Development:The Legend of Zelda: Majora's Mask/Removed Actors & Objects
This is a sub-page of Development:The Legend of Zelda: Majora's Mask.
Contents
- 1 Actors
- 2 Objects
- 2.1 Originated in OoT
- 2.2 Unique to MM
- 2.2.1 zelda2_boss_door - Boss Door
- 2.2.2 zelda2_dblue_room - Great Bay Temple Rotating Rooms
- 2.2.3 zelda2_dekunuts_new
- 2.2.4 zelda2_dnc
- 2.2.5 zelda2_dnj
- 2.2.6 zelda2_dog2
- 2.2.7 zelda2_en_fall
- 2.2.8 zelda2_fence
- 2.2.9 zelda2_flash
- 2.2.10 zelda2_gelb
- 2.2.11 zelda2_gi_goronmask
- 2.2.12 zelda2_gi_shield_01
- 2.2.13 zelda2_go
- 2.2.14 zelda2_hakugin_051
- 2.2.15 zelda2_hakugin_081
- 2.2.16 zelda2_hampost
- 2.2.17 zelda2_hlc
- 2.2.18 zelda2_kdz
- 2.2.19 zelda2_link_new
- 2.2.20 zelda2_md
- 2.2.21 zelda2_obj_skje
- 2.2.22 zelda2_obj_stain
- 2.2.23 zelda2_oc
- 2.2.24 zelda2_oF1d
- 2.2.25 zelda2_pfslime
- 2.2.26 zelda2_rsn
- 2.2.27 zelda2_sa
- 2.2.28 zelda2_sd
- 2.2.29 zelda2_sekihi
- 2.2.30 zelda2_skj
- 2.2.31 zelda2_swfl
- 2.2.32 zelda2_ta
- 2.2.33 zelda2_timeblock
- 2.2.34 zelda2_tsg
- 2.2.35 zelda2_uzu
- 2.2.36 zelda2_wood02_BAK
- 2.2.37 zelda2_yama_object
- 2.2.38 zelda2_yh
- 2.2.39 zelda2_zf
Actors
To do: Use the commit logs to add more dates and descriptions, as well as to find more actors without actor table entries. |
Entry in Actor Table
While the files for the following actors are not present in the final game, they still have a slot reserved for them in the game's actor table.
Lists containing the names for these actors are located within the .o files of the iQue leaks. Addition and removal dates, and occasionally descriptions for these files, can be partially gleaned by examining the commit logs of the leaked files.
While Majora's Mask was built, in part, on the assets from Ocarina of Time, not all of the actors from the previous game were brought over to the new project. As such, while it may be tempting to think of some of the following entries as mere "leftovers", it seems that they were genuinely considered for possible inclusion in MM at one point.
# | Filename | Description | Added | Removed | Notes |
---|---|---|---|---|---|
0013 | En_Reeba | [OoT] Leever | This actor became obsolete once En_Neo_Reeba (Leever) was added. | ||
001F | En_Dodojr | [OoT] Baby Dodongo | Baby Dodongos don't appear as enemies in Majora's Mask. | ||
0023 | En_Tp | [OoT] Tailpasaran | Tailpasarans don't appear as enemies in Majora's Mask. | ||
0025 | En_Bw | [OoT] Torch Slug | Torch Slugs don't appear as enemies in Majora's Mask. | ||
0029 | En_Horse_Normal | [OoT] Generic Horse | There are no generic horses to be found in Termina. | ||
002B | En_Horse_Ganon | [OoT] Ganondorf's Horse | 1999-08-26 | Without Ganondorf, what use is his horse? | |
002C | En_Xc | [OoT] Sheik | While Sheik doesn't appear in Majora's Mask, her model is present-but-unusedin the 3D remake, and seems to have been intended to appear at the Fishing Ponds. Coincidence? | ||
002E | En_Mb | [OoT] Moblin | Moblins don't appear as enemies in Majora's Mask. | ||
0030 | En_Zl2 | [OoT] Adult Zelda (Cutscenes) | While many familiar faces from Ocarina of Time reappear in Majora's Mask, Adult Zelda is not one of them. | ||
0031 | En_OE2 | [OoT] Kokiri Girl [Early] | This actor went unused even in Ocarina of Time. | ||
0037 | En_Horse_Zelda | [OoT] Zelda's Horse | 1999-08-26 | Without Zelda, what use is her horse? | |
0040 | Bg_Mjin | [OoT] Warp Pad & Ocarina Pedestal | Without warp songs linked to medallions, what use are warp pads with medallion symbols on them? | ||
0042 | En_Lightbox | [OoT] Grey Rectangular Block | This actor went unused even in Ocarina of Time. | ||
0045 | En_Ta | [OoT] Talon | This actor became obsolete once En_Tab (Mr. Barten) was added. | ||
0046 | En_Tk | [OoT] Dampé | Dampé was readded under the same filename on 1999-10-07 as actor 01CA. | ||
004B | En_Heishi1 | [OoT] Soldier (Castle Hedge Maze) | This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added. | ||
0052 | En_Du | [OoT] Darunia | While many familiar faces from Ocarina of Time reappear in Majora's Mask, Darunia is not one of them... Possibly because Link himself takes on the role of a similar-looking Goron hero. | ||
0053 | En_Fd | [OoT] Flare Dancer | Flare Dancer doesn't appear as an enemy in Majora's Mask. | ||
0056 | Magic_Wind | [OoT] Farore's Wind Effect | Link has no magic spells at his disposal in Majora's Mask. | ||
0057 | Magic_Fire | [OoT] Din's Fire Effect | Link has no magic spells at his disposal in Majora's Mask. | ||
0058 | En_Fd_Fire | [OoT] Flare Dancer's Fireball | Without a Flare Dancer, there's no need for its fireball. | ||
0059 | En_Dh | [OoT] Dead Hand | Dead Hand doesn't appear as an enemy in Majora's Mask. | ||
005A | En_Dha | [OoT] Dead Hand's Hands | What would Dead Hand's Hands be without a Dead Hand? | ||
005D | En_Fw | [OoT] Flare Dancer Core | Without a Flare Dancer, there's no need for its core. | ||
005E | En_Heishi2 | [OoT] Soldier (Castle Gate/Zelda's Courtyard/Kakariko Village) | This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added. | ||
0063 | En_Tana | [OoT] Shop Shelves | |||
0068 | En_Tr | [OoT] Kotake & Koume | This actor became obsolete once actors En_Tru (Koume) and En_Trt (Kotake) and were added. | ||
006D | En_Ba | [OoT] Parasitic Tentacle | The parasitic tentacles from Inside Jabu-Jabu's Belly don't appear in Majora's Mask. | ||
006E | En_Bx | [OoT] Tentacle Obstruction | The blocking tentacles from Inside Jabu-Jabu's Belly don't appear in Majora's Mask. | ||
006F | En_Anubice | [OoT] Anubis | Anubis doesn't appear as an enemy in Majora's Mask. | ||
0070 | En_Anubice_Fire | [OoT] Anubis-Killing Fire Trap | Without Anubis, there's no need for a trap to kill it. | ||
0071 | En_Ma | ||||
0072 | En_Ny | [OoT] Spike Trap | |||
0074 | Item_Shield | [OoT] Collectible Shield | |||
0075 | En_Ice_Hono | [OoT] Blue Fire | An early item list indicates that developers were considering re-using the Blue Fire from Ocarina of Time. It's also still in the final game, albeit unused. | ||
0076 | Item_Ocarina | [OoT] Collectible Ocarina of Time | |||
0077 | Magic_Dark | [OoT] Nayru's Love Effect | Link has no magic spells at his disposal in Majora's Mask. | ||
0078 | En_Anubice_Tag | [OoT] Anubis Spawner | Without Anubis, there's no need for its spawner. | ||
0083 | En_Wonder_Item | [OoT] Collectible Field Items (Invisible) | |||
0085 | En_Skj | [OoT] Skullkid | This actor became obsolete once Dm_Stk (Skull Kid) was added. | ||
0086 | En_Skjneedle | [OoT] Skullkid's Needle | Though Majora's Skull Kid isn't always the friendliest sort, he no longer shoots darts at you. | ||
0087 | En_G_Switch | [OoT] Silver Rupee | |||
0088 | Demo_Ext | [OoT] Kotake & Koume's Portal | |||
0094 | Obj_Elevator | [OoT] Stone Elevator | This actor went unused even in Ocarina of Time, though it was used in Master Quest. | ||
0098 | En_Yabusame_Mark | ||||
009A | En_Ex_Ruppy | [OoT] Deku Target Game Rupee | |||
009B | En_Toryo | [OoT] Carpenter Boss | This actor became obsolete once En_Muto (Mutoh) was added. | ||
00A3 | En_Niw_Lady | [OoT] Cucco Lady | This actor became obsolete once En_An (Anju) was added. | ||
00A9 | En_Heishi3 | [OoT] Soldier (Hyrule Castle) | This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added. | ||
00AB | En_Sa | [OoT] Saria (Gameplay) | While Saria doesn't appear in Majora's Mask, her model is present-but-unusedin the 3D remake, and seems to have been intended to appear at the Fishing Ponds. Coincidence? | ||
00AC | En_Wonder_Talk | [OoT] Checkable Green Navi Spot | |||
00AD | En_Ds | [OoT] Potion Shop Granny | This actor became obsolete once En_Nb (Anju's Grandmother) was added. | ||
00B4 | En_Dnc | Deku Scrub Child | 1999-04-15 | ||
00B6 | En_Changer | [OoT] Treasure Chest (Treasure Chest Shop) | |||
00B7 | En_Siofuki | [OoT] Small Water Spout | 2000-01-29 | ||
00BA | En_Ko | [OoT] Kokiri Spawner | While the Zoras and Gorons reappear in Majora's Mask, Kokiri do not. | ||
00BB | En_Kz | [OoT] King Zora | This actor became obsolete once En_Toto (Toto) was added. | ||
00BE | En_Ex_Item | [OoT] Bombchu Bowling Prizes | |||
00C0 | En_Jsjutan | [OoT] Carpet Merchant's Magic Carpet | While En_Js, the actor for the Carpet Merchant in Ocarina of Time, retained its filename, it was repurposed as the actor for the Moon Children. What use is a flying carpet without a carpet merchant to fly it? | ||
00C1 | En_Cs | [OoT] Graveyard Boy | 2000-01-29 | The design of the Graveyard Boy from Ocarina of Time became the basis for the Bombers in Majora's Mask, for whom new actors were made. | |
00C2 | En_Md | [OoT] Mido | While many familiar faces from Ocarina of Time reappear in Majora's Mask, Mido is not one of them. | ||
00C3 | En_Hy | [OoT] Hylian Spawner | Some of the objects for the townspeople of Hyrule still appear in object lists preserved by cutscene setups, but En_Hy seems to have been made obsolete by a series of unused actors still present in the final game, so it's unclear whether it would still have been used to spawn the objects in question at the point the cutscenes were created. | ||
00C8 | Bg_Zg | [OoT] Gate Barring Escape from Ganon's Tower | |||
00C9 | En_Heishi4 | [OoT] Soldier (Hyrule Castle Town & Kakariko Village) | This actor became obsolete once soldier actors En_Stop_heishi, En_Heishi, and En_Demo_heishi were added. | ||
00CD | End_Title | [OoT] Ending Overlays | |||
00CF | Demo_Ec | [OoT] Ending Cutscene NPCs | |||
00D1 | En_Wonder_Talk2 | [OoT] Checkable Spot | |||
00D2 | En_Ge2 | [OoT] Patrolling Gerudo in Purple | This actor became obsolete once En_Ge2 (Patrolling Pirate Guard) was added. | ||
00D5 | En_Sth | [OoT] Skulltula House Resident (Curse Lifted) | This actor was readded under the same filename as actor 020B. | ||
00DB | Bg_Spot00_Break | [OoT] Hyrule Field Objects (Adult) | The commit logs suggest that almost all of the area-specific actors and objects from Ocarina of Time were removed prior to the start of Majora's development, so it's interesting that the broken drawbridge and fence from the adult version of Hyrule Field temporarily made the cut. | ||
00DC | En_Shopnuts | [OoT] Business Scrub (Attacking) | 2000-02-15 | ||
00DD | En_It | [OoT] Collectable Grave-Digging Game Items | |||
00DE | En_GeldB | [OoT] Gerudo Fighter | |||
00E1 | En_Niw_Girl | [OoT] Cucco-Chasing Girl | While many familiar faces from Ocarina of Time reappear in Majora's Mask, the Cucco-Chasing Girl is not one of them. | ||
00E6 | En_Guest | [OoT] Happy Mask Shop Customer | |||
00EA | En_Mu | [OoT] Haggling Shoppers | While many familiar faces from Ocarina of Time reappear in Majora's Mask, the haggling shoppers are not one of them. | ||
00EB | En_Go2 | [OoT] Generic Goron & Biggoron | An early item list indicates that developers conceived of a Biggoron's Mask. | ||
00EE | En_Gb | [OoT] Poe Collector | This actor became obsolete once En_Gb2 (Ghost Hut Proprietor & Ikana Guard) was added. | ||
00F2 | En_Ma3 | [OoT] Adult Malon (Day) | This actor became obsolete once En_Ma_Yto (Cremia) was added. | ||
00F4 | En_Kakasi2 | [OoT] Pierre (Wandering) | There's only one scarecrow in Majora's Mask, and it uses the actor En_Kakasi. | ||
00F5 | En_Kakasi3 | [OoT] Bonooru | There's only one scarecrow in Majora's Mask, and it uses the actor En_Kakasi. | ||
00F7 | En_Eg | [OoT] Zelda's Path in Ganon's Tower Escape | |||
00FB | Obj_Timeblock | [OoT] Time Block | |||
00FF | Obj_Warp2block | [OoT] | |||
0101 | Obj_Fence | Fence | 1999-02-08 | ||
0104 | Obj_Hampost | Hammer Post | 1999-02-08 | ||
0107 | Boss_Dodongo | [OoT] King Dodongo | 1999-08-26 | Majora's Mask has all-new bosses, so King Dodongo never makes an appearance. | |
0108 | Boss_Goma | [OoT] Gohma | 1999-08-30 | Majora's Mask has all-new bosses, so Gohma never makes an appearance. | |
010A | Obj_Swfl | 1999-02-15 | |||
010E | En_Gl1 | Gerudo 1 | 1999-08-30 | ||
010F | En_Gl2 | Gerudo 2 | 1999-08-30 | ||
011E | En_Takara_Man | [OoT] Treasure Chest Shop Proprietor | 2000-02-15 | The Treasure Chest Shop Proprietor from Ocarina of Time found new life as En_Tsn, the Fisherman. | |
0126 | En_Yh | 1999-03-04 | An NPC, judging by the list of model parts found in find_Gfx.tag. It may be related to a removed map called yousei_yakata, which can translate to "Fairy House". | ||
0127 | En_Mt | Because the used actor that comes directly after it is called En_Mt_tag and seems to mean "Mountain Tag", it's a good bet that this actor's name means "Mountain". | |||
0131 | En_Stay | 1999-03-08 | Referred to in the commit logs as "いるだけさん", which means "Mr. Just Present", like something that only exists to exist. | ||
0133 | En_Of1_01 | Goron 1 | 1999-03-09 | In Ocarina of Time, there are two Goron objects whose filenames contain "oF1". | |
0134 | En_Gskb | Giant Stalchild | 1999-03-09 | In the final game, En_Bsb is the actor for Captain Keeta. Referred to in the commit logs as "Giant Skull", but En_Skb (Skeleton Baby) is also the actor name for the Stalchildren. | |
0136 | En_Of1_02 | Goron 2 | |||
0137 | En_Of1_03 | Goron 3 | |||
0139 | En_Of1_05 | Goron 5 | |||
0150 | En_Colociam | Arena Guide | 1999-04-05 | An actor related to the Secret Shrine. | |
0166 | Obj_Stain | Stained Glass | 1999-04-22 | Judging by the list of model parts found in find_Gfx.tag, this actor managed an object file with 28 stained glass models. | |
016B | En_Dnc_Tag | Deku Scrub Child Tag | |||
0173 | En_TimeTime | 1999-05-07 | |||
0189 | En_Egrock | Eyegore Rock | 1999-07-06 | In the final game, En_Estone is the actor for the Eyegore rock. | |
018A | En_Sd | Castle Soldier | 1999-07-06 | 2000-01-29 | |
019D | En_Goron_game_check | 1999-07-16 | |||
01B2 | En_Ton | Bomber | 1999-09-21 | ||
01BF | En_Ton2 | Bomber (Cutscenes) | 1999-10-01 | ||
01C6 | En_Ton_bal | Bomber Balloon | 1999-10-05 | Strings inside En_Bombal, the Majora balloon which belongs to the Bombers, indicate that it originally used this filename. | |
01CB | En_Ton3 | Blocking Bomber | 1999-10-08 | ||
01E5 | En_Btlpoh | Battle Poe | 1999-11-04 | 2000-02-15 | An actor related to the Secret Shrine. |
0203 | En_Sellnuts2 | Business Scrub 2 | 1999-11-26 | 2000-02-15 |
No Entry in Actor Table
The following actors have no entry reserved for them in the actor table. The numbered slot they once used may have been overwritten by something else in the final game.
- En_Fu_Rat: Related to Honey and Darling's minigame(s), which were originally run by En_Fu, the Windmill Man from Ocarina of Time who was repurposed as Guru-Guru for Majora's Mask. Removed on 1999-10-18.
Objects
Originated in OoT
Object_Bank_Dodojr Object_Bank_Tp Object_Bank_OAX Object_Bank_Bw Object_Bank_Horse_Normal Object_Bank_OBX Object_Bank_O_Anime Object_Bank_Horse_Ganon Object_Bank_OA2 Object_Bank_Spot00_Objects Object_Bank_Mb Object_Bank_Sk2 Object_Bank_OE1 Object_Bank_OE_Anime Object_Bank_OE2 Object_Bank_Boss_Ganondrof Object_Bank_OA3 Object_Bank_OA4 Object_Bank_OA5 Object_Bank_OA6 Object_Bank_OA7 Object_Bank_OA8 Object_Bank_OA9 Object_Bank_OB2 Object_Bank_OB3 Object_Bank_OB4 Object_Bank_Horse_Zelda Object_Bank_Opening_Demo1 Object_Bank_OE3 Object_Bank_OE4 Object_Bank_Menkuri_Objects Object_Bank_OE5 Object_Bank_OE6 Object_Bank_OE7 Object_Bank_OE8 Object_Bank_OE9 Object_Bank_OE10 Object_Bank_OE11 Object_Bank_OE12 Object_Bank_Vali Object_Bank_OA10 Object_Bank_OA11 Object_Bank_fHG Object_Bank_Ossan Object_Bank_Zl2 Object_Bank_Mjin Object_Bank_Mjin_flash Object_Bank_Mjin_dark Object_Bank_Mjin_flame Object_Bank_Mjin_ice Object_Bank_Mjin_soul Object_Bank_Mjin_wind Object_Bank_Mjin_oka Object_Bank_Warp2 Object_Bank_Bird Object_Bank_Lightbox Object_Bank_Pu_box Object_Bank_Vase Object_Bank_Im Object_Bank_Ta Object_Bank_Tk Object_Bank_Xc Object_Bank_Bv Object_Bank_efc_crystal_light Object_Bank_efc_fire_ball Object_Bank_Flash Object_Bank_efc_lgt_shower Object_Bank_god_lgt Object_Bank_light_ring Object_Bank_triforce_spot Object_Bank_Sd Object_Bank_Heavy_Object Object_Bank_Gnd Object_Bank_Boss_Fd Object_Bank_Du Object_Bank_Fd Object_Bank_medal Object_Bank_Haka Object_Bank_Ru1 Object_Bank_Boss_Fd2 Object_Bank_Dh Object_Bank_Rl Object_Bank_Demo_Tre_Lgt Object_Bank_Gi_Jewel Object_Bank_Shop_Tana Object_Bank_Nb Object_Bank_Mo Object_Bank_Gi_Medal Object_Bank_Sa Object_Bank_Tr Object_Bank_OE1s Object_Bank_OE4s Object_Bank_Gi_Shield_1 Object_Bank_OF1s Object_Bank_Hni Object_Bank_Tw Object_Bank_Bxa Object_Bank_Anubice Object_Bank_Gi_Gerudo Object_Bank_Gi_Egg Object_Bank_Gi_Scale Object_Bank_Ganon Object_Bank_Sst Object_Bank_Go2 Object_Bank_Gi_Pachinko Object_Bank_Gi_Boomerang Object_Bank_Gi_Letter Object_Bank_Gi_Clothes Object_Bank_Gi_Saw Object_Bank_Gi_Hammer Object_Bank_Gi_Grass Object_Bank_Gate Object_Bank_Md Object_Bank_Km1 Object_Bank_Kw1 Object_Bank_Kzdd Object_Bank_Masterkokiri Object_Bank_Masterkokirihead Object_Bank_Gi_Niwatori Object_Bank_Skj Object_Bank_Ds Object_Bank_Gi_Boots_2 Object_Bank_Gi_Seed Object_Bank_Gnd_Magic Object_Bank_D_Elevator Object_Bank_Ingate Object_Bank_Gi_Gloves Object_Bank_Gi_Coin Object_Bank_Gi_Redead_Mask Object_Bank_Siofuki Object_Bank_Fa Object_Bank_Os Object_Bank_Gi_Eye_Lotion Object_Bank_Gi_Powder Object_Bank_Gi_Mushroom Object_Bank_Gi_Ticketstone Object_Bank_Gi_Brokensword Object_Bank_Gi_Prescription Object_Bank_Gi_Bracelet Object_Bank_Gi_Frog Object_Bank_Efc_Erupc Object_Bank_Zl2_Anime1 Object_Bank_Zl2_Anime2 Object_Bank_Gi_Gerudomask Object_Bank_Ganon2 Object_Bank_Ts Object_Bank_Gi_Hoverboots Object_Bank_Ec Object_Bank_Gi_Goddess Object_Bank_Spot00_Break Object_Bank_Shopnuts Object_Bank_Gr Object_Bank_Gi_Fire Object_Bank_Gi_Butterfly Object_Bank_Gi_Dekupouch Object_Bank_Ganon_Anime1 Object_Bank_Ganon_Anime2 Object_Bank_Ganon_Anime3 Object_Bank_Cob Object_Bank_Door_Killer Object_Bank_Timeblock Object_Bank_Fence Object_Bank_Hampost
Unique to MM
Object_Bank_Swfl Object_Bank_Yh Object_Bank_Dblue_Room Object_Bank_Yama_Obj Object_Bank_Dnc Object_Bank_Skje Object_Bank_Stain Object_Bank_M_Stone Object_Bank_TimeTime Object_Bank_Hakugin_051 Object_Bank_Hakugin_081 Object_Bank_Cs2 Object_Bank_Cs3 Object_Bank_Cs4
z_majora/data/shape/find_Gfx.tag contains references to many files that no longer exist, even among the leaked files, including removed objects. Fortunately, because it lists display lists from objects we no longer have, it's possible to get an idea of their contents. Comparing the files that are mentioned and the files that are missing against the commit logs, it's possible to date this file to Dec. 7, 1999.
zelda2_boss_door - Boss Door
This file contained a boss door, a key, and a door chain.
doorkagiboss.c:49:Gfx doorkagiboss_model[]={ doorkusariboss.c:13:Gfx doorkusariboss_model[]={ bossdoor.c:23:Gfx bossdoor_model[]={
zelda2_dblue_room - Great Bay Temple Rotating Rooms
This file contained three rotating rooms meant for Great Bay Temple, with room numbers 0E, 0F, and 12. The file also held two water display lists and two water animation models. One water display list and one water animation model were specific to Room 0F.
m2_SEAkaitenwat.c:16:extern Gfx anime_1_model[]; m2_SEAkaitenwat.c:32:Gfx m2_SEAkaitenwat_modelT[] = { m2_SEAkaitenR0f.c:858:Gfx m2_SEAkaitenR0f_model[] = { m2_SEAkaitenR0e.c:475:Gfx m2_SEAkaitenR0e_model[] = { m2_SEAkaitenR12.c:853:Gfx m2_SEAkaitenR12_model[] = { m2_SEAwat0f.c:16:extern Gfx anime_1_model[]; m2_SEAwat0f.c:32:Gfx m2_SEAwat0f_modelT[] = {
Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.
zelda2_dekunuts_new
To do: Describe this removed Deku Scrub. |
Nin/dnp_happaA.c:28:Gfx dnp_happaA_model[] = { Nin/dn_plant.c:39:Gfx dn_plant_model[]={ Nin/dn_soft.c:165:static Gfx dn_footR_model[] = { Nin/dn_soft.c:195:static Gfx dn_legR_model[] = { Nin/dn_soft.c:223:static Gfx dn_footL_model[] = { Nin/dn_soft.c:253:static Gfx dn_legL_model[] = { Nin/dn_soft.c:281:static Gfx dn_mouth_model[] = { Nin/dn_soft.c:326:static Gfx dn_leaf_model[] = { Nin/dn_soft.c:355:static Gfx dn_hair_model[] = { Nin/dn_soft.c:394:static Gfx dn_head_model[] = { Nin/dn_soft.c:447:static Gfx dn_body_model[] = {
zelda2_dnc
To do: Describe this removed Deku Scrub. |
dnc_shadow.c:11:Gfx dnc_shadow_init_model[] = { dnc_shadow.c:21:Gfx dnc_shadow_model[] = { dnl_allL.c:34:Gfx lbodyl_AC1T_DISP_MODEL[] = { dnl_allL.c:59:Gfx lbodyl_AC1T_model[] = { dnl_allL.c:66:Gfx leyel_F1T_DISP_MODEL[] = { dnl_allL.c:90:Gfx leyel_F1T_model[] = { dnl_allR.c:34:Gfx lbodyr_AC1T_DISP_MODEL[] = { dnl_allR.c:59:Gfx lbodyr_AC1T_model[] = { dnl_allR.c:66:Gfx leyer_F1T_DISP_MODEL[] = { dnl_allR.c:90:Gfx leyer_F1T_model[] = { dnc_allR.c:34:Gfx cbodyr_AC1T_DISP_MODEL[] = { dnc_allR.c:59:Gfx cbodyr_AC1T_model[] = { dnc_allR.c:66:Gfx ceyer_F1T_DISP_MODEL[] = { dnc_allR.c:90:Gfx ceyer_F1T_model[] = { dnc_allL.c:34:Gfx cbodyl_AC1T_DISP_MODEL[] = { dnc_allL.c:59:Gfx cbodyl_AC1T_model[] = { dnc_allL.c:66:Gfx ceyel_F1T_DISP_MODEL[] = { dnc_allL.c:90:Gfx ceyel_F1T_model[] = {
zelda2_dnj
Because this object has the same model parts as object_dno, the object for the Deku Butler in the final game, it seems that it was an earlier version of it. As you can see below, the butler was added to the game twice. Perhaps dnj represents the earlier addition.
Revision | Translation |
---|---|
# Revision 2.82 1999-06-09 14:08:08+09 yoshida # デクナッツ執事追加 |
Deku Scrub Butler Added |
# Revision 2.223 1999-12-07 14:48:08+09 yoshida # デク執事追加 |
Deku Butler Added |
Nin/dnj_soft.c:14:extern Gfx anime_6_model[]; Nin/dnj_soft.c:653:static Gfx dnj_eye_model[] = { Nin/dnj_soft.c:680:static Gfx dnj_body_model[] = { Nin/dnj_soft.c:837:static Gfx dnj_armLB_model[] = { Nin/dnj_soft.c:906:static Gfx dnj_handL_model[] = { Nin/dnj_soft.c:956:static Gfx dnj_syokudai_model[] = { Nin/dnj_soft.c:1047:static Gfx dnj_firepoint_model[] = { Nin/dnj_soft.c:1073:static Gfx dnj_armLA_model[] = { Nin/dnj_soft.c:1103:static Gfx dnj_mouth_model[] = { Nin/dnj_soft.c:1157:static Gfx dnj_higeRB_model[] = { Nin/dnj_soft.c:1200:static Gfx dnj_higeRA_model[] = { Nin/dnj_soft.c:1227:static Gfx dnj_higeLB_model[] = { Nin/dnj_soft.c:1270:static Gfx dnj_higeLA_model[] = { Nin/dnj_soft.c:1297:static Gfx dnj_armRB_model[] = { Nin/dnj_soft.c:1366:static Gfx dnj_handR_model[] = { Nin/dnj_soft.c:1416:static Gfx dnj_haneC_model[] = { Nin/dnj_soft.c:1447:static Gfx dnj_haneB_model[] = { Nin/dnj_soft.c:1478:static Gfx dnj_haneA_model[] = { Nin/dnj_soft.c:1509:static Gfx dnj_kasa_model[] = { Nin/dnj_soft.c:1550:static Gfx dnj_armRA_model[] = { Nin/dnj_soft.c:1580:static Gfx dnj_waist_model[] = { Nin/dnj_soft.c:1612:static Gfx dnj_legLB_model[] = { Nin/dnj_soft.c:1650:static Gfx dnj_footL_model[] = { Nin/dnj_soft.c:1690:static Gfx dnj_legLA_model[] = { Nin/dnj_soft.c:1729:static Gfx dnj_legRB_model[] = { Nin/dnj_soft.c:1767:static Gfx dnj_footR_model[] = { Nin/dnj_soft.c:1807:static Gfx dnj_lagRA_model[] = {
zelda2_dog2
Nin/dog.c:12:extern Gfx Gfx_Hilite[]; Nin/dog.c:14:extern Gfx anime_6_model[]; Nin/dog.c:341:Gfx dog_head_model[] = { Nin/dog.c:511:Gfx dog_hairR_model[] = { Nin/dog.c:542:Gfx dog_hairL_model[] = { Nin/dog.c:573:Gfx dog_body_model[] = { Nin/dog.c:687:Gfx dog_frontlegR_model[] = { Nin/dog.c:766:Gfx dog_frontlegL_model[] = { Nin/dog.c:848:Gfx dog_bum_model[] = { Nin/dog.c:920:Gfx dog_backlegR_model[] = { Nin/dog.c:999:Gfx dog_backlegL_model[] = { Nin/dog.c:1078:Gfx dog_tail_model[] = {
zelda2_en_fall
at_dust_03.c:29:Gfx at_dust_03_modelT[] = { at_dust_03.c:34:Gfx at_dust_03_model[] = { at_dust_02.c:38:Gfx at_dust_02_modelT[] = { at_dust_02.c:43:Gfx at_dust_02_model[] = { at_dust_01.c:51:Gfx at_dust_01_modelT[] = { at_dust_01.c:56:Gfx at_dust_common_model[] = { at_dust_01.c:83:Gfx at_dust_01_model[] = { at_model_01.c:15:extern Gfx anime_1_model[]; at_model_01.c:254:Gfx at_model_01_modelT[] = { at_model_01.c:259:Gfx at_model_01_model[] = { at_model_02.c:15:extern Gfx anime_2_model[]; at_model_02.c:254:Gfx at_model_02_modelT[] = { at_model_02.c:259:Gfx at_model_02_model[] = { killer_moon.c:579:Gfx moon_OPA_model[] = {
zelda2_fence
m2_kirikaered.c:14:extern Gfx anime_1_model[]; m2_kirikaered.c:16:extern Gfx anime_2_model[]; m2_kirikaered.c:18:extern Gfx anime_3_model[]; m2_kirikaered.c:57:/*Gfx sin_model[] = {* m2_kirikaered.c:58:Gfx m2_kirikaered_model[] = { m2_kirikaered.c:108:/*Gfx hariT_model[] = {* m2_kirikaered.c:109:Gfx m2_kirikaered_modelT[] = { m2_kirikaeblue.c:14:extern Gfx anime_1_model[]; m2_kirikaeblue.c:16:extern Gfx anime_2_model[]; m2_kirikaeblue.c:18:extern Gfx anime_3_model[]; m2_kirikaeblue.c:57:/*Gfx sin_model[] = {* m2_kirikaeblue.c:58:Gfx m2_kirikaeblue_model[] = { m2_kirikaeblue.c:108:/*Gfx hariT_model[] = {* m2_kirikaeblue.c:109:Gfx m2_kirikaeblue_modelT[] = {
Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.
zelda2_flash
This object contains models for a fire wall, a flash, and Bottle 15 (Zora Egg), Bottle 16 (Gold Dust), and Bottle 22 (Hylian Loach).
efc_flash.c:18:Gfx efc_flash_modelT[]={ efc_flash.c:45:Gfx efc_flash2_modelT[]={ v2_bottle_16.c:181:Gfx v2_bottle_16_modelT[] = { v2_bottle_16.c:311:Gfx v2_bottle_16_model[] = { v2_bottle_15.c:236:Gfx v2_bottle_15_modelT[] = { v2_bottle_15.c:359:Gfx v2_bottle_15_model[] = { v2_bottle_22.c:231:Gfx v2_bottle_22_modelT[] = { v2_bottle_22.c:355:Gfx v2_bottle_22_model[] = { m_Ffirewall.c:23:Gfx m_Ffirewall_modelT[] = { m_Ffirewall.c:52:Gfx m_Ffirewall_model[]={
zelda2_gelb
To do: Write more about this Gerudo model. |
Nin/gelb.c:12:extern Gfx Gfx_Hilite[]; Nin/gelb.c:14:extern Gfx anime_6_model[]; Nin/gelb.c:16:extern Gfx anime_5_model[]; Nin/gelb.c:797:Gfx gelB_mune_model[] = { Nin/gelb.c:956:Gfx gelB_Rte1_model[] = { Nin/gelb.c:1007:Gfx gelB_Rte2_model[] = { Nin/gelb.c:1083:Gfx gelB_Lte1_model[] = { Nin/gelb.c:1134:Gfx gelB_Lte2_model[] = { Nin/gelb.c:1210:Gfx gelB_kosi_model[] = { Nin/gelb.c:1286:Gfx gelB_Rasi1_model[] = { Nin/gelb.c:1336:Gfx gelB_Rasi2_model[] = { Nin/gelb.c:1444:Gfx gelB_Lasi1_model[] = { Nin/gelb.c:1494:Gfx gelB_Lasi2_model[] = { Nin/gelb_all.c:800:Gfx gelB_Lasi3_xx_model[]={ Nin/gelb_all.c:850:Gfx gelB_Rasi3_xx_model[]={ Nin/gelb_all.c:900:Gfx gelB_Lte3_xx_model[]={ Nin/gelb_all.c:945:Gfx gelB_Lsword_xx_model[]={ Nin/gelb_all.c:1005:Gfx gelB_Rte3_xx_model[]={ Nin/gelb_all.c:1050:Gfx gelB_Rsword_xx_model[]={ Nin/gelb_all.c:1110:Gfx gelB_mask_xx_model[]={ Nin/gelb_all.c:1137:Gfx gelB_ke2_xx_model[]={ Nin/gelb_all.c:1166:Gfx gelB_head_xx_model[]={
zelda2_gi_goronmask
v2_mask_01.c:214:Gfx v2_mask_01_modelT[] = { v2_mask_01.c:407:Gfx v2_mask_01_model[] = {
zelda2_gi_shield_01
v2_shield_01.c:182:Gfx v2_shield_01_modelT[] = { v2_shield_01.c:395:Gfx v2_shield_01_model[] = {
zelda2_go
Nin/go_smoke.c:26:Gfx go_smoke_DISP_MODE[] = { Nin/go_smoke.c:31:Gfx go_smoke_model[] = { Nin/oF1d2.c:13:extern Gfx Gfx_Hilite[]; Nin/oF1d2.c:15:extern Gfx anime_6_model[]; Nin/oF1d2.c:16:extern Gfx anime_5_model[]; Nin/oF1d2.c:657:Gfx oF1d_mune_model[] = { Nin/oF1d2.c:856:Gfx oF1d_atama_model[] = { Nin/oF1d2.c:1171:Gfx oF1d_Rte1_model[] = { Nin/oF1d2.c:1229:Gfx oF1d_Rte2_model[] = { Nin/oF1d2.c:1282:Gfx oF1d_Rte3_model[] = { Nin/oF1d2.c:1367:Gfx oF1d_Lte1_model[] = { Nin/oF1d2.c:1425:Gfx oF1d_Lte2_model[] = { Nin/oF1d2.c:1478:Gfx oF1d_Lte3_model[] = { Nin/oF1d2.c:1563:Gfx oF1d_kosi_model[] = { Nin/oF1d2.c:1594:Gfx oF1d_Rasi1_model[] = { Nin/oF1d2.c:1630:Gfx oF1d_Rasi2_model[] = { Nin/oF1d2.c:1693:Gfx oF1d_Rasi3_model[] = { Nin/oF1d2.c:1791:Gfx oF1d_Lasi1_model[] = { Nin/oF1d2.c:1827:Gfx oF1d_Lasi2_model[] = { Nin/oF1d2.c:1890:Gfx oF1d_Lasi3_model[] = { Nin/oF1d.c:12:extern Gfx Gfx_Hilite[]; Nin/oF1d.c:14:extern Gfx anime_6_model[]; Nin/oF1d.c:655:Gfx oF1d_mune_model[] = { Nin/oF1d.c:853:Gfx oF1d_atama_model[] = { Nin/oF1d.c:1167:Gfx oF1d_Rte1_model[] = { Nin/oF1d.c:1224:Gfx oF1d_Rte2_model[] = { Nin/oF1d.c:1276:Gfx oF1d_Rte3_model[] = { Nin/oF1d.c:1360:Gfx oF1d_Lte1_model[] = { Nin/oF1d.c:1417:Gfx oF1d_Lte2_model[] = { Nin/oF1d.c:1469:Gfx oF1d_Lte3_model[] = { Nin/oF1d.c:1553:Gfx oF1d_kosi_model[] = { Nin/oF1d.c:1583:Gfx oF1d_Rasi1_model[] = { Nin/oF1d.c:1618:Gfx oF1d_Rasi2_model[] = { Nin/oF1d.c:1680:Gfx oF1d_Rasi3_model[] = { Nin/oF1d.c:1777:Gfx oF1d_Lasi1_model[] = { Nin/oF1d.c:1812:Gfx oF1d_Lasi2_model[] = { Nin/oF1d.c:1874:Gfx oF1d_Lasi3_model[] = { Nin/g_splash2.c:29:Gfx go_g_splash2_DISP_MODEL[] = { Nin/g_splash2.c:35:Gfx go_g_splash2_model[] = { Nin/oF1d_all.c:472:Gfx oF1d_iwa_model[]={ Nin/oF1d_all.c:566:Gfx oF1d_iwa2_model[]={ ball.c:4:extern Gfx anime_1_model[]; ball.c:119:Gfx of1_ball_DISP_MODE[]={ ball.c:152:Gfx of1_ball_modelT[]={ Z2_snow_hahenC.c:78:/*Gfx Z2_new_hahenC_model[] = {* Z2_snow_hahenC.c:79:Gfx of1_snow_hahenC_DISP_MODE[] = { Z2_snow_hahenC.c:107:Gfx of1_snow_hahenC_model[] = { Z2_snow_hahenB.c:83:Gfx of1_snow_hahenB_DISP_MODE[] = { Z2_snow_hahenB.c:111:Gfx of1_snow_hahenB_model[] = { Z2_snow_hahenA.c:84:/*Gfx snow_hahenA_model[] = {* Z2_snow_hahenA.c:85:Gfx of1_snow_hahenA_DISP_MODE[] = { Z2_snow_hahenA.c:113:Gfx of1_snow_hahenA_model[] = { Z2_snowgoroniwa.c:137:/*Gfx snowgoroniwa_model[] = {* Z2_snowgoroniwa.c:138:Gfx of1_snowgoroniwa_model[] = { smoke.c:26:Gfx of1_smoke_DISP_MODE[] = { smoke.c:31:Gfx of1_smoke_model[] = {
zelda2_hakugin_051
To do: Describe this removed Snowhead object. |
i2_haku051.c:16:extern Gfx anime_1_model[]; i2_haku051.c:18:extern Gfx anime_2_model[]; i2_haku051.c:20:extern Gfx anime_3_model[]; i2_haku051.c:55:Gfx i2_haku051_modelT[] = { i2_haku051.c:60:Gfx i2_haku051_model[] = {
zelda2_hakugin_081
To do: Describe this removed Snowhead object. |
i2_haku081.c:16:extern Gfx anime_1_model[]; i2_haku081.c:18:extern Gfx anime_2_model[]; i2_haku081.c:50:Gfx i2_haku081_modelT[] = { i2_haku081.c:55:Gfx i2_haku081_model[] = {
zelda2_hampost
To do: Is the content the same as OoT? Add a link to a prerelease section that talks about Goron Link's hammer. |
This object shares its name with an object in Ocarina of Time. It would have contained a post meant to be hit by the Megaton Hammer, which Goron Link once used on the B button before his special punch attack was implemented.
m2_Hammer.c:46:Gfx g233_model[] = {
Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.
zelda2_hlc
To do: Is the content the same as OoT? |
This object shares its name with the object for Child Epona in Ocarina of Time. Its name stands for "Horse Link Child".
hlc_ALLparts.c:219:Gfx hlc_head_model[]={ hlc_ALLparts.c:314:Gfx hlc_RLleg_model[]={ hlc_ALLparts.c:340:Gfx hlc_RLfoot_model[]={ hlc_ALLparts.c:373:Gfx hlc_FLleg_model[]={ hlc_ALLparts.c:399:Gfx hlc_FLfoot_model[]={ hlc_ALLparts.c:432:Gfx hlc_FRfoot_model[]={ hlc_ALLparts.c:465:Gfx hlc_FRleg_model[]={ hlc_ALLparts.c:491:Gfx hlc_RRfoot_model[]={ hlc_ALLparts.c:524:Gfx hlc_RRleg_model[]={ hlc_skin.c:424:Gfx hlc_skin_model[]={
zelda2_kdz
Nin/kdz_ALLparts.c:405:Gfx kdz_asiR_model[]={ Nin/kdz_ALLparts.c:427:Gfx kdz_suneL_model[]={ Nin/kdz_ALLparts.c:449:Gfx kdz_suneR_model[]={ Nin/kdz_ALLparts.c:471:Gfx kdz_ude1L_model[]={ Nin/kdz_ALLparts.c:494:Gfx kdz_ude1R_model[]={ Nin/kdz_ALLparts.c:517:Gfx kdz_ude2L_model[]={ Nin/kdz_ALLparts.c:539:Gfx kdz_ude2R_model[]={ Nin/kdz_ALLparts.c:561:Gfx kdz_wingL_model[]={ Nin/kdz_ALLparts.c:584:Gfx kdz_wingR_model[]={ Nin/kdz_ALLparts.c:607:Gfx kdz_momoR_model[]={ Nin/kdz_ALLparts.c:630:Gfx kdz_momoL_model[]={ Nin/kdz_ALLparts.c:653:Gfx kdz_oppo4_model[]={ Nin/kdz_ALLparts.c:678:Gfx kdz_oppo3_model[]={ Nin/kdz_ALLparts.c:708:Gfx kdz_oppo2_model[]={ Nin/kdz_ALLparts.c:742:Gfx kdz_oppo1_model[]={ Nin/kdz_ALLparts.c:776:Gfx kdz_kosi_model[]={ Nin/kdz_ALLparts.c:809:Gfx kdz_hara_model[]={ Nin/kdz_ALLparts.c:848:Gfx kdz_ago_model[]={ Nin/kdz_ALLparts.c:875:Gfx kdz_hed_model[]={ Nin/kdz_ALLparts.c:928:Gfx kdz_asiL_model[]={ Nin/kdz_ALLparts.c:950:Gfx kdz_ude3L_model[]={ Nin/kdz_ALLparts.c:972:Gfx kdz_ude3R_model[]={
zelda2_link_new
To do: How does the content compare to Link's objects in the final game? |
In the final game, Link's models are split between several different objects: object_link_boy (Fierce Deity Link), object_link_child (Child Link), object_link_goron (Goron Link), object_link_nuts (Deku Link), and object_link_zora (Zora Link). This massive object appears to have contained all of Link's models, as well as Adult Link instead of Fierce Deity Link.
Skeleton/Boy/Nin/link_all_parts.c:5:extern Gfx anime_6_model[]; Skeleton/Boy/Nin/link_all_parts.c:6:extern Gfx anime_5_model[]; Skeleton/Boy/Nin/link_all_parts.c:5106:Gfx carry_all_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5201:Gfx carry_allB_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5287:Gfx carry_all_mirA_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5392://Gfx carry_all_mirA_modelT[]={ Skeleton/Boy/Nin/link_all_parts.c:5421:Gfx carry_all_mirB_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5507://Gfx carry_all_mirB_modelT[]={ Skeleton/Boy/Nin/link_all_parts.c:5536:Gfx l_Lhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5597:Gfx l_LhandG_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5658:Gfx l_Lswordhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5780:Gfx l_Rhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5842:Gfx l_RhandG_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5903:Gfx l_Rshieldhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:5992:Gfx l_bow_Rhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6087:Gfx l_carrysword_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6153:Gfx l_hammerhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6292:Gfx l_longsword_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6400:Gfx l_longswordB_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6505:Gfx l_mir_shield_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6604://Gfx l_mir_shield_modelT[]={ Skeleton/Boy/Nin/link_all_parts.c:6633:Gfx l_okarihand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6728:Gfx l_swordcase_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6776:Gfx l_bottle_hand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6833:Gfx l_hook_hand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6943:Gfx l_LGOLDarm_model[]={ Skeleton/Boy/Nin/link_all_parts.c:6972:Gfx l_LGOLDhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7023:Gfx l_LGOLDhandG_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7074:Gfx l_RGOLDarm_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7103:Gfx l_RGOLDhand_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7154:Gfx l_RGOLDhandG_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7205:Gfx l_iron_Lfoot_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7246:Gfx l_iron_Rfoot_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7287:Gfx l_Lhober_boots_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7352:Gfx l_Rhober_boots_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7418:Gfx carry_all_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7498:Gfx carry_allB_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7558:Gfx carry_all_mirA_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7654://Gfx carry_all_mirA_T_modelT[]={ Skeleton/Boy/Nin/link_all_parts.c:7683:Gfx carry_all_mirB_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7757://Gfx carry_all_mirB_T_modelT[]={ Skeleton/Boy/Nin/link_all_parts.c:7786:Gfx l_Lhand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7831:Gfx l_LhandG_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7891://Gfx l_Lswordhand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7892:Gfx l_swordhand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:7999:Gfx l_Rhand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8044:Gfx l_RhandG_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8104:Gfx l_Rshieldhand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8161:Gfx l_bow_Rhand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8248:Gfx l_carrysword_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8316:Gfx l_swordcase_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8349:Gfx l_hammerhand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8465:Gfx l_longsword_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8578:Gfx l_mir_shield_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8668://Gfx l_mir_shield_T_modelT[]={ Skeleton/Boy/Nin/link_all_parts.c:8697:Gfx l_okarihand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8775:Gfx l_longswordB_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8875:Gfx l_bottle_hand_T_model[]={ Skeleton/Boy/Nin/link_all_parts.c:8973:Gfx l_bow_Larm_high_model[]={ Skeleton/Boy/Nin/link_all_parts.c:9061:Gfx l_bow_Lhand_high_model[]={ Skeleton/Boy/Nin/link_all_parts.c:9167:Gfx l_bow_Rarm_high_model[]={ Skeleton/Boy/Nin/link_all_parts.c:9243:Gfx l_bow_Rhand_high_model[]={ Skeleton/Boy/Nin/link_all_parts.c:9387:Gfx l_hook_shothand_high_model[]={ Skeleton/Boy/Nin/link_all_parts.c:9552:Gfx l_bottle_hand_modelT[]={ Skeleton/Boy/Nin/l_mir_shield.c:6:extern Gfx anime_5_model[]; Skeleton/Boy/Nin/l_mir_shield.c:229:Gfx l_mir_shield_model[]={ Skeleton/Boy/Nin/l_mir_shield.c:292: Skeleton/Boy/Nin/l_mir_shield.c:327://Gfx l_mir_shield_modelT[]={ Skeleton/Boy/Nin/c_bottlehand.c:145:Gfx l_bottle_hand_model[] = { Skeleton/Boy/Nin/c_bottlehand.c:211:Gfx l_bina_PAT_modelT[] = { Skeleton/Boy/Nin/c_bottlehand.c:237:Gfx l_bottle_hand_modelT[] = { Skeleton/Boy/Nin/gen.c:14:Gfx gen_model[]={ Skeleton/Boy/Nin/skin_link_NOL.c:15:extern Gfx Gfx_Hilite[]; Skeleton/Boy/Nin/skin_link_NOL.c:17:extern Gfx anime_6_model[]; Skeleton/Boy/Nin/skin_link_NOL.c:19:extern Gfx anime_5_model[]; Skeleton/Boy/Nin/skin_link_NOL.c:1095:Gfx l_waist_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1226:Gfx l_RlegA_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1327:Gfx l_RlegB_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1420:Gfx l_Rfoot_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1473:Gfx l_LlegA_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1574:Gfx l_LlegB_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1667:Gfx l_Lfoot_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1720:Gfx l_collar_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1763:Gfx l_chest_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:1846:Gfx l_head_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2116:Gfx l_hat_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2170:Gfx l_carrysword_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2299:Gfx l_RarmA_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2378:Gfx l_RarmB_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2461:Gfx l_Rhand_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2571:Gfx l_LarmA_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2651:Gfx l_LarmB_model[] = { Skeleton/Boy/Nin/skin_link_NOL.c:2745:Gfx l_Lhand_model[] = { Skeleton/Boy/Nin/hook.c:28:Gfx hook_model[]={ Skeleton/Boy/Nin/skin_link_LOD.c:15:extern Gfx Gfx_Hilite[]; Skeleton/Boy/Nin/skin_link_LOD.c:17:extern Gfx anime_6_model[]; Skeleton/Boy/Nin/skin_link_LOD.c:19:extern Gfx anime_5_model[]; Skeleton/Boy/Nin/skin_link_LOD.c:735:Gfx l_waist_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:834:Gfx l_RlegA_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:932:Gfx l_RlegB_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:998:Gfx l_Rfoot_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1044:Gfx l_LlegA_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1143:Gfx l_LlegB_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1209:Gfx l_Lfoot_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1255:Gfx l_collar_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1291:Gfx l_chest_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1359:Gfx l_head_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1563:Gfx l_hat_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1610:Gfx l_carrysword_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1711:Gfx l_RarmA_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1783:Gfx l_RarmB_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1876:Gfx l_Rhand_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:1963:Gfx l_LarmA_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:2039:Gfx l_LarmB_T_model[] = { Skeleton/Boy/Nin/skin_link_LOD.c:2135:Gfx l_Lhand_T_model[] = { Skeleton/Boy2/Nin/YL.c:17:extern Gfx anime_6_model[]; Skeleton/Boy2/Nin/YL.c:993:Gfx Yl_waist_model[] = { Skeleton/Boy2/Nin/YL.c:1075:static Gfx Yl_RlegA_model[] = { Skeleton/Boy2/Nin/YL.c:1177:static Gfx Yl_RlegB_model[] = { Skeleton/Boy2/Nin/YL.c:1269:static Gfx Yl_Rfoot_model[] = { Skeleton/Boy2/Nin/YL.c:1319:static Gfx Yl_LlegA_model[] = { Skeleton/Boy2/Nin/YL.c:1428:static Gfx Yl_LlegB_model[] = { Skeleton/Boy2/Nin/YL.c:1520:static Gfx Yl_Lfoot_model[] = { Skeleton/Boy2/Nin/YL.c:1570:static Gfx Yl_hat_model[] = { Skeleton/Boy2/Nin/YL.c:1623:static Gfx Yl_head_model[] = { Skeleton/Boy2/Nin/YL.c:1860:static Gfx Yl_chest_model[] = { Skeleton/Boy2/Nin/YL.c:1931:Gfx Yl_RarmA_model[] = { Skeleton/Boy2/Nin/YL.c:2000:Gfx Yl_RarmB_model[] = { Skeleton/Boy2/Nin/YL.c:2081:Gfx Yl_Rhand_model[] = { Skeleton/Boy2/Nin/YL.c:2172:Gfx Yl_LarmA_model[] = { Skeleton/Boy2/Nin/YL.c:2248:Gfx Yl_LarmB_model[] = { Skeleton/Boy2/Nin/YL.c:2345:Gfx Yl_Lhand_model[] = { Skeleton/Boy2/Nin/YL.c:2436:static Gfx Yl_dummy_model[] = { Skeleton/Boy2/Nin/longsword.c:5:extern Gfx anime_6_model[]; Skeleton/Boy2/Nin/longsword.c:6:extern Gfx anime_5_model[]; Skeleton/Boy2/Nin/longsword.c:391:Gfx Yl_longsword_model[]={ Skeleton/Boy2/Nin/c_bottlehand.c:145:Gfx Yl_bottle_hand_model[] = { Skeleton/Boy2/Nin/c_bottlehand.c:211:Gfx Yl_bina_PAT_modelT[] = { Skeleton/Boy2/Nin/c_bottlehand.c:237:Gfx Yl_bottle_hand_modelT[] = { Skeleton/Keep/chain.c:35:Gfx chain_model[]={ Skeleton/Keep/msa_allparts.c:548:Gfx msa_pzmask_model[] = { Skeleton/Keep/msa_allparts.c:657:Gfx msa_pnmask_model[] = { Skeleton/Keep/msa_allparts.c:780:Gfx msa_pgmask_model[] = { Skeleton/Keep/msa_allparts.c:898:Gfx msa_clmask_model[] = { Skeleton/Keep/cl_swordAB.c:227:static Gfx tsukaB_model[] = { Skeleton/Keep/cl_swordAB.c:284:static Gfx tsubaBD_model[] = { Skeleton/Keep/cl_swordAB.c:314:static Gfx tsubaBB_model[] = { Skeleton/Keep/cl_swordAB.c:342:static Gfx tsubaB_model[] = { Skeleton/Keep/cl_swordAB.c:371:Gfx cl_swordBtsuba_model[] = { Skeleton/Keep/cl_swordAB.c:380:static Gfx sukima_model[] = { Skeleton/Keep/cl_swordAB.c:409:static Gfx swBF_model[] = { Skeleton/Keep/cl_swordAB.c:436:static Gfx swBE_model[] = { Skeleton/Keep/cl_swordAB.c:467:static Gfx swBD_model[] = { Skeleton/Keep/cl_swordAB.c:496:static Gfx swBC_model[] = { Skeleton/Keep/cl_swordAB.c:523:static Gfx swBB_model[] = { Skeleton/Keep/cl_swordAB.c:550:static Gfx swAB_model[] = { Skeleton/Keep/cl_swordAB.c:579:Gfx cl_swordBha_model[] = { Skeleton/Keep/cl_swordAB.c:591:Gfx cl_swordAtsuba_model[] = { Skeleton/Keep/cl_swordAB.c:681:static Gfx swH_model[] = { Skeleton/Keep/cl_swordAB.c:707:static Gfx swG_model[] = { Skeleton/Keep/cl_swordAB.c:733:static Gfx swF_model[] = { Skeleton/Keep/cl_swordAB.c:759:static Gfx swE_model[] = { Skeleton/Keep/cl_swordAB.c:785:static Gfx swD_model[] = { Skeleton/Keep/cl_swordAB.c:811:static Gfx swC_model[] = { Skeleton/Keep/cl_swordAB.c:837:static Gfx swB_model[] = { Skeleton/Keep/cl_swordAB.c:863:static Gfx swA_model[] = { Skeleton/Keep/cl_swordAB.c:889:Gfx cl_swordAha_model[] = { Skeleton/Keep/comb_parts.c:7:extern Gfx cl_swordAtsuba_model[]; Skeleton/Keep/comb_parts.c:8:extern Gfx cl_swordAha_model[]; Skeleton/Keep/comb_parts.c:9:extern Gfx cl_swordBtsuba_model[]; Skeleton/Keep/comb_parts.c:10:extern Gfx cl_swordBha_model[]; Skeleton/Keep/comb_parts.c:13:Gfx cl_swordA_model[] = { Skeleton/Keep/comb_parts.c:17:Gfx cl_swordB_model[] = { Skeleton/Keep/lc_stick.c:4:extern Gfx anime_5_model[]; Skeleton/Keep/lc_stick.c:47:Gfx lc_stick_model[]={ Skeleton/Mask/Boy/msa_clmask2.c:400:Gfx msa_clmask2_model2[] = { Skeleton/Mask/Skj/skj_mask.c:4:extern Gfx anime_6_model[]; Skeleton/Mask/Skj/skj_mask.c:124:Gfx skj_mask_model2[]={ Skeleton/Mask/Geld/geld_mask.c:4:extern Gfx anime_6_model[]; Skeleton/Mask/Geld/geld_mask.c:230:Gfx geld_mask_model2[]={ Skeleton/Mask/Nuts/msa_pnmask2.c:501:Gfx msa_pnmask2_model2[] = { Skeleton/Mask/Zora/msa_pzmask2.c:251:Gfx msa_pzmask2_model2[] = { Skeleton/Mask/Rabit/rabit_mask.c:6:extern Gfx Gfx_Hilite[]; Skeleton/Mask/Rabit/rabit_mask.c:18:extern Gfx anime_6_model[]; Skeleton/Mask/Rabit/rabit_mask.c:20:extern Gfx anime_5_model[]; Skeleton/Mask/Rabit/rabit_mask.c:21:extern Gfx anime_4_model[]; Skeleton/Mask/Rabit/rabit_mask.c:129:Gfx rb_cap_model2[] = { Skeleton/Mask/Truth/truth_mask.c:4:extern Gfx anime_6_model[]; Skeleton/Mask/Truth/truth_mask.c:157:Gfx truth_mask_model2[]={ Skeleton/Mask/Redead/redead_mask.c:4:extern Gfx anime_6_model[]; Skeleton/Mask/Redead/redead_mask.c:107:Gfx redead__mask_model2[]={ Skeleton/Mask/Goron/msa_pgmask2.c:363:Gfx msa_pgmask2_model2[] = { Skeleton/Mask/Ki_tan/ki_tan_mask.c:4:extern Gfx anime_6_model[]; Skeleton/Mask/Ki_tan/ki_tan_mask.c:101:Gfx ki_tan_mask_model2[]={ Skeleton/Mask/msa_allparts2.c:526:Gfx msa_pzmask2_model[] = { Skeleton/Mask/msa_allparts2.c:612:Gfx msa_pnmask2_model[] = { Skeleton/Mask/msa_allparts2.c:735:Gfx msa_pgmask2_model[] = { Skeleton/Mask/msa_allparts2.c:827:Gfx msa_clmask2_model[] = { Skeleton/Mask/lc_all_mask.c:1020:Gfx skj_mask_model[]={ Skeleton/Mask/lc_all_mask.c:1095:Gfx redead__mask_model[]={ Skeleton/Mask/lc_all_mask.c:1130:Gfx ki_tan_mask_model[]={ Skeleton/Mask/lc_all_mask.c:1180:Gfx truth_mask_model[]={ Skeleton/Mask/lc_all_mask.c:1231:Gfx golon_mask_model[]={ Skeleton/Mask/lc_all_mask.c:1286:Gfx zola_mask_model[]={ Skeleton/Mask/lc_all_mask.c:1343:Gfx geld_mask_model[]={ Skeleton/Nuts/Nin/pn_shield.c:15:extern Gfx anime_5_model[]; Skeleton/Nuts/Nin/pn_shield.c:99:Gfx ln_shield_model[] = { Skeleton/Nuts/Nin/pn.c:14:extern Gfx anime_5_model[]; Skeleton/Nuts/Nin/pn.c:16:extern Gfx anime_6_model[]; Skeleton/Nuts/Nin/pn.c:642:static Gfx ln_RlegA_model[] = { Skeleton/Nuts/Nin/pn.c:685:static Gfx ln_RlegB_model[] = { Skeleton/Nuts/Nin/pn.c:722:static Gfx ln_Rfoot_model[] = { Skeleton/Nuts/Nin/pn.c:767:static Gfx ln_LlegA_model[] = { Skeleton/Nuts/Nin/pn.c:810:static Gfx ln_LlegB_model[] = { Skeleton/Nuts/Nin/pn.c:847:static Gfx ln_Lfoot_model[] = { Skeleton/Nuts/Nin/pn.c:892:Gfx ln_waist_model[] = { Skeleton/Nuts/Nin/pn.c:948:static Gfx ln_collar_model[] = { Skeleton/Nuts/Nin/pn.c:976:static Gfx ln_chest_model[] = { Skeleton/Nuts/Nin/pn.c:1025:static Gfx ln_head_model[] = { Skeleton/Nuts/Nin/pn.c:1184:static Gfx ln_hat_model[] = { Skeleton/Nuts/Nin/pn.c:1239:Gfx ln_carrysword_model[] = { Skeleton/Nuts/Nin/pn.c:1267:Gfx ln_RarmA_model[] = { Skeleton/Nuts/Nin/pn.c:1310:Gfx ln_RarmB_model[] = { Skeleton/Nuts/Nin/pn.c:1347:Gfx ln_Rhand_model[] = { Skeleton/Nuts/Nin/pn.c:1381:Gfx ln_LarmA_model[] = { Skeleton/Nuts/Nin/pn.c:1424:Gfx ln_LarmB_model[] = { Skeleton/Nuts/Nin/pn.c:1461:Gfx ln_Lhand_model[] = { Skeleton/Nuts/Nin/pn_mogri.c:179:Gfx ln_taiho_model[] = { Skeleton/Nuts/Nin/pn_mogri.c:233:Gfx ln_kusa_model[] = { Skeleton/Nuts/Nin/pn_mogri.c:283:Gfx ln_ana_model[] = { Skeleton/Nuts/Nin/pn_bottlehand.c:15:extern Gfx anime_5_model[]; Skeleton/Nuts/Nin/pn_bottlehand.c:129:Gfx pn_bottlehand_model[] = { Skeleton/Nuts/Nin/pn_bottlehand.c:164:Gfx pn_bina_PAT_modelT[] = { Skeleton/Nuts/Nin/pn_bottlehand.c:190:Gfx pn_bottlehand_modelT[] = { Skeleton/Nuts/Nin/pn_hana.c:172:Gfx ln_Rkuki_model[] = { Skeleton/Nuts/Nin/pn_hana.c:214:Gfx ln_Lkuki_model[] = { Skeleton/Nuts/Nin/pn_hana.c:256:Gfx ln_ha_model[] = { Skeleton/Nuts/Nin/pn_hana.c:287:static Gfx biraB_model[] = { Skeleton/Nuts/Nin/pn_hana.c:326:static Gfx nakaB_model[] = { Skeleton/Nuts/Nin/pn_hana.c:358:Gfx ln_hanaB_model[] = { Skeleton/Nuts/Nin/pn_hana.c:365:static Gfx biraA_model[] = { Skeleton/Nuts/Nin/pn_hana.c:404:static Gfx nakaA_model[] = { Skeleton/Nuts/Nin/pn_hana.c:436:Gfx ln_hanaA_model[] = { Skeleton/Nuts/Nin/pn_gakki.c:355:Gfx ln_holnB_model[] = { Skeleton/Nuts/Nin/pn_gakki.c:526:Gfx ln_holnA_model[] = { Skeleton/Zora/Nin/zth_sphere.c:15:extern Gfx anime_4_model[]; Skeleton/Zora/Nin/zth_sphere.c:17:extern Gfx anime_5_model[]; Skeleton/Zora/Nin/zth_sphere.c:123:Gfx zth_sphere_model[] = { Skeleton/Zora/Nin/pz_shield.c:52:Gfx lz_shield_model[] = { Skeleton/Zora/Nin/pz.c:18:extern Gfx anime_6_model[]; Skeleton/Zora/Nin/pz.c:1003:Gfx lz_RlegA_model[] = { Skeleton/Zora/Nin/pz.c:1114:Gfx lz_RlegB_model[] = { Skeleton/Zora/Nin/pz.c:1195:Gfx lz_Rfoot_model[] = { Skeleton/Zora/Nin/pz.c:1249:Gfx lz_LlegA_model[] = { Skeleton/Zora/Nin/pz.c:1360:Gfx lz_LlegB_model[] = { Skeleton/Zora/Nin/pz.c:1441:Gfx lz_Lfoot_model[] = { Skeleton/Zora/Nin/pz.c:1495:Gfx lz_waist_model[] = { Skeleton/Zora/Nin/pz.c:1565:Gfx lz_collar_model[] = { Skeleton/Zora/Nin/pz.c:1592:Gfx lz_chest_model[] = { Skeleton/Zora/Nin/pz.c:1708:Gfx lz_head_model[] = { Skeleton/Zora/Nin/pz.c:1855:Gfx lz_hat_model[] = { Skeleton/Zora/Nin/pz.c:1904:Gfx lz_carrysword_model[] = { Skeleton/Zora/Nin/pz.c:1931:Gfx lz_RarmA_model[] = { Skeleton/Zora/Nin/pz.c:1987:Gfx lz_RarmB_model[] = { Skeleton/Zora/Nin/pz.c:2065:Gfx lz_Rhand_model[] = { Skeleton/Zora/Nin/pz.c:2154:Gfx lz_LarmA_model[] = { Skeleton/Zora/Nin/pz.c:2203:Gfx lz_LarmB_model[] = { Skeleton/Zora/Nin/pz.c:2281:Gfx lz_Lhand_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:15:extern Gfx anime_6_model[]; Skeleton/Zora/Nin/BACKUP/pz.c:793:Gfx pz_Rasi1_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:906:Gfx pz_Rasi2_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1008:Gfx pz_Rasi3_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1115:Gfx pz_Lasi1_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1225:Gfx pz_Lasi2_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1327:Gfx pz_Lasi3_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1434:Gfx pz_kosi_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1559:Gfx pz_mune2_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1590:Gfx pz_mune_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1677:Gfx pz_atama_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1782:Gfx pz_hire_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:1992:Gfx pz_ken_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:2023:Gfx pz_Rte1_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:2112:Gfx pz_Rte2_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:2217:Gfx pz_Rte3_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:2296:Gfx pz_Lte1_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:2385:Gfx pz_Lte2_model[] = { Skeleton/Zora/Nin/BACKUP/pz.c:2490:Gfx pz_Lte3_model[] = { Skeleton/Zora/Nin/BACKUP/pz_chain.c:76:Gfx lz_chainT_model[] = { Skeleton/Zora/Nin/BACKUP/pz_chain.c:108:Gfx lz_chain_model[] = { Skeleton/Zora/Nin/zth_grid01.c:15:extern Gfx anime_5_model[]; Skeleton/Zora/Nin/zth_grid01.c:33:Gfx zth_grid01_model[] = { Skeleton/Zora/Nin/pz_hire2.c:62:Gfx pz_Lhire2_model[] = { Skeleton/Zora/Nin/pz_hire2.c:107:Gfx pz_Rhire2_model[] = { Skeleton/Zora/Nin/pz_bottlehand.c:141:Gfx pz_bottlehand_model[] = { Skeleton/Zora/Nin/pz_bottlehand.c:207:Gfx pz_bina_PAT_modelT[] = { Skeleton/Zora/Nin/pz_bottlehand.c:233:Gfx pz_bottlehand_modelT[] = { Skeleton/Zora/Nin/pz_gakki.c:313:Gfx lz_biwa_model[] = { Skeleton/Zora/Nin/pz_hire.c:55:Gfx lz_Lhire_model[] = { Skeleton/Zora/Nin/pz_hire.c:101:Gfx lz_Rhire_model[] = { Skeleton/Zora/Nin/pz_other.c:107:Gfx lz_Rhand2_model[] = { Skeleton/Zora/Nin/pz_other.c:177:Gfx lz_Lhand2_model[] = { Skeleton/Child/Nin/clink_all_parts.c:14:extern Gfx anime_6_model[]; Skeleton/Child/Nin/clink_all_parts.c:15:extern Gfx anime_5_model[]; Skeleton/Child/Nin/clink_all_parts.c:2538:Gfx lc_Lhand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2582:Gfx lc_LhandG_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2617:Gfx lc_Lswordhand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2686:Gfx lc_Rhand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2729:Gfx lc_RhandG_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2764:Gfx lc_Rshieldhand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2823:Gfx lc_boomhand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2906:Gfx lc_carry_all_model[]={ Skeleton/Child/Nin/clink_all_parts.c:2970:Gfx lc_carry_allB_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3041:Gfx lc_carry_wdA_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3107:Gfx lc_carry_wdB_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3180:Gfx lc_carrysword_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3225:Gfx lc_swordcase_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3269:Gfx lc_demo_Msword_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3378:Gfx lc_okarihand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3448:Gfx lc_elf_okarihand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3517:Gfx lc_pachihand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3574:Gfx lc_bottle_hand_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3615:Gfx lc_dar_ring_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3646://Gfx lc_dar_ring_modelT[]={ Skeleton/Child/Nin/clink_all_parts.c:3669:Gfx lc_Lhand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3708:Gfx lc_LhandG_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3743:Gfx lc_Rhand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3782:Gfx lc_RhandG_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3817:Gfx lc_Rshieldhand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3865:Gfx lc_boomhand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3922:Gfx lc_carry_all_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:3979:Gfx lc_carry_allB_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4038:Gfx lc_carry_wdA_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4096:Gfx lc_carry_wdB_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4164:Gfx lc_carrysword_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4205:Gfx lc_swordcase_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4248:Gfx lc_swordhand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4314:Gfx lc_okarihand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4384:Gfx lc_elf_okarihand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4453:Gfx lc_pachihand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4507:Gfx lc_bottle_hand_T_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4548:Gfx lc_pachihandHG_model[]={ Skeleton/Child/Nin/clink_all_parts.c:4684:Gfx lc_bottle_hand_modelT[]={ Skeleton/Child/Nin/clink_all_parts.c:4729:Gfx lc_boomhand_T_modelT[]={ Skeleton/Child/Nin/clink_all_parts.c:4759:Gfx lc_bottle_hand_T_modelT[]={ Skeleton/Child/Nin/lc_bottlehand.c:127:Gfx lc_bottle_hand_model[] = { Skeleton/Child/Nin/lc_bottlehand.c:170:Gfx lc_bina_PAT_modelT[] = { Skeleton/Child/Nin/lc_bottlehand.c:196:Gfx lc_bottle_hand_modelT[] = { Skeleton/Child/Nin/rabit_mask.c:6:extern Gfx Gfx_Hilite[]; Skeleton/Child/Nin/rabit_mask.c:18:extern Gfx anime_6_model[]; Skeleton/Child/Nin/rabit_mask.c:20:extern Gfx anime_5_model[]; Skeleton/Child/Nin/rabit_mask.c:21:extern Gfx anime_4_model[]; Skeleton/Child/Nin/rabit_mask.c:129:Gfx rb_cap_model[] = { Skeleton/Child/Nin/lc_gen.c:14:Gfx lc_gen_model[]={ Skeleton/Child/Nin/cl_allparts.c:1332:Gfx cl_shieldhand_model[] = { Skeleton/Child/Nin/cl_allparts.c:1432:static Gfx swH_model[] = { Skeleton/Child/Nin/cl_allparts.c:1458:static Gfx swG_model[] = { Skeleton/Child/Nin/cl_allparts.c:1484:static Gfx swF_model[] = { Skeleton/Child/Nin/cl_allparts.c:1510:static Gfx swE_model[] = { Skeleton/Child/Nin/cl_allparts.c:1536:static Gfx swD_model[] = { Skeleton/Child/Nin/cl_allparts.c:1562:static Gfx swC_model[] = { Skeleton/Child/Nin/cl_allparts.c:1588:static Gfx swB_model[] = { Skeleton/Child/Nin/cl_allparts.c:1614:static Gfx swA_model[] = { Skeleton/Child/Nin/cl_allparts.c:1640:static Gfx hand_model[] = { Skeleton/Child/Nin/cl_allparts.c:1754:Gfx cl_swordhand_model[] = { Skeleton/Child/Nin/cl_allparts.c:1768:Gfx cl_carryswordB_model[] = { Skeleton/Child/Nin/cl_allparts.c:1815:Gfx cl_carrysword_model[] = { Skeleton/Child/Nin/cl_allparts.c:1921:Gfx cl_carryshield_model[] = { Skeleton/Child/Nin/cl_allparts.c:1999:Gfx cl_bowgen_model[] = { Skeleton/Child/Nin/cl_allparts.c:2019:Gfx cl_hookshot_model[] = { Skeleton/Child/Nin/cl_allparts.c:2133:Gfx cl_hookshotHG_model[] = { Skeleton/Child/Nin/cl_allparts.c:2335:Gfx cl_bow_model[] = { Skeleton/Child/Nin/cl_allparts.c:2448:Gfx cl_bowHG_model[] = { Skeleton/Child/Nin/comb_parts.c:7:Gfx cl_carry_all_model[] = { Skeleton/Child/Nin/comb_parts.c:13:Gfx cl_carry_allB_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:15:extern Gfx Gfx_Hilite[]; Skeleton/Child/Nin/skin_clink_NOL.c:17:extern Gfx anime_6_model[]; Skeleton/Child/Nin/skin_clink_NOL.c:19:extern Gfx anime_5_model[]; Skeleton/Child/Nin/skin_clink_NOL.c:963:Gfx lc_waist_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1049:Gfx lc_RlegA_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1131:Gfx lc_RlegB_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1220:Gfx lc_Rfoot_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1274:Gfx lc_LlegA_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1356:Gfx lc_LlegB_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1445:Gfx lc_Lfoot_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1499:Gfx lc_collar_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1522:Gfx lc_chest_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1605:Gfx lc_head_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1835:Gfx lc_hat_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1891:Gfx lc_carrysword_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:1956:Gfx lc_RarmA_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:2033:Gfx lc_RarmB_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:2088:Gfx lc_Rhand_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:2156:Gfx lc_LarmA_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:2233:Gfx lc_LarmB_model[] = { Skeleton/Child/Nin/skin_clink_NOL.c:2288:Gfx lc_Lhand_model[] = { Skeleton/Child/Nin/cl_hookpin.c:43:Gfx cl_hookpin_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:12:extern Gfx Gfx_Hilite[]; Skeleton/Child/Nin/skin_clink_LOD.c:14:extern Gfx anime_6_model[]; Skeleton/Child/Nin/skin_clink_LOD.c:16:extern Gfx anime_5_model[]; Skeleton/Child/Nin/skin_clink_LOD.c:676:Gfx lc_waist_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:758:Gfx lc_RlegA_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:833:Gfx lc_RlegB_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:915:Gfx lc_Rfoot_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:962:Gfx lc_LlegA_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1037:Gfx lc_LlegB_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1119:Gfx lc_Lfoot_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1166:Gfx lc_collar_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1187:Gfx lc_chest_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1258:Gfx lc_head_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1447:Gfx lc_hat_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1494:Gfx lc_carrysword_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1553:Gfx lc_RarmA_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1628:Gfx lc_RarmB_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1677:Gfx lc_Rhand_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1735:Gfx lc_LarmA_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1810:Gfx lc_LarmB_T_model[] = { Skeleton/Child/Nin/skin_clink_LOD.c:1859:Gfx lc_Lhand_T_model[] = { Skeleton/Child/Nin/lc_all_mask.c:1020:Gfx skj_mask_model[]={ Skeleton/Child/Nin/lc_all_mask.c:1095:Gfx redead__mask_model[]={ Skeleton/Child/Nin/lc_all_mask.c:1130:Gfx ki_tan_mask_model[]={ Skeleton/Child/Nin/lc_all_mask.c:1180:Gfx truth_mask_model[]={ Skeleton/Child/Nin/lc_all_mask.c:1231:Gfx golon_mask_model[]={ Skeleton/Child/Nin/lc_all_mask.c:1286:Gfx zola_mask_model[]={ Skeleton/Child/Nin/lc_all_mask.c:1343:Gfx geld_mask_model[]={ Skeleton/Goron/Nin/pg.c:16:extern Gfx anime_6_model[]; Skeleton/Goron/Nin/pg.c:1036:static Gfx lg_RlegA_model[] = { Skeleton/Goron/Nin/pg.c:1070:static Gfx lg_RlegB_model[] = { Skeleton/Goron/Nin/pg.c:1167:static Gfx lg_Rfoot_model[] = { Skeleton/Goron/Nin/pg.c:1234:static Gfx lg_LlegA_model[] = { Skeleton/Goron/Nin/pg.c:1268:static Gfx lg_LlegB_model[] = { Skeleton/Goron/Nin/pg.c:1365:static Gfx lg_Lfoot_model[] = { Skeleton/Goron/Nin/pg.c:1432:Gfx lg_waist_model[] = { Skeleton/Goron/Nin/pg.c:1460:static Gfx lg_collar_model[] = { Skeleton/Goron/Nin/pg.c:1548:static Gfx lg_chest_model[] = { Skeleton/Goron/Nin/pg.c:1631:static Gfx lg_head_model[] = { Skeleton/Goron/Nin/pg.c:1843:static Gfx lg_hat_model[] = { Skeleton/Goron/Nin/pg.c:1897:static Gfx lg_carrysword_model[] = { Skeleton/Goron/Nin/pg.c:1925:Gfx lg_RarmA_model[] = { Skeleton/Goron/Nin/pg.c:1973:Gfx lg_RarmB_model[] = { Skeleton/Goron/Nin/pg.c:2067:Gfx lg_Rhand_model[] = { Skeleton/Goron/Nin/pg.c:2125:Gfx lg_LarmA_model[] = { Skeleton/Goron/Nin/pg.c:2173:Gfx lg_LarmB_model[] = { Skeleton/Goron/Nin/pg.c:2267:Gfx lg_Lhand_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:16:extern Gfx anime_6_model[]; Skeleton/Goron/Nin/BACKUP/pg.c:973:Gfx lg_RlegA_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1006:Gfx lg_RlegB_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1095:Gfx lg_Rfoot_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1156:Gfx lg_LlegA_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1189:Gfx lg_LlegB_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1278:Gfx lg_Lfoot_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1339:Gfx lg_waist_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1367:Gfx lg_collar_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1455:Gfx lg_chest_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1544:Gfx lg_head_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1746:Gfx lg_hat_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1793:Gfx lg_carrysword_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1821:Gfx lg_RarmA_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1870:Gfx lg_RarmB_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:1945:Gfx lg_Rhand_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:2004:Gfx lg_LarmA_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:2053:Gfx lg_LarmB_model[] = { Skeleton/Goron/Nin/BACKUP/pg.c:2128:Gfx lg_Lhand_model[] = { Skeleton/Goron/Nin/grt2.c:15:extern Gfx anime_1_model[]; Skeleton/Goron/Nin/grt2.c:17:extern Gfx anime_5_model[]; Skeleton/Goron/Nin/grt2.c:88:Gfx grt_02_model[] = { Skeleton/Goron/Nin/pg_Lhand2.c:116:Gfx lg_Lhand2_model[] = { Skeleton/Goron/Nin/pg_Rhand2.c:116:Gfx lg_Rhand2_model[] = { Skeleton/Goron/Nin/pg_bottlehand.c:168:Gfx pg_bottlehand_model[] = { Skeleton/Goron/Nin/pg_bottlehand.c:238:Gfx pg_bina_PAT_modelT[] = { Skeleton/Goron/Nin/pg_bottlehand.c:264:Gfx pg_bottlehand_modelT[] = { Skeleton/Goron/Nin/gpn.c:15:extern Gfx anime_5_model[]; Skeleton/Goron/Nin/gpn.c:53:Gfx gpn_01_model[] = { Skeleton/Goron/Nin/grt.c:15:extern Gfx anime_1_model[]; Skeleton/Goron/Nin/grt.c:17:extern Gfx anime_5_model[]; Skeleton/Goron/Nin/grt.c:57:Gfx grt_01_model[] = { Skeleton/Goron/Nin/pg_iwa.c:16:extern Gfx anime_5_model[]; Skeleton/Goron/Nin/pg_iwa.c:407:Gfx pg_iwa_model[] = { Skeleton/Goron/Nin/pg_iwa.c:667:Gfx lg_spike_model[] = { Skeleton/Goron/Nin/comb_parts.c:7:Gfx pg_iwa_all_model[] = { Skeleton/Goron/Nin/pg_gakki.c:338:Gfx pg_gakki_model[] = { Skeleton/Goron/Gurd/Nin/pg_gurd.c:15:extern Gfx anime_6_model[]; Skeleton/Goron/Gurd/Nin/pg_gurd.c:606:static Gfx lg_gbase_model[] = { Skeleton/Goron/Gurd/Nin/pg_gurd.c:840:static Gfx lg_gbody_model[] = { Skeleton/Goron/Gurd/Nin/pg_gurd.c:998:static Gfx lg_ghead_model[] = { Skeleton/Child2/Nin/clink_all_parts.c:10:extern Gfx anime_6_model[]; Skeleton/Child2/Nin/clink_all_parts.c:11:extern Gfx anime_5_model[]; Skeleton/Child2/Nin/clink_all_parts.c:103:Gfx lc_Lhand_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:189:Gfx lc_LhandG_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:259:Gfx lc_Rhand_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:344:Gfx lc_RhandG_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:459:Gfx lc_okarihand_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:572:Gfx lc_Lhand_T_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:650:Gfx lc_LhandG_T_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:740:Gfx lc_Rhand_T_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:818:Gfx lc_RhandG_T_model[]={ Skeleton/Child2/Nin/clink_all_parts.c:933:Gfx lc_okarihand_T_model[]={ Skeleton/Child2/Nin/lc_bottlehand.c:127:Gfx lc_bottle_hand_model[] = { Skeleton/Child2/Nin/lc_bottlehand.c:170:Gfx lc_bina_PAT_modelT[] = { Skeleton/Child2/Nin/lc_bottlehand.c:196:Gfx lc_bottle_hand_modelT[] = { Skeleton/Child2/Nin/lc_gen.c:14:Gfx lc_gen_model[]={ Skeleton/Child2/Nin/cl_allparts.c:1409:static Gfx g109_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1461:static Gfx haDc_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1500:static Gfx haDb_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1536:static Gfx haDa_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1570:Gfx cl_swordD_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1579:static Gfx saCb_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1606:static Gfx saCa_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1633:static Gfx saCo_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1697:Gfx cl_swordCsaya_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1705:static Gfx tsCo_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1744:static Gfx swCtc_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1779:static Gfx swCtb_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1811:static Gfx swCta_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1857:static Gfx tCb_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1884:static Gfx tCA_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1911:Gfx cl_swordCtsuba_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1922:static Gfx swCD_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1951:static Gfx swCC_model[] = { Skeleton/Child2/Nin/cl_allparts.c:1980:static Gfx swCB_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2009:static Gfx swAC_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2038:Gfx cl_swordCha_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2047:Gfx cl_swordBsaya_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2095:Gfx cl_shieldH_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2173:Gfx cl_swordAsaya_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2220:Gfx cl_bowgen_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2240:Gfx cl_hookshot_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2330:Gfx cl_hookshotHG_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2532:Gfx cl_bow_model[] = { Skeleton/Child2/Nin/cl_allparts.c:2622:Gfx cl_bowHG_model[] = { Skeleton/Child2/Nin/comb_parts.c:7:extern Gfx cl_swordA_model[]; Skeleton/Child2/Nin/comb_parts.c:8:extern Gfx cl_swordAtsuba_model[]; Skeleton/Child2/Nin/comb_parts.c:9:extern Gfx cl_swordB_model[]; Skeleton/Child2/Nin/comb_parts.c:10:extern Gfx cl_swordBtsuba_model[]; Skeleton/Child2/Nin/comb_parts.c:11:extern Gfx cl_swordCtsuba_model[]; Skeleton/Child2/Nin/comb_parts.c:12:extern Gfx cl_swordCha_model[]; Skeleton/Child2/Nin/comb_parts.c:14:Gfx cl_dummy_model[] = { Skeleton/Child2/Nin/comb_parts.c:25:Gfx cl_carry_swordA_model[] = { Skeleton/Child2/Nin/comb_parts.c:38:Gfx cl_carry_swordB_model[] = { Skeleton/Child2/Nin/comb_parts.c:44:Gfx cl_carry_swordC_model[] = { Skeleton/Child2/Nin/comb_parts.c:59:Gfx cl_carry_shieldH_model[] = { Skeleton/Child2/Nin/comb_parts.c:65:Gfx cl_shieldHhand_model[] = { Skeleton/Child2/Nin/comb_parts.c:69:Gfx cl_shieldHhand_T_model[] = { Skeleton/Child2/Nin/comb_parts.c:75:Gfx cl_swordAhand_model[] = { Skeleton/Child2/Nin/comb_parts.c:79:Gfx cl_swordAhand_T_model[] = { Skeleton/Child2/Nin/comb_parts.c:83:Gfx cl_swordBhand_model[] = { Skeleton/Child2/Nin/comb_parts.c:87:Gfx cl_swordBhand_T_model[] = { Skeleton/Child2/Nin/comb_parts.c:91:Gfx cl_swordChand_model[] = { Skeleton/Child2/Nin/comb_parts.c:96:Gfx cl_swordChand_T_model[] = { Skeleton/Child2/Nin/comb_parts.c:101:Gfx cl_swordDhand_model[] = { Skeleton/Child2/Nin/comb_parts.c:105:Gfx cl_swordDhand_T_model[] = { Skeleton/Child2/Nin/comb_parts.c:111:Gfx cl_hookshothand_model[] = { Skeleton/Child2/Nin/comb_parts.c:115:Gfx cl_hookshothand_T_model[] = { Skeleton/Child2/Nin/comb_parts.c:121:Gfx cl_bowhand_model[] = { Skeleton/Child2/Nin/comb_parts.c:125:Gfx cl_bowhand_T_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:15:extern Gfx Gfx_Hilite[]; Skeleton/Child2/Nin/skin_clink_NOL.c:17:extern Gfx anime_6_model[]; Skeleton/Child2/Nin/skin_clink_NOL.c:19:extern Gfx anime_5_model[]; Skeleton/Child2/Nin/skin_clink_NOL.c:963:Gfx lc_waist_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1050:Gfx lc_RlegA_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1133:Gfx lc_RlegB_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1222:Gfx lc_Rfoot_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1276:Gfx lc_LlegA_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1359:Gfx lc_LlegB_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1448:Gfx lc_Lfoot_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1502:Gfx lc_collar_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1526:Gfx lc_chest_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1610:Gfx lc_head_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1841:Gfx lc_hat_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1898:Gfx lc_carrysword_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:1963:Gfx lc_RarmA_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:2041:Gfx lc_RarmB_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:2096:Gfx lc_Rhand_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:2164:Gfx lc_LarmA_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:2242:Gfx lc_LarmB_model[] = { Skeleton/Child2/Nin/skin_clink_NOL.c:2297:Gfx lc_Lhand_model[] = { Skeleton/Child2/Nin/cl_hookpin.c:43:Gfx cl_hookpin_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:12:extern Gfx Gfx_Hilite[]; Skeleton/Child2/Nin/skin_clink_LOD.c:14:extern Gfx anime_6_model[]; Skeleton/Child2/Nin/skin_clink_LOD.c:16:extern Gfx anime_5_model[]; Skeleton/Child2/Nin/skin_clink_LOD.c:676:Gfx lc_waist_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:759:Gfx lc_RlegA_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:835:Gfx lc_RlegB_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:917:Gfx lc_Rfoot_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:964:Gfx lc_LlegA_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1040:Gfx lc_LlegB_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1122:Gfx lc_Lfoot_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1169:Gfx lc_collar_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1191:Gfx lc_chest_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1263:Gfx lc_head_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1453:Gfx lc_hat_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1501:Gfx lc_carrysword_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1560:Gfx lc_RarmA_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1636:Gfx lc_RarmB_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1685:Gfx lc_Rhand_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1743:Gfx lc_LarmA_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1819:Gfx lc_LarmB_T_model[] = { Skeleton/Child2/Nin/skin_clink_LOD.c:1868:Gfx lc_Lhand_T_model[] = {
zelda2_md
Nin/md.c:13:extern Gfx Gfx_Hilite[]; Nin/md.c:15:extern Gfx anime_6_model[]; Nin/md.c:16:extern Gfx anime_5_model[]; Nin/md.c:689:Gfx md_mune_model[] = { Nin/md.c:844:Gfx md_Rte1_model[] = { Nin/md.c:898:Gfx md_Rte2_model[] = { Nin/md.c:946:Gfx md_Rte3_model[] = { Nin/md.c:1054:Gfx md_Lte1_model[] = { Nin/md.c:1108:Gfx md_Lte2_model[] = { Nin/md.c:1156:Gfx md_Lte3_model[] = { Nin/md.c:1261:Gfx md_kosi_model[] = { Nin/md.c:1313:Gfx md_Rasi1_model[] = { Nin/md.c:1382:Gfx md_Rasi2_model[] = { Nin/md.c:1446:Gfx md_Rasi3_model[] = { Nin/md.c:1512:Gfx md_Lasi1_model[] = { Nin/md.c:1581:Gfx md_Lasi2_model[] = { Nin/md.c:1644:Gfx md_Lasi3_model[] = { Nin/md_all.c:6:extern Gfx anime_5_model[]; Nin/md_all.c:550:Gfx md_atama_xx_model[]={
zelda2_obj_skje
This object contained a Skull Kid picture that was added to the game on 1999-04-22.
I2_stlkid.c:63:Gfx sutaru_model[] = {
zelda2_obj_stain
This object contained stained glass. Like the Skull Kid picture, it was added to the game on 1999-04-22.
I2_stain_sep.c:245:Gfx stain00_model[] = { I2_stain_sep.c:255:Gfx stain01_model[] = { I2_stain_sep.c:265:Gfx stain02_model[] = { I2_stain_sep.c:275:Gfx stain03_model[] = { I2_stain_sep.c:286:Gfx stain04_model[] = { I2_stain_sep.c:296:Gfx stain05_model[] = { I2_stain_sep.c:306:Gfx stain06_model[] = { I2_stain_sep.c:318:Gfx stain07_model[] = { I2_stain_sep.c:330:Gfx stain08_model[] = { I2_stain_sep.c:342:Gfx stain09_model[] = { I2_stain_sep.c:354:Gfx stain10_model[] = { I2_stain_sep.c:364:Gfx stain11_model[] = { I2_stain_sep.c:374:Gfx stain12_model[] = { I2_stain_sep.c:392:Gfx stain13_model[] = { I2_stain_sep.c:408:Gfx stain14_model[] = { I2_stain_sep.c:424:Gfx stain15_model[] = { I2_stain_sep.c:440:Gfx stain16_model[] = { I2_stain_sep.c:456:Gfx stain17_model[] = { I2_stain_sep.c:472:Gfx stain18_model[] = { I2_stain_sep.c:488:Gfx stain19_model[] = { I2_stain_sep.c:506:Gfx stain20_model[] = { I2_stain_sep.c:522:Gfx stain21_model[] = { I2_stain_sep.c:538:Gfx stain22_model[] = { I2_stain_sep.c:554:Gfx stain23_model[] = { I2_stain_sep.c:570:Gfx stain24_model[] = { I2_stain_sep.c:586:Gfx stain25_model[] = { I2_stain_sep.c:604:Gfx stain26_model[] = { I2_stain_sep.c:618:Gfx stain27_model[] = { I2_stain_sep.c:636:Gfx stain28_model[] = { I2_stain.c:71:Gfx stain_model[] = {
Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.
zelda2_oc
To do: How does this Octorok compare to the final game's? |
Nin/oc_rockball.c:31:Gfx oc_rockball_model[]={ Nin/oc_ALLparts.c:15:extern Gfx anime_1_model[]; Nin/oc_ALLparts.c:187:Gfx oc_footFRA_model[] = { Nin/oc_ALLparts.c:221:Gfx oc_footFRB_model[] = { Nin/oc_ALLparts.c:256:Gfx oc_footFRC_model[] = { Nin/oc_ALLparts.c:290:Gfx oc_footRRA_model[] = { Nin/oc_ALLparts.c:324:Gfx oc_footRRB_model[] = { Nin/oc_ALLparts.c:359:Gfx oc_footRRC_model[] = { Nin/oc_ALLparts.c:393:Gfx oc_footRLA_model[] = { Nin/oc_ALLparts.c:427:Gfx oc_footRLB_model[] = { Nin/oc_ALLparts.c:462:Gfx oc_footRLC_model[] = { Nin/oc_ALLparts.c:496:Gfx oc_footFLA_model[] = { Nin/oc_ALLparts.c:530:Gfx oc_footFLB_model[] = { Nin/oc_ALLparts.c:565:Gfx oc_footFLC_model[] = { Nin/oc_ALLparts.c:599:Gfx oc_mouth_model[] = { Nin/oc_ALLparts.c:649:static Gfx occ_PA1_4_model[] = { Nin/oc_ALLparts.c:685:static Gfx occ_PA1_3_model[] = { Nin/oc_ALLparts.c:721:static Gfx occ_PA1_2_model[] = { Nin/oc_ALLparts.c:757:static Gfx nml_model[] = { Nin/oc_ALLparts.c:794:static Gfx occ_PA1_1_model[] = { Nin/oc_ALLparts.c:834:static Gfx occ_PA2_model[] = { Nin/oc_ALLparts.c:872:Gfx oc_head_model[] = { Nin/oc_ALLparts.c:883:Gfx oc_body_model[] = {
zelda2_oF1d
To do: How does this Goron compare to the final game's? |
Nin/go_smoke.c:26:Gfx go_smoke_DISP_MODE[] = { Nin/go_smoke.c:31:Gfx go_smoke_model[] = { Nin/oF1d2.c:13:extern Gfx Gfx_Hilite[]; Nin/oF1d2.c:15:extern Gfx anime_6_model[]; Nin/oF1d2.c:16:extern Gfx anime_5_model[]; Nin/oF1d2.c:657:Gfx oF1d_mune_model[] = { Nin/oF1d2.c:856:Gfx oF1d_atama_model[] = { Nin/oF1d2.c:1171:Gfx oF1d_Rte1_model[] = { Nin/oF1d2.c:1229:Gfx oF1d_Rte2_model[] = { Nin/oF1d2.c:1282:Gfx oF1d_Rte3_model[] = { Nin/oF1d2.c:1367:Gfx oF1d_Lte1_model[] = { Nin/oF1d2.c:1425:Gfx oF1d_Lte2_model[] = { Nin/oF1d2.c:1478:Gfx oF1d_Lte3_model[] = { Nin/oF1d2.c:1563:Gfx oF1d_kosi_model[] = { Nin/oF1d2.c:1594:Gfx oF1d_Rasi1_model[] = { Nin/oF1d2.c:1630:Gfx oF1d_Rasi2_model[] = { Nin/oF1d2.c:1693:Gfx oF1d_Rasi3_model[] = { Nin/oF1d2.c:1791:Gfx oF1d_Lasi1_model[] = { Nin/oF1d2.c:1827:Gfx oF1d_Lasi2_model[] = { Nin/oF1d2.c:1890:Gfx oF1d_Lasi3_model[] = { Nin/oF1d.c:12:extern Gfx Gfx_Hilite[]; Nin/oF1d.c:14:extern Gfx anime_6_model[]; Nin/oF1d.c:655:Gfx oF1d_mune_model[] = { Nin/oF1d.c:853:Gfx oF1d_atama_model[] = { Nin/oF1d.c:1167:Gfx oF1d_Rte1_model[] = { Nin/oF1d.c:1224:Gfx oF1d_Rte2_model[] = { Nin/oF1d.c:1276:Gfx oF1d_Rte3_model[] = { Nin/oF1d.c:1360:Gfx oF1d_Lte1_model[] = { Nin/oF1d.c:1417:Gfx oF1d_Lte2_model[] = { Nin/oF1d.c:1469:Gfx oF1d_Lte3_model[] = { Nin/oF1d.c:1553:Gfx oF1d_kosi_model[] = { Nin/oF1d.c:1583:Gfx oF1d_Rasi1_model[] = { Nin/oF1d.c:1618:Gfx oF1d_Rasi2_model[] = { Nin/oF1d.c:1680:Gfx oF1d_Rasi3_model[] = { Nin/oF1d.c:1777:Gfx oF1d_Lasi1_model[] = { Nin/oF1d.c:1812:Gfx oF1d_Lasi2_model[] = { Nin/oF1d.c:1874:Gfx oF1d_Lasi3_model[] = { Nin/g_splash2.c:29:Gfx go_g_splash2_DISP_MODEL[] = { Nin/g_splash2.c:35:Gfx go_g_splash2_model[] = { Nin/oF1d_all.c:472:Gfx oF1d_iwa_model[]={ Nin/oF1d_all.c:566:Gfx oF1d_iwa2_model[]={ ball.c:4:extern Gfx anime_1_model[]; ball.c:119:Gfx of1_ball_DISP_MODE[]={ ball.c:152:Gfx of1_ball_modelT[]={ Z2_snow_hahenC.c:78:/*Gfx Z2_new_hahenC_model[] = {* Z2_snow_hahenC.c:79:Gfx of1_snow_hahenC_DISP_MODE[] = { Z2_snow_hahenC.c:107:Gfx of1_snow_hahenC_model[] = { Z2_snow_hahenB.c:83:Gfx of1_snow_hahenB_DISP_MODE[] = { Z2_snow_hahenB.c:111:Gfx of1_snow_hahenB_model[] = { Z2_snow_hahenA.c:84:/*Gfx snow_hahenA_model[] = {* Z2_snow_hahenA.c:85:Gfx of1_snow_hahenA_DISP_MODE[] = { Z2_snow_hahenA.c:113:Gfx of1_snow_hahenA_model[] = { Z2_snowgoroniwa.c:137:/*Gfx snowgoroniwa_model[] = {* Z2_snowgoroniwa.c:138:Gfx of1_snowgoroniwa_model[] = { smoke.c:26:Gfx of1_smoke_DISP_MODE[] = { smoke.c:31:Gfx of1_smoke_model[] = {
zelda2_pfslime
This object's name stands for "Poison Frog Slime". It was added to the game on 1999-07-09 and deleted on 1999-12-28.
pf_gel.c:16:extern Gfx anime_1_model[]; pf_gel.c:235:Gfx pf_gel_model[] = { pf_smallgel.c:16:extern Gfx anime_1_model[]; pf_smallgel.c:74:Gfx pf_smallgel_modelT[] = { pf_smallgel.c:79:Gfx pf_smallgel_model[] = {
zelda2_rsn
rsn.c:15:extern Gfx anime_6_model[]; rsn.c:661:extern Gfx rsn_koshi_model[] = { rsn.c:687:extern Gfx rsn_mune_model[] = { rsn.c:821:extern Gfx rsn_atama_model[] = { rsn.c:958:extern Gfx rsn_Rte1_model[] = { rsn.c:1003:extern Gfx rsn_Rte2_model[] = { rsn.c:1047:extern Gfx rsn_Rte3_model[] = { rsn.c:1116:extern Gfx rsn_Lte1_model[] = { rsn.c:1161:extern Gfx rsn_Lte2_model[] = { rsn.c:1205:extern Gfx rsn_Lte3_model[] = { rsn.c:1273:extern Gfx rsn_Rashi1_model[] = { rsn.c:1334:extern Gfx rsn_Rashi2_model[] = { rsn.c:1385:extern Gfx rsn_Rashi3_model[] = { rsn.c:1440:extern Gfx rsn_Lashi1_model[] = { rsn.c:1501:extern Gfx rsn_Lashi2_model[] = { rsn.c:1552:extern Gfx rsn_Lashi3_model[] = { bomb.c:176:extern Gfx rsn_bomb_model[] = {
zelda2_sa
Saria had a flute, potentially the same one that exists, unused, in Zelda's actor in the final game, as it shares model names with it.
Nin/sa.c:6:extern Gfx Gfx_Hilite[]; Nin/sa.c:18:extern Gfx anime_6_model[]; Nin/sa.c:20:extern Gfx anime_5_model[]; Nin/sa.c:807:Gfx sa_mune_model[] = { Nin/sa.c:858:Gfx sa_Rte1_model[] = { Nin/sa.c:930:Gfx sa_Rte2_model[] = { Nin/sa.c:1004:Gfx sa_Lte1_model[] = { Nin/sa.c:1076:Gfx sa_Lte2_model[] = { Nin/sa.c:1150:Gfx sa_kosi_model[] = { Nin/sa.c:1235:Gfx sa_Rasi1_model[] = { Nin/sa.c:1312:Gfx sa_Rasi2_model[] = { Nin/sa.c:1405:Gfx sa_Rasi3_model[] = { Nin/sa.c:1468:Gfx sa_Lasi1_model[] = { Nin/sa.c:1545:Gfx sa_Lasi2_model[] = { Nin/sa.c:1638:Gfx sa_Lasi3_model[] = { Nin/sa_all.c:8:extern Gfx anime_5_model[]; Nin/sa_all.c:872:Gfx sa_atama_xx_model[]={ Nin/sa_all.c:1119:Gfx sa_Lte3_xx_model[]={ Nin/sa_all.c:1158:Gfx sa_Rte3_xx_model[]={ Nin/sa_all.c:1197:Gfx sa_Rte3b_model[]={ sa_fue.c:58:static Gfx a1_model[] = { sa_fue.c:92:Gfx sa_fue_model[] = {
zelda2_sd
Nin/sdn.c:14:extern Gfx anime_6_model[]; Nin/sdn.c:854:static Gfx sdn_mune_model[] = { Nin/sdn.c:949:static Gfx sdn_atama_model[] = { Nin/sdn.c:1101:static Gfx sdn_teR1_model[] = { Nin/sdn.c:1135:static Gfx sdn_teR2_model[] = { Nin/sdn.c:1218:static Gfx sdn_teR3_model[] = { Nin/sdn.c:1381:static Gfx sdn_teL1_model[] = { Nin/sdn.c:1415:static Gfx sdn_teL2_model[] = { Nin/sdn.c:1500:static Gfx sdn_teL3_model[] = { Nin/sdn.c:1625:static Gfx sdn_koshi_model[] = { Nin/sdn.c:1673:static Gfx sdn_ashiR1_model[] = { Nin/sdn.c:1706:static Gfx sdn_ashiR2_model[] = { Nin/sdn.c:1808:static Gfx sdn_ashiR3_model[] = { Nin/sdn.c:1864:static Gfx sdn_ashiL1_model[] = { Nin/sdn.c:1897:static Gfx sdn_ashiL2_model[] = { Nin/sdn.c:2003:static Gfx sdn_ashiL3_model[] = {
zelda2_sekihi
nut/shape/I2_sekihiD.c:86:static Gfx k_gakuhuT_model[] = { nut/shape/I2_sekihiD.c:142:Gfx I2_sekihiD_R00T_model[] = { nut/shape/I2_sekihiD.c:148:static Gfx k_isidan_model[] = { nut/shape/I2_sekihiD.c:194:Gfx I2_sekihiD_R00_model[] = { nut/shape/I2_sekihiD_c.c:44:Gfx I2_sekihiD_c_model[]={ nut/I2_sekihiD.c:86:static Gfx k_gakuhuT_model[] = { nut/I2_sekihiD.c:142:Gfx I2_sekihiD_R00T_model[] = { nut/I2_sekihiD.c:148:static Gfx k_isidan_model[] = { nut/I2_sekihiD.c:194:Gfx I2_sekihiD_R00_model[] = { goro/shape/I2_sekihiG.c:86:static Gfx k_gakuhuT_model[] = { goro/shape/I2_sekihiG.c:142:Gfx I2_sekihiG_R00T_model[] = { goro/shape/I2_sekihiG.c:148:static Gfx k_isidan_model[] = { goro/shape/I2_sekihiG.c:194:Gfx I2_sekihiG_R00_model[] = { goro/shape/I2_sekihiG_c.c:44:Gfx I2_sekihiG_c_model[]={ goro/I2_sekihiG.c:86:static Gfx k_gakuhuT_model[] = { goro/I2_sekihiG.c:142:Gfx I2_sekihiG_R00T_model[] = { goro/I2_sekihiG.c:148:static Gfx k_isidan_model[] = { goro/I2_sekihiG.c:194:Gfx I2_sekihiG_R00_model[] = { link/shape/I2_sekihiL_c.c:44:Gfx I2_sekihiL_c_model[]={ link/shape/I2_sekihiL.c:86:static Gfx k_gakuhuT_model[] = { link/shape/I2_sekihiL.c:145:Gfx I2_sekihiL_R00T_model[] = { link/shape/I2_sekihiL.c:151:static Gfx k_isidan_model[] = { link/shape/I2_sekihiL.c:197:Gfx I2_sekihiL_R00_model[] = { link/I2_sekihiL.c:86:static Gfx k_gakuhuT_model[] = { link/I2_sekihiL.c:145:Gfx I2_sekihiL_R00T_model[] = { link/I2_sekihiL.c:151:static Gfx k_isidan_model[] = { link/I2_sekihiL.c:197:Gfx I2_sekihiL_R00_model[] = { toki/z2_M_stone.c:95:Gfx z2_M_stone_stone_OPA_model[] = { zora/shape/I2_sekihiZ_c.c:44:Gfx I2_sekihiZ_c_model[]={ zora/shape/I2_sekihiZ.c:86:static Gfx k_gakuhuT_model[] = { zora/shape/I2_sekihiZ.c:142:Gfx I2_sekihiZ_R00T_model[] = { zora/shape/I2_sekihiZ.c:148:static Gfx k_isidan_model[] = { zora/shape/I2_sekihiZ.c:194:Gfx I2_sekihiZ_R00_model[] = { zora/I2_sekihiZ.c:86:static Gfx k_gakuhuT_model[] = { zora/I2_sekihiZ.c:142:Gfx I2_sekihiZ_R00T_model[] = { zora/I2_sekihiZ.c:148:static Gfx k_isidan_model[] = { zora/I2_sekihiZ.c:194:Gfx I2_sekihiZ_R00_model[] = {
zelda2_skj
Nin/skj_mask_xx.c:5:extern Gfx anime_5_model[]; Nin/skj_mask_xx.c:99:Gfx skj_mask_xx_model[]={ Nin/skj_skinparts.c:11:extern Gfx Gfx_Hilite[]; Nin/skj_skinparts.c:23:extern Gfx anime_6_model[]; Nin/skj_skinparts.c:25:extern Gfx anime_5_model[]; Nin/skj_skinparts.c:542:Gfx skj_waist_model[] = { Nin/skj_skinparts.c:575:Gfx skj_RlegB_model[] = { Nin/skj_skinparts.c:617:Gfx skj_Rfoot_model[] = { Nin/skj_skinparts.c:698:Gfx skj_RlegA_model[] = { Nin/skj_skinparts.c:759:Gfx skj_LlegB_model[] = { Nin/skj_skinparts.c:801:Gfx skj_Lfoot_model[] = { Nin/skj_skinparts.c:882:Gfx skj_LlegA_model[] = { Nin/skj_skinparts.c:959:Gfx skj_hood_model[] = { Nin/skj_skinparts.c:1010:Gfx skj_head_model[] = { Nin/skj_skinparts.c:1199:Gfx skj_hat_model[] = { Nin/skj_skinparts.c:1281:Gfx skj_chest_model[] = { Nin/skj_skinparts.c:1377:Gfx skj_Rhand_model[] = { Nin/skj_skinparts.c:1446:Gfx skj_RarmB_model[] = { Nin/skj_skinparts.c:1509:Gfx skj_RarmA_model[] = { Nin/skj_skinparts.c:1594:Gfx skj_Lhand_model[] = { Nin/skj_skinparts.c:1711:Gfx skj_LarmB_model[] = { Nin/skj_skinparts.c:1774:Gfx skj_LarmA_model[] = { Nin/blow_arrow.c:14:Gfx blow_arrow_model[]={
zelda2_swfl
m2_TESswFLb.c:64:Gfx m2_TESswFLb_model[]={ m2_TESswFLa.c:66:Gfx m2_TESswFLa_model[]={
Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.
zelda2_ta
Nin/ta.c:12:extern Gfx Gfx_Hilite[]; Nin/ta.c:14:extern Gfx anime_6_model[]; Nin/ta.c:905:Gfx ta_kosi_model[] = { Nin/ta.c:1016:Gfx ta_mune_model[] = { Nin/ta.c:1271:Gfx ta_Rte1_model[] = { Nin/ta.c:1354:Gfx ta_Rte2_model[] = { Nin/ta.c:1456:Gfx ta_Rte3_model[] = { Nin/ta.c:1637:Gfx ta_Lte1_model[] = { Nin/ta.c:1720:Gfx ta_Lte2_model[] = { Nin/ta.c:1822:Gfx ta_Lte3_model[] = { Nin/ta.c:1992:Gfx ta_Rasi1_model[] = { Nin/ta.c:2136:Gfx ta_Rasi2_model[] = { Nin/ta.c:2261:Gfx ta_Lasi1_model[] = { Nin/ta.c:2405:Gfx ta_Lasi2_model[] = { Nin/ta_all.c:671:Gfx ta_atama_xx_model[]={ Nin/ta_all.c:903:Gfx ta_Rasi3_xx_model[]={ Nin/ta_all.c:944:Gfx ta_Lasi3_xx_model[]={ Nin/tomei_ta.c:15:extern Gfx anime_6_model[]; Nin/tomei_ta.c:893:static Gfx tomei_ta_kosi_model[] = { Nin/tomei_ta.c:934:static Gfx tomei_ta_mune_model[] = { Nin/tomei_ta.c:1040:static Gfx tomei_ta_atama_xx_model[] = { Nin/tomei_ta.c:1105:static Gfx tomei_ta_Rte1_model[] = { Nin/tomei_ta.c:1142:static Gfx tomei_ta_Rte2_model[] = { Nin/tomei_ta.c:1185:static Gfx tomei_ta_Rte3_model[] = { Nin/tomei_ta.c:1266:static Gfx tomei_ta_Lte1_model[] = { Nin/tomei_ta.c:1303:static Gfx tomei_ta_Lte2_model[] = { Nin/tomei_ta.c:1346:static Gfx tomei_ta_Lte3_model[] = { Nin/tomei_ta.c:1427:static Gfx tomei_ta_Rasi1_model[] = { Nin/tomei_ta.c:1477:static Gfx tomei_ta_Rasi2_model[] = { Nin/tomei_ta.c:1536:static Gfx tomei_ta_Rasi3_xx_model[] = { Nin/tomei_ta.c:1557:static Gfx tomei_ta_Lasi1_model[] = { Nin/tomei_ta.c:1607:static Gfx tomei_ta_Lasi2_model[] = { Nin/tomei_ta.c:1663:static Gfx tomei_ta_Lasi3_xx_model[] = {
zelda2_timeblock
The time block from Ocarina of Time.
brick_toki.c:3:extern Gfx anime_1_model[]; brick_toki.c:101:Gfx brick_toki_model[]={
Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.
zelda2_tsg
Rasen/i2_T_RASENue.c:124:Gfx i2_T_RASENue_model[] = { Rasen/i2_T_RASENsita.c:130:Gfx i2_T_RASENsita_model[] = { tokinoma_doorA.c:50:Gfx left_model[]={ tokinoma_doorA.c:98:Gfx right_model[]={ m2_TOKImado.c:29:Gfx m2_TOKImado_model[] = { Shutter/i2_T_shutter1.c:50:Gfx i2_T_shutter1_model[] = { Shutter/I2_shutter.c:16:extern Gfx anime_5_model[]; Shutter/I2_shutter.c:55:Gfx I2_shutter_model[] = {
Its collision can still be found in Majora's Mask 3D, giving an indication of its appearance.
zelda2_uzu
m2_SEAuzu.c:15:extern Gfx anime_1_model[]; m2_SEAuzu.c:17:extern Gfx anime_2_model[]; m2_SEAuzu.c:65:Gfx m2_SEAuzu_modelT[] = { m2_SEAuzuOFF.c:32:Gfx m2_SEAuzuOFF_model[] = { m2_SEAuzuwaku.c:74:Gfx m2_SEAuzuwaku_model[] = { m2_SEAuzuON.c:32:Gfx m2_SEAuzuON_model[] = {
zelda2_wood02_BAK
tree05_c.c:15:Gfx tree05_c_model[]={ wood02.c:38:Gfx wood02_grp_wood02[] = {/*38* wood02.c:102:Gfx wood02_model[] = {/*40* wood02.c:107:/* Gfx *wood02_modelT = NULL; * grass04.c:12:Gfx grass04_modelT[]={ grass02.c:12:Gfx grass02_modelT[]={ grass03.c:30:Gfx grass03_modelT[]={ grass01.c:18:Gfx grass01_modelT[]={ tree06.c:12:Gfx tree06_modelT[]={ tree05.c:60:Gfx tree05_modelT[] = { tree05.c:90:Gfx tree05_model[] = { tree04.c:12:Gfx tree04_modelT[]={ tree03.c:34:Gfx tree03_model[]={ tree03.c:57:Gfx tree03_modelT[]={ tree02.c:12:Gfx tree02_modelT[]={ nw_hane.c:34:extern Gfx wd_DISP_MODE[]={ nw_hane.c:54:extern Gfx wd_model[]={ z2_00_tree01_1.c:46://Gfx z2_00_tree01_1_modelT[] = { z2_00_tree01_1.c:47:Gfx tree01_modelT[] = { z2_00_tree01_1.c:78://Gfx z2_00_tree01_1_model[] = { z2_00_tree01_1.c:79:Gfx tree01_model[] = {
zelda2_yama_object
rasen/m2_YamaRasenSita.c:108:Gfx m2_YamaRasenSita_model[] = { rasen/m2_YamaRasenUe.c:119:Gfx m2_YamaRasenUe_model[] = {
zelda2_yh
Nin/yh.c:16:extern Gfx anime_6_model[]; Nin/yh.c:653:Gfx yh_kosi_model[] = { Nin/yh.c:713:Gfx yh_Rasi1_model[] = { Nin/yh.c:764:Gfx yh_Rasi2_model[] = { Nin/yh.c:827:Gfx yh_Rasi3_model[] = { Nin/yh.c:871:Gfx yh_Lasi1_model[] = { Nin/yh.c:922:Gfx yh_Lasi2_model[] = { Nin/yh.c:985:Gfx yh_Lasi3_model[] = { Nin/yh.c:1029:Gfx yh_mune_model[] = { Nin/yh.c:1134:Gfx yh_atama_model[] = { Nin/yh.c:1340:Gfx yh_Lte1_model[] = { Nin/yh.c:1392:Gfx yh_Lte2_model[] = { Nin/yh.c:1466:Gfx yh_Rte1_model[] = { Nin/yh.c:1518:Gfx yh_Rte2_model[] = {
zelda2_zf
Nin/zf_R_te3b.c:8:extern Gfx anime_2_model[]; Nin/zf_R_te3b.c:52:Gfx zf_R_te3b_model[]={ Nin/zf_ago.c:8:extern Gfx anime_2_model[]; Nin/zf_ago.c:29:Gfx zf_ago_model[]={ Nin/zf_kubi.c:8:extern Gfx anime_2_model[]; Nin/zf_kubi.c:30:Gfx zf_kubi_model[]={ Nin/zf_mune.c:10:extern Gfx anime_2_model[]; Nin/zf_mune.c:119:Gfx zf_mune_model[]={ Nin/zf_R_te1.c:7:extern Gfx anime_2_model[]; Nin/zf_R_te1.c:23:Gfx zf_R_te1_model[]={ Nin/zf_L_te1.c:7:extern Gfx anime_2_model[]; Nin/zf_L_te1.c:23:Gfx zf_L_te1_model[]={ Nin/zf_R_te3.c:12:extern Gfx anime_2_model[]; Nin/zf_R_te3.c:41:Gfx zf_R_te3_model[]={ Nin/zf_R_te3.c:79: Nin/zf_L_te2.c:8:extern Gfx anime_2_model[]; Nin/zf_L_te2.c:21:Gfx zf_L_te2_model[]={ Nin/zf_R_te2.c:8:extern Gfx anime_2_model[]; Nin/zf_R_te2.c:21:Gfx zf_R_te2_model[]={ Nin/zf_L_te3.c:8:extern Gfx anime_2_model[]; Nin/zf_L_te3.c:52:Gfx zf_L_te3_model[]={ Nin/zf_R_asi1.c:7:extern Gfx anime_2_model[]; Nin/zf_R_asi1.c:27:Gfx zf_R_asi1_model[]={ Nin/zf_R_asi3.c:8:extern Gfx anime_2_model[]; Nin/zf_R_asi3.c:43:Gfx zf_R_asi3_model[]={ Nin/zf_R_asi2.c:8:extern Gfx anime_2_model[]; Nin/zf_R_asi2.c:36:Gfx zf_R_asi2_model[]={ Nin/zf_L_asi1.c:7:extern Gfx anime_2_model[]; Nin/zf_L_asi1.c:27:Gfx zf_L_asi1_model[]={ Nin/zf_L_asi3.c:8:extern Gfx anime_2_model[]; Nin/zf_L_asi3.c:43:Gfx zf_L_asi3_model[]={ Nin/zf_L_asi2.c:8:extern Gfx anime_2_model[]; Nin/zf_L_asi2.c:36:Gfx zf_L_asi2_model[]={ Nin/zf_hara.c:9:extern Gfx anime_2_model[]; Nin/zf_hara.c:46:Gfx zf_hara_model[]={ Nin/zf_saya.c:8:extern Gfx anime_2_model[]; Nin/zf_saya.c:29:Gfx zf_saya_model[]={ Nin/zf2_all.c:5:extern Gfx anime_2_model[]; Nin/zf2_all.c:899:Gfx zf2_Rasi1_model[]={ Nin/zf2_all.c:950:Gfx zf2_Rasi2_model[]={ Nin/zf2_all.c:994:Gfx zf2_Rasi3_model[]={ Nin/zf2_all.c:1031:Gfx zf2_Lasi1_model[]={ Nin/zf2_all.c:1082:Gfx zf2_Lasi2_model[]={ Nin/zf2_all.c:1126:Gfx zf2_Lasi3_model[]={ Nin/zf2_all.c:1163:Gfx zf2_Rte1_model[]={ Nin/zf2_all.c:1220:Gfx zf2_Rte2_model[]={ Nin/zf2_all.c:1258:Gfx zf2_Rte3_model[]={ Nin/zf2_all.c:1305:Gfx zf2_Lte1_model[]={ Nin/zf2_all.c:1362:Gfx zf2_Lte2_model[]={ Nin/zf2_all.c:1400:Gfx zf2_Lte3_model[]={ Nin/zf2_all.c:1444:Gfx zf2_o1_model[]={ Nin/zf2_all.c:1516:Gfx zf2_o2_model[]={ Nin/zf2_all.c:1541:Gfx zf2_saya_model[]={ Nin/zf2_all.c:1566:Gfx zf2_kosi_model[]={ Nin/zf2_all.c:1639:Gfx zf2_mune_model[]={ Nin/zf2_all.c:1693:Gfx zf2_kubi_model[]={ Nin/zf2_all.c:1757:Gfx zf2_ago_model[]={ Nin/zf2_all.c:1847:Gfx zf2_atama_model[]={ Nin/zf_atama.c:9:extern Gfx anime_2_model[]; Nin/zf_atama.c:62:Gfx zf_atama_model[]={ Nin/zf_sayab.c:9:extern Gfx anime_2_model[]; Nin/zf_sayab.c:43:Gfx zf_sayab_model[]={ Nin/zf_o2.c:8:extern Gfx anime_2_model[]; Nin/zf_o2.c:28:Gfx zf_o2_model[]={ Nin/zf_o1.c:8:extern Gfx anime_2_model[]; Nin/zf_o1.c:32:Gfx zf_o1_model[]={