Object_Bank_OE10
Object_Bank_OE11
Object_Bank_OE12
Object_Bank_Vali
Object_Bank_OA10
Object_Bank_OA11
Object_Bank_fHG
Object_Bank_Ossan
Object_Bank_Zl2
Object_Bank_Mjin
Object_Bank_Mjin_flash
Object_Bank_Mjin_dark
Object_Bank_Mjin_flame
Object_Bank_Mjin_ice
Object_Bank_Mjin_soul
Object_Bank_Mjin_wind
Object_Bank_Mjin_oka
Object_Bank_Warp2
Object_Bank_Bird
Object_Bank_Lightbox
Object_Bank_Pu_box
Object_Bank_Vase
Object_Bank_Im
Object_Bank_Ta
Object_Bank_Tk
Object_Bank_Xc
Object_Bank_Bv
Object_Bank_efc_crystal_light
Object_Bank_efc_fire_ball
Object_Bank_Flash
Object_Bank_efc_lgt_shower
Object_Bank_god_lgt
Object_Bank_light_ring
Object_Bank_triforce_spot
Object_Bank_Sd
Object_Bank_Heavy_Object
Object_Bank_Gnd
Object_Bank_Boss_Fd
Object_Bank_Du
Object_Bank_Fd
Object_Bank_medal
Object_Bank_Haka
Object_Bank_Ru1
Object_Bank_Boss_Fd2
Object_Bank_Dh
Object_Bank_Rl
Object_Bank_Demo_Tre_Lgt
Object_Bank_Gi_Jewel
Object_Bank_Shop_Tana
Object_Bank_Nb
Object_Bank_Mo
Object_Bank_Gi_Medal
Object_Bank_Sa
Object_Bank_Tr
Object_Bank_OE1s
Object_Bank_OE4s
Object_Bank_Gi_Shield_1
Object_Bank_OF1s
Object_Bank_Hni
Object_Bank_Tw
Object_Bank_Bxa
Object_Bank_Anubice
Object_Bank_Gi_Gerudo
Object_Bank_Gi_Egg
Object_Bank_Gi_Scale
Object_Bank_Ganon
Object_Bank_Sst
Object_Bank_Go2
Object_Bank_Gi_Pachinko
Object_Bank_Gi_Boomerang
Object_Bank_Gi_Letter
Object_Bank_Gi_Clothes
Object_Bank_Gi_Saw
Object_Bank_Gi_Hammer
Object_Bank_Gi_Grass
Object_Bank_Gate
Object_Bank_Md
Object_Bank_Km1
Object_Bank_Kw1
Object_Bank_Kzdd
Object_Bank_Masterkokiri
Object_Bank_Masterkokirihead
Object_Bank_Gi_Niwatori
Object_Bank_Skj
Object_Bank_Ds
Object_Bank_Gi_Boots_2
Object_Bank_Gi_Seed
Object_Bank_Gnd_Magic
Object_Bank_D_Elevator
Object_Bank_Ingate
Object_Bank_Gi_Gloves
Object_Bank_Gi_Coin
Object_Bank_Gi_Redead_Mask
Object_Bank_Siofuki
Object_Bank_Fa
Object_Bank_Os
Object_Bank_Gi_Eye_Lotion
Object_Bank_Gi_Powder
Object_Bank_Gi_Mushroom
Object_Bank_Gi_Ticketstone
Object_Bank_Gi_Brokensword
Object_Bank_Gi_Prescription
Object_Bank_Gi_Bracelet
Object_Bank_Gi_Frog
Object_Bank_Efc_Erupc
Object_Bank_Zl2_Anime1
Object_Bank_Zl2_Anime2
Object_Bank_Gi_Gerudomask
Object_Bank_Ganon2
Object_Bank_Ts
Object_Bank_Gi_Hoverboots
Object_Bank_Ec
Object_Bank_Gi_Goddess
Object_Bank_Spot00_Break
Object_Bank_Shopnuts
Object_Bank_Gr
Object_Bank_Gi_Fire
Object_Bank_Gi_Butterfly
Object_Bank_Gi_Dekupouch
Object_Bank_Ganon_Anime1
Object_Bank_Ganon_Anime2
Object_Bank_Ganon_Anime3
Object_Bank_Cob
Object_Bank_Door_Killer
Object_Bank_Timeblock
Object_Bank_Fence
Object_Bank_Hampost

Unique to MM

Object_Bank_Swfl
Object_Bank_Yh
Object_Bank_Dblue_Room
Object_Bank_Yama_Obj
Object_Bank_Dnc
Object_Bank_Skje
Object_Bank_Stain
Object_Bank_M_Stone
Object_Bank_TimeTime
Object_Bank_Hakugin_051
Object_Bank_Hakugin_081
Object_Bank_Cs2
Object_Bank_Cs3
Object_Bank_Cs4

z_majora/data/shape/find_Gfx.tag contains references to many files that no longer exist, even among the leaked files, including removed objects. Fortunately, because it lists display lists from objects we no longer have, it's possible to get an idea of their contents. Comparing the files that are mentioned and the files that are missing against the commit logs, it's possible to date this file to Dec. 7, 1999.

zelda2_boss_door - Boss Door

This file contained a boss door, a key, and a door chain.

doorkagiboss.c:49:Gfx doorkagiboss_model[]={
doorkusariboss.c:13:Gfx doorkusariboss_model[]={
bossdoor.c:23:Gfx bossdoor_model[]={

zelda2_dblue_room - Great Bay Temple Rotating Rooms

This file contained three rotating rooms meant for Great Bay Temple, with room numbers 0E, 0F, and 12. The file also held two water display lists and two water animation models. One water display list and one water animation model were specific to Room 0F.

m2_SEAkaitenwat.c:16:extern Gfx anime_1_model[];
m2_SEAkaitenwat.c:32:Gfx m2_SEAkaitenwat_modelT[] = {
m2_SEAkaitenR0f.c:858:Gfx m2_SEAkaitenR0f_model[] = {
m2_SEAkaitenR0e.c:475:Gfx m2_SEAkaitenR0e_model[] = {
m2_SEAkaitenR12.c:853:Gfx m2_SEAkaitenR12_model[] = {
m2_SEAwat0f.c:16:extern Gfx anime_1_model[];
m2_SEAwat0f.c:32:Gfx m2_SEAwat0f_modelT[] = {

Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.

zelda2_dekunuts_new

Hmmm...
To do:
Describe this removed Deku Scrub.
Nin/dnp_happaA.c:28:Gfx dnp_happaA_model[] = {
Nin/dn_plant.c:39:Gfx dn_plant_model[]={
Nin/dn_soft.c:165:static Gfx dn_footR_model[] = {
Nin/dn_soft.c:195:static Gfx dn_legR_model[] = {
Nin/dn_soft.c:223:static Gfx dn_footL_model[] = {
Nin/dn_soft.c:253:static Gfx dn_legL_model[] = {
Nin/dn_soft.c:281:static Gfx dn_mouth_model[] = {
Nin/dn_soft.c:326:static Gfx dn_leaf_model[] = {
Nin/dn_soft.c:355:static Gfx dn_hair_model[] = {
Nin/dn_soft.c:394:static Gfx dn_head_model[] = {
Nin/dn_soft.c:447:static Gfx dn_body_model[] = {

zelda2_dnc

Hmmm...
To do:
Describe this removed Deku Scrub.
dnc_shadow.c:11:Gfx dnc_shadow_init_model[] = {
dnc_shadow.c:21:Gfx dnc_shadow_model[] = {
dnl_allL.c:34:Gfx lbodyl_AC1T_DISP_MODEL[] = {
dnl_allL.c:59:Gfx lbodyl_AC1T_model[] = {
dnl_allL.c:66:Gfx leyel_F1T_DISP_MODEL[] = {
dnl_allL.c:90:Gfx leyel_F1T_model[] = {
dnl_allR.c:34:Gfx lbodyr_AC1T_DISP_MODEL[] = {
dnl_allR.c:59:Gfx lbodyr_AC1T_model[] = {
dnl_allR.c:66:Gfx leyer_F1T_DISP_MODEL[] = {
dnl_allR.c:90:Gfx leyer_F1T_model[] = {
dnc_allR.c:34:Gfx cbodyr_AC1T_DISP_MODEL[] = {
dnc_allR.c:59:Gfx cbodyr_AC1T_model[] = {
dnc_allR.c:66:Gfx ceyer_F1T_DISP_MODEL[] = {
dnc_allR.c:90:Gfx ceyer_F1T_model[] = {
dnc_allL.c:34:Gfx cbodyl_AC1T_DISP_MODEL[] = {
dnc_allL.c:59:Gfx cbodyl_AC1T_model[] = {
dnc_allL.c:66:Gfx ceyel_F1T_DISP_MODEL[] = {
dnc_allL.c:90:Gfx ceyel_F1T_model[] = {

zelda2_dnj

Because this object has the same model parts as object_dno, the object for the Deku Butler in the final game, it seems that it was an earlier version of it. As you can see below, the butler was added to the game twice. Perhaps dnj represents the earlier addition.

Revision Translation
# Revision 2.82  1999-06-09 14:08:08+09  yoshida
# デクナッツ執事追加

Deku Scrub Butler Added

# Revision 2.223  1999-12-07 14:48:08+09  yoshida
# デク執事追加

Deku Butler Added

Nin/dnj_soft.c:14:extern Gfx anime_6_model[];
Nin/dnj_soft.c:653:static Gfx dnj_eye_model[] = {
Nin/dnj_soft.c:680:static Gfx dnj_body_model[] = {
Nin/dnj_soft.c:837:static Gfx dnj_armLB_model[] = {
Nin/dnj_soft.c:906:static Gfx dnj_handL_model[] = {
Nin/dnj_soft.c:956:static Gfx dnj_syokudai_model[] = {
Nin/dnj_soft.c:1047:static Gfx dnj_firepoint_model[] = {
Nin/dnj_soft.c:1073:static Gfx dnj_armLA_model[] = {
Nin/dnj_soft.c:1103:static Gfx dnj_mouth_model[] = {
Nin/dnj_soft.c:1157:static Gfx dnj_higeRB_model[] = {
Nin/dnj_soft.c:1200:static Gfx dnj_higeRA_model[] = {
Nin/dnj_soft.c:1227:static Gfx dnj_higeLB_model[] = {
Nin/dnj_soft.c:1270:static Gfx dnj_higeLA_model[] = {
Nin/dnj_soft.c:1297:static Gfx dnj_armRB_model[] = {
Nin/dnj_soft.c:1366:static Gfx dnj_handR_model[] = {
Nin/dnj_soft.c:1416:static Gfx dnj_haneC_model[] = {
Nin/dnj_soft.c:1447:static Gfx dnj_haneB_model[] = {
Nin/dnj_soft.c:1478:static Gfx dnj_haneA_model[] = {
Nin/dnj_soft.c:1509:static Gfx dnj_kasa_model[] = {
Nin/dnj_soft.c:1550:static Gfx dnj_armRA_model[] = {
Nin/dnj_soft.c:1580:static Gfx dnj_waist_model[] = {
Nin/dnj_soft.c:1612:static Gfx dnj_legLB_model[] = {
Nin/dnj_soft.c:1650:static Gfx dnj_footL_model[] = {
Nin/dnj_soft.c:1690:static Gfx dnj_legLA_model[] = {
Nin/dnj_soft.c:1729:static Gfx dnj_legRB_model[] = {
Nin/dnj_soft.c:1767:static Gfx dnj_footR_model[] = {
Nin/dnj_soft.c:1807:static Gfx dnj_lagRA_model[] = {

zelda2_dog2

Nin/dog.c:12:extern Gfx Gfx_Hilite[];
Nin/dog.c:14:extern Gfx anime_6_model[];
Nin/dog.c:341:Gfx dog_head_model[] = {
Nin/dog.c:511:Gfx dog_hairR_model[] = {
Nin/dog.c:542:Gfx dog_hairL_model[] = {
Nin/dog.c:573:Gfx dog_body_model[] = {
Nin/dog.c:687:Gfx dog_frontlegR_model[] = {
Nin/dog.c:766:Gfx dog_frontlegL_model[] = {
Nin/dog.c:848:Gfx dog_bum_model[] = {
Nin/dog.c:920:Gfx dog_backlegR_model[] = {
Nin/dog.c:999:Gfx dog_backlegL_model[] = {
Nin/dog.c:1078:Gfx dog_tail_model[] = {

zelda2_en_fall

at_dust_03.c:29:Gfx at_dust_03_modelT[] = {
at_dust_03.c:34:Gfx at_dust_03_model[] = {
at_dust_02.c:38:Gfx at_dust_02_modelT[] = {
at_dust_02.c:43:Gfx at_dust_02_model[] = {
at_dust_01.c:51:Gfx at_dust_01_modelT[] = {
at_dust_01.c:56:Gfx at_dust_common_model[] = {
at_dust_01.c:83:Gfx at_dust_01_model[] = {
at_model_01.c:15:extern Gfx anime_1_model[];
at_model_01.c:254:Gfx at_model_01_modelT[] = {
at_model_01.c:259:Gfx at_model_01_model[] = {
at_model_02.c:15:extern Gfx anime_2_model[];
at_model_02.c:254:Gfx at_model_02_modelT[] = {
at_model_02.c:259:Gfx at_model_02_model[] = {
killer_moon.c:579:Gfx moon_OPA_model[] = {

zelda2_fence

m2_kirikaered.c:14:extern Gfx anime_1_model[];
m2_kirikaered.c:16:extern Gfx anime_2_model[];
m2_kirikaered.c:18:extern Gfx anime_3_model[];
m2_kirikaered.c:57:/*Gfx sin_model[] = {*
m2_kirikaered.c:58:Gfx m2_kirikaered_model[] = {
m2_kirikaered.c:108:/*Gfx hariT_model[] = {*
m2_kirikaered.c:109:Gfx m2_kirikaered_modelT[] = {
m2_kirikaeblue.c:14:extern Gfx anime_1_model[];
m2_kirikaeblue.c:16:extern Gfx anime_2_model[];
m2_kirikaeblue.c:18:extern Gfx anime_3_model[];
m2_kirikaeblue.c:57:/*Gfx sin_model[] = {*
m2_kirikaeblue.c:58:Gfx m2_kirikaeblue_model[] = {
m2_kirikaeblue.c:108:/*Gfx hariT_model[] = {*
m2_kirikaeblue.c:109:Gfx m2_kirikaeblue_modelT[] = {

Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.

zelda2_flash

This object contains models for a fire wall, a flash, and Bottle 15 (Zora Egg), Bottle 16 (Gold Dust), and Bottle 22 (Hylian Loach).

efc_flash.c:18:Gfx efc_flash_modelT[]={
efc_flash.c:45:Gfx efc_flash2_modelT[]={
v2_bottle_16.c:181:Gfx v2_bottle_16_modelT[] = {
v2_bottle_16.c:311:Gfx v2_bottle_16_model[] = {
v2_bottle_15.c:236:Gfx v2_bottle_15_modelT[] = {
v2_bottle_15.c:359:Gfx v2_bottle_15_model[] = {
v2_bottle_22.c:231:Gfx v2_bottle_22_modelT[] = {
v2_bottle_22.c:355:Gfx v2_bottle_22_model[] = {
m_Ffirewall.c:23:Gfx m_Ffirewall_modelT[] = {
m_Ffirewall.c:52:Gfx m_Ffirewall_model[]={

zelda2_gelb

Hmmm...
To do:
Write more about this Gerudo model.
Nin/gelb.c:12:extern Gfx Gfx_Hilite[];
Nin/gelb.c:14:extern Gfx anime_6_model[];
Nin/gelb.c:16:extern Gfx anime_5_model[];
Nin/gelb.c:797:Gfx gelB_mune_model[] = {
Nin/gelb.c:956:Gfx gelB_Rte1_model[] = {
Nin/gelb.c:1007:Gfx gelB_Rte2_model[] = {
Nin/gelb.c:1083:Gfx gelB_Lte1_model[] = {
Nin/gelb.c:1134:Gfx gelB_Lte2_model[] = {
Nin/gelb.c:1210:Gfx gelB_kosi_model[] = {
Nin/gelb.c:1286:Gfx gelB_Rasi1_model[] = {
Nin/gelb.c:1336:Gfx gelB_Rasi2_model[] = {
Nin/gelb.c:1444:Gfx gelB_Lasi1_model[] = {
Nin/gelb.c:1494:Gfx gelB_Lasi2_model[] = {
Nin/gelb_all.c:800:Gfx gelB_Lasi3_xx_model[]={
Nin/gelb_all.c:850:Gfx gelB_Rasi3_xx_model[]={
Nin/gelb_all.c:900:Gfx gelB_Lte3_xx_model[]={
Nin/gelb_all.c:945:Gfx gelB_Lsword_xx_model[]={
Nin/gelb_all.c:1005:Gfx gelB_Rte3_xx_model[]={
Nin/gelb_all.c:1050:Gfx gelB_Rsword_xx_model[]={
Nin/gelb_all.c:1110:Gfx gelB_mask_xx_model[]={
Nin/gelb_all.c:1137:Gfx gelB_ke2_xx_model[]={
Nin/gelb_all.c:1166:Gfx gelB_head_xx_model[]={

zelda2_gi_goronmask

v2_mask_01.c:214:Gfx v2_mask_01_modelT[] = {
v2_mask_01.c:407:Gfx v2_mask_01_model[] = {

zelda2_gi_shield_01

v2_shield_01.c:182:Gfx v2_shield_01_modelT[] = {
v2_shield_01.c:395:Gfx v2_shield_01_model[] = {

zelda2_go

Nin/go_smoke.c:26:Gfx go_smoke_DISP_MODE[] = {
Nin/go_smoke.c:31:Gfx go_smoke_model[] = {
Nin/oF1d2.c:13:extern Gfx Gfx_Hilite[];
Nin/oF1d2.c:15:extern Gfx anime_6_model[];
Nin/oF1d2.c:16:extern Gfx anime_5_model[];
Nin/oF1d2.c:657:Gfx oF1d_mune_model[] = {
Nin/oF1d2.c:856:Gfx oF1d_atama_model[] = {
Nin/oF1d2.c:1171:Gfx oF1d_Rte1_model[] = {
Nin/oF1d2.c:1229:Gfx oF1d_Rte2_model[] = {
Nin/oF1d2.c:1282:Gfx oF1d_Rte3_model[] = {
Nin/oF1d2.c:1367:Gfx oF1d_Lte1_model[] = {
Nin/oF1d2.c:1425:Gfx oF1d_Lte2_model[] = {
Nin/oF1d2.c:1478:Gfx oF1d_Lte3_model[] = {
Nin/oF1d2.c:1563:Gfx oF1d_kosi_model[] = {
Nin/oF1d2.c:1594:Gfx oF1d_Rasi1_model[] = {
Nin/oF1d2.c:1630:Gfx oF1d_Rasi2_model[] = {
Nin/oF1d2.c:1693:Gfx oF1d_Rasi3_model[] = {
Nin/oF1d2.c:1791:Gfx oF1d_Lasi1_model[] = {
Nin/oF1d2.c:1827:Gfx oF1d_Lasi2_model[] = {
Nin/oF1d2.c:1890:Gfx oF1d_Lasi3_model[] = {
Nin/oF1d.c:12:extern Gfx Gfx_Hilite[];
Nin/oF1d.c:14:extern Gfx anime_6_model[];
Nin/oF1d.c:655:Gfx oF1d_mune_model[] = {
Nin/oF1d.c:853:Gfx oF1d_atama_model[] = {
Nin/oF1d.c:1167:Gfx oF1d_Rte1_model[] = {
Nin/oF1d.c:1224:Gfx oF1d_Rte2_model[] = {
Nin/oF1d.c:1276:Gfx oF1d_Rte3_model[] = {
Nin/oF1d.c:1360:Gfx oF1d_Lte1_model[] = {
Nin/oF1d.c:1417:Gfx oF1d_Lte2_model[] = {
Nin/oF1d.c:1469:Gfx oF1d_Lte3_model[] = {
Nin/oF1d.c:1553:Gfx oF1d_kosi_model[] = {
Nin/oF1d.c:1583:Gfx oF1d_Rasi1_model[] = {
Nin/oF1d.c:1618:Gfx oF1d_Rasi2_model[] = {
Nin/oF1d.c:1680:Gfx oF1d_Rasi3_model[] = {
Nin/oF1d.c:1777:Gfx oF1d_Lasi1_model[] = {
Nin/oF1d.c:1812:Gfx oF1d_Lasi2_model[] = {
Nin/oF1d.c:1874:Gfx oF1d_Lasi3_model[] = {
Nin/g_splash2.c:29:Gfx go_g_splash2_DISP_MODEL[] = {
Nin/g_splash2.c:35:Gfx go_g_splash2_model[] = {
Nin/oF1d_all.c:472:Gfx oF1d_iwa_model[]={
Nin/oF1d_all.c:566:Gfx oF1d_iwa2_model[]={
ball.c:4:extern Gfx anime_1_model[];
ball.c:119:Gfx of1_ball_DISP_MODE[]={
ball.c:152:Gfx of1_ball_modelT[]={
Z2_snow_hahenC.c:78:/*Gfx Z2_new_hahenC_model[] = {*
Z2_snow_hahenC.c:79:Gfx of1_snow_hahenC_DISP_MODE[] = {
Z2_snow_hahenC.c:107:Gfx of1_snow_hahenC_model[] = {
Z2_snow_hahenB.c:83:Gfx of1_snow_hahenB_DISP_MODE[] = {
Z2_snow_hahenB.c:111:Gfx of1_snow_hahenB_model[] = {
Z2_snow_hahenA.c:84:/*Gfx snow_hahenA_model[] = {*
Z2_snow_hahenA.c:85:Gfx of1_snow_hahenA_DISP_MODE[] = {
Z2_snow_hahenA.c:113:Gfx of1_snow_hahenA_model[] = {
Z2_snowgoroniwa.c:137:/*Gfx snowgoroniwa_model[] = {*
Z2_snowgoroniwa.c:138:Gfx of1_snowgoroniwa_model[] = {
smoke.c:26:Gfx of1_smoke_DISP_MODE[] = {
smoke.c:31:Gfx of1_smoke_model[] = {

zelda2_hakugin_051

Hmmm...
To do:
Describe this removed Snowhead object.
i2_haku051.c:16:extern Gfx anime_1_model[];
i2_haku051.c:18:extern Gfx anime_2_model[];
i2_haku051.c:20:extern Gfx anime_3_model[];
i2_haku051.c:55:Gfx i2_haku051_modelT[] = {
i2_haku051.c:60:Gfx i2_haku051_model[] = {

zelda2_hakugin_081

Hmmm...
To do:
Describe this removed Snowhead object.
i2_haku081.c:16:extern Gfx anime_1_model[];
i2_haku081.c:18:extern Gfx anime_2_model[];
i2_haku081.c:50:Gfx i2_haku081_modelT[] = {
i2_haku081.c:55:Gfx i2_haku081_model[] = {

zelda2_hampost

Hmmm...
To do:
Is the content the same as OoT? Add a link to a prerelease section that talks about Goron Link's hammer.

This object shares its name with an object in Ocarina of Time. It would have contained a post meant to be hit by the Megaton Hammer, which Goron Link once used on the B button before his special punch attack was implemented.

m2_Hammer.c:46:Gfx g233_model[] = {

Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.

zelda2_hlc

Hmmm...
To do:
Is the content the same as OoT?

This object shares its name with the object for Child Epona in Ocarina of Time. Its name stands for "Horse Link Child".

hlc_ALLparts.c:219:Gfx hlc_head_model[]={
hlc_ALLparts.c:314:Gfx hlc_RLleg_model[]={
hlc_ALLparts.c:340:Gfx hlc_RLfoot_model[]={
hlc_ALLparts.c:373:Gfx hlc_FLleg_model[]={
hlc_ALLparts.c:399:Gfx hlc_FLfoot_model[]={
hlc_ALLparts.c:432:Gfx hlc_FRfoot_model[]={
hlc_ALLparts.c:465:Gfx hlc_FRleg_model[]={
hlc_ALLparts.c:491:Gfx hlc_RRfoot_model[]={
hlc_ALLparts.c:524:Gfx hlc_RRleg_model[]={
hlc_skin.c:424:Gfx hlc_skin_model[]={

zelda2_kdz

Nin/kdz_ALLparts.c:405:Gfx kdz_asiR_model[]={
Nin/kdz_ALLparts.c:427:Gfx kdz_suneL_model[]={
Nin/kdz_ALLparts.c:449:Gfx kdz_suneR_model[]={
Nin/kdz_ALLparts.c:471:Gfx kdz_ude1L_model[]={
Nin/kdz_ALLparts.c:494:Gfx kdz_ude1R_model[]={
Nin/kdz_ALLparts.c:517:Gfx kdz_ude2L_model[]={
Nin/kdz_ALLparts.c:539:Gfx kdz_ude2R_model[]={
Nin/kdz_ALLparts.c:561:Gfx kdz_wingL_model[]={
Nin/kdz_ALLparts.c:584:Gfx kdz_wingR_model[]={
Nin/kdz_ALLparts.c:607:Gfx kdz_momoR_model[]={
Nin/kdz_ALLparts.c:630:Gfx kdz_momoL_model[]={
Nin/kdz_ALLparts.c:653:Gfx kdz_oppo4_model[]={
Nin/kdz_ALLparts.c:678:Gfx kdz_oppo3_model[]={
Nin/kdz_ALLparts.c:708:Gfx kdz_oppo2_model[]={
Nin/kdz_ALLparts.c:742:Gfx kdz_oppo1_model[]={
Nin/kdz_ALLparts.c:776:Gfx kdz_kosi_model[]={
Nin/kdz_ALLparts.c:809:Gfx kdz_hara_model[]={
Nin/kdz_ALLparts.c:848:Gfx kdz_ago_model[]={
Nin/kdz_ALLparts.c:875:Gfx kdz_hed_model[]={
Nin/kdz_ALLparts.c:928:Gfx kdz_asiL_model[]={
Nin/kdz_ALLparts.c:950:Gfx kdz_ude3L_model[]={
Nin/kdz_ALLparts.c:972:Gfx kdz_ude3R_model[]={

zelda2_link_new

Hmmm...
To do:
How does the content compare to Link's objects in the final game?

In the final game, Link's models are split between several different objects: object_link_boy (Fierce Deity Link), object_link_child (Child Link), object_link_goron (Goron Link), object_link_nuts (Deku Link), and object_link_zora (Zora Link). This massive object appears to have contained all of Link's models, as well as Adult Link instead of Fierce Deity Link.

Skeleton/Boy/Nin/link_all_parts.c:5:extern Gfx anime_6_model[];
Skeleton/Boy/Nin/link_all_parts.c:6:extern Gfx anime_5_model[];
Skeleton/Boy/Nin/link_all_parts.c:5106:Gfx carry_all_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5201:Gfx carry_allB_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5287:Gfx carry_all_mirA_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5392://Gfx carry_all_mirA_modelT[]={
Skeleton/Boy/Nin/link_all_parts.c:5421:Gfx carry_all_mirB_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5507://Gfx carry_all_mirB_modelT[]={
Skeleton/Boy/Nin/link_all_parts.c:5536:Gfx l_Lhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5597:Gfx l_LhandG_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5658:Gfx l_Lswordhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5780:Gfx l_Rhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5842:Gfx l_RhandG_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5903:Gfx l_Rshieldhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:5992:Gfx l_bow_Rhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6087:Gfx l_carrysword_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6153:Gfx l_hammerhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6292:Gfx l_longsword_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6400:Gfx l_longswordB_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6505:Gfx l_mir_shield_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6604://Gfx l_mir_shield_modelT[]={
Skeleton/Boy/Nin/link_all_parts.c:6633:Gfx l_okarihand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6728:Gfx l_swordcase_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6776:Gfx l_bottle_hand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6833:Gfx l_hook_hand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6943:Gfx l_LGOLDarm_model[]={
Skeleton/Boy/Nin/link_all_parts.c:6972:Gfx l_LGOLDhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7023:Gfx l_LGOLDhandG_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7074:Gfx l_RGOLDarm_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7103:Gfx l_RGOLDhand_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7154:Gfx l_RGOLDhandG_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7205:Gfx l_iron_Lfoot_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7246:Gfx l_iron_Rfoot_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7287:Gfx l_Lhober_boots_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7352:Gfx l_Rhober_boots_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7418:Gfx carry_all_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7498:Gfx carry_allB_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7558:Gfx carry_all_mirA_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7654://Gfx carry_all_mirA_T_modelT[]={
Skeleton/Boy/Nin/link_all_parts.c:7683:Gfx carry_all_mirB_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7757://Gfx carry_all_mirB_T_modelT[]={
Skeleton/Boy/Nin/link_all_parts.c:7786:Gfx l_Lhand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7831:Gfx l_LhandG_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7891://Gfx l_Lswordhand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7892:Gfx l_swordhand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:7999:Gfx l_Rhand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8044:Gfx l_RhandG_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8104:Gfx l_Rshieldhand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8161:Gfx l_bow_Rhand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8248:Gfx l_carrysword_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8316:Gfx l_swordcase_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8349:Gfx l_hammerhand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8465:Gfx l_longsword_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8578:Gfx l_mir_shield_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8668://Gfx l_mir_shield_T_modelT[]={
Skeleton/Boy/Nin/link_all_parts.c:8697:Gfx l_okarihand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8775:Gfx l_longswordB_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8875:Gfx l_bottle_hand_T_model[]={
Skeleton/Boy/Nin/link_all_parts.c:8973:Gfx l_bow_Larm_high_model[]={
Skeleton/Boy/Nin/link_all_parts.c:9061:Gfx l_bow_Lhand_high_model[]={
Skeleton/Boy/Nin/link_all_parts.c:9167:Gfx l_bow_Rarm_high_model[]={
Skeleton/Boy/Nin/link_all_parts.c:9243:Gfx l_bow_Rhand_high_model[]={
Skeleton/Boy/Nin/link_all_parts.c:9387:Gfx l_hook_shothand_high_model[]={
Skeleton/Boy/Nin/link_all_parts.c:9552:Gfx l_bottle_hand_modelT[]={
Skeleton/Boy/Nin/l_mir_shield.c:6:extern Gfx anime_5_model[];
Skeleton/Boy/Nin/l_mir_shield.c:229:Gfx l_mir_shield_model[]={
Skeleton/Boy/Nin/l_mir_shield.c:292:
Skeleton/Boy/Nin/l_mir_shield.c:327://Gfx l_mir_shield_modelT[]={
Skeleton/Boy/Nin/c_bottlehand.c:145:Gfx l_bottle_hand_model[] = {
Skeleton/Boy/Nin/c_bottlehand.c:211:Gfx l_bina_PAT_modelT[] = {
Skeleton/Boy/Nin/c_bottlehand.c:237:Gfx l_bottle_hand_modelT[] = {
Skeleton/Boy/Nin/gen.c:14:Gfx gen_model[]={
Skeleton/Boy/Nin/skin_link_NOL.c:15:extern Gfx Gfx_Hilite[];
Skeleton/Boy/Nin/skin_link_NOL.c:17:extern Gfx anime_6_model[];
Skeleton/Boy/Nin/skin_link_NOL.c:19:extern Gfx anime_5_model[];
Skeleton/Boy/Nin/skin_link_NOL.c:1095:Gfx l_waist_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1226:Gfx l_RlegA_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1327:Gfx l_RlegB_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1420:Gfx l_Rfoot_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1473:Gfx l_LlegA_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1574:Gfx l_LlegB_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1667:Gfx l_Lfoot_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1720:Gfx l_collar_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1763:Gfx l_chest_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:1846:Gfx l_head_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2116:Gfx l_hat_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2170:Gfx l_carrysword_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2299:Gfx l_RarmA_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2378:Gfx l_RarmB_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2461:Gfx l_Rhand_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2571:Gfx l_LarmA_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2651:Gfx l_LarmB_model[] = {
Skeleton/Boy/Nin/skin_link_NOL.c:2745:Gfx l_Lhand_model[] = {
Skeleton/Boy/Nin/hook.c:28:Gfx hook_model[]={
Skeleton/Boy/Nin/skin_link_LOD.c:15:extern Gfx Gfx_Hilite[];
Skeleton/Boy/Nin/skin_link_LOD.c:17:extern Gfx anime_6_model[];
Skeleton/Boy/Nin/skin_link_LOD.c:19:extern Gfx anime_5_model[];
Skeleton/Boy/Nin/skin_link_LOD.c:735:Gfx l_waist_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:834:Gfx l_RlegA_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:932:Gfx l_RlegB_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:998:Gfx l_Rfoot_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1044:Gfx l_LlegA_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1143:Gfx l_LlegB_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1209:Gfx l_Lfoot_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1255:Gfx l_collar_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1291:Gfx l_chest_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1359:Gfx l_head_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1563:Gfx l_hat_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1610:Gfx l_carrysword_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1711:Gfx l_RarmA_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1783:Gfx l_RarmB_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1876:Gfx l_Rhand_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:1963:Gfx l_LarmA_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:2039:Gfx l_LarmB_T_model[] = {
Skeleton/Boy/Nin/skin_link_LOD.c:2135:Gfx l_Lhand_T_model[] = {
Skeleton/Boy2/Nin/YL.c:17:extern Gfx anime_6_model[];
Skeleton/Boy2/Nin/YL.c:993:Gfx Yl_waist_model[] = {
Skeleton/Boy2/Nin/YL.c:1075:static Gfx Yl_RlegA_model[] = {
Skeleton/Boy2/Nin/YL.c:1177:static Gfx Yl_RlegB_model[] = {
Skeleton/Boy2/Nin/YL.c:1269:static Gfx Yl_Rfoot_model[] = {
Skeleton/Boy2/Nin/YL.c:1319:static Gfx Yl_LlegA_model[] = {
Skeleton/Boy2/Nin/YL.c:1428:static Gfx Yl_LlegB_model[] = {
Skeleton/Boy2/Nin/YL.c:1520:static Gfx Yl_Lfoot_model[] = {
Skeleton/Boy2/Nin/YL.c:1570:static Gfx Yl_hat_model[] = {
Skeleton/Boy2/Nin/YL.c:1623:static Gfx Yl_head_model[] = {
Skeleton/Boy2/Nin/YL.c:1860:static Gfx Yl_chest_model[] = {
Skeleton/Boy2/Nin/YL.c:1931:Gfx Yl_RarmA_model[] = {
Skeleton/Boy2/Nin/YL.c:2000:Gfx Yl_RarmB_model[] = {
Skeleton/Boy2/Nin/YL.c:2081:Gfx Yl_Rhand_model[] = {
Skeleton/Boy2/Nin/YL.c:2172:Gfx Yl_LarmA_model[] = {
Skeleton/Boy2/Nin/YL.c:2248:Gfx Yl_LarmB_model[] = {
Skeleton/Boy2/Nin/YL.c:2345:Gfx Yl_Lhand_model[] = {
Skeleton/Boy2/Nin/YL.c:2436:static Gfx Yl_dummy_model[] = {
Skeleton/Boy2/Nin/longsword.c:5:extern Gfx anime_6_model[];
Skeleton/Boy2/Nin/longsword.c:6:extern Gfx anime_5_model[];
Skeleton/Boy2/Nin/longsword.c:391:Gfx Yl_longsword_model[]={
Skeleton/Boy2/Nin/c_bottlehand.c:145:Gfx Yl_bottle_hand_model[] = {
Skeleton/Boy2/Nin/c_bottlehand.c:211:Gfx Yl_bina_PAT_modelT[] = {
Skeleton/Boy2/Nin/c_bottlehand.c:237:Gfx Yl_bottle_hand_modelT[] = {
Skeleton/Keep/chain.c:35:Gfx chain_model[]={
Skeleton/Keep/msa_allparts.c:548:Gfx msa_pzmask_model[] = {
Skeleton/Keep/msa_allparts.c:657:Gfx msa_pnmask_model[] = {
Skeleton/Keep/msa_allparts.c:780:Gfx msa_pgmask_model[] = {
Skeleton/Keep/msa_allparts.c:898:Gfx msa_clmask_model[] = {
Skeleton/Keep/cl_swordAB.c:227:static Gfx tsukaB_model[] = {
Skeleton/Keep/cl_swordAB.c:284:static Gfx tsubaBD_model[] = {
Skeleton/Keep/cl_swordAB.c:314:static Gfx tsubaBB_model[] = {
Skeleton/Keep/cl_swordAB.c:342:static Gfx tsubaB_model[] = {
Skeleton/Keep/cl_swordAB.c:371:Gfx cl_swordBtsuba_model[] = {
Skeleton/Keep/cl_swordAB.c:380:static Gfx sukima_model[] = {
Skeleton/Keep/cl_swordAB.c:409:static Gfx swBF_model[] = {
Skeleton/Keep/cl_swordAB.c:436:static Gfx swBE_model[] = {
Skeleton/Keep/cl_swordAB.c:467:static Gfx swBD_model[] = {
Skeleton/Keep/cl_swordAB.c:496:static Gfx swBC_model[] = {
Skeleton/Keep/cl_swordAB.c:523:static Gfx swBB_model[] = {
Skeleton/Keep/cl_swordAB.c:550:static Gfx swAB_model[] = {
Skeleton/Keep/cl_swordAB.c:579:Gfx cl_swordBha_model[] = {
Skeleton/Keep/cl_swordAB.c:591:Gfx cl_swordAtsuba_model[] = {
Skeleton/Keep/cl_swordAB.c:681:static Gfx swH_model[] = {
Skeleton/Keep/cl_swordAB.c:707:static Gfx swG_model[] = {
Skeleton/Keep/cl_swordAB.c:733:static Gfx swF_model[] = {
Skeleton/Keep/cl_swordAB.c:759:static Gfx swE_model[] = {
Skeleton/Keep/cl_swordAB.c:785:static Gfx swD_model[] = {
Skeleton/Keep/cl_swordAB.c:811:static Gfx swC_model[] = {
Skeleton/Keep/cl_swordAB.c:837:static Gfx swB_model[] = {
Skeleton/Keep/cl_swordAB.c:863:static Gfx swA_model[] = {
Skeleton/Keep/cl_swordAB.c:889:Gfx cl_swordAha_model[] = {
Skeleton/Keep/comb_parts.c:7:extern Gfx cl_swordAtsuba_model[];
Skeleton/Keep/comb_parts.c:8:extern Gfx cl_swordAha_model[];
Skeleton/Keep/comb_parts.c:9:extern Gfx cl_swordBtsuba_model[];
Skeleton/Keep/comb_parts.c:10:extern Gfx cl_swordBha_model[];
Skeleton/Keep/comb_parts.c:13:Gfx cl_swordA_model[] = {
Skeleton/Keep/comb_parts.c:17:Gfx cl_swordB_model[] = {
Skeleton/Keep/lc_stick.c:4:extern Gfx anime_5_model[];
Skeleton/Keep/lc_stick.c:47:Gfx lc_stick_model[]={
Skeleton/Mask/Boy/msa_clmask2.c:400:Gfx msa_clmask2_model2[] = {
Skeleton/Mask/Skj/skj_mask.c:4:extern Gfx anime_6_model[];
Skeleton/Mask/Skj/skj_mask.c:124:Gfx skj_mask_model2[]={
Skeleton/Mask/Geld/geld_mask.c:4:extern Gfx anime_6_model[];
Skeleton/Mask/Geld/geld_mask.c:230:Gfx geld_mask_model2[]={
Skeleton/Mask/Nuts/msa_pnmask2.c:501:Gfx msa_pnmask2_model2[] = {
Skeleton/Mask/Zora/msa_pzmask2.c:251:Gfx msa_pzmask2_model2[] = {
Skeleton/Mask/Rabit/rabit_mask.c:6:extern Gfx Gfx_Hilite[];
Skeleton/Mask/Rabit/rabit_mask.c:18:extern Gfx anime_6_model[];
Skeleton/Mask/Rabit/rabit_mask.c:20:extern Gfx anime_5_model[];
Skeleton/Mask/Rabit/rabit_mask.c:21:extern Gfx anime_4_model[];
Skeleton/Mask/Rabit/rabit_mask.c:129:Gfx rb_cap_model2[] = {
Skeleton/Mask/Truth/truth_mask.c:4:extern Gfx anime_6_model[];
Skeleton/Mask/Truth/truth_mask.c:157:Gfx truth_mask_model2[]={
Skeleton/Mask/Redead/redead_mask.c:4:extern Gfx anime_6_model[];
Skeleton/Mask/Redead/redead_mask.c:107:Gfx redead__mask_model2[]={
Skeleton/Mask/Goron/msa_pgmask2.c:363:Gfx msa_pgmask2_model2[] = {
Skeleton/Mask/Ki_tan/ki_tan_mask.c:4:extern Gfx anime_6_model[];
Skeleton/Mask/Ki_tan/ki_tan_mask.c:101:Gfx ki_tan_mask_model2[]={
Skeleton/Mask/msa_allparts2.c:526:Gfx msa_pzmask2_model[] = {
Skeleton/Mask/msa_allparts2.c:612:Gfx msa_pnmask2_model[] = {
Skeleton/Mask/msa_allparts2.c:735:Gfx msa_pgmask2_model[] = {
Skeleton/Mask/msa_allparts2.c:827:Gfx msa_clmask2_model[] = {
Skeleton/Mask/lc_all_mask.c:1020:Gfx skj_mask_model[]={
Skeleton/Mask/lc_all_mask.c:1095:Gfx redead__mask_model[]={
Skeleton/Mask/lc_all_mask.c:1130:Gfx ki_tan_mask_model[]={
Skeleton/Mask/lc_all_mask.c:1180:Gfx truth_mask_model[]={
Skeleton/Mask/lc_all_mask.c:1231:Gfx golon_mask_model[]={
Skeleton/Mask/lc_all_mask.c:1286:Gfx zola_mask_model[]={
Skeleton/Mask/lc_all_mask.c:1343:Gfx geld_mask_model[]={
Skeleton/Nuts/Nin/pn_shield.c:15:extern Gfx anime_5_model[];
Skeleton/Nuts/Nin/pn_shield.c:99:Gfx ln_shield_model[] = {
Skeleton/Nuts/Nin/pn.c:14:extern Gfx anime_5_model[];
Skeleton/Nuts/Nin/pn.c:16:extern Gfx anime_6_model[];
Skeleton/Nuts/Nin/pn.c:642:static Gfx ln_RlegA_model[] = {
Skeleton/Nuts/Nin/pn.c:685:static Gfx ln_RlegB_model[] = {
Skeleton/Nuts/Nin/pn.c:722:static Gfx ln_Rfoot_model[] = {
Skeleton/Nuts/Nin/pn.c:767:static Gfx ln_LlegA_model[] = {
Skeleton/Nuts/Nin/pn.c:810:static Gfx ln_LlegB_model[] = {
Skeleton/Nuts/Nin/pn.c:847:static Gfx ln_Lfoot_model[] = {
Skeleton/Nuts/Nin/pn.c:892:Gfx ln_waist_model[] = {
Skeleton/Nuts/Nin/pn.c:948:static Gfx ln_collar_model[] = {
Skeleton/Nuts/Nin/pn.c:976:static Gfx ln_chest_model[] = {
Skeleton/Nuts/Nin/pn.c:1025:static Gfx ln_head_model[] = {
Skeleton/Nuts/Nin/pn.c:1184:static Gfx ln_hat_model[] = {
Skeleton/Nuts/Nin/pn.c:1239:Gfx ln_carrysword_model[] = {
Skeleton/Nuts/Nin/pn.c:1267:Gfx ln_RarmA_model[] = {
Skeleton/Nuts/Nin/pn.c:1310:Gfx ln_RarmB_model[] = {
Skeleton/Nuts/Nin/pn.c:1347:Gfx ln_Rhand_model[] = {
Skeleton/Nuts/Nin/pn.c:1381:Gfx ln_LarmA_model[] = {
Skeleton/Nuts/Nin/pn.c:1424:Gfx ln_LarmB_model[] = {
Skeleton/Nuts/Nin/pn.c:1461:Gfx ln_Lhand_model[] = {
Skeleton/Nuts/Nin/pn_mogri.c:179:Gfx ln_taiho_model[] = {
Skeleton/Nuts/Nin/pn_mogri.c:233:Gfx ln_kusa_model[] = {
Skeleton/Nuts/Nin/pn_mogri.c:283:Gfx ln_ana_model[] = {
Skeleton/Nuts/Nin/pn_bottlehand.c:15:extern Gfx anime_5_model[];
Skeleton/Nuts/Nin/pn_bottlehand.c:129:Gfx pn_bottlehand_model[] = {
Skeleton/Nuts/Nin/pn_bottlehand.c:164:Gfx pn_bina_PAT_modelT[] = {
Skeleton/Nuts/Nin/pn_bottlehand.c:190:Gfx pn_bottlehand_modelT[] = {
Skeleton/Nuts/Nin/pn_hana.c:172:Gfx ln_Rkuki_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:214:Gfx ln_Lkuki_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:256:Gfx ln_ha_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:287:static Gfx biraB_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:326:static Gfx nakaB_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:358:Gfx ln_hanaB_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:365:static Gfx biraA_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:404:static Gfx nakaA_model[] = {
Skeleton/Nuts/Nin/pn_hana.c:436:Gfx ln_hanaA_model[] = {
Skeleton/Nuts/Nin/pn_gakki.c:355:Gfx ln_holnB_model[] = {
Skeleton/Nuts/Nin/pn_gakki.c:526:Gfx ln_holnA_model[] = {
Skeleton/Zora/Nin/zth_sphere.c:15:extern Gfx anime_4_model[];
Skeleton/Zora/Nin/zth_sphere.c:17:extern Gfx anime_5_model[];
Skeleton/Zora/Nin/zth_sphere.c:123:Gfx zth_sphere_model[] = {
Skeleton/Zora/Nin/pz_shield.c:52:Gfx lz_shield_model[] = {
Skeleton/Zora/Nin/pz.c:18:extern Gfx anime_6_model[];
Skeleton/Zora/Nin/pz.c:1003:Gfx lz_RlegA_model[] = {
Skeleton/Zora/Nin/pz.c:1114:Gfx lz_RlegB_model[] = {
Skeleton/Zora/Nin/pz.c:1195:Gfx lz_Rfoot_model[] = {
Skeleton/Zora/Nin/pz.c:1249:Gfx lz_LlegA_model[] = {
Skeleton/Zora/Nin/pz.c:1360:Gfx lz_LlegB_model[] = {
Skeleton/Zora/Nin/pz.c:1441:Gfx lz_Lfoot_model[] = {
Skeleton/Zora/Nin/pz.c:1495:Gfx lz_waist_model[] = {
Skeleton/Zora/Nin/pz.c:1565:Gfx lz_collar_model[] = {
Skeleton/Zora/Nin/pz.c:1592:Gfx lz_chest_model[] = {
Skeleton/Zora/Nin/pz.c:1708:Gfx lz_head_model[] = {
Skeleton/Zora/Nin/pz.c:1855:Gfx lz_hat_model[] = {
Skeleton/Zora/Nin/pz.c:1904:Gfx lz_carrysword_model[] = {
Skeleton/Zora/Nin/pz.c:1931:Gfx lz_RarmA_model[] = {
Skeleton/Zora/Nin/pz.c:1987:Gfx lz_RarmB_model[] = {
Skeleton/Zora/Nin/pz.c:2065:Gfx lz_Rhand_model[] = {
Skeleton/Zora/Nin/pz.c:2154:Gfx lz_LarmA_model[] = {
Skeleton/Zora/Nin/pz.c:2203:Gfx lz_LarmB_model[] = {
Skeleton/Zora/Nin/pz.c:2281:Gfx lz_Lhand_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:15:extern Gfx anime_6_model[];
Skeleton/Zora/Nin/BACKUP/pz.c:793:Gfx pz_Rasi1_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:906:Gfx pz_Rasi2_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1008:Gfx pz_Rasi3_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1115:Gfx pz_Lasi1_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1225:Gfx pz_Lasi2_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1327:Gfx pz_Lasi3_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1434:Gfx pz_kosi_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1559:Gfx pz_mune2_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1590:Gfx pz_mune_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1677:Gfx pz_atama_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1782:Gfx pz_hire_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:1992:Gfx pz_ken_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:2023:Gfx pz_Rte1_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:2112:Gfx pz_Rte2_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:2217:Gfx pz_Rte3_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:2296:Gfx pz_Lte1_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:2385:Gfx pz_Lte2_model[] = {
Skeleton/Zora/Nin/BACKUP/pz.c:2490:Gfx pz_Lte3_model[] = {
Skeleton/Zora/Nin/BACKUP/pz_chain.c:76:Gfx lz_chainT_model[] = {
Skeleton/Zora/Nin/BACKUP/pz_chain.c:108:Gfx lz_chain_model[] = {
Skeleton/Zora/Nin/zth_grid01.c:15:extern Gfx anime_5_model[];
Skeleton/Zora/Nin/zth_grid01.c:33:Gfx zth_grid01_model[] = {
Skeleton/Zora/Nin/pz_hire2.c:62:Gfx pz_Lhire2_model[] = {
Skeleton/Zora/Nin/pz_hire2.c:107:Gfx pz_Rhire2_model[] = {
Skeleton/Zora/Nin/pz_bottlehand.c:141:Gfx pz_bottlehand_model[] = {
Skeleton/Zora/Nin/pz_bottlehand.c:207:Gfx pz_bina_PAT_modelT[] = {
Skeleton/Zora/Nin/pz_bottlehand.c:233:Gfx pz_bottlehand_modelT[] = {
Skeleton/Zora/Nin/pz_gakki.c:313:Gfx lz_biwa_model[] = {
Skeleton/Zora/Nin/pz_hire.c:55:Gfx lz_Lhire_model[] = {
Skeleton/Zora/Nin/pz_hire.c:101:Gfx lz_Rhire_model[] = {
Skeleton/Zora/Nin/pz_other.c:107:Gfx lz_Rhand2_model[] = {
Skeleton/Zora/Nin/pz_other.c:177:Gfx lz_Lhand2_model[] = {
Skeleton/Child/Nin/clink_all_parts.c:14:extern Gfx anime_6_model[];
Skeleton/Child/Nin/clink_all_parts.c:15:extern Gfx anime_5_model[];
Skeleton/Child/Nin/clink_all_parts.c:2538:Gfx lc_Lhand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2582:Gfx lc_LhandG_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2617:Gfx lc_Lswordhand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2686:Gfx lc_Rhand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2729:Gfx lc_RhandG_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2764:Gfx lc_Rshieldhand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2823:Gfx lc_boomhand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2906:Gfx lc_carry_all_model[]={
Skeleton/Child/Nin/clink_all_parts.c:2970:Gfx lc_carry_allB_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3041:Gfx lc_carry_wdA_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3107:Gfx lc_carry_wdB_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3180:Gfx lc_carrysword_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3225:Gfx lc_swordcase_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3269:Gfx lc_demo_Msword_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3378:Gfx lc_okarihand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3448:Gfx lc_elf_okarihand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3517:Gfx lc_pachihand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3574:Gfx lc_bottle_hand_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3615:Gfx lc_dar_ring_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3646://Gfx lc_dar_ring_modelT[]={
Skeleton/Child/Nin/clink_all_parts.c:3669:Gfx lc_Lhand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3708:Gfx lc_LhandG_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3743:Gfx lc_Rhand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3782:Gfx lc_RhandG_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3817:Gfx lc_Rshieldhand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3865:Gfx lc_boomhand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3922:Gfx lc_carry_all_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:3979:Gfx lc_carry_allB_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4038:Gfx lc_carry_wdA_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4096:Gfx lc_carry_wdB_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4164:Gfx lc_carrysword_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4205:Gfx lc_swordcase_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4248:Gfx lc_swordhand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4314:Gfx lc_okarihand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4384:Gfx lc_elf_okarihand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4453:Gfx lc_pachihand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4507:Gfx lc_bottle_hand_T_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4548:Gfx lc_pachihandHG_model[]={
Skeleton/Child/Nin/clink_all_parts.c:4684:Gfx lc_bottle_hand_modelT[]={
Skeleton/Child/Nin/clink_all_parts.c:4729:Gfx lc_boomhand_T_modelT[]={
Skeleton/Child/Nin/clink_all_parts.c:4759:Gfx lc_bottle_hand_T_modelT[]={
Skeleton/Child/Nin/lc_bottlehand.c:127:Gfx lc_bottle_hand_model[] = {
Skeleton/Child/Nin/lc_bottlehand.c:170:Gfx lc_bina_PAT_modelT[] = {
Skeleton/Child/Nin/lc_bottlehand.c:196:Gfx lc_bottle_hand_modelT[] = {
Skeleton/Child/Nin/rabit_mask.c:6:extern Gfx Gfx_Hilite[];
Skeleton/Child/Nin/rabit_mask.c:18:extern Gfx anime_6_model[];
Skeleton/Child/Nin/rabit_mask.c:20:extern Gfx anime_5_model[];
Skeleton/Child/Nin/rabit_mask.c:21:extern Gfx anime_4_model[];
Skeleton/Child/Nin/rabit_mask.c:129:Gfx rb_cap_model[] = {
Skeleton/Child/Nin/lc_gen.c:14:Gfx lc_gen_model[]={
Skeleton/Child/Nin/cl_allparts.c:1332:Gfx cl_shieldhand_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1432:static Gfx swH_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1458:static Gfx swG_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1484:static Gfx swF_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1510:static Gfx swE_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1536:static Gfx swD_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1562:static Gfx swC_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1588:static Gfx swB_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1614:static Gfx swA_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1640:static Gfx hand_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1754:Gfx cl_swordhand_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1768:Gfx cl_carryswordB_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1815:Gfx cl_carrysword_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1921:Gfx cl_carryshield_model[] = {
Skeleton/Child/Nin/cl_allparts.c:1999:Gfx cl_bowgen_model[] = {
Skeleton/Child/Nin/cl_allparts.c:2019:Gfx cl_hookshot_model[] = {
Skeleton/Child/Nin/cl_allparts.c:2133:Gfx cl_hookshotHG_model[] = {
Skeleton/Child/Nin/cl_allparts.c:2335:Gfx cl_bow_model[] = {
Skeleton/Child/Nin/cl_allparts.c:2448:Gfx cl_bowHG_model[] = {
Skeleton/Child/Nin/comb_parts.c:7:Gfx cl_carry_all_model[] = {
Skeleton/Child/Nin/comb_parts.c:13:Gfx cl_carry_allB_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:15:extern Gfx Gfx_Hilite[];
Skeleton/Child/Nin/skin_clink_NOL.c:17:extern Gfx anime_6_model[];
Skeleton/Child/Nin/skin_clink_NOL.c:19:extern Gfx anime_5_model[];
Skeleton/Child/Nin/skin_clink_NOL.c:963:Gfx lc_waist_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1049:Gfx lc_RlegA_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1131:Gfx lc_RlegB_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1220:Gfx lc_Rfoot_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1274:Gfx lc_LlegA_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1356:Gfx lc_LlegB_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1445:Gfx lc_Lfoot_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1499:Gfx lc_collar_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1522:Gfx lc_chest_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1605:Gfx lc_head_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1835:Gfx lc_hat_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1891:Gfx lc_carrysword_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:1956:Gfx lc_RarmA_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:2033:Gfx lc_RarmB_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:2088:Gfx lc_Rhand_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:2156:Gfx lc_LarmA_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:2233:Gfx lc_LarmB_model[] = {
Skeleton/Child/Nin/skin_clink_NOL.c:2288:Gfx lc_Lhand_model[] = {
Skeleton/Child/Nin/cl_hookpin.c:43:Gfx cl_hookpin_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:12:extern Gfx Gfx_Hilite[];
Skeleton/Child/Nin/skin_clink_LOD.c:14:extern Gfx anime_6_model[];
Skeleton/Child/Nin/skin_clink_LOD.c:16:extern Gfx anime_5_model[];
Skeleton/Child/Nin/skin_clink_LOD.c:676:Gfx lc_waist_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:758:Gfx lc_RlegA_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:833:Gfx lc_RlegB_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:915:Gfx lc_Rfoot_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:962:Gfx lc_LlegA_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1037:Gfx lc_LlegB_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1119:Gfx lc_Lfoot_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1166:Gfx lc_collar_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1187:Gfx lc_chest_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1258:Gfx lc_head_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1447:Gfx lc_hat_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1494:Gfx lc_carrysword_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1553:Gfx lc_RarmA_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1628:Gfx lc_RarmB_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1677:Gfx lc_Rhand_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1735:Gfx lc_LarmA_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1810:Gfx lc_LarmB_T_model[] = {
Skeleton/Child/Nin/skin_clink_LOD.c:1859:Gfx lc_Lhand_T_model[] = {
Skeleton/Child/Nin/lc_all_mask.c:1020:Gfx skj_mask_model[]={
Skeleton/Child/Nin/lc_all_mask.c:1095:Gfx redead__mask_model[]={
Skeleton/Child/Nin/lc_all_mask.c:1130:Gfx ki_tan_mask_model[]={
Skeleton/Child/Nin/lc_all_mask.c:1180:Gfx truth_mask_model[]={
Skeleton/Child/Nin/lc_all_mask.c:1231:Gfx golon_mask_model[]={
Skeleton/Child/Nin/lc_all_mask.c:1286:Gfx zola_mask_model[]={
Skeleton/Child/Nin/lc_all_mask.c:1343:Gfx geld_mask_model[]={
Skeleton/Goron/Nin/pg.c:16:extern Gfx anime_6_model[];
Skeleton/Goron/Nin/pg.c:1036:static Gfx lg_RlegA_model[] = {
Skeleton/Goron/Nin/pg.c:1070:static Gfx lg_RlegB_model[] = {
Skeleton/Goron/Nin/pg.c:1167:static Gfx lg_Rfoot_model[] = {
Skeleton/Goron/Nin/pg.c:1234:static Gfx lg_LlegA_model[] = {
Skeleton/Goron/Nin/pg.c:1268:static Gfx lg_LlegB_model[] = {
Skeleton/Goron/Nin/pg.c:1365:static Gfx lg_Lfoot_model[] = {
Skeleton/Goron/Nin/pg.c:1432:Gfx lg_waist_model[] = {
Skeleton/Goron/Nin/pg.c:1460:static Gfx lg_collar_model[] = {
Skeleton/Goron/Nin/pg.c:1548:static Gfx lg_chest_model[] = {
Skeleton/Goron/Nin/pg.c:1631:static Gfx lg_head_model[] = {
Skeleton/Goron/Nin/pg.c:1843:static Gfx lg_hat_model[] = {
Skeleton/Goron/Nin/pg.c:1897:static Gfx lg_carrysword_model[] = {
Skeleton/Goron/Nin/pg.c:1925:Gfx lg_RarmA_model[] = {
Skeleton/Goron/Nin/pg.c:1973:Gfx lg_RarmB_model[] = {
Skeleton/Goron/Nin/pg.c:2067:Gfx lg_Rhand_model[] = {
Skeleton/Goron/Nin/pg.c:2125:Gfx lg_LarmA_model[] = {
Skeleton/Goron/Nin/pg.c:2173:Gfx lg_LarmB_model[] = {
Skeleton/Goron/Nin/pg.c:2267:Gfx lg_Lhand_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:16:extern Gfx anime_6_model[];
Skeleton/Goron/Nin/BACKUP/pg.c:973:Gfx lg_RlegA_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1006:Gfx lg_RlegB_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1095:Gfx lg_Rfoot_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1156:Gfx lg_LlegA_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1189:Gfx lg_LlegB_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1278:Gfx lg_Lfoot_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1339:Gfx lg_waist_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1367:Gfx lg_collar_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1455:Gfx lg_chest_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1544:Gfx lg_head_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1746:Gfx lg_hat_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1793:Gfx lg_carrysword_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1821:Gfx lg_RarmA_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1870:Gfx lg_RarmB_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:1945:Gfx lg_Rhand_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:2004:Gfx lg_LarmA_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:2053:Gfx lg_LarmB_model[] = {
Skeleton/Goron/Nin/BACKUP/pg.c:2128:Gfx lg_Lhand_model[] = {
Skeleton/Goron/Nin/grt2.c:15:extern Gfx anime_1_model[];
Skeleton/Goron/Nin/grt2.c:17:extern Gfx anime_5_model[];
Skeleton/Goron/Nin/grt2.c:88:Gfx grt_02_model[] = {
Skeleton/Goron/Nin/pg_Lhand2.c:116:Gfx lg_Lhand2_model[] = {
Skeleton/Goron/Nin/pg_Rhand2.c:116:Gfx lg_Rhand2_model[] = {
Skeleton/Goron/Nin/pg_bottlehand.c:168:Gfx pg_bottlehand_model[] = {
Skeleton/Goron/Nin/pg_bottlehand.c:238:Gfx pg_bina_PAT_modelT[] = {
Skeleton/Goron/Nin/pg_bottlehand.c:264:Gfx pg_bottlehand_modelT[] = {
Skeleton/Goron/Nin/gpn.c:15:extern Gfx anime_5_model[];
Skeleton/Goron/Nin/gpn.c:53:Gfx gpn_01_model[] = {
Skeleton/Goron/Nin/grt.c:15:extern Gfx anime_1_model[];
Skeleton/Goron/Nin/grt.c:17:extern Gfx anime_5_model[];
Skeleton/Goron/Nin/grt.c:57:Gfx grt_01_model[] = {
Skeleton/Goron/Nin/pg_iwa.c:16:extern Gfx anime_5_model[];
Skeleton/Goron/Nin/pg_iwa.c:407:Gfx pg_iwa_model[] = {
Skeleton/Goron/Nin/pg_iwa.c:667:Gfx lg_spike_model[] = {
Skeleton/Goron/Nin/comb_parts.c:7:Gfx pg_iwa_all_model[] = {
Skeleton/Goron/Nin/pg_gakki.c:338:Gfx pg_gakki_model[] = {
Skeleton/Goron/Gurd/Nin/pg_gurd.c:15:extern Gfx anime_6_model[];
Skeleton/Goron/Gurd/Nin/pg_gurd.c:606:static Gfx lg_gbase_model[] = {
Skeleton/Goron/Gurd/Nin/pg_gurd.c:840:static Gfx lg_gbody_model[] = {
Skeleton/Goron/Gurd/Nin/pg_gurd.c:998:static Gfx lg_ghead_model[] = {
Skeleton/Child2/Nin/clink_all_parts.c:10:extern Gfx anime_6_model[];
Skeleton/Child2/Nin/clink_all_parts.c:11:extern Gfx anime_5_model[];
Skeleton/Child2/Nin/clink_all_parts.c:103:Gfx lc_Lhand_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:189:Gfx lc_LhandG_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:259:Gfx lc_Rhand_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:344:Gfx lc_RhandG_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:459:Gfx lc_okarihand_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:572:Gfx lc_Lhand_T_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:650:Gfx lc_LhandG_T_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:740:Gfx lc_Rhand_T_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:818:Gfx lc_RhandG_T_model[]={
Skeleton/Child2/Nin/clink_all_parts.c:933:Gfx lc_okarihand_T_model[]={
Skeleton/Child2/Nin/lc_bottlehand.c:127:Gfx lc_bottle_hand_model[] = {
Skeleton/Child2/Nin/lc_bottlehand.c:170:Gfx lc_bina_PAT_modelT[] = {
Skeleton/Child2/Nin/lc_bottlehand.c:196:Gfx lc_bottle_hand_modelT[] = {
Skeleton/Child2/Nin/lc_gen.c:14:Gfx lc_gen_model[]={
Skeleton/Child2/Nin/cl_allparts.c:1409:static Gfx g109_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1461:static Gfx haDc_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1500:static Gfx haDb_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1536:static Gfx haDa_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1570:Gfx cl_swordD_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1579:static Gfx saCb_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1606:static Gfx saCa_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1633:static Gfx saCo_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1697:Gfx cl_swordCsaya_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1705:static Gfx tsCo_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1744:static Gfx swCtc_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1779:static Gfx swCtb_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1811:static Gfx swCta_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1857:static Gfx tCb_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1884:static Gfx tCA_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1911:Gfx cl_swordCtsuba_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1922:static Gfx swCD_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1951:static Gfx swCC_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:1980:static Gfx swCB_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2009:static Gfx swAC_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2038:Gfx cl_swordCha_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2047:Gfx cl_swordBsaya_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2095:Gfx cl_shieldH_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2173:Gfx cl_swordAsaya_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2220:Gfx cl_bowgen_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2240:Gfx cl_hookshot_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2330:Gfx cl_hookshotHG_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2532:Gfx cl_bow_model[] = {
Skeleton/Child2/Nin/cl_allparts.c:2622:Gfx cl_bowHG_model[] = {
Skeleton/Child2/Nin/comb_parts.c:7:extern Gfx cl_swordA_model[];
Skeleton/Child2/Nin/comb_parts.c:8:extern Gfx cl_swordAtsuba_model[];
Skeleton/Child2/Nin/comb_parts.c:9:extern Gfx cl_swordB_model[];
Skeleton/Child2/Nin/comb_parts.c:10:extern Gfx cl_swordBtsuba_model[];
Skeleton/Child2/Nin/comb_parts.c:11:extern Gfx cl_swordCtsuba_model[];
Skeleton/Child2/Nin/comb_parts.c:12:extern Gfx cl_swordCha_model[];
Skeleton/Child2/Nin/comb_parts.c:14:Gfx cl_dummy_model[] = {
Skeleton/Child2/Nin/comb_parts.c:25:Gfx cl_carry_swordA_model[] = {
Skeleton/Child2/Nin/comb_parts.c:38:Gfx cl_carry_swordB_model[] = {
Skeleton/Child2/Nin/comb_parts.c:44:Gfx cl_carry_swordC_model[] = {
Skeleton/Child2/Nin/comb_parts.c:59:Gfx cl_carry_shieldH_model[] = {
Skeleton/Child2/Nin/comb_parts.c:65:Gfx cl_shieldHhand_model[] = {
Skeleton/Child2/Nin/comb_parts.c:69:Gfx cl_shieldHhand_T_model[] = {
Skeleton/Child2/Nin/comb_parts.c:75:Gfx cl_swordAhand_model[] = {
Skeleton/Child2/Nin/comb_parts.c:79:Gfx cl_swordAhand_T_model[] = {
Skeleton/Child2/Nin/comb_parts.c:83:Gfx cl_swordBhand_model[] = {
Skeleton/Child2/Nin/comb_parts.c:87:Gfx cl_swordBhand_T_model[] = {
Skeleton/Child2/Nin/comb_parts.c:91:Gfx cl_swordChand_model[] = {
Skeleton/Child2/Nin/comb_parts.c:96:Gfx cl_swordChand_T_model[] = {
Skeleton/Child2/Nin/comb_parts.c:101:Gfx cl_swordDhand_model[] = {
Skeleton/Child2/Nin/comb_parts.c:105:Gfx cl_swordDhand_T_model[] = {
Skeleton/Child2/Nin/comb_parts.c:111:Gfx cl_hookshothand_model[] = {
Skeleton/Child2/Nin/comb_parts.c:115:Gfx cl_hookshothand_T_model[] = {
Skeleton/Child2/Nin/comb_parts.c:121:Gfx cl_bowhand_model[] = {
Skeleton/Child2/Nin/comb_parts.c:125:Gfx cl_bowhand_T_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:15:extern Gfx Gfx_Hilite[];
Skeleton/Child2/Nin/skin_clink_NOL.c:17:extern Gfx anime_6_model[];
Skeleton/Child2/Nin/skin_clink_NOL.c:19:extern Gfx anime_5_model[];
Skeleton/Child2/Nin/skin_clink_NOL.c:963:Gfx lc_waist_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1050:Gfx lc_RlegA_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1133:Gfx lc_RlegB_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1222:Gfx lc_Rfoot_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1276:Gfx lc_LlegA_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1359:Gfx lc_LlegB_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1448:Gfx lc_Lfoot_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1502:Gfx lc_collar_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1526:Gfx lc_chest_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1610:Gfx lc_head_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1841:Gfx lc_hat_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1898:Gfx lc_carrysword_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:1963:Gfx lc_RarmA_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:2041:Gfx lc_RarmB_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:2096:Gfx lc_Rhand_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:2164:Gfx lc_LarmA_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:2242:Gfx lc_LarmB_model[] = {
Skeleton/Child2/Nin/skin_clink_NOL.c:2297:Gfx lc_Lhand_model[] = {
Skeleton/Child2/Nin/cl_hookpin.c:43:Gfx cl_hookpin_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:12:extern Gfx Gfx_Hilite[];
Skeleton/Child2/Nin/skin_clink_LOD.c:14:extern Gfx anime_6_model[];
Skeleton/Child2/Nin/skin_clink_LOD.c:16:extern Gfx anime_5_model[];
Skeleton/Child2/Nin/skin_clink_LOD.c:676:Gfx lc_waist_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:759:Gfx lc_RlegA_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:835:Gfx lc_RlegB_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:917:Gfx lc_Rfoot_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:964:Gfx lc_LlegA_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1040:Gfx lc_LlegB_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1122:Gfx lc_Lfoot_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1169:Gfx lc_collar_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1191:Gfx lc_chest_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1263:Gfx lc_head_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1453:Gfx lc_hat_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1501:Gfx lc_carrysword_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1560:Gfx lc_RarmA_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1636:Gfx lc_RarmB_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1685:Gfx lc_Rhand_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1743:Gfx lc_LarmA_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1819:Gfx lc_LarmB_T_model[] = {
Skeleton/Child2/Nin/skin_clink_LOD.c:1868:Gfx lc_Lhand_T_model[] = {

zelda2_md

Nin/md.c:13:extern Gfx Gfx_Hilite[];
Nin/md.c:15:extern Gfx anime_6_model[];
Nin/md.c:16:extern Gfx anime_5_model[];
Nin/md.c:689:Gfx md_mune_model[] = {
Nin/md.c:844:Gfx md_Rte1_model[] = {
Nin/md.c:898:Gfx md_Rte2_model[] = {
Nin/md.c:946:Gfx md_Rte3_model[] = {
Nin/md.c:1054:Gfx md_Lte1_model[] = {
Nin/md.c:1108:Gfx md_Lte2_model[] = {
Nin/md.c:1156:Gfx md_Lte3_model[] = {
Nin/md.c:1261:Gfx md_kosi_model[] = {
Nin/md.c:1313:Gfx md_Rasi1_model[] = {
Nin/md.c:1382:Gfx md_Rasi2_model[] = {
Nin/md.c:1446:Gfx md_Rasi3_model[] = {
Nin/md.c:1512:Gfx md_Lasi1_model[] = {
Nin/md.c:1581:Gfx md_Lasi2_model[] = {
Nin/md.c:1644:Gfx md_Lasi3_model[] = {
Nin/md_all.c:6:extern Gfx anime_5_model[];
Nin/md_all.c:550:Gfx md_atama_xx_model[]={

zelda2_obj_skje

This object contained a Skull Kid picture that was added to the game on 1999-04-22.

I2_stlkid.c:63:Gfx sutaru_model[] = {

zelda2_obj_stain

This object contained stained glass. Like the Skull Kid picture, it was added to the game on 1999-04-22.

I2_stain_sep.c:245:Gfx stain00_model[] = {
I2_stain_sep.c:255:Gfx stain01_model[] = {
I2_stain_sep.c:265:Gfx stain02_model[] = {
I2_stain_sep.c:275:Gfx stain03_model[] = {
I2_stain_sep.c:286:Gfx stain04_model[] = {
I2_stain_sep.c:296:Gfx stain05_model[] = {
I2_stain_sep.c:306:Gfx stain06_model[] = {
I2_stain_sep.c:318:Gfx stain07_model[] = {
I2_stain_sep.c:330:Gfx stain08_model[] = {
I2_stain_sep.c:342:Gfx stain09_model[] = {
I2_stain_sep.c:354:Gfx stain10_model[] = {
I2_stain_sep.c:364:Gfx stain11_model[] = {
I2_stain_sep.c:374:Gfx stain12_model[] = {
I2_stain_sep.c:392:Gfx stain13_model[] = {
I2_stain_sep.c:408:Gfx stain14_model[] = {
I2_stain_sep.c:424:Gfx stain15_model[] = {
I2_stain_sep.c:440:Gfx stain16_model[] = {
I2_stain_sep.c:456:Gfx stain17_model[] = {
I2_stain_sep.c:472:Gfx stain18_model[] = {
I2_stain_sep.c:488:Gfx stain19_model[] = {
I2_stain_sep.c:506:Gfx stain20_model[] = {
I2_stain_sep.c:522:Gfx stain21_model[] = {
I2_stain_sep.c:538:Gfx stain22_model[] = {
I2_stain_sep.c:554:Gfx stain23_model[] = {
I2_stain_sep.c:570:Gfx stain24_model[] = {
I2_stain_sep.c:586:Gfx stain25_model[] = {
I2_stain_sep.c:604:Gfx stain26_model[] = {
I2_stain_sep.c:618:Gfx stain27_model[] = {
I2_stain_sep.c:636:Gfx stain28_model[] = {
I2_stain.c:71:Gfx stain_model[] = {

Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.

zelda2_oc

Hmmm...
To do:
How does this Octorok compare to the final game's?
Nin/oc_rockball.c:31:Gfx oc_rockball_model[]={
Nin/oc_ALLparts.c:15:extern Gfx anime_1_model[];
Nin/oc_ALLparts.c:187:Gfx oc_footFRA_model[] = {
Nin/oc_ALLparts.c:221:Gfx oc_footFRB_model[] = {
Nin/oc_ALLparts.c:256:Gfx oc_footFRC_model[] = {
Nin/oc_ALLparts.c:290:Gfx oc_footRRA_model[] = {
Nin/oc_ALLparts.c:324:Gfx oc_footRRB_model[] = {
Nin/oc_ALLparts.c:359:Gfx oc_footRRC_model[] = {
Nin/oc_ALLparts.c:393:Gfx oc_footRLA_model[] = {
Nin/oc_ALLparts.c:427:Gfx oc_footRLB_model[] = {
Nin/oc_ALLparts.c:462:Gfx oc_footRLC_model[] = {
Nin/oc_ALLparts.c:496:Gfx oc_footFLA_model[] = {
Nin/oc_ALLparts.c:530:Gfx oc_footFLB_model[] = {
Nin/oc_ALLparts.c:565:Gfx oc_footFLC_model[] = {
Nin/oc_ALLparts.c:599:Gfx oc_mouth_model[] = {
Nin/oc_ALLparts.c:649:static Gfx occ_PA1_4_model[] = {
Nin/oc_ALLparts.c:685:static Gfx occ_PA1_3_model[] = {
Nin/oc_ALLparts.c:721:static Gfx occ_PA1_2_model[] = {
Nin/oc_ALLparts.c:757:static Gfx nml_model[] = {
Nin/oc_ALLparts.c:794:static Gfx occ_PA1_1_model[] = {
Nin/oc_ALLparts.c:834:static Gfx occ_PA2_model[] = {
Nin/oc_ALLparts.c:872:Gfx oc_head_model[] = {
Nin/oc_ALLparts.c:883:Gfx oc_body_model[] = {

zelda2_oF1d

Hmmm...
To do:
How does this Goron compare to the final game's?
Nin/go_smoke.c:26:Gfx go_smoke_DISP_MODE[] = {
Nin/go_smoke.c:31:Gfx go_smoke_model[] = {
Nin/oF1d2.c:13:extern Gfx Gfx_Hilite[];
Nin/oF1d2.c:15:extern Gfx anime_6_model[];
Nin/oF1d2.c:16:extern Gfx anime_5_model[];
Nin/oF1d2.c:657:Gfx oF1d_mune_model[] = {
Nin/oF1d2.c:856:Gfx oF1d_atama_model[] = {
Nin/oF1d2.c:1171:Gfx oF1d_Rte1_model[] = {
Nin/oF1d2.c:1229:Gfx oF1d_Rte2_model[] = {
Nin/oF1d2.c:1282:Gfx oF1d_Rte3_model[] = {
Nin/oF1d2.c:1367:Gfx oF1d_Lte1_model[] = {
Nin/oF1d2.c:1425:Gfx oF1d_Lte2_model[] = {
Nin/oF1d2.c:1478:Gfx oF1d_Lte3_model[] = {
Nin/oF1d2.c:1563:Gfx oF1d_kosi_model[] = {
Nin/oF1d2.c:1594:Gfx oF1d_Rasi1_model[] = {
Nin/oF1d2.c:1630:Gfx oF1d_Rasi2_model[] = {
Nin/oF1d2.c:1693:Gfx oF1d_Rasi3_model[] = {
Nin/oF1d2.c:1791:Gfx oF1d_Lasi1_model[] = {
Nin/oF1d2.c:1827:Gfx oF1d_Lasi2_model[] = {
Nin/oF1d2.c:1890:Gfx oF1d_Lasi3_model[] = {
Nin/oF1d.c:12:extern Gfx Gfx_Hilite[];
Nin/oF1d.c:14:extern Gfx anime_6_model[];
Nin/oF1d.c:655:Gfx oF1d_mune_model[] = {
Nin/oF1d.c:853:Gfx oF1d_atama_model[] = {
Nin/oF1d.c:1167:Gfx oF1d_Rte1_model[] = {
Nin/oF1d.c:1224:Gfx oF1d_Rte2_model[] = {
Nin/oF1d.c:1276:Gfx oF1d_Rte3_model[] = {
Nin/oF1d.c:1360:Gfx oF1d_Lte1_model[] = {
Nin/oF1d.c:1417:Gfx oF1d_Lte2_model[] = {
Nin/oF1d.c:1469:Gfx oF1d_Lte3_model[] = {
Nin/oF1d.c:1553:Gfx oF1d_kosi_model[] = {
Nin/oF1d.c:1583:Gfx oF1d_Rasi1_model[] = {
Nin/oF1d.c:1618:Gfx oF1d_Rasi2_model[] = {
Nin/oF1d.c:1680:Gfx oF1d_Rasi3_model[] = {
Nin/oF1d.c:1777:Gfx oF1d_Lasi1_model[] = {
Nin/oF1d.c:1812:Gfx oF1d_Lasi2_model[] = {
Nin/oF1d.c:1874:Gfx oF1d_Lasi3_model[] = {
Nin/g_splash2.c:29:Gfx go_g_splash2_DISP_MODEL[] = {
Nin/g_splash2.c:35:Gfx go_g_splash2_model[] = {
Nin/oF1d_all.c:472:Gfx oF1d_iwa_model[]={
Nin/oF1d_all.c:566:Gfx oF1d_iwa2_model[]={
ball.c:4:extern Gfx anime_1_model[];
ball.c:119:Gfx of1_ball_DISP_MODE[]={
ball.c:152:Gfx of1_ball_modelT[]={
Z2_snow_hahenC.c:78:/*Gfx Z2_new_hahenC_model[] = {*
Z2_snow_hahenC.c:79:Gfx of1_snow_hahenC_DISP_MODE[] = {
Z2_snow_hahenC.c:107:Gfx of1_snow_hahenC_model[] = {
Z2_snow_hahenB.c:83:Gfx of1_snow_hahenB_DISP_MODE[] = {
Z2_snow_hahenB.c:111:Gfx of1_snow_hahenB_model[] = {
Z2_snow_hahenA.c:84:/*Gfx snow_hahenA_model[] = {*
Z2_snow_hahenA.c:85:Gfx of1_snow_hahenA_DISP_MODE[] = {
Z2_snow_hahenA.c:113:Gfx of1_snow_hahenA_model[] = {
Z2_snowgoroniwa.c:137:/*Gfx snowgoroniwa_model[] = {*
Z2_snowgoroniwa.c:138:Gfx of1_snowgoroniwa_model[] = {
smoke.c:26:Gfx of1_smoke_DISP_MODE[] = {
smoke.c:31:Gfx of1_smoke_model[] = {

zelda2_pfslime

This object's name stands for "Poison Frog Slime". It was added to the game on 1999-07-09 and deleted on 1999-12-28.

pf_gel.c:16:extern Gfx anime_1_model[];
pf_gel.c:235:Gfx pf_gel_model[] = {
pf_smallgel.c:16:extern Gfx anime_1_model[];
pf_smallgel.c:74:Gfx pf_smallgel_modelT[] = {
pf_smallgel.c:79:Gfx pf_smallgel_model[] = {

zelda2_rsn

rsn.c:15:extern Gfx anime_6_model[];
rsn.c:661:extern Gfx rsn_koshi_model[] = {
rsn.c:687:extern Gfx rsn_mune_model[] = {
rsn.c:821:extern Gfx rsn_atama_model[] = {
rsn.c:958:extern Gfx rsn_Rte1_model[] = {
rsn.c:1003:extern Gfx rsn_Rte2_model[] = {
rsn.c:1047:extern Gfx rsn_Rte3_model[] = {
rsn.c:1116:extern Gfx rsn_Lte1_model[] = {
rsn.c:1161:extern Gfx rsn_Lte2_model[] = {
rsn.c:1205:extern Gfx rsn_Lte3_model[] = {
rsn.c:1273:extern Gfx rsn_Rashi1_model[] = {
rsn.c:1334:extern Gfx rsn_Rashi2_model[] = {
rsn.c:1385:extern Gfx rsn_Rashi3_model[] = {
rsn.c:1440:extern Gfx rsn_Lashi1_model[] = {
rsn.c:1501:extern Gfx rsn_Lashi2_model[] = {
rsn.c:1552:extern Gfx rsn_Lashi3_model[] = {
bomb.c:176:extern Gfx rsn_bomb_model[] = {

zelda2_sa

Saria had a flute, potentially the same one that exists, unused, in Zelda's actor in the final game, as it shares model names with it.

Nin/sa.c:6:extern Gfx Gfx_Hilite[];
Nin/sa.c:18:extern Gfx anime_6_model[];
Nin/sa.c:20:extern Gfx anime_5_model[];
Nin/sa.c:807:Gfx sa_mune_model[] = {
Nin/sa.c:858:Gfx sa_Rte1_model[] = {
Nin/sa.c:930:Gfx sa_Rte2_model[] = {
Nin/sa.c:1004:Gfx sa_Lte1_model[] = {
Nin/sa.c:1076:Gfx sa_Lte2_model[] = {
Nin/sa.c:1150:Gfx sa_kosi_model[] = {
Nin/sa.c:1235:Gfx sa_Rasi1_model[] = {
Nin/sa.c:1312:Gfx sa_Rasi2_model[] = {
Nin/sa.c:1405:Gfx sa_Rasi3_model[] = {
Nin/sa.c:1468:Gfx sa_Lasi1_model[] = {
Nin/sa.c:1545:Gfx sa_Lasi2_model[] = {
Nin/sa.c:1638:Gfx sa_Lasi3_model[] = {
Nin/sa_all.c:8:extern Gfx anime_5_model[];
Nin/sa_all.c:872:Gfx sa_atama_xx_model[]={
Nin/sa_all.c:1119:Gfx sa_Lte3_xx_model[]={
Nin/sa_all.c:1158:Gfx sa_Rte3_xx_model[]={
Nin/sa_all.c:1197:Gfx sa_Rte3b_model[]={
sa_fue.c:58:static Gfx a1_model[] = {
sa_fue.c:92:Gfx sa_fue_model[] = {

zelda2_sd

Nin/sdn.c:14:extern Gfx anime_6_model[];
Nin/sdn.c:854:static Gfx sdn_mune_model[] = {
Nin/sdn.c:949:static Gfx sdn_atama_model[] = {
Nin/sdn.c:1101:static Gfx sdn_teR1_model[] = {
Nin/sdn.c:1135:static Gfx sdn_teR2_model[] = {
Nin/sdn.c:1218:static Gfx sdn_teR3_model[] = {
Nin/sdn.c:1381:static Gfx sdn_teL1_model[] = {
Nin/sdn.c:1415:static Gfx sdn_teL2_model[] = {
Nin/sdn.c:1500:static Gfx sdn_teL3_model[] = {
Nin/sdn.c:1625:static Gfx sdn_koshi_model[] = {
Nin/sdn.c:1673:static Gfx sdn_ashiR1_model[] = {
Nin/sdn.c:1706:static Gfx sdn_ashiR2_model[] = {
Nin/sdn.c:1808:static Gfx sdn_ashiR3_model[] = {
Nin/sdn.c:1864:static Gfx sdn_ashiL1_model[] = {
Nin/sdn.c:1897:static Gfx sdn_ashiL2_model[] = {
Nin/sdn.c:2003:static Gfx sdn_ashiL3_model[] = {

zelda2_sekihi

nut/shape/I2_sekihiD.c:86:static Gfx k_gakuhuT_model[] = {
nut/shape/I2_sekihiD.c:142:Gfx I2_sekihiD_R00T_model[] = {
nut/shape/I2_sekihiD.c:148:static Gfx k_isidan_model[] = {
nut/shape/I2_sekihiD.c:194:Gfx I2_sekihiD_R00_model[] = {
nut/shape/I2_sekihiD_c.c:44:Gfx I2_sekihiD_c_model[]={
nut/I2_sekihiD.c:86:static Gfx k_gakuhuT_model[] = {
nut/I2_sekihiD.c:142:Gfx I2_sekihiD_R00T_model[] = {
nut/I2_sekihiD.c:148:static Gfx k_isidan_model[] = {
nut/I2_sekihiD.c:194:Gfx I2_sekihiD_R00_model[] = {
goro/shape/I2_sekihiG.c:86:static Gfx k_gakuhuT_model[] = {
goro/shape/I2_sekihiG.c:142:Gfx I2_sekihiG_R00T_model[] = {
goro/shape/I2_sekihiG.c:148:static Gfx k_isidan_model[] = {
goro/shape/I2_sekihiG.c:194:Gfx I2_sekihiG_R00_model[] = {
goro/shape/I2_sekihiG_c.c:44:Gfx I2_sekihiG_c_model[]={
goro/I2_sekihiG.c:86:static Gfx k_gakuhuT_model[] = {
goro/I2_sekihiG.c:142:Gfx I2_sekihiG_R00T_model[] = {
goro/I2_sekihiG.c:148:static Gfx k_isidan_model[] = {
goro/I2_sekihiG.c:194:Gfx I2_sekihiG_R00_model[] = {
link/shape/I2_sekihiL_c.c:44:Gfx I2_sekihiL_c_model[]={
link/shape/I2_sekihiL.c:86:static Gfx k_gakuhuT_model[] = {
link/shape/I2_sekihiL.c:145:Gfx I2_sekihiL_R00T_model[] = {
link/shape/I2_sekihiL.c:151:static Gfx k_isidan_model[] = {
link/shape/I2_sekihiL.c:197:Gfx I2_sekihiL_R00_model[] = {
link/I2_sekihiL.c:86:static Gfx k_gakuhuT_model[] = {
link/I2_sekihiL.c:145:Gfx I2_sekihiL_R00T_model[] = {
link/I2_sekihiL.c:151:static Gfx k_isidan_model[] = {
link/I2_sekihiL.c:197:Gfx I2_sekihiL_R00_model[] = {
toki/z2_M_stone.c:95:Gfx z2_M_stone_stone_OPA_model[] = {
zora/shape/I2_sekihiZ_c.c:44:Gfx I2_sekihiZ_c_model[]={
zora/shape/I2_sekihiZ.c:86:static Gfx k_gakuhuT_model[] = {
zora/shape/I2_sekihiZ.c:142:Gfx I2_sekihiZ_R00T_model[] = {
zora/shape/I2_sekihiZ.c:148:static Gfx k_isidan_model[] = {
zora/shape/I2_sekihiZ.c:194:Gfx I2_sekihiZ_R00_model[] = {
zora/I2_sekihiZ.c:86:static Gfx k_gakuhuT_model[] = {
zora/I2_sekihiZ.c:142:Gfx I2_sekihiZ_R00T_model[] = {
zora/I2_sekihiZ.c:148:static Gfx k_isidan_model[] = {
zora/I2_sekihiZ.c:194:Gfx I2_sekihiZ_R00_model[] = {

zelda2_skj

Nin/skj_mask_xx.c:5:extern Gfx anime_5_model[];
Nin/skj_mask_xx.c:99:Gfx skj_mask_xx_model[]={
Nin/skj_skinparts.c:11:extern Gfx Gfx_Hilite[];
Nin/skj_skinparts.c:23:extern Gfx anime_6_model[];
Nin/skj_skinparts.c:25:extern Gfx anime_5_model[];
Nin/skj_skinparts.c:542:Gfx skj_waist_model[] = {
Nin/skj_skinparts.c:575:Gfx skj_RlegB_model[] = {
Nin/skj_skinparts.c:617:Gfx skj_Rfoot_model[] = {
Nin/skj_skinparts.c:698:Gfx skj_RlegA_model[] = {
Nin/skj_skinparts.c:759:Gfx skj_LlegB_model[] = {
Nin/skj_skinparts.c:801:Gfx skj_Lfoot_model[] = {
Nin/skj_skinparts.c:882:Gfx skj_LlegA_model[] = {
Nin/skj_skinparts.c:959:Gfx skj_hood_model[] = {
Nin/skj_skinparts.c:1010:Gfx skj_head_model[] = {
Nin/skj_skinparts.c:1199:Gfx skj_hat_model[] = {
Nin/skj_skinparts.c:1281:Gfx skj_chest_model[] = {
Nin/skj_skinparts.c:1377:Gfx skj_Rhand_model[] = {
Nin/skj_skinparts.c:1446:Gfx skj_RarmB_model[] = {
Nin/skj_skinparts.c:1509:Gfx skj_RarmA_model[] = {
Nin/skj_skinparts.c:1594:Gfx skj_Lhand_model[] = {
Nin/skj_skinparts.c:1711:Gfx skj_LarmB_model[] = {
Nin/skj_skinparts.c:1774:Gfx skj_LarmA_model[] = {
Nin/blow_arrow.c:14:Gfx blow_arrow_model[]={

zelda2_swfl

m2_TESswFLb.c:64:Gfx m2_TESswFLb_model[]={
m2_TESswFLa.c:66:Gfx m2_TESswFLa_model[]={

Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.

zelda2_ta

Nin/ta.c:12:extern Gfx Gfx_Hilite[];
Nin/ta.c:14:extern Gfx anime_6_model[];
Nin/ta.c:905:Gfx ta_kosi_model[] = {
Nin/ta.c:1016:Gfx ta_mune_model[] = {
Nin/ta.c:1271:Gfx ta_Rte1_model[] = {
Nin/ta.c:1354:Gfx ta_Rte2_model[] = {
Nin/ta.c:1456:Gfx ta_Rte3_model[] = {
Nin/ta.c:1637:Gfx ta_Lte1_model[] = {
Nin/ta.c:1720:Gfx ta_Lte2_model[] = {
Nin/ta.c:1822:Gfx ta_Lte3_model[] = {
Nin/ta.c:1992:Gfx ta_Rasi1_model[] = {
Nin/ta.c:2136:Gfx ta_Rasi2_model[] = {
Nin/ta.c:2261:Gfx ta_Lasi1_model[] = {
Nin/ta.c:2405:Gfx ta_Lasi2_model[] = {
Nin/ta_all.c:671:Gfx ta_atama_xx_model[]={
Nin/ta_all.c:903:Gfx ta_Rasi3_xx_model[]={
Nin/ta_all.c:944:Gfx ta_Lasi3_xx_model[]={
Nin/tomei_ta.c:15:extern Gfx anime_6_model[];
Nin/tomei_ta.c:893:static Gfx tomei_ta_kosi_model[] = {
Nin/tomei_ta.c:934:static Gfx tomei_ta_mune_model[] = {
Nin/tomei_ta.c:1040:static Gfx tomei_ta_atama_xx_model[] = {
Nin/tomei_ta.c:1105:static Gfx tomei_ta_Rte1_model[] = {
Nin/tomei_ta.c:1142:static Gfx tomei_ta_Rte2_model[] = {
Nin/tomei_ta.c:1185:static Gfx tomei_ta_Rte3_model[] = {
Nin/tomei_ta.c:1266:static Gfx tomei_ta_Lte1_model[] = {
Nin/tomei_ta.c:1303:static Gfx tomei_ta_Lte2_model[] = {
Nin/tomei_ta.c:1346:static Gfx tomei_ta_Lte3_model[] = {
Nin/tomei_ta.c:1427:static Gfx tomei_ta_Rasi1_model[] = {
Nin/tomei_ta.c:1477:static Gfx tomei_ta_Rasi2_model[] = {
Nin/tomei_ta.c:1536:static Gfx tomei_ta_Rasi3_xx_model[] = {
Nin/tomei_ta.c:1557:static Gfx tomei_ta_Lasi1_model[] = {
Nin/tomei_ta.c:1607:static Gfx tomei_ta_Lasi2_model[] = {
Nin/tomei_ta.c:1663:static Gfx tomei_ta_Lasi3_xx_model[] = {

zelda2_timeblock

The time block from Ocarina of Time.

brick_toki.c:3:extern Gfx anime_1_model[];
brick_toki.c:101:Gfx brick_toki_model[]={

Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.

zelda2_tsg

Rasen/i2_T_RASENue.c:124:Gfx i2_T_RASENue_model[] = {
Rasen/i2_T_RASENsita.c:130:Gfx i2_T_RASENsita_model[] = {
tokinoma_doorA.c:50:Gfx left_model[]={
tokinoma_doorA.c:98:Gfx right_model[]={
m2_TOKImado.c:29:Gfx m2_TOKImado_model[] = {
Shutter/i2_T_shutter1.c:50:Gfx i2_T_shutter1_model[] = {
Shutter/I2_shutter.c:16:extern Gfx anime_5_model[];
Shutter/I2_shutter.c:55:Gfx I2_shutter_model[] = {

Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.

zelda2_uzu

m2_SEAuzu.c:15:extern Gfx anime_1_model[];
m2_SEAuzu.c:17:extern Gfx anime_2_model[];
m2_SEAuzu.c:65:Gfx m2_SEAuzu_modelT[] = {
m2_SEAuzuOFF.c:32:Gfx m2_SEAuzuOFF_model[] = {
m2_SEAuzuwaku.c:74:Gfx m2_SEAuzuwaku_model[] = {
m2_SEAuzuON.c:32:Gfx m2_SEAuzuON_model[] = {

zelda2_wood02_BAK

tree05_c.c:15:Gfx tree05_c_model[]={
wood02.c:38:Gfx wood02_grp_wood02[] = {/*38*
wood02.c:102:Gfx wood02_model[] = {/*40*
wood02.c:107:/* Gfx *wood02_modelT = NULL; *
grass04.c:12:Gfx grass04_modelT[]={
grass02.c:12:Gfx grass02_modelT[]={
grass03.c:30:Gfx grass03_modelT[]={
grass01.c:18:Gfx grass01_modelT[]={
tree06.c:12:Gfx tree06_modelT[]={
tree05.c:60:Gfx tree05_modelT[] = {
tree05.c:90:Gfx tree05_model[] = {
tree04.c:12:Gfx tree04_modelT[]={
tree03.c:34:Gfx tree03_model[]={
tree03.c:57:Gfx tree03_modelT[]={
tree02.c:12:Gfx tree02_modelT[]={
nw_hane.c:34:extern Gfx wd_DISP_MODE[]={
nw_hane.c:54:extern Gfx wd_model[]={
z2_00_tree01_1.c:46://Gfx z2_00_tree01_1_modelT[] = {
z2_00_tree01_1.c:47:Gfx tree01_modelT[] = {
z2_00_tree01_1.c:78://Gfx z2_00_tree01_1_model[] = {
z2_00_tree01_1.c:79:Gfx tree01_model[] = {

zelda2_yama_object

rasen/m2_YamaRasenSita.c:108:Gfx m2_YamaRasenSita_model[] = {
rasen/m2_YamaRasenUe.c:119:Gfx m2_YamaRasenUe_model[] = {

zelda2_yh

Nin/yh.c:16:extern Gfx anime_6_model[];
Nin/yh.c:653:Gfx yh_kosi_model[] = {
Nin/yh.c:713:Gfx yh_Rasi1_model[] = {
Nin/yh.c:764:Gfx yh_Rasi2_model[] = {
Nin/yh.c:827:Gfx yh_Rasi3_model[] = {
Nin/yh.c:871:Gfx yh_Lasi1_model[] = {
Nin/yh.c:922:Gfx yh_Lasi2_model[] = {
Nin/yh.c:985:Gfx yh_Lasi3_model[] = {
Nin/yh.c:1029:Gfx yh_mune_model[] = {
Nin/yh.c:1134:Gfx yh_atama_model[] = {
Nin/yh.c:1340:Gfx yh_Lte1_model[] = {
Nin/yh.c:1392:Gfx yh_Lte2_model[] = {
Nin/yh.c:1466:Gfx yh_Rte1_model[] = {
Nin/yh.c:1518:Gfx yh_Rte2_model[] = {

zelda2_zf

Nin/zf_R_te3b.c:8:extern Gfx anime_2_model[];
Nin/zf_R_te3b.c:52:Gfx zf_R_te3b_model[]={
Nin/zf_ago.c:8:extern Gfx anime_2_model[];
Nin/zf_ago.c:29:Gfx zf_ago_model[]={
Nin/zf_kubi.c:8:extern Gfx anime_2_model[];
Nin/zf_kubi.c:30:Gfx zf_kubi_model[]={
Nin/zf_mune.c:10:extern Gfx anime_2_model[];
Nin/zf_mune.c:119:Gfx zf_mune_model[]={
Nin/zf_R_te1.c:7:extern Gfx anime_2_model[];
Nin/zf_R_te1.c:23:Gfx zf_R_te1_model[]={
Nin/zf_L_te1.c:7:extern Gfx anime_2_model[];
Nin/zf_L_te1.c:23:Gfx zf_L_te1_model[]={
Nin/zf_R_te3.c:12:extern Gfx anime_2_model[];
Nin/zf_R_te3.c:41:Gfx zf_R_te3_model[]={
Nin/zf_R_te3.c:79:
Nin/zf_L_te2.c:8:extern Gfx anime_2_model[];
Nin/zf_L_te2.c:21:Gfx zf_L_te2_model[]={
Nin/zf_R_te2.c:8:extern Gfx anime_2_model[];
Nin/zf_R_te2.c:21:Gfx zf_R_te2_model[]={
Nin/zf_L_te3.c:8:extern Gfx anime_2_model[];
Nin/zf_L_te3.c:52:Gfx zf_L_te3_model[]={
Nin/zf_R_asi1.c:7:extern Gfx anime_2_model[];
Nin/zf_R_asi1.c:27:Gfx zf_R_asi1_model[]={
Nin/zf_R_asi3.c:8:extern Gfx anime_2_model[];
Nin/zf_R_asi3.c:43:Gfx zf_R_asi3_model[]={
Nin/zf_R_asi2.c:8:extern Gfx anime_2_model[];
Nin/zf_R_asi2.c:36:Gfx zf_R_asi2_model[]={
Nin/zf_L_asi1.c:7:extern Gfx anime_2_model[];
Nin/zf_L_asi1.c:27:Gfx zf_L_asi1_model[]={
Nin/zf_L_asi3.c:8:extern Gfx anime_2_model[];
Nin/zf_L_asi3.c:43:Gfx zf_L_asi3_model[]={
Nin/zf_L_asi2.c:8:extern Gfx anime_2_model[];
Nin/zf_L_asi2.c:36:Gfx zf_L_asi2_model[]={
Nin/zf_hara.c:9:extern Gfx anime_2_model[];
Nin/zf_hara.c:46:Gfx zf_hara_model[]={
Nin/zf_saya.c:8:extern Gfx anime_2_model[];
Nin/zf_saya.c:29:Gfx zf_saya_model[]={
Nin/zf2_all.c:5:extern Gfx anime_2_model[];
Nin/zf2_all.c:899:Gfx zf2_Rasi1_model[]={
Nin/zf2_all.c:950:Gfx zf2_Rasi2_model[]={
Nin/zf2_all.c:994:Gfx zf2_Rasi3_model[]={
Nin/zf2_all.c:1031:Gfx zf2_Lasi1_model[]={
Nin/zf2_all.c:1082:Gfx zf2_Lasi2_model[]={
Nin/zf2_all.c:1126:Gfx zf2_Lasi3_model[]={
Nin/zf2_all.c:1163:Gfx zf2_Rte1_model[]={
Nin/zf2_all.c:1220:Gfx zf2_Rte2_model[]={
Nin/zf2_all.c:1258:Gfx zf2_Rte3_model[]={
Nin/zf2_all.c:1305:Gfx zf2_Lte1_model[]={
Nin/zf2_all.c:1362:Gfx zf2_Lte2_model[]={
Nin/zf2_all.c:1400:Gfx zf2_Lte3_model[]={
Nin/zf2_all.c:1444:Gfx zf2_o1_model[]={
Nin/zf2_all.c:1516:Gfx zf2_o2_model[]={
Nin/zf2_all.c:1541:Gfx zf2_saya_model[]={
Nin/zf2_all.c:1566:Gfx zf2_kosi_model[]={
Nin/zf2_all.c:1639:Gfx zf2_mune_model[]={
Nin/zf2_all.c:1693:Gfx zf2_kubi_model[]={
Nin/zf2_all.c:1757:Gfx zf2_ago_model[]={
Nin/zf2_all.c:1847:Gfx zf2_atama_model[]={
Nin/zf_atama.c:9:extern Gfx anime_2_model[];
Nin/zf_atama.c:62:Gfx zf_atama_model[]={
Nin/zf_sayab.c:9:extern Gfx anime_2_model[];
Nin/zf_sayab.c:43:Gfx zf_sayab_model[]={
Nin/zf_o2.c:8:extern Gfx anime_2_model[];
Nin/zf_o2.c:28:Gfx zf_o2_model[]={
Nin/zf_o1.c:8:extern Gfx anime_2_model[];
Nin/zf_o1.c:32:Gfx zf_o1_model[]={