Development:The Legend of Zelda: A Link to the Past/Graphical Assets
This is a sub-page of Development:The Legend of Zelda: A Link to the Past.
Contents
Overworld Assets
Rectangle Tree Era
minka-2.CGX.BAK
A house pre-assembled by the developers for this graphics file.
A tile-roofed house speculatively re-assembled from assets in the file.
Dark World House Timeline
Above each of the Dark World house images are the files Mattrizzle used to reconstruct them (whether CGX/COL files, overdump data, or source data.) The estimated date ranges are also listed.
Underworld Assets
0.CGX.BAK
S-CG-CADVer1.13 900424
Separate throne designs for the king and queen. The final game uses two King's Thrones.
A statue of a big grinning monster head.
kyokai-a.CGX.BAK - Sanctuary
NAK1989 S-CG-CADVer1.23 901226
Area-Specific Graphics
Two versions of the top half of the Sanctuary altar.
A little table found in earlier versions of the Sanctuary.
Candles burning brightly.
A nifty purple chest. May have the wrong palette.
A giant vase.
A life-size statue of a knight.
A large chest.
An expansive cobweb.
A block with a 2 on it.
Three types of sewer grates.
A merry little pot.
Some type of torch.
A lit and unlit version of a torch.
A standing torch.
osr-osr-odoriba.CGX.BAK
S-CG-CADVer1.23 901226
A statue of a mighty horned knight.
A blob or droplet with a bouncing animation.
Doorways with stairs ascending and descending.
A cozy hearth whose design was changed considerably for the final game.
A crate of food that may have been used in the kitchens of Hyrule Castle.
A graphic that resembles a minimap with an icon showing the location of the player in Hyrule Castle.
A scary decorative face.
A monster face that was once used in the sewer passages under the castle.
A small ladder that may only have been reachable when the water level in a room was raised. Or perhaps it descended to the next floor below?
sinden1.CGX.BAK
S-CG-CADVer1.23 901226
A pillar with an odd design, or perhaps some sort of strange contraption.
Two versions of a praying penitent statue.
Two versions of a statue of a Dark Worlder.
A fine silver monument to a heckin' big chonker.
Several versions of what looks to be a dungeon door. The overall design can be interpreted as a monster with its mouth open, but the design on the door panel itself resembles an angel. There are multiple versions of the "eyes" on the top. The .CGX file appears to have components that could be used to create an opening animation, but it's unclear to this editor how to reconstruct it. The final image in this series shows the door partially open.
uminka-a.CGX.BAK
S-CG-CADVer1.23 901226
Two versions of swords mounted on the wall.
What may be a wall-mounted shield. It has some similarities to the shield carried by the knight statue.
An angel with what appears to be an unfinished wing.
A statue of an evil-looking knight.
What may be a statue of a Devalant.
A statue of a Keese.
A statue of a Tektite.
A statue of something unknown.
Two versions of a monstrous head statue that made it into the final game.
A big beefy knight statue. Heckin' chonker.
Stairs descending into the earth.
A door with a mantle that resembles a face.
Two versions of what may be a door mantle.
Two versions of a goblet sketch.