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Development:Super Mario All-Stars (SNES)

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This page details development materials of Super Mario All-Stars (SNES).

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.
Hmmm...
To do:
Commented out palettes for SMB1 exist.

Present among the numerous assets in the July 2020 Nintendo leak was source code and a small amount of other assets for Super Mario All-Stars. Notably, this includes source code for the games included in the compilation, which was modified from the source code for the original games. However, the source code for Super Mario Bros. 2 and Super Mario World is missing, as well as the majority of the code for Super Mario Bros. 3. This may be due to the code being taken and repurposed for the Super Mario Advance games.

The source code can be found at other\SFC.7z\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp. Source code specific to All-Stars itself can be found in the folder mario_n0.

Sub-Pages

SMAS SMB1.png
Super Mario Bros.
Scrapped objects and enemies galore!
SMAS SMB3.png
Super Mario Bros. 3
Lots of Battle Mode stuff. Not much else.

Unused Graphics

Fire Flower

ice-obj.cgx

22 Jul 1993 06:50

YI ice-obj FireFlower.png

Spotted in a graphics file within internal material for Super Mario World 2: Yoshi's Island, an early Fire Flower sprite seen in prerelease footage is present, coincidentally based on a similar flower seen in one of the original game artwork.

mori1.CGX.BAK

mori1.CGX.BAK

03 Mar 1993 02:13

LAGB-Mori1.CGX.BAK.png

Found among the material from Link's Awakening in the leaks is this sheet consisting of Super Mario Bros. 2 graphics. While mostly identical to what is seen in the final version, many differences can be spotted, such as: Birdo's bow being part of the head graphic; taller Bob-ombs; Fry Guy, Wart and the Subcon's designs, which more closely resemble their original 8-bit sprites; Clawgrip's claws have different colors than the rest of the body; Luigi, and most notably the Princess and Toad's ending graphics had an assortment of changes. Moreover, this area in the graphic banks of the final game uses the empty space in the middle to store the background tiles for the jar room just after the battle with Wart.

Luigi (All-Stars + World)

MARI-CORE-luiji

19 Jul 1993 14:17

SMW MARI-CORE-luiji.CGX 1.png

Present in the z-mario-4 folder is a scratchpad of Luigi sprites for Super Mario All-Stars + Super Mario World, featuring different sprites for turning, kicking, sliding, falling after a jump, and the pose when you finish a level.

One sprite, of Small Luigi giving a thumbs up, humorously looks more like he's flipping the bird, which might explain why the final sprite instead has him crossing his arms.

Alternative Titles

Hmmm...
To do:
  • Compile the source code.

Two .asm files mention "Super Mario CD" and "Super Mario Zanmai" ("zanmai" meaning indulgence or an abundance of something, comparable to "galore"), suggesting these were early titles for the game. They can be found in "mn_hp_smend1.asm" and "mn_mario_main.asm", respectively. The latter name is corroborated by an Iwata Asks interview from 2010[1], where it is translated into English as "Mario Extravaganza"[2]. This should not be taken as indication that "Mario Extravaganza" was considered as an official localized name during the game's development, however. The former title, meanwhile, implies that the game was at one point considered for the never-released Super NES CD-ROM before being shifted to a standard SNES cartridge after the add-on was scrapped.

mn_hp_smend1.asm mn_mario_main.asm
;
	include		mn_hp_smram.asm
;
	 ORG	  04D800H
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;	 1992.04.12	    V.1.0  Super Mario-CD
;				   File	 name : SMEND1
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;=========================================================== SMEND1 ==
		GLB	ENDCTR,MINCTR,FKMOVE,MROMOV,KISSDM
		GLB	PHCINT,MSHINT,PCHCNG,PCHMOV,PCHMV2
		GLB	PCHFIN,PCCLCN
		GLB	ENDCTR2,PHCSUB,PLCHCH,SCROFF
;
;
		INCLUDE mn_mario_ram.asm
;
;------------------------------------------------------------------------
;
;		Mario Zanmai			1992.12.14(MON)
;
;------------------------------------------------------------------------
;
		ORG	0008000H
;

Title Screen

Early designs for the game's title screen, featuring both the Japanese (Super Mario Collection) and international names:

SMASLeakTitlejp.pngSMASLeakTitleus.png

File Select

Graphics for an early file select screen seen in a prerelease magazine shot were found, along with its palettes and a map:

SMASChoosegametilesfull.png

SMASChoosegame full.png

References